PDA

View Full Version : Exampnsion idea to do with the new level cap


cstanleytech
08-10-2004, 09:59 AM
I would like to throw an idea into the wind.
Leave in the cap of 275, however add in the ability for a player to sell levels back to super spec a skill and train additonal special skills.


Let me explain what I mean in greater detail.
Say there is a level 275 sword hybrid with all 3 magic schools trained.

The 275 sword can sell back each level for a given amount points and for “X” amount of points a player can super spec a spec’d skill which will grant them newer abilities and/or access to special weapons and/or armor.

The downside is that the melee might have to give up a magic school to access the ability and they can never regain that 275 level but, if you start selling back at level 130 you can go higher then 130 still but it depends on how many levels you have sold back. i.e. If you sold back 10 levels you can only reach level 265. In other words if you sell levels to spec a skill it deducts what your highest level can be. The lowest you can go is 126.
As for mages if they super spec war magic for example they would gain access to training one of the other ancient Empyrean schools of magic but have to give up the ability to wear any armor other then robes or the exarch armor and the related upgraded version.
Any skills anyone gets from a super spec access to from the super spec list cannot be raised higher then half the base for the spec skill that got them the skill.
So if you used sword to access and train a new skill and you had a sword skill of 400 the new skill cannot be higher then 200 base.
Some of the other skills could be a tinker skill that allows dual imbues or a fletching skill that allows arrows that have a slayer ability.
There are many skills they could add to let us train to enhance our characters.