Mestivious
08-09-2004, 06:25 PM
- New skills that would allow you to alter your characters appearance or the appearance of other charadcters (hair, face, AND FOR GOD'S SAKE DIFFERENT BODY TYPES!).
- A quest that is truly epic. I mean something big. Some type of epic weapon that takes many many smaller quests to reach a climactic ending where you are rewarded with some type of epic (class based) weapon. Much of it could be soloable, but at some point it should "require" a full fellow where each member must be performing individual and group puzzles or tasks to complete. No one can just be along for the ride.
- Definately some type of land travel alternative. A beast that can be ridden or some type of mechanical or magical means of crossing distancees from portal to portal or town to town. Granted the portal systems does this for the "most" part. But there are some places that require running still. Plus it's just cool as hell to have a veteran reedshark mount!
- Give Envoys the ability to randomly wander the land and give rewards to people they see roleplaying. I know that people have alarms and that sucks. But if they could be walking around and just look like anyone else and give random rewards for roleplaying it may actually make this role playing game more ROLE PLAYING like.
- Better graphics (not going to happen to the extent I'd have liked per the pics I've seen so far)
- Allegiance Rank - I have this crazy half thought out idea where they should track the variety of quests that members of your clan are completing and how often they are doing it. The most active clans get the higher allegiance ranks. Activity is measured by the "variety" meaning quests in ALL level ranges. Activity meaning how often these quests are being done. So far as I know you can't macro quests :-).
- Faction. Make some type of meaningful line drawn in the sand difference where you can either go with group "A" as a clan and get set "A's" benefits and drawbacks, or go with group "B" and get all of group "B's" benefits and drawbacks. Continued allegiance for you clan to be associated with either group is done through donation to their elders with some type of valuable tradables like salvage or Notes in order to continue to get the benefits of belonging to said group. Plus Clans in opposing groups can have PK/L incursions which would at least make PK/L integrate better into the lore of the game. Some type of Clan PK/L ranking where two full fellows of opposing Clan's can battle and increase or decrease their Pk/L ranking.
I'm rambling and probably not making any sense... realistic or no?
- A quest that is truly epic. I mean something big. Some type of epic weapon that takes many many smaller quests to reach a climactic ending where you are rewarded with some type of epic (class based) weapon. Much of it could be soloable, but at some point it should "require" a full fellow where each member must be performing individual and group puzzles or tasks to complete. No one can just be along for the ride.
- Definately some type of land travel alternative. A beast that can be ridden or some type of mechanical or magical means of crossing distancees from portal to portal or town to town. Granted the portal systems does this for the "most" part. But there are some places that require running still. Plus it's just cool as hell to have a veteran reedshark mount!
- Give Envoys the ability to randomly wander the land and give rewards to people they see roleplaying. I know that people have alarms and that sucks. But if they could be walking around and just look like anyone else and give random rewards for roleplaying it may actually make this role playing game more ROLE PLAYING like.
- Better graphics (not going to happen to the extent I'd have liked per the pics I've seen so far)
- Allegiance Rank - I have this crazy half thought out idea where they should track the variety of quests that members of your clan are completing and how often they are doing it. The most active clans get the higher allegiance ranks. Activity is measured by the "variety" meaning quests in ALL level ranges. Activity meaning how often these quests are being done. So far as I know you can't macro quests :-).
- Faction. Make some type of meaningful line drawn in the sand difference where you can either go with group "A" as a clan and get set "A's" benefits and drawbacks, or go with group "B" and get all of group "B's" benefits and drawbacks. Continued allegiance for you clan to be associated with either group is done through donation to their elders with some type of valuable tradables like salvage or Notes in order to continue to get the benefits of belonging to said group. Plus Clans in opposing groups can have PK/L incursions which would at least make PK/L integrate better into the lore of the game. Some type of Clan PK/L ranking where two full fellows of opposing Clan's can battle and increase or decrease their Pk/L ranking.
I'm rambling and probably not making any sense... realistic or no?