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View Full Version : Turbine, any plans to look into archery again?


Myk
09-19-2004, 09:04 AM
The projectile speed increase was a start but it hardly fixed the problem. So what is the next step to fix missile wepaons?

ACaddict99
09-19-2004, 01:00 PM
This is very true. The best way i heard the patch described for archers, was that I would not have noticed the increase in pvp weapon speed if they hadnt told us.

Turbine, i dont have any problems with you, but please try playing darktide as an archer.

Archers need serious work in the pvp category.

My suggestion, up the weeping weapon damage for bows. The hollow bow is fine, if they are not wearing tinkered armor, but if someone is wearing tinkered armor, a bow stands no chance. Up the weeping bow damage so someone like me with 320 unbuffed bow skill can do 50 damage against someone in 400 al armor.

Dj_Viper
09-19-2004, 06:35 PM
Archery does TONS of damage as it is. They hit for 60 on speed in fully tinked armor for me. Bows should be able to be dodged, or they would be virtually unstoppable. Bow vs. Melee is a joke, bow wins every time because of their mass damage. If melees train missile d they miss necessities they need to compete, can't wait for more skill credits to come out. All mages have missile d which messes this up a little.

Maybe if the accuracy is upped some more you should make shields stop a little bit of the damage for weeping? Weeping bow does 60 a pop super fast, there is no stopping that. Melees die in a matter of seconds. Mages can stay further away if needed to. Just my opinion.

Monster
09-19-2004, 06:50 PM
Bow if fine how it is. War spells are easier to dodge and do more damage. Bows are harder to dodge and do less damage. Archery is right where it needs to be.

KF_AC
09-19-2004, 08:28 PM
Let's face it, anyone who thinks Bow is fine, is a newbie who will die to thrown dishes. So whether or not Bow is fixed will not matter for you.

Archery has a major problem that is not being fixed, that may never be fixed, because "movement" which makes AC appealing, screws archery.

ACaddict99
09-19-2004, 10:00 PM
60 damage dj viper, what u wear paper for armor? o wait, that is helm of knorr.

Monster
09-19-2004, 10:09 PM
Was I just called a noob? Thats not the point. The point is a war spell is easier to dodge than an arrow. Prove me wrong.

Rak -=KoC=-
09-20-2004, 02:40 AM
Let me see...

To start with there are different types of war spells, making them much harder to dodge at short distance, then mages have the ability to delay cast and fast cast to make war spells harder to dodge.

Then we have mages being able to slide while casting, allowing them to dodge archers while archers cant dodge while firing.

And to finish a war spell can crit you for 250 to 290s, arrows dont come anywhere near that type of damage.

And lets not forget it takes low missile D to screw an archer, while magic D is no match to magic attacks when two players of same level fight.

Khael
09-20-2004, 06:52 AM
Let's face it, anyone who thinks Bow is fine, is a newbie who will die to thrown dishes. So whether or not Bow is fixed will not matter for you.

Archery has a major problem that is not being fixed, that may never be fixed, because "movement" which makes AC appealing, screws archery.

lol kf, well said =P

Meel
09-20-2004, 07:12 AM
archers with speced melee are as good as unkillable by maxed melees......
They do more dmg and evade the melee a ton....
Archer vs mage... thats something completely different, the archer stands no chance at all, but shouldn't die himself either cuz dodging wars is not really that hard now is it ...
Meel.

Virindi Clown
09-20-2004, 12:25 PM
Archer vs mage... thats something completely different, the archer stands no chance at all, but shouldn't die himself either cuz dodging wars is not really that hard now is it ...
Meel.

You might be able to dodge wars fairly easily, but think about it this way: If an archer and a mage fight to the death, who is likely to win?

People who say that wars are too easy/easier to dodge than arrows have to be pretty mindless.

Two mages fighting cast tons of war spells at eachother, and can BOTH dodge at the same time.

That happens all the time, and someone usually still dies, don't they?

Virindi Clown
09-20-2004, 12:33 PM
You might be able to dodge wars fairly easily, but think about it this way: If an archer and a mage fight to the death, who is likely to win?

People who say that wars are a joke to dodge every time and/or are easier to dodge than arrows have to be pretty mindless.

Two mages fighting eachother would obviously be using war spells, and they can BOTH dodge at the same time.

That happens all the time, and someone usually still dies. It is probably one of the most common fight situations on DT, yet I hear no complaints.

