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View Full Version : Will Any Of This Be Included In Expansion?


Mestivious
08-09-2004, 06:25 PM
- New skills that would allow you to alter your characters appearance or the appearance of other charadcters (hair, face, AND FOR GOD'S SAKE DIFFERENT BODY TYPES!).

- A quest that is truly epic. I mean something big. Some type of epic weapon that takes many many smaller quests to reach a climactic ending where you are rewarded with some type of epic (class based) weapon. Much of it could be soloable, but at some point it should "require" a full fellow where each member must be performing individual and group puzzles or tasks to complete. No one can just be along for the ride.

- Definately some type of land travel alternative. A beast that can be ridden or some type of mechanical or magical means of crossing distancees from portal to portal or town to town. Granted the portal systems does this for the "most" part. But there are some places that require running still. Plus it's just cool as hell to have a veteran reedshark mount!

- Give Envoys the ability to randomly wander the land and give rewards to people they see roleplaying. I know that people have alarms and that sucks. But if they could be walking around and just look like anyone else and give random rewards for roleplaying it may actually make this role playing game more ROLE PLAYING like.

- Better graphics (not going to happen to the extent I'd have liked per the pics I've seen so far)

- Allegiance Rank - I have this crazy half thought out idea where they should track the variety of quests that members of your clan are completing and how often they are doing it. The most active clans get the higher allegiance ranks. Activity is measured by the "variety" meaning quests in ALL level ranges. Activity meaning how often these quests are being done. So far as I know you can't macro quests :-).


- Faction. Make some type of meaningful line drawn in the sand difference where you can either go with group "A" as a clan and get set "A's" benefits and drawbacks, or go with group "B" and get all of group "B's" benefits and drawbacks. Continued allegiance for you clan to be associated with either group is done through donation to their elders with some type of valuable tradables like salvage or Notes in order to continue to get the benefits of belonging to said group. Plus Clans in opposing groups can have PK/L incursions which would at least make PK/L integrate better into the lore of the game. Some type of Clan PK/L ranking where two full fellows of opposing Clan's can battle and increase or decrease their Pk/L ranking.

I'm rambling and probably not making any sense... realistic or no?

Fiction_LC
08-09-2004, 06:55 PM
for 1
This is not SWG i think changing how you look would be a dumb skill not slaming you or anything.
Alternate travel would be cool i think boats to islands would be neet or just to see the boat of the coast or something.

And the last thing you said is getting implemented kind of what you said but the elder system was land ownership and fighting over salvage and land etc. (something like that) and having alliances with other people. It just got pushed back because there wasnt a lot of "hype" about it thats just because not a lot of people post on this forum they all post on AC vault or cod.

Paraduck
08-09-2004, 07:00 PM
Originally posted by Mestivious
- New skills that would allow you to alter your characters appearance or the appearance of other charadcters (hair, face, AND FOR GOD'S SAKE DIFFERENT BODY TYPES!). http://acvault.ign.com/features/editorials/tn2k4-expansion.shtml#todqamisc

Will we be able to change the hair and face styles of existing characters?
Answer: At release, just new characters will be able to have the new hair and face styles. However, we’re discussing a “Hairdressing” skill that may be introduced later.

- Faction. Make some type of meaningful line drawn in the sand difference where you can either go with group "A" as a clan and get set "A's" benefits and drawbacks, or go with group "B" and get all of group "B's" benefits and drawbacks. Continued allegiance for you clan to be associated with either group is done through donation to their elders with some type of valuable tradables like salvage or Notes in order to continue to get the benefits of belonging to said group. Plus Clans in opposing groups can have PK/L incursions which would at least make PK/L integrate better into the lore of the game. Some type of Clan PK/L ranking where two full fellows of opposing Clan's can battle and increase or decrease their Pk/L ranking. http://acvault.ign.com/features/editorials/tn2k4-expansion.shtml#todqav

May not answer your question, but it would be interesting to see the Aun/Hea dynamic from ML implemented with the Viamont better. Unfortunately, the answer one of the designers gave (I forget who, sorry) is vague in that respect. :)

Mestivious
08-10-2004, 08:33 AM
Fiction why is it stupid? Parduk posted that the devs are already thinking of this for new characters. Why not already established characters. I'm SURE there would be a market for plastic surgeons in dereth :-)