View Full Version : Why cater more and more to people who exploited?
CouchAttack
08-09-2004, 12:51 AM
Everyone who has exploited Exp Chains, and UCM now benefit even more, not to mention new skill credits, all for breaking the rules? How about you just remove everyone below level 150 from the game? Just delete all the characters, because it seems only the cheaters are who you care about.
NinjaGoblin
08-09-2004, 12:55 AM
I think 275 is kinda high but the level cap did need to be raised. As far as the uber high levels, its just a number and kind of meaningless past 126. The cap on skills is still in place so all it is going to be is a number.
But when and if we start seeing things like level 250+ quests ill be sad to see that the tread-mill is back.
UCMs do not create high levels. Chains do/did. But those were by design and such are not "exploitation" Also I do suggest you worry about your own levels and leave others alone. If more people did that, AC would be much better place for it.
CouchAttack
08-09-2004, 01:04 AM
no, what they need to do is reset all level 126s skills so they are at their starting stats, give them 4.3 unassigned, and dont allow them to spend anymore exp than that
Uhm actually, if they were meant to be that way they wouldnt of changed them, and do you serioulsy believe that chains would be been 1/10 as successful if there wasnt UCM?
Mr_Fred
08-09-2004, 01:10 AM
I'm not too happy about the idea that the macro/chain people are getting catered to either...but it's like someone once said...
"Exploit soon, exploit often"
I didn't exploit. I'm sorta kicking myself now that we are seeing the level cap raised....but hey...I had every chance to try to exploit chains and UCM too.
Score one for the macro h0rs I guess.
Korrigan
08-09-2004, 01:16 AM
Originally posted by Xen
UCMs do not create high levels. Chains do/did.
<sarcasm>
We had the proof of that on Verdantine recently ... :rolleyes:
</sarcasm>
wussy_woy
08-09-2004, 02:30 AM
The difference between a level 126 and a level 275 might not matter to much for PvM, but it does for PvP.
God Slayer
08-09-2004, 02:43 AM
well the games 5 years old
turbine said that after 3 years they expected somebody to reach the cap .. we know it happend in 1.3 or something
at least it didn't happen in 1 month
who cares what level anyboyd is.
just play the game you're not effected by this at all.
and the difference in pvp between a 126 vs 275 is only gonna be since in skill credits..
but then again.. there's a big difference between a lvl 60 vs 126..
so what can you complain about
AC is in need of an elder game..
now i should start leveling my charecters above lvl 70....
4 years and i hardly break the level 70 mark
Yan_HG
08-09-2004, 02:49 AM
Raising the level cap is a nerf in disguise. You receive less exp for killing creatures that are a lower level than you. I wouldn't call this catering to the exploiters until they introduce level 200+ content.
Lutieus
08-09-2004, 02:52 AM
and the difference in pvp between a 126 vs 275 is only gonna be since in skill credits..
....
now i should start leveling my charecters above lvl 70....
4 years and i hardly break the level 70 mark
A level 126 mage will have just over 400 war. A level 275 mage will have just over 400 resist, not to mention 400 health. Unless you've been PvPing on a friend's high-level char, this probably isn't your area of expertise....
Raising the level cap is a nerf in disguise. You receive less exp for killing creatures that are a lower level than you. I wouldn't call this catering to the exploiters until they introduce level 200+ content.
It'll also cut down on rotating xp pyramids. Won't be nearly as easy for people to reswear in different arrangements, since they'll have the same constraints as current sub-126 chars.
Yan_HG
08-09-2004, 03:01 AM
For PvP it's something of a form of assess person and deception love. Before the level cap is raised, a level 275 character would be assessed as being level 126. There's no way you could tell that character has completely capped skills in the current system.
The caps for individual skills is not being raised from what I hear. So, characters with all their skills capped will still have all their skills capped when the level cap is raised. The only difference is they might (if Turbine even decides to give credits for the levels above 125) be able to afford a new skill.
morrigan
08-09-2004, 07:27 AM
I held out hope of returning with expansion. That is very doubtful with wht information I read. Granted at this time, there is not anything official from Turbine yet, so I can only go by what is posted on other sites.
My final nail was this. They said for how long they couldn't do anything about 3rd party appts. Now this, support for it:
What’s your favorite plugin?
Jessica: I don’t use Decal. However, Zyrca has been working on an API for AC1 since so many players use Decal extensively. This will make it so that Decal doesn’t break from anywhere from four hours to four days each patch.
http://acvault.ign.com/features/editorials/tn2k4.shtml#decalapi
Korrigan
08-09-2004, 07:38 AM
Originally posted by morrigan
I held out hope of returning with expansion. That is very doubtful with wht information I read. Granted at this time, there is not anything official from Turbine yet, so I can only go by what is posted on other sites.
My final nail was this. They said for how long they couldn't do anything about 3rd party appts. Now this, support for it:
Maybe it's not that bad : if Turbine controls the plugin interface, they can also control what plugins can do and what they can't ... this could as well be a boon for the game.
Originally posted by xijin
Actually stupid a-s-s
Can't post your point of view without being rude ? I'll leave it to the mods to deal with this.
Riverwave
08-09-2004, 07:57 AM
From what I read the devs aren't looking at controlling Decal. Only in making the decal patch update a smoother/faster thing.
I think Turbine has stated in fairly clear terms that 3rd party aps are not seen as a bad thing in general. Obvious exceptions exist.
They outlawed Gear, and UCM.