Instead, everyone complains about retarded things, like melees being able to dodge EVERY war, when they are RUNNING INTO THE MAGE'S FACE AND CAN'T MOVE WHILE ATTACKING. Infact, you often even lose control, by either rubber banding back into the mage when you try to dodge, or by getting sucked in when they wiggle around. Yeah, you sure dodge EVERY war like that, which makes it just an absolute joke to kill mages with the nerfed melee weapons when some of them can cast 50 war spells in one tank of mana. :rolleyes:

Arrows are a freaking joke to dodge. You just wiggle and they start flying in all sorts of directions, very few of which are pointed at you. That happens if a mage shoots a bolt at someone who is wiggling, but if they shoot an arc and the guy is just wiggling in place, he is guaranteed to get nailed. Archers are just outright screwed.

Dj_Viper
09-20-2004, 06:45 PM
60 damage dj viper, what u wear paper for armor? o wait, that is helm of knorr.
First of all I wasn't aware they sell paper armor. Where can I get some?
I wear AL 640 tinked armor. Any other stupid comments?

minimafia
09-20-2004, 07:38 PM
enless they give melees their shield back vrs phantom/weeping, no dont help them archers already destroy melees.


You know something is wrong with archers/melee d when a archer with 350 base melee d is evading my melee with 405 base UA about 50/50 (both using weeping)

Archers dont get the same penalties vrs melee d that melees have, yet they have all the bonuses

Virindi Clown
09-20-2004, 09:35 PM
minimafia, hit them back at a different attack height than they are using if they are evading you, and see if it makes a difference. If you have missile defense, you will get a penalty to it, but that will hardly matter at all, and you will likely land a majority of your attacks, instead of very few.

I don't know what you mean about archers not having the penalties, but getting the bonuses, but I am pretty darned sure that this still works. That is how it is with melees.

I used to play fight my friend a while back. We were almost exactly the same level, and would periodically fight eachother as melees until we got around level 100, and he switched his temp. Up until that point, he was only trained in melee defense for a majority of the time, while I was specialized, but the temp was otherwise the same, aside from him being UA and me being sword.

Out of habit, we both attacked at low height, and despite my melee defense being close to 30 points higher (considering he also had the extra retarded +5% UA defense bonus), we both evaded eachother so much that if I was actually evading him slightly more than he was evading me, you couldn't even tell the difference. The successful hits were so few and far between that it really didn't even do anything. We likely could not kill eachother unless someone completely ran out of stamina.

However, if one of us switched attack heights, we would hardly evade eachother at all. It was then apparent that I was evading slightly more than he was, but probably most of our attacks still landed.

When I was around level 126 or so, I would attack level 200 melees back at the same height to try to hold out for a while, and it would take them a very long time to wear me down, because you really do get a huge defense bonus. It wasn't like I was hurting them much at all, but it kept me alive against someone with many, many times my total xp.

I also used to do that against archers who attacked on full speed. By buffing my missile defense, it put me at about 160 untrained missile defense, and with the defense bonus received from attacking the archer back at the same height, I could consistently evade their shots, since their skill was cut in half.

ACaddict99
09-20-2004, 10:29 PM
ok dj viper, im sorry, if that is the case, 1 you forgot to bane, 2 you got hit for a critical where 60 is crap damage, or 3 you are making stuff up, dont say archers dont need help.

If you have ever tried to pk as an archer you would know.

Dj_Viper
09-20-2004, 11:14 PM
I never said archers don't need help. I have a low level archer although I don't pvp with him. However archers are fairly easy to dodge, easier than mages that is. But archers can also shoot a tad faster than mages.

All I said was if the accuracy is increased, maybe a shield should still take away from the damage a TINY bit...even if it is weeping. Mages can stay far away, but melees have to run straight up and tank a few arrows, which is impossible. I usually have to life bolt them to death or something.

Monster
09-20-2004, 11:57 PM
I don't see why archery needs to be fixed so they can easily kill both mages and melees. It's fine how it is.

Virindi Clown
09-21-2004, 11:43 AM
If anyone can easily kill anyone, there is a problem.

Currently, no one can easily kill anyone of similar level because of their template.

However, it is close to impossible to kill some characters (in most cases, mages) with others. If one character can't kill the other, it doesn't mean they get eaten alive, but there just isn't near a good enough chance against a properly equipped person who has any idea what they are doing. That means that, in a fight to the death, it could go on for like 10 minutes, but the guy who can't kill the other guy would EVENTUALLY die, and would never have stood a half decent chance of winning.