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View Full Version : Tell us what you think of the January event!


Ibn
01-27-2004, 06:03 PM
Find info on the January event here (http://ac.turbinegames.com/index.php?page_id=153).

Julian's Touch
01-27-2004, 10:12 PM
Not sure, but it looks like Niffis shell are dropping too much, it's planned or bugged ? we killed few and nearly got a shell on each (for the new shield)

Tyrion
01-27-2004, 10:20 PM
I'd like to know if the 2.5 click fellowship share range applies within the same dungeon.

If it does, it now renders many dungeons that i frequent with friends virtually useless.

I'm pretty sure 80+ olthoi hive is bigger than that, as i'm sure most of the Aphus Lassel dungeons are too, which nerfs dungeon hunting.

I understand your reasons for nerfing cross-dungeon fellowships, and i agree, but if you're nerfing same dungeon fellows, it's harsh.

Some clarification please.

SarChasm
01-27-2004, 10:35 PM
Please, I beg you, tell us there is a way to silence that inane Allegiance chat.

Powr
01-27-2004, 10:38 PM
...Zone Files updated fine and lobby comes up, I hit "Play" and get corkscrew - gets to 3%, pauses for about 10 secs and then goes immediately to 100% and drops me at the lobby again. Been trying for about an hour and just keeps cycling this way.

Eschient
01-27-2004, 10:42 PM
One little note I have to make. I was just getting my pennant with just about everyone else on LC and...look ma! No lag! Hope to see it stay this way!

Tyrion
01-27-2004, 10:51 PM
SarChasm.... I believe you can squelch allegiance chat.

Try something like @squelch -allegiance

Mat Icefalcon
01-27-2004, 10:58 PM
Is allegiance chat subject to the COC rules???

Tyrion
01-27-2004, 11:03 PM
Of course it would be.

Just like fellow chat is and any other AC native chat is (IRC is not AC native)

Sparkitup
01-27-2004, 11:10 PM
Would love to but...

...Zone Files updated fine and lobby comes up, I hit "Play" and get corkscrew - gets to 3%, pauses for about 10 secs and then goes immediately to 100% and drops me at the lobby again. Been trying for about an hour and just keeps cycling this way.



same thing happening to me

Emeritus
01-27-2004, 11:14 PM
Can we get a way to filter the alleg chat without filtering vassal and patron chat? I play on DT in Blood, so it's natural that we get tons of spammers, but I also have several friends irl who are my vassals, and it makes communication difficult to have vassal tells squelched, but if I don't squelch I get useless spam. PLEASE make this available next patch.

Cuttler
01-27-2004, 11:16 PM
Havent seen much yet. Allegiance chat is great but it would be even nicer to have the channel as a choosable default channel like /f /m /p and /v so that we don't have to constantly type /a when involved in a total allegiance chat.

I think the decreasing of the fellow distance is sad. It will be hard enough for my little monarchy to compeat against the huge ones with the passthough changes coming up, now this. I looks like you are trying to totally distroy small guilds.

Escanor
01-27-2004, 11:58 PM
I don't believe this was in the dev notes, I could be mistaken ...

XP Sharing from pincer turn in has been removed. The character turning in still receives 50%, the other character receives nothing.

I have a question posted about this on the General thread, since my question is not directly applicable to the January event, but I wanted to post this here in case others do not know yet.

vizigoth
01-28-2004, 12:02 AM
yes, its really annoying that /filter -allegiance filters everything from allegiance members

Allegiance, patron, vassal, co vassal and monarch :(

Harzah
01-28-2004, 12:03 AM
Originally posted by SarChasm
Please, I beg you, tell us there is a way to silence that inane Allegiance chat.

If you do not wish to see Allegiance chat, type @filter –allegiance, just as you would for any other message type. When you want to see it again, type @unfilter –allegiance. If you @squelch a character, you will no longer see that character's speech in Allegiance chat.