I see no problem with this.
Rhene
08-09-2004, 11:30 AM
To say folks who are higher level dont ruin the game for you is a myth.
I dont worry about other folks levels but the Turbine team does create content around the levels of its total population and have created weapons difficulties to wield around that concept and have created the best loot for around that content,
If it werent for higher levels in massess im sure the game could and would be a lot differnt than it is now.
saloben_we
08-09-2004, 12:01 PM
I was kinda hoping they would start over from scratch. I would lose a lot of things I consider valueable to me like my mansion, but worth it to me. Don't tell me to recoll. I am not going to delete my high level toons when most of the server is 126+.
Romen
08-10-2004, 01:24 AM
On streamlined characters, level 275 would most likely be impossible to reach anyways, unless they will raise the 4,294,967,296 unspent limit that comes with 32bit unsigned numbers.
CouchAttack
08-10-2004, 02:33 AM
This caters EXTREMELY to the people who already exploited, for the sole reason that the people with every skill maxed(a whole guild of them on DT) dont need to kill anything else, and even with a new skill, they have full unassigned, they can then max that. This only hurts the people catching up, end of story :/
BillBraskey
08-10-2004, 03:04 AM
Originally posted by CouchAttack
This only hurts the people catching up, end of story :/
I find it really telling that you used the phrase "catching up".
CouchAttack
08-10-2004, 04:37 AM
why is that? Level 130 vs level 250(or around there), level 130 cant even land on the 250, so hell yeah you have to catch up.
BillBraskey
08-10-2004, 04:50 AM
Skills are staying capped. The high levels you are speaking of already have all their important skills maxed. So what's the big deal? It's much ado about nothing. You still have the same ammount of "catching" up to do as before.
They will be getting more skill credits, BUT they will have already maxed the important skills for PvP combat. So if you are really just concerned about being able to pvp, this won't make a lick of difference.
I think it's more likely that you just envy their uberness and are pissed off that they are getting more uber. Meanwhile the average player is also benefitting from the changes. But all you seem to care about is how much more powerful these other people are becoming.
CouchAttack
08-10-2004, 04:54 AM
Not true, before, I could hunt the same monsters, the best exp monsters, and it would continue to benefit, now, with the level caps changing it means the higher it is the less exp monsters will give which means much much slower leveling times. Not to mention now the exploiters get another new skill, yay for them(maybe 2, not sure yet).
BillBraskey
08-10-2004, 05:01 AM
1) You totally dodged my question.
2) They already stated that they will be addressing the xp rate for 126 + character. In essence, they are going to up the xp that you can get so that you can level faster at the high levels. I am sure that the problem you mentioned will be taken care of as part of this effort.
3) Your last point about exploiters getting more skill credits is just more of the same "but johnny gets more than I do" envy. They aren't adding this for exploiters. They are adding it for the average player, but the ultra high level exploiters have to get the benefits as well. There is no way around it. The only alternative is to deny the normal players anything because it might benefit exploiters as well. That would be the way to go if you REALLY wanted to kill the game.
CouchAttack
08-10-2004, 05:08 AM
Obviously you dont realize that more than half the playerbase, and about 75% of Darktide, probably more have already exploited the hell out of the macro/exp chain thing. Even if its easier to level, theres no way, in a feasible amount of time that you will be able to fight the exploiters.
BillBraskey
08-10-2004, 05:17 AM
So what about this expansion specifically makes it harder for you to do combat with these supercharacters?
If anything, it should be easier with the greater xp that will be coming for >126 characters. But as you say even with that it will be difficult for you to catch up.
But really if all this is is *****ing about the uberness of macrod/chained charcters, then take it to the pvp board.
CouchAttack
08-10-2004, 05:21 AM
Lol i posted this on the general boards, it got moved to these boards, so i guess thats where it belongs.
BillBraskey
08-10-2004, 05:28 AM
It got moved here because you were saying "why should the expansion cater to those that exploited".
But it's obvious that you are just pissed off that you don't have the stats that they do. The expansion is not going to make that any worse for you. In fact, I have shown that it will likely help you "catch up" to them.
So what is your problem with the expansion again????
Flynn
08-10-2004, 07:08 AM
Romen, the only reason it's impossible to reach 275 now is because your limited in how many skills you can have. With more skill credits, you'll be able to cram a few more skills in, and probably reach it. There's a guy on WE that has deliberately trained all the low skill point skills to get as much xp in as possible, and he's made level 260. Also, if the xp spent on augmentation gems is also taken into account when your level is calculated, that will help too. (Incidentally, has anyone ever noticed 3 out of the top 4 players on AC have SPEAR??!???)
I still find it laughable that people are actually complaining about Turbine 'rewarding' those who exploited to reach the high levels. There is NO way to determine how someone got their xp. How are you supposed to reward those who have genuinely worked hard to get where they are without rewarding those who exploited as well? Do you honestly think the 'genuine' high level players should never be rewarded? Don't forget there's going to be higher xp gains at the higher levels, so nobody can claim it will never be achievable.
Fiction_LC
08-10-2004, 08:23 AM
^dude there will be people crying for ever about exploits just because they are lower level who cares if they exploited? its done and over with. You cant prove that all high level players used expliots every one plays the game diffrent some people sit in caves for days on end hunting and some pk and some do nothing but quest. And then the other % hunts for a few hrs then logs.
vBulletin® v3.7.1, Copyright ©2000-2009, Jelsoft Enterprises Ltd.