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View Full Version : PVP on White Worlds Possible New Rules :)


KPD157
09-16-2004, 04:47 PM
In a Topic on the General Discusion Boards we talked about making Perma Red or White on White Worlds but that didn't work out to well in logistics for Turbine we guess. I was just wondering though could we set a different bar for those who switch between White and Red on White Servers? How about if you switch to Red you can only engage a person who is Red if they are above or equal to your level(at the time of switching). Also along with that you can only Engage someone lower than you at the time you switched to Red by being engaged by the lower level PKer first. This would make it worth while for the PKer who sticks with it to have the full range that one has in Darktide to engage anyone they want. Example:

Person A is level 30 goes Red and stays Red for his entire lifetime on the server. He can Engage a level 30 or higher in PK without them engaging him first. Person B leveled to 100 before going Red for a few months, During those months though he cannot engage anyone bellow his PK Engaging level of 100 unless they engage him first. I think this would be a pretty good incentive to start a PK character over on a White world and keep all the other cool PK concepts working :)

We also were discussing the concepts of how White and Red players would pass XP. I still think that while Red should be allowed to send XP up to a White guy that Red guys shouldn't get help from White in passup Xp or Fellowship XP. While a Person is Red his Vassals who are not Red should not be able to passup any XP.

I figure this will allow Turbine to create some of the effect that Darktide has for White World PKer's without making huge dynamic changes to the way becoming A PKer and or returning to White works. Any comments on it are welcomed :)