(see the letter to the players)

I dunno if that'd then include your patron/vassal chat as well tho =/

*edit* Bleh nm - what visigoth said :(

Trai
01-28-2004, 12:03 AM
I love the allegiance chat but wish it wasn't the same color as incoming damage.

I spent some time playing my level 73 meleer but I haven't found anything new for her to do yet.

Overall, I'm happy because of the allegiance chat, but I'm beginning to regret that I'm one of the few people I know who hasn't macroed or experience chained to level 160+.

Unfortunately, since pvp was so screwed up for me by the macroers and experience chainers on Darktide, I've not been on my current server for the four years or so it would take me to get to level 140ish. And that seems to be the current level of player you're designing content around... while taking it away from level range of characters that I play (50-100). =(

EDIT TO ADD:

Much happier now... my husband and I found and completed the Jojii's quest. My husband liked the quest but was disappointed because he has an apartment and, of course, the font cannot be hooked in one.

We will likely be donating one of the fonts to our monarch to work around this issue. Of course, the monarch will have to do the quest anyway.

Harzah
01-28-2004, 12:09 AM
Originally posted by Tyrion
I'd like to know if the 2.5 click fellowship share range applies within the same dungeon.

If it does, it now renders many dungeons that i frequent with friends virtually useless.

I'm pretty sure 80+ olthoi hive is bigger than that, as i'm sure most of the Aphus Lassel dungeons are too, which nerfs dungeon hunting.

I understand your reasons for nerfing cross-dungeon fellowships, and i agree, but if you're nerfing same dungeon fellows, it's harsh.

Some clarification please.

http://microsoftgamesinsider.com/AC1/jan04rollout.htm

As of this event, you will no longer receive fellowship XP from fellowship members:

If they are indoors while you are outdoors, or vice-versa.

If you are both indoors but in different landblocks.
“Indoors” means inside a dungeon, or inside a building or cave on the surface. As almost all dungeons are in different landblocks, this means that you can no longer gain fellowship XP if you are in a different dungeon than the rest of your fellowship.


You'll probably want to re-read the whole thing, it's kinda long - but it sounds like (due to the last line) that it won't affect same dungeon fellows, and least in the majority of dungeons.

Welsun
01-28-2004, 12:42 AM
Since they came in with this patch I can not log into the game with my laptop. The zone files dl but when it goes to the next page it comes up with an error that says it can't find the server. I am fine on my main pc . I also have the problem on a back up pc I have as well. I tried even to remove the game and reinstall as well as removing the zone and redownloading that. I also tried to dial in on dial up to make sure it wasn't a conflict with my cable.
I have never had a problem with my laptop getting online before.

Digero
01-28-2004, 12:55 AM
Originally posted by Powr
...Zone Files updated fine and lobby comes up, I hit "Play" and get corkscrew - gets to 3%, pauses for about 10 secs and then goes immediately to 100% and drops me at the lobby again. Been trying for about an hour and just keeps cycling this way.
Sounds like you have a corrupt portal.dat :(

This means you'll have to re-download the whole thing. Go to the AC installation folder (default is C:\Program Files\Microsoft Games\Asheron's Call) and rename the file portal.dat to something like portal.dat.old, and cell.dat to cell.dat.old

Then reconnect to AC and sit through a very long download. If everything works right then delete the old files. If it doesn't fix the problem, restore the old files and post again.

krack
01-28-2004, 12:56 AM
I'm a little upset with this patch and specifically the xp over distance nerf.Not to say it wasn't needed but really,2.5 clicks????

Honestly if you're going to do this,you should at the very least tweak the spawn rate slightly.

Good job with caul...but it's WAY too small for the amount of people there now.Spawn rate is terrific,xp is terrific...loot profiles good be a little better :)

SUGGESTION:

How about allowing random caul recall to 4 remote locations around caul?

Increase caul size.

Digero
01-28-2004, 01:09 AM
Ok well one of the changes I didn't like was the color of recieved tells. It was nice to be able to easily distinguish tells when in a talkative fellow or between talking to patrons/vassals/covassals, etc. I also liked the red covassal chat, but that's another thing ;)

I guess my request is to just change tells back to dull yellow...
But maybe something for the expansion would be to make chat colors customizable.

