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View Full Version : Musts for PvP to be at its fullest


Pwn'nBow
07-11-2004, 11:54 PM
Todays DarkTide consists of 3rd party programs, that hide war names when being casted in the text box, programs that dodge wars and arrows, and even ones that lag us. But some ppl like the macro programs which let lazy ppl get high lvl and think they big stuff, and allow monarchs and players to have an extended radar to detect players early and have a ranking system. But why allow such things that dont require skill. When i fight mages, i kill about 90% of them, but there are a few that out of a 10min battle, i hit about 4 times. Cause? the dodge program and the one that filters the war words. I dont care how many of u carebears love ur 3rd party programs, AC is a game that came w/o such things. U made them to make it better or easier for u, and ppl have made bad things for it making PvP literally suck. Gear was the biggest problem and there are more coming along like it. U cant just ban one program, everyone is capable of acheiving the fullest from PvP on AC by playing it the way it was supposed to, with the skills u get from experience.(i dont want no fing ebayer to buy a lvl 126 mage and the dodge program and kill me after about 3hrs of total gameplay) *this is the first thing that would allow PvP to be "truley fair". Get rid of all 3rd party programs*

The second is timer on the potions. My main has 310buffed health and a 300 base healing skill. with a treated at 100health, i fail quite a bit trying to heal, and at about 200, i usually fail 1-2times before a heal. I put quite a bit of exp into this skill and get little out of it when ppl get down to less than 10health and they run around a corner and chug potions that add up to 100health and dont even have healing. there should be a price to pay for those w/o healing in PvP and it should be a similar timer like as is for recalling/Gems of stillness. Darktide is losing its fairness. Is turbine really in it for the gamers and fairness? or just more players/buyers? Let me know what u real players of DT think. For if u really want PvP, then u would agree with me. Those scared of revealing what u really are(a noob with no sense of fairness or skills and afraid to loose what u worked so little for), DT is not the place for u, and i dont like ppl like u here.

Sizlunt DT
07-12-2004, 12:03 AM
First, I agree with some of this, but there isn't much they can do about most third party apps from their end.

Healing sucks plain and simple. The only time it works predictably (in your favor at least) is when you are above 50% health. Interesting that a skill that is used to save your life fails at exactly the moments in which it could fulfill it's one designed purpose. Seriously, if healing is designed to HEAL then it should freakin heal.

minimafia
07-12-2004, 12:58 AM
it should work 100% of the time, skill should determine how much you heal


example, 330 healing base (pretty decent) should heal at least 150, double that of an elixer which takes no skill credits to use and you can god mode

ChildoftheKoRn
07-12-2004, 01:00 AM
I use kill shot tree stats and el tank, el tank i use for the exp monitor, and sometimes to buff. If they actaully implemented an exp monitoring system something to talk shiz to other players after you kill em i would not use decal, also the waiting list is nice

Zephon__MT
07-12-2004, 06:52 AM
I agree I don't think decal is really needed in this game.

However I do run it. I use Killshot and Infinity.

If decal was ever banned I could easily adjust.

Pwn'nBow
07-12-2004, 08:29 AM
I too run decal, i use treestats, minipk, and el tank. I do like the exp monitoring, and no hands buffing, but id gladly sacrifice it all to know that others couldnt run cheats on the game.