-Gol-
08-11-2004, 12:30 PM
Heh... another problem I just thought of....
Your maximum acheivable level is directly related to the number of skills you can put XP into. That is to say, the highest level is only attainable without any specialized skills, and probably without war or life magic even trained due to their high cost. If you look at TreeStats, specifically that "High Tinks" character, you'll notice this is true. Level 260 or whatever, maxed out everything. He has no spec skills whatsoever. He's only able to hit 260 because of this.
With that said, when it comes time that people are hitting this upper bound of 275 frequently (like hitting 126 a couple years ago), the highest of them will be trademules due the aforementioned problem. Should a person with a maxed out trademule wish to switch monarchs, that new monarch is going to have to be higher level, right? But how? Now think of a mage with spec Resist, War, and Life. Maxes out around 230 or so. Why? Because he has very very few skills. He's spent a ton of points specializing, and therefore didn't have many skills to train. I know, the expansion will be adding more skill points, but that trademule gets them too. No net benefit for the monarch.
Long story short, monarchs (by necessity) will be forced into becoming unoptimized characters (no spec skills) if they wish to reach the highest levels. This is also true of characters in general, but more of an issue with monarchs. IMO, this sucks. Monarchs are meant to be people too. A monarch w/o spec skills is at a significant disadvantage (yes, disadvantage) to a character 40 to 50 levels lower. That monarch had to unspec something useful to train up another skill (like spear/lore/item tink/etc) just to be higher level. That additional skill gives the monarch 0 additional benefit for a 30 point hit to a primary skill.
Couple more notes...
- They've already stated that they would be adding additional skill points. That's great news for monarchs, but trademules will be getting them too.
- Augmentation gems at 200m a pop help, but not when you're talking about 50+ billion exp. That, and trademules will have access to them too.
Here's a buck. Keep the 98 cents change.
Your maximum acheivable level is directly related to the number of skills you can put XP into. That is to say, the highest level is only attainable without any specialized skills, and probably without war or life magic even trained due to their high cost. If you look at TreeStats, specifically that "High Tinks" character, you'll notice this is true. Level 260 or whatever, maxed out everything. He has no spec skills whatsoever. He's only able to hit 260 because of this.
With that said, when it comes time that people are hitting this upper bound of 275 frequently (like hitting 126 a couple years ago), the highest of them will be trademules due the aforementioned problem. Should a person with a maxed out trademule wish to switch monarchs, that new monarch is going to have to be higher level, right? But how? Now think of a mage with spec Resist, War, and Life. Maxes out around 230 or so. Why? Because he has very very few skills. He's spent a ton of points specializing, and therefore didn't have many skills to train. I know, the expansion will be adding more skill points, but that trademule gets them too. No net benefit for the monarch.
Long story short, monarchs (by necessity) will be forced into becoming unoptimized characters (no spec skills) if they wish to reach the highest levels. This is also true of characters in general, but more of an issue with monarchs. IMO, this sucks. Monarchs are meant to be people too. A monarch w/o spec skills is at a significant disadvantage (yes, disadvantage) to a character 40 to 50 levels lower. That monarch had to unspec something useful to train up another skill (like spear/lore/item tink/etc) just to be higher level. That additional skill gives the monarch 0 additional benefit for a 30 point hit to a primary skill.
Couple more notes...
- They've already stated that they would be adding additional skill points. That's great news for monarchs, but trademules will be getting them too.
- Augmentation gems at 200m a pop help, but not when you're talking about 50+ billion exp. That, and trademules will have access to them too.
Here's a buck. Keep the 98 cents change.