Thanks :)

Welsun
01-28-2004, 01:11 AM
Well since I can't play on my laptop with this new patch I think this new patch stinks. Put the old patch back.

Tal Derza
01-28-2004, 01:14 AM
Just like Powr and SparkItUp, I can't seem to get signed on. I can get to the title screen, the connection bar fills and the update bar starts to fill then suddenly I'm back to the launch window where I first clicked "play". Never had a problem signing in before after a patch day.

Any help or suggestions you can offer?

(I'm hoping you won't tell me to re-download the files! That takes 10 hours for me!)

Welsun
01-28-2004, 01:22 AM
Well as I said in my earlier post I already did all that completely reinstalled the zone files and the entire game and it didn't help.

insane slasher
01-28-2004, 01:25 AM
every time i try to log on i get to the enter as insane slasher then when the portal starts i get booted.can you help me please

FrancoisH
01-28-2004, 01:31 AM
Right now the few good things I saw before left for my bed are :
The new Shoushi, with in town lifestone, in town portal drop... I would like you do the same to all the cities around Dereth and a way to improve how the city can come back to life.
The new allegiance chat... now about 3 years I wait for and it's finally in the game !
The new Bore monsters I saw, really nice look and then nice XP but terrifically resistant to magic.
For the other things, they're to discover from the next days and I'm sure I'll enjoy this first patch from now a year I haven't really played

Escanor
01-28-2004, 01:54 AM
I apologize in advance if this is outrageously obvious, but since it happened to me the first time, I figured it can not hurt to post it ...

To everyone who gets booted to desktop, have you checked that decal is not running by accident?



On a different matter ...

I am not 100% if this is just me or not, I could be imagining the whole thing :) However, it appears that even with rejuvenation 7 on me, my mages are not naturally replenishing their stamina while in casting mode; I am not referring to the normal difference between casting mode, stading mode, and resting modes; what I am noticing is that in casting mode I seem to get my stam back at the same rate as if I did not have any type of rejuv. buff on me. Like I sais, this could be just my perception right now.

Kachina
01-28-2004, 02:17 AM
I have 2 accounts, one computer. I have, by use of third party been able to dual log by tabbing in and out, to log to both accounts at the same time. It makes it safe to mule items, and buffing skill characters easy. With the new patch, I don't see any way to do this. Given the number of people with more than one account, dual logging should be built into the game, not blocked from it. The lame excuse of it was never intended to be that way does not cut it. If this sort of thing continues, I will be saving 20-25 dollars a month shortly. It is time that Turbine looked at what the Paying *MAJORITY* of ac players are doing and why.

Ibn
01-28-2004, 02:43 AM
Originally posted by Kachina
I have 2 accounts, one computer. I have, by use of third party been able to dual log by tabbing in and out, to log to both accounts at the same time. It makes it safe to mule items, and buffing skill characters easy. With the new patch, I don't see any way to do this.

I don't believe we've changed anything that would prevent this. Please explain further?

Ibn
01-28-2004, 02:45 AM
To folks who are getting disconnected frequently -- currently the Internet as a whole is experiencing greater latency than normal due to a rash of email worms that all came out in the last few days. I've seen some reports that some backbones are running at 40% of capacity for non-viral packets. I know that I've personally had MUCH more lag yesterday and today on various net things than I have other times. This COULD be the cause of the disconnects. I'm not saying it is -- I will try to find patterns that we can use to diagnose -- but that it could be.

Digero
01-28-2004, 02:51 AM
Originally posted by Tal Derza
Just like Powr and SparkItUp, I can't seem to get signed on. I can get to the title screen, the connection bar fills and the update bar starts to fill then suddenly I'm back to the launch window where I first clicked "play". Never had a problem signing in before after a patch day.

Any help or suggestions you can offer?

