View Full Version : IBN, you need to give us a better response
lazy-dt
09-24-2004, 09:03 PM
http://vnboards.ign.com/AC_Developers_Board/b5142/75646018/?172
Those numbers are huge, you are just going to go against the players because you dont want to retract something you already said? thats total BS.
lazy-dt
09-24-2004, 09:25 PM
ibn, why did you move this? this thread has little to do with pk and more to do with dt, just because it involves dt doesnt meen pvp, move it back to general forum.
Virindi Clown
09-24-2004, 10:20 PM
Yeah, that is true.
I don't get why posts get moved, but don't get a response. As lazy said, far too often, we need a BETTER response, meaning MORE information, not just a simple, blanket "no" statement.
Flynn
09-25-2004, 12:50 AM
Of course it's a PvP issue, you're trying to argue that UCM should be allowed because it's the only way you can compete in PvP.
The problem with Darktide is that 99% of the players are only interested in getting more powerful characters, and are totally incapable of seeing the bigger picture. Bottom line is, it's not going to happen for very good reasons. No petition, poll, whining, threatening to quit or anything is going to change Turbine's mind on this one. In fact, with the amount of BS you guys spout, threatening to quit is probably a pretty good reason for them to stick to it.
As I've said before, as far as I'm concerned Turbine should shut down Darktide and remove PK(L) from the white servers completely. That would also 'solve' your problem, not to mention eliminate the need to worry about PvP/PvM balance. However, I know it'll never be done, so I'm not going to harrass Turbine about it.
Ibn has given you the only response he can- they're not changing the CoC, but they do care, and are even ASKING for alternative solutions, but none of you are prepared to even come up with another option. Try offering CONSTRUCTIVE suggestions, and maybe you might get a response more to your liking.
Voodoo Man
09-25-2004, 01:03 AM
I didn't realize I was getting paid for my creative ideas in devoping this game
I can't wait to see my first pay check from turbine
eh i havent played dt in a while... but this whole 'let ucm on dt' rant lately is sorta moot...
the only arguement i see to letting it be allowed is that you can kill the macroers. err that doesnt work at all since last i heard 99% of ucmers have log off scripts at first sight of any hostile player and not log back in for 20, or 30 or 60+ minutes..
thus they can macro to their hearts extent with minimum risk of losing items. just like on 0.o worlds...
only recourse left is to report+ban them.
until theres some way to prevent auto log off, id say the TOS should still apply(and theres likely no easy solution to auto logging so TOS should remain in effect on DT)
when i quit it was due to how boring dt had become, could not fight any fights around my lvls (lvl 98 and 118), all i found was lvl 200+ who either recalled to go macro or resisted me and i couldnt even land a vuln so i run, OR i find a group of ppl who owned me... macroing made dt boring, ppl either all macroing or going around in lvl 200+ groups owning anyone they find
while of course i could go macro too and be lvl 200 itd still be boring...
and funny thing i notice is the people crying out for this the most, IE addiction, etc r the ppl with multiple 200+s who ebay out their accounts to carebears, the exact kind of ppl i wish didnt play this game. =|
AzulDrakkon
09-25-2004, 01:49 AM
Ye, those people who think we need to help the Dev team are seriously annoying. We try, but its not our freaking duty to make up ideas for them. If theres a problem, they are getting paid to fix it, and if we're dissatisfied, we'll leave. Those are the ropes and I don't need some guy telling me otherwise.
Voodoo Man
09-25-2004, 01:56 AM
The problem isn't with them UCMing and logging
Lets say your fav Spot is Lacuna...
on FF you go and find a fellow of 9 people macroing it..
now what to do...go somewhere else....pick up the scraps or report em...
now lets say your on DT a fellow of 9 people macroing
lets say 5 of those 9 are set to log off when you show up
now your down to 4 but 2 of those guys are not AFK
now you got 2 Hostile and 2 dudes that forgot to set there logger
and grats you just killed the 2 hostile guys now you got 2 non logging macros
kill them and you own the dungeon....
just because we can't kill the 5 guys that logged...doesn't stop us from using what ever dungeon we please...them being logged off doesn't effect us at all
and them returning while we are there using it will bring more fights
or if they return after we have already left who gives a ****
Logging a Macro is another one of DT's ways of Policing them
Dead Macros don't make XP same as Macro's that are not logged ingame
Shaolin
09-25-2004, 05:55 AM
DT and pk in general should be quake style, ie remove all content place power ups over landscape, remove loot and armour etc...
give new players a weeping upon login, make them insta 126 cap xp, remove vit, away you go.
