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View Full Version : Beginning delayed player killer logoff...


chakaal
09-19-2004, 08:09 PM
Can we get a way to logout that will tell you whether or not you have been involved in pvp too recently? i.e. when you try to recall, you get a message saying "You have been involved in combat too recently" - or something to that effect.

When you logout, if you haven't gotten past the timer, you freeze up and just sit there until the timer expires then you logout. Twice today I've logged after I thought the timer was up, and just sat there watching my character get beat to death by silly little mobs and then die.

Or maybe give an option to cancel out of the logoff process? Just something, it's really annoying how it currently is. :-)

Thanks.

Dj_Viper
09-19-2004, 09:22 PM
agreed, especially after you just killed someone and cannot loot their corpse because it is 15 feet in the air. Then you re-log to try to fix the problem but then u just freeze as u get beat to death by pk's. Then all of your loot is gone, and the loot of the person you just killed.

So, I agree with you...one should be able to cancel logging off or just not freeze up.

ACaddict99
09-19-2004, 09:53 PM
good, but bad, if there was a timer, people would recall, or log the second time was up, while in a fight to get away.

Although it would be nice when u are not currently fighting, it would createger problem.

Virindi Clown
09-20-2004, 04:28 PM
That timer is one of the stupidest concepts currently employed in AC.

It seems to go for like two minuntes or something, instead of 20 seconds or whatever the normal PK timer for recalling and the other stuff.

On top of that, once you are logged off, IT DISAPPEARS, so it doesn't stop anyone from repeatedly logging in the first place!

The PK timer should be one universal time (whatever the recall timer is), and it should stick with you when you log off. Period.

The thing that makes me mad is that I can go on and on about the simplest stuff, and have been for basically years, along with many others, and it will never even be commented on, much less implemented into the game.