(I'm hoping you won't tell me to re-download the files! That takes 10 hours for me!)

Well you may want to start redownloading the files while you wait for an alternative (let it run while you sleep?).... Follow the steps in my post above ^ to back up the old files first. You can press Alt+Tab to get back to windows while you download the update.

If you get another suggestion and you want to try it before the download is finished, rename the partially downloaded files with .new or something, and restore the old ones to their original names.

Ranador
01-28-2004, 03:02 AM
Having serious problems with my client. Everytime I run AC it alt tabs on it's own.

Right now, the only way for me to get in is if I repeatedly click the screen as it comes up so that it doesn't alt tab. Once it is up it seems to stay up, until I have to switch to the choose character screen, and again when I portal into the world.

I'm not running decal.

I've turned off/uninstalled the anti-virus I added two days ago.

I don't have any firewalls blocking the ports.

I've reinstalled AC several times, rebooted several times, and I am up to date with Microsoft XP updates.

Everything I do gives the same problem.

Kachina
01-28-2004, 03:16 AM
Originally posted by Ibn
I don't believe we've changed anything that would prevent this. Please explain further?

The message window pops up on the second smaller window (the one with the play button), and says," There is a client running on this machine, it is not possible to run two clients on one machine" I have been doing just that for 2 years now. Before the client determined how many clients were running and a simple patch made 2 clients possible. The change is that the number of clients is made by the play button window, blocking any way to launch 2 clients. This is an important change, and, and it kills a lot of my game activity. It makes doing a lot of things with my skill character out of the question. It also hampers my tinker character , forcing both characters to use lvl 6 items, with no way for my mage to buff them with 7s.

Dual logging should be part of ac with out any third party software. there are just to many multi account players in the game to not have it that way.

krack
01-28-2004, 03:47 AM
update drakiers dual client?
EVERY patch you need to update your dual client...and that's BOTH clients.
Also upgrade to 7.01 or 7.10...and do NOT use the auto copier.Drag and drop files into the "2" folder as Drakier stated this is corrupting people's .dat files.

deryk
01-28-2004, 03:55 AM
Awsome Patch guys!!!!! Some of the funnest hunting i've done in a long time. I love the caul upgrade and the new things there. I can't think of a bad thing about the patch yet (other then the delay due to hotfix wich didn't bother me much).

Kachina
01-28-2004, 04:00 AM
Originally posted by krack
update drakiers dual client?
EVERY patch you need to update your dual client...and that's BOTH clients.
Also upgrade to 7.01 or 7.10...and do NOT use the auto copier.Drag and drop files into the "2" folder as Drakier stated this is corrupting people's .dat files.
I been doing this for 2 years. This months patch makes a big change in where the number of clients is determined. Before, the client determined if there was another client running, unless it was patched. Now the launch window, the one with the play button detects if there is a client window running. Unless either of those versions bypass the launch window, they will not work. I do not have a working link to Drakirs dual client. The one I have does not work.

krack
01-28-2004, 04:08 AM
nobody else is having this problem,or reporting it.

Like I said,by letting the client patch itself automatically...you've likely corrputed your second (copied)client.Go read drakiers posts on the vn utilities section.

Gripen
01-28-2004, 04:32 AM
I'm disappointed that the translated notes from the Olthoi Chasm quest are no longer giveable. The quest was a godsend to casual players like myself, as it gave me the chance to level some trade mules. Otherwise, trade mules are limited to those who can spare tens of hours every week to play AC.

GenghisX
01-28-2004, 04:39 AM
Jojii quest was reasonably entertaining, but the best end result gives an item that is useless if you are stuck with an apartment. It'd sure be nice if I could hook it....alonh with the new banner.

Remember, when you add housing items, anything better than an apartment generally isn't available.

Kachina
01-28-2004, 04:40 AM
Originally posted by krack
nobody else is having this problem,or reporting it.

Like I said,by letting the client patch itself automatically...you've likely corrputed your second (copied)client.Go read drakiers posts on the vn utilities section.