Nya13
09-25-2004, 06:14 AM
Woot i hope all this idiots will leave for ever. :D
they want to take control on DT.
This kids should shut their mouths.
I am DT'ers since 1999.
Make in PVP magic Def, Melee Def and Missile Def less effective.
It will make low levels able to hit these high levels.
As long as Character's level steers PvP They will keep Ucm'ing.
Funny part is all these Ucm'ers are already 126+++.
If new players could 126 fast with the new Xp.
While these kids (ucm'ers) will hit 200+++ using Ucm + Xp chain.
They are scared to fight and lose. They need to keep their advantages.
Maybe you should allow UCm for under 126 level only. lol
Lutieus
09-25-2004, 06:36 AM
DT and pk in general should be quake style, ie remove all content place power ups over landscape, remove loot and armour etc...
If we wanted Quake-style PvP, we would play Quake. There are good reasons why we chose AC instead. You don't play DT and obviously don't understand the issues, so why are you posting here?
Flynn, gb2ff.
Shaolin
09-25-2004, 06:55 AM
"If we wanted Quake-style PvP, we would play Quake. There are good reasons why we chose AC instead. You don't play DT and obviously don't understand the issues, so why are you posting here?
Flynn, gb2ff."
ooh snazzy comeback.
btw in reply to your comment, what you seem to want is quake style pvp..
hey and at least it would be balanced and fair ;)
Virindi Clown
09-25-2004, 10:38 AM
Uh, first of all, I don't see how wanting a way to level up fast to catch up to a bunch of cheaters who have been placed in permanent god levels relates to wanting Quake-style PvP. Infact, it is entirely the opposite, because Quake requires no character development.
And what makes you think it would be balanced? It's not balanced now, and never has been. Why would it be different? Would they really, for some insane reason, start putting more time into making an entirely different game for DT, and then make sure that it all works out perfectly?
Halloween
09-25-2004, 11:14 AM
DT and pk in general should be quake style, ie remove all content place power ups over landscape, remove loot and armour etc...
give new players a weeping upon login, make them insta 126 cap xp, remove vit, away you go.
I am not sure why people want to have a fast path to level 200. This is supposed to be a fantasy role-playing game, not Quake.
Do these people who want fast leveling (via UCMs or whatever) really think that upon reaching level 200 the game suddenly becomes fun? Once you max your character there is nothing to do but to recall to the Sanctuary and proceed to engage in an animation exploit contest.
If that is what some people want, Turbine should create a special empty dungeon that temporarily gives players max stats. Then the quake style players could all recall to the dungeon and proceed to “pwn” each other over and over while they scream obscenities at each other.
Shaolin
09-25-2004, 03:45 PM
Congratulations on missing the point :)
Halloween
09-25-2004, 04:21 PM
Congratulations on missing the point :)
I understood your point and I was agreeing with you.
Simple solution: You want the rules changed so you can UCM your way to max stats, go build your own game where you can make the rules.
Virindi Clown
09-25-2004, 07:08 PM
I don't get that point in the least.
You can UCM all you want now. Barely anyone gets caught, and VERY few are actually completely banned for it.
The problem is that xp chains are gone, so the guys who macro chained their way up to level 200+ now have a permanent advantage over everyone else, that can never be reached within reason.
When xp chains were removed was very likely the worst time to do such a thing an all of AC's existance.
Yeah, you can get to 126 pretty easy. That's about 4 billion xp. However, a level 200 has EVERY FREAKING RELEVANT SKILL AND ATTRIBUTE COMPLETELY MAXED OUT, each of which costs 4 billion xp.
If you have trouble seeing the problem, then you should probably see a doctor immediately.
Addiction
09-26-2004, 09:31 AM
Wow it looks like the Carebear train has rolled in and brought with it a lot of people who want to look important and knowledgable.
This is a darktide issue, o.O reasoning does not apply. Go make a trade post or something and stop mettling in things you know nothing about.
lazy-dt
09-26-2004, 08:36 PM
I don't get that point in the least.
You can UCM all you want now. Barely anyone gets caught, and VERY few are actually completely banned for it.
The problem is that xp chains are gone, so the guys who macro chained their way up to level 200+ now have a permanent advantage over everyone else, that can never be reached within reason.
When xp chains were removed was very likely the worst time to do such a thing an all of AC's existance.
Yeah, you can get to 126 pretty easy. That's about 4 billion xp. However, a level 200 has EVERY FREAKING RELEVANT SKILL AND ATTRIBUTE COMPLETELY MAXED OUT, each of which costs 4 billion xp.
