Palum
08-09-2004, 11:41 AM
The problem is pretty obvious. Now that there are benefits beyond a couple points in skill to maxing stuff, certain unscrupulous types who exploited, macroed or chained unplayed characters to max xp will have a sizable advantage, especially in pvp. Some characters, though very few, legitimately earned their absurd xp amounts playing though so it creates a case by case issue.
There are two easy solutions:
1. Leave everything alone. Exacerbates the have/have-not problem that exists currently. Unacceptable to those who weren't 'lucky' enough to find their way to maxdom.
2. Remove all xp above some arbitrary low point. Problem is that some people actually did hunt that much xp, and had legitimate vassals who gave them even more. Unacceptable to anyone above the arbitrary xp amount (however they got there).
The issue is then how to mediate between losing lots and being left in the dust.
This is my proposed solution. First off, all xp would remain as is on all characters. All skills would remain the same. Current xp above 126 is stored in an 'escrow pool' (for lack of better terms). All characters above or at 126 would start the expansion pack at their current levels of 126. For each point of xp earned, .25 points of escrow xp would be awarded towards the next level. This, essentially, ONLY affects level advancement and not skills. If you untrain a skill, the 4.4 bill (or however much less) will be available for you to respend.
Eventually, everyone will have all their escrow xp restored in their level status bar.
All characters above 126 would receive a 25% increase in XP gain in reference to their LEVELS but would still only gain 100% XP for their skills (for the duration of their escrow xp).
For all the maxed people who are about to cry and whine there is a benefit for you too. Since you can now go above 126, you would have immediately been unable to advance as quickly due to xp cuts (ie level '126' fighting level 170 mobs vs. level 200 fighting level 170 mobs) if you were switched over to 200 instantly. This allows you extra time to accrue experience points as a level 126+ under the new system before outgrowing the content.
There are two easy solutions:
1. Leave everything alone. Exacerbates the have/have-not problem that exists currently. Unacceptable to those who weren't 'lucky' enough to find their way to maxdom.
2. Remove all xp above some arbitrary low point. Problem is that some people actually did hunt that much xp, and had legitimate vassals who gave them even more. Unacceptable to anyone above the arbitrary xp amount (however they got there).
The issue is then how to mediate between losing lots and being left in the dust.
This is my proposed solution. First off, all xp would remain as is on all characters. All skills would remain the same. Current xp above 126 is stored in an 'escrow pool' (for lack of better terms). All characters above or at 126 would start the expansion pack at their current levels of 126. For each point of xp earned, .25 points of escrow xp would be awarded towards the next level. This, essentially, ONLY affects level advancement and not skills. If you untrain a skill, the 4.4 bill (or however much less) will be available for you to respend.
Eventually, everyone will have all their escrow xp restored in their level status bar.
All characters above 126 would receive a 25% increase in XP gain in reference to their LEVELS but would still only gain 100% XP for their skills (for the duration of their escrow xp).
For all the maxed people who are about to cry and whine there is a benefit for you too. Since you can now go above 126, you would have immediately been unable to advance as quickly due to xp cuts (ie level '126' fighting level 170 mobs vs. level 200 fighting level 170 mobs) if you were switched over to 200 instantly. This allows you extra time to accrue experience points as a level 126+ under the new system before outgrowing the content.