Both clients are working fine single log. I have always copied the clients, and the .dats frome windows explorer. And there are people having trouble with it.

insane slasher
01-28-2004, 04:58 AM
when you turn your decal off you can connect but with it on no such luck.could turbine please explain whats going on

deryk
01-28-2004, 05:55 AM
I'm useing it all i had to do was dl the newest version like normal and patch the client. Works perfect for me.

Sholan
01-28-2004, 08:17 AM
My guild ran Bobo last night.. part of the way in we ran into a HUGE graphics glitch.. half the people got black screens.. other half were stuck in melee mode..

We tried relogging.. rebooting.. recalling..

Recall fixed some issues for people.. though my character is STILL stuck in melee mode (yes even after logging).. can't wield a wand, cuz I get an error message that I'm still attacking..

Some very weird issues here.. any insight?

boneyard
01-28-2004, 09:02 AM
Originally posted by insane slasher
when you turn your decal off you can connect but with it on no such luck.could turbine please explain whats going on oh please, you do know that decal isnt something supported by turbine right? its a third party program that is worked on by different people then those that work at turbine, they usually need some time to make changes after turbine did there monthly update, that is what is going on now.

Nightstarr SC
01-28-2004, 09:19 AM
Originally posted by Tal Derza
Just like Powr and SparkItUp, I can't seem to get signed on. I can get to the title screen, the connection bar fills and the update bar starts to fill then suddenly I'm back to the launch window where I first clicked "play". Never had a problem signing in before after a patch day.

Any help or suggestions you can offer?

(I'm hoping you won't tell me to re-download the files! That takes 10 hours for me!)

I was having same problem I still had decal turned on. I killed Decal and just kept switching rooms and finally it went through took me 3 or 4 times

MIdnightFire7
01-28-2004, 09:34 AM
when you turn your decal off you can connect but with it on no such luck.could turbine please explain whats going on

Decal's xml files havent been updated so its not allowing the game to connect. i have the same prob every patch till they update their files.

Dudess
01-28-2004, 09:37 AM
Thought yall might be interested in getting the players opinions on the allegiance chat feature.

Here's a VN board poll (http://vnboards.ign.com/Leafcull/b5155/63353046/?11)

:)

Liaya
01-28-2004, 09:40 AM
Gotten this a couple of times upon entering the game this morning (Jan 28). Can't do any alleg chat. Re-logging does fix it.

Obviously, I'm not running decal or any other 3rd party apps at this point :).

Gotten this both on my main comp & laptop, too, so not just a problem with my hardward/software.

Fiction_LC
01-28-2004, 10:25 AM
that shell drops a lot if its suposed to i got like 3 with in the first 10min of going there

HeXt
01-28-2004, 10:27 AM
Allegiance chat rocks, I don't feel like I'm the ONLY ONE logged on anymore. As many complaints as there are, I wanna counter them with this compliment. I love it. :)


As far as caul goes, I'm still exploring, didnt get much play time last nite, but from what I did it was fun. Marguls are evil little beasts, they rock.

But I saw some drop sing loot so I'm about to hit them up. :)


The item debuffs were unexpected and funny, I love em.


This patch got off to a bumpy start but I got my armor back so I'm happy with it.


Keep up the good work. ANd good job switching the coding so the decal devs got all screwed up. It will be good to see them playing without it for a while.

This patch rocks

boneyard
01-28-2004, 10:34 AM
ANd good job switching the coding so the decal devs got all screwed up. grow up please, the change has nothing to do with screwing the decal devs or the decal users.

Balldrain
01-28-2004, 11:40 AM
Many people in my allegiance as with I have a major problem with this 2.5click fellow range..........

I'm at a loss as to WHY this was done besides just another thing to try and NERF macro'ers....

This needless change and the upcoming xp nerf are essentially slapping normal players with the stick inscribed YOU ARE NOT ALLOWED TO LEVEL YOUR TRADE SKILL MULES.