If you have trouble seeing the problem, then you should probably see a doctor immediately.
Wow, that is exactly what we are saying. Ibn, still no response... one post with 3 sentances is not enough.
Benoit
09-26-2004, 09:24 PM
o.0 alert! o.0 alert!
The guy who said AC PK should be like Quake is a clown. I swear if he ever leveled up to 90+ on DT without macros or chain, call me Dolly.
If we wanted to play Quake, we wouldn't worry about this dying game and play Quake. Quake sucks compared to unreal so you are talking to varsity players while you are still on JV junior.
Virindi Clown
09-27-2004, 04:42 PM
The guy who said AC PK should be like Quake is a clown.
I'm offended by that statement. ;)
Nya13
09-27-2004, 05:56 PM
I don't get that point in the least.
You can UCM all you want now. Barely anyone gets caught, and VERY few are actually completely banned for it.
The problem is that xp chains are gone, so the guys who macro chained their way up to level 200+ now have a permanent advantage over everyone else, that can never be reached within reason.
When xp chains were removed was very likely the worst time to do such a thing an all of AC's existance.
Yeah, you can get to 126 pretty easy. That's about 4 billion xp. However, a level 200 has EVERY FREAKING RELEVANT SKILL AND ATTRIBUTE COMPLETELY MAXED OUT, each of which costs 4 billion xp.
If you have trouble seeing the problem, then you should probably see a doctor immediately.
that is the problem
Allow UCM wont take off the problem.
it will only piss off no UCM'ers (lot players left game coz they could not or do not want to ucm to compete. and now since turbine is baning ucm'ers. the ucm'ers are leaving too)
problem is character's level steer PvP
as long as you need a highest to compete in pvp.
Just make less effective the magic def, melee def and missile def.
this skill are overpowered.
and people won't need anymore to ucm and have the highest level to pvp.
while leveling is still needed to make your character better, doing quests, dungeons, PvM...
making magic def, melee def and missile def less effective do not mean it s going to be useless in pvp. it's still help in pvp and still work in pvm and to wear items that req it ( like covenant armor, or some weapons...)
Frank The Knife
09-27-2004, 06:54 PM
Its not so much as the defences or the attack skills as it is the health some of these cats have.
I play a friends account with a 400 health mage and that alone makes it overpowered.
If the cap on health was at around 350 people would die more and thats a good thing in PvP.
Nya13
09-27-2004, 07:04 PM
Its not so much as the defences or the attack skills as it is the health some of these cats have.
I play a friends account with a 400 health mage and that alone makes it overpowered.
If the cap on health was at around 350 people would die more and thats a good thing in PvP.
that's why you are all speced magic def lol
atm i am playing a level 70 mage and fought some friends 100 level and they are not speced magic def. i can dodge fine. they got a better characters but i can still fight.
But i have 0 chance agst characters that are magic def speced and maxing it. and btw they could Inept me badly.
just an example : me and a guy (level 100 ua) fought a bloodtide guy level 200+++ maxed magic def and maxed healt... in Uziz.
he resisted at 90% at my spells. i landed only 1 war spell on him.
and he inepted me badly.
so what should i do to pvp in that game?
UCM? or leave it?
or maybe join the PKlite on NPK server?
i have played a level 160 mage 1 year ago.
Maxed war skill. i could dodge fine all characters in game unless theses maxed magic def skill. No matter if they are maxed healt because they are higher levels. problem come from that they resisted me 1/2 and could tank 3 war spells. do you known wtf is 1/2 resisted mean in mage pvp?
and i was happy that he didnt inepted me coz i have no way to inept him back (not speced magic def and not speced crit)
Nya13
09-27-2004, 07:24 PM
Its not so much as the defences or the attack skills as it is the health some of these cats have.
I play a friends account with a 400 health mage and that alone makes it overpowered.
If the cap on health was at around 350 people would die more and thats a good thing in PvP.
players should able to fight. no matter if they will probably lose coz their characters in lower levels.
but makiing impossible to fight (play) and only watch and die just because they are lower levels = ridiculous
lazy-dt
09-28-2004, 06:30 PM
a level 70 should not be able to kill a 150 easly
Nya13
09-28-2004, 07:53 PM
what do you mean by easly?
just because he could land a spells or hit the level 150?
does that magic def, melee def and missile def made the character and pvp in that game or what?
Virindi Clown
09-29-2004, 11:40 AM
If you ask me, a level 70 shouldn't be able to kill a 150, period (assuming they are both properly equipped and playing with their heads straight). A 100 shouldn't have a huge problem with a 200, though, and that is very often the case.
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