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Final Destiny
07-01-2004, 11:10 AM
If anybody read the june letter for the players.. a boost for arcs, bolrs, and streaks damage will be boosted due to damage/time.

The thing that i don't know is how damage / time calculated?????

I can't c any template that can do more damage than mages. streaks r allready way over powered. with a streak u can keep on hitting for alot of 70s none crits and 200+ with bolts.. in the time of casting 1 bolt there is no template that can do such damage in the time of casting 1 war spell.

Please reply on this post with some logical information e.g. do not come and say an axer killed me in 1 crit, because i know that this can't happen and he can't crit for more than 80 on a good armor thats on hands normally 60 - 70.

Any Ideas?

Sito
07-01-2004, 12:04 PM
I believe that the increase is do to the fixing of crits for mages. They will use max dmage+ to get a crit insted of Min Damage+. It will stop war crits from sometimes hitting for less then a max damge non-crit. Read the July Lttp, they talk about it there.


Here is the info from the July Lttp.

Improved War Magic Critical Hits

In July, War Magic critical hits in Player-vs.-Monster (PvM) combat will be improved. The three changes listed below will affect only War Magic spells landed in combat on monsters and War Magic spells cast by monsters on players. War Magic critical hits for Player-vs.-Player (PvP) combat will not change.

* Currently when a War Magic spell scores a critical hit, it adds a multiple of the base damage of the spell to a normal damage roll. Starting in July, War Magic critical hits will instead add a multiple of the maximum damage of the spell. No more crits that do less damage than non-crits!


* Critical Strike for War Magic currently scales from 5% critical hit chance to 25% critical hit chance at maximum effectiveness. In July, the maximum effectiveness will be increased to 50% chance.


* Crippling Blow for War Magic currently scales from adding 50% of the spells damage on critical hits to adding 100% at maximum effectiveness. In July, the maximum effectiveness will be increased to adding up to 500% of the spell’s damage.

Again, the three changes listed below will affect only War Magic spells landed in combat on monsters and War Magic spells cast by monsters on players. War Magic critical hits for Player-vs.-Player (PvP) combat will not change.

There is one additional change that will affect both PvP and PvM combat. All imbues and slayer bonuses scale their effectiveness based on the skill level of the player. Currently, imbues and slayer bonuses, when used with War Magic, scale from minimum effectiveness at 150 base War Magic skill to maximum effectiveness at 400 base War Magic skill. Starting in July, imbue and slayer effects for War Magic will scale will scale from minimum effectiveness at 125 to maximum effectiveness at 360.

These changes are intended to improve War Magic damage over time in PvM combat, in to increase the effectiveness of imbues for War Magic.


Please note that the changes are PvM only. It will have no effect vs PvP.

Virindi Clown
07-01-2004, 12:29 PM
That's partially because people whine that melees and archers do too much damage in VoD. That doesn't really make sense though, because they're doing so much damage because the MAGES debuffed them...

Elahrai
07-01-2004, 04:38 PM
Hey, more damage for PvM, that's cool. Means more people killin more monsters in my fellow and gettin me more xp/hour.

What's to whine about? XD

EDIT: It's not like they changed anything in PvP.

Que2
07-01-2004, 04:46 PM
This does not effect PvP. SO why are you posting it on the PvP Discussion Forum?

Virindi Clown
07-01-2004, 09:53 PM
Oh I'm not whining. I'm just saying that that's one of the reasons that became an issue.

You should see how mad some of those guys get about it. It just does not get across to them that melees don't hit monsters for 1k damage without a mage debuffing it in their fellowship lol.

It's still a welcome change. Faster xp for everyone.

Que2, it is posted here because Final Destiny did not know that the changes only affect PvM.

Final Destiny
07-03-2004, 11:41 PM
not that.. i think that they gonne increase bolts and streaks damage to.. that'll affect pvp....