But my memory is very clear with Ken Karl stating his vision was to allow everyone to level fast and with taht level their trade skills characters too....

Now it seems you have to have that trade skill dude follow you everywhere you go or bribe someone to swear to it and then follow u around.... How does this nerf HELP the main player base?

This nerf is the most horrible thing I have ever witnessed, life nerf is bottom shelf to this.

Is there any understanding of what this means?
a 12 person fellow MUST stay within 2.5 clicks of each other that means ALL 12 must be 2.5 from each other.... I tested this and You aint kidding about drops off quickly 3+ and BAM xp to nothing.
12 people being FORCED to fight in a 2.5 radius means ALL critters no matter what are dead in 5 minutes. How does that make any sense? Well for UCM macro's this makes total sense cuz thats how they work anyhow... kill all wait 15 minutes kill all wait 15 kill all. So this nerf doenst affect UCM at all, but undoubtedly HURTS unprovikingly ANY fellow that is MOBILE.


Im going to need massive 3rd party apps sending out constant coords of lagness to make sure I dont go beyond this 2.5 or pretty much the point of a fellow becomes NULL AND VOID.


does that make any sense?

a MOBILE fellow RISKS going beyond 2.5 and not only risks it but because this radius is so disgustingly small and going beyond it is so disguntingly severe it will happen and not sometimes it will happen quite often.

but to UCM's it will NEVER happen because they will get out their calculators and plop all 12 dudes exactly 2.5 from each other and go off playing 52 card pickup or simon you know fun games.

Balldrain
01-28-2004, 11:44 AM
on another note......

/filter -allegiance

I can't stand chatter while Im playing because it interferes with seeing my spell casting and chatting with my VASSALS and CO-VASSALS

so I have this allegiance chatter filtered out.....

well......... UH that filter ALSO filters out /v /s /p and all allegiance announcements

How could you have overlooked this???????/

now I have to use /t to talk to my vassals and Imnot even going to bother with co-vassals since I have no clue if they are online or not I cant see /c chatter.

I'm at a loss how this was overlooked.
I will not unfilter -allegiance just so I can see /c /v /p

Hopefully your going to add a fix for this.

Welsun
01-28-2004, 12:11 PM
I still cannot get into the game on my laptop. I do not have decal on, i have rebooted, reinstalled zone files, reinstalled ac and i can get to the play but when i click it to go to the next dl an error comes up that i lost server. this is the first time i have ever had any problems getting into the game and it happened only after this last patch. please help

Yinchi
01-28-2004, 12:19 PM
Kachina and all those having problems with Drakier's Dual Log.............Look at his post for a fix. Be sure you download his new patch too.

http://boards.gamers.com/messages/message_view-topic.asp?name=ACDualClient&id=zzvmd

aelwyn2000
01-28-2004, 12:20 PM
This ain't a tech support thread guys.

Welsun
01-28-2004, 12:31 PM
true but they asked how we like the new patch and it if doesn't work then it is no good and i would request that they give it back to microsoft, especially if no one knows what to do to fix what they screwed up.

Shaolin
01-28-2004, 01:12 PM
would it be possible to make the applied stamped images larger on the new shileds?

they look a little too small in my opinion.

something along the lines of the cov shield image size would have looked better in my opinion.

Jet-eye-nite
01-28-2004, 01:20 PM
Alleg chat is nice ,but somewhat basic . I would hope for more channels and a way to turn them on/off .
We use to use; /on AV1,AV2,AV3,town & /off (channel).

I noticed that this patch minions are 30 + around CL were last patch it seemed like 3+ ,maybe you returned good loot to the CL ?

I also have a SPF of missives now ,which TC will get

The pendant ?

I want the armor that DR now sport

Did you adjust loot on Titans,cabs,peerless,aggressors ?
I did about 50 of them last night ,0 majors


I also have 3 accounts like many others ,so I would also wish turbine would adjust their thinking on setting up a way to log multiple accounts at the same time .

Oginski
01-28-2004, 01:31 PM
quote:
--------------------------------------------------------------------------------
As of this event, you will no longer receive fellowship XP from fellowship members:

If they are indoors while you are outdoors, or vice-versa.

If you are both indoors but in different landblocks.
“Indoors” means inside a dungeon, or inside a building or cave on the surface. As almost all dungeons are in different landblocks, this means that you can no longer gain fellowship XP if you are in a different dungeon than the rest of your fellowship.

BOOOOOO!!

Shay
01-28-2004, 02:00 PM
Everytime I hit play, it gives me the error "client has encountered a problem and needs to close"

I tried rebooting, and I'm not running decal.

Edit: I deleted the game, re-installed and now it launched. I'm updating now so hopefully this works.

SarChasm
01-28-2004, 02:37 PM
Originally posted by Balldrain
on another note......

/filter -allegiance

I can't stand chatter while Im playing because it interferes with seeing my spell casting and chatting with my VASSALS and CO-VASSALS

so I have this allegiance chatter filtered out.....

well......... UH that filter ALSO filters out /v /s /p and all allegiance announcements

How could you have overlooked this???????/

now I have to use /t to talk to my vassals and Imnot even going to bother with co-vassals since I have no clue if they are online or not I cant see /c chatter.

I'm at a loss how this was overlooked.
I will not unfilter -allegiance just so I can see /c /v /p

Hopefully your going to add a fix for this.

I'm with you there, didn't mind the MOTD nor the rare p/v chat, haven't needed a v/p chat in over 2 years as my patron went awol then.

dedhed
01-28-2004, 02:50 PM
Originally posted by Kachina
Now the launch window, the one with the play button detects if there is a client window running. Unless either of those versions bypass the launch window, they will not work. I do not have a working link to Drakirs dual client. The one I have does not work.


Totally wrong , Drakier has already posted that the change is in the client , and has a patched one available , also that a new release of ACDC (7.0.3) is coming shortly , which hopefully will resolve the problem for those who still can't log in.

BroncoBob9
01-28-2004, 03:20 PM
Originally posted by Gripen
I'm disappointed that the translated notes from the Olthoi Chasm quest are no longer giveable. The quest was a godsend to casual players like myself, as it gave me the chance to level some trade mules. Otherwise, trade mules are limited to those who can spare tens of hours every week to play AC.

I agree 100%. This was a very viable way to level mules and rerolls. Please make these giveable again.

sailacel
01-28-2004, 03:53 PM
Originally posted by Balldrain
This needless change and the upcoming xp nerf are essentially slapping normal players with the stick inscribed YOU ARE NOT ALLOWED TO LEVEL YOUR TRADE SKILL MULES.

It certainly does seem that's the way things are headed. :( I don't UCM and have never participated in a true xp chain. Why is my trade mule/tinker being punished?

Turbine, please comment on your plans for the future of tinkers/trade mules.

dangerousimage
01-28-2004, 04:38 PM
That lifestone in Shoushi rocks! It allows me to quest around shoushi and come back to town easily. Its very convienant instead of having to run back to town from the outpost lifestones. I'm really liking it. Since its in a starter town, it really makes it nice for exploring and safe return to town for those beginning levels. Much appreciated.

Allegience chat is very useful for mass communication. I'm liking it and finding it very useful.

Orion
01-28-2004, 05:54 PM
Just a few things.

1) The font received from the Jojii Quest should be hookable inside of apartments. Just make sure that you turn your house hooks off before using it.

2) Olthoi chasm change was a fix to what could have become a massive exploit.

3) Item debuff spells were added at a reduced capacity (4's). This is to counterbalance the reduction of the debuffs cast against mages. It's not prolific. These are on the Sing Caul. The sing caul is some of the hardest hunting out there now, for this and other reasons.

Trai
01-28-2004, 06:30 PM
Originally posted by Orion
Just a few things.

1) The font received from the Jojii Quest should be hookable inside of apartments. Just make sure that you turn your house hooks off before using it.


Then it's bugged. My husband tried turning his apartment hooks off then back on, several times. When he drags the font to the hook, he gets a red-barred circle.

You realize that apartments don't have yard or floor hooks, right?

BroncoBob9
01-28-2004, 06:33 PM
2) Olthoi chasm change was a fix to what could have become a massive exploit.

Really? How do you figure? The only notes worth having for low levels are the 1 mill xp and 2 mill xp ones. Yes, you can level a toon REALLY fast with them, but that is great. That is what the player community wants.

The 100+ is a % of level, which is just like having a G-man sword, so I see no exploit there.

Plus, since you can do these quests only every 4 weeks, you certainly aren't going to get to lvl 126 fast with them.

Am I missing something?

BroncoBob9
01-28-2004, 06:35 PM
You realize that apartments don't have yard or floor hooks, right?

Actually, apartments DO have 1 floor hook. I didn't realize it for a long time either, so don't feel bad.

Trai
01-28-2004, 06:46 PM
Originally posted by BroncoBob9
Actually, apartments DO have 1 floor hook. I didn't realize it for a long time either, so don't feel bad.

Doh, you're right! Thanks!

I don't feel bad. It's my husband's apartment (I don't have one), so it's all his fault for not noticing. =P

sylphia
01-28-2004, 06:47 PM
Bronco, if the items are giveable, then you can purchase them in mass-quantities from other players (at a ridiculous price of course). You chould then potentially level a toon to 126 in minutes if you had enough of them. Even though I support every player's right to level as fast as they can, even I would have to say thats an exploit and not what the Devs had in mind when they added those items. A lvl 126-in-a-can is just a tad much :)

And the arguement that "there are othe ritmes that do this" only reinforces that. The more of these items there are, the easier it is to do. Especialy since each seperate type of item has its own pick-up timer. Being able to grab 2 different items that do the same thing effectively doubles the output.

Toxeus
01-28-2004, 07:03 PM
Tell me what I think is wrong with this. Realize that I have played 5 characters to 40, 65, 99, 83, and 67. The last three are still active and have NEVER been macroed, never been in a power chain, and are a LOT of fun to play.

Nefane Shield: Level 100+ to wield
Needletooth: Level 100+ to wield
Doll's Eye: Level 100+ to wield
Doomshark Hide Coat: Level 100+ to wield
Mace of Dissonance: Level 100+ to wield
Dark Amber Ring: Level 90+ to wield
Dark Ruby Ring: Level 90+ to wield
Dark Sapphire Ring: Level 90+ to wield

But thanks for making it more difficult for me to level my characters and upgrading the Green Mire Cuirass. Those will help, I really appreciate it.
:confused:

Trai
01-28-2004, 07:12 PM
Originally posted by Toxeus
Tell me what I think is wrong with this. Realize that I have played 5 characters to 40, 65, 99, 83, and 67. The last three are still active and have NEVER been macroed, never been in a power chain, and are a LOT of fun to play.

Nefane Shield: Level 100+ to wield
Needletooth: Level 100+ to wield
Doll's Eye: Level 100+ to wield
Doomshark Hide Coat: Level 100+ to wield
Mace of Dissonance: Level 100+ to wield
Dark Amber Ring: Level 90+ to wield
Dark Ruby Ring: Level 90+ to wield
Dark Sapphire Ring: Level 90+ to wield

But thanks for making it more difficult for me to level my characters and upgrading the Green Mire Cuirass. Those will help, I really appreciate it.
:confused:

I feel your pain. I was all happy when I heard that the devs had finally put level 7 spells on items. Then I heard that I had to get 20+ levels on my lore based character to use them. =/

Why couldn't they have made these items with a wield req of spec lore, I don't know. They certainly would have been more useful to me if they'd made them so.

In the meantime, I still love playing my lower level characters and will hope that level 7 spells being on these items is a sign of level 7 spells being available on future content which is NOT geared only towards level 90-100+ characters.

Toxeus
01-28-2004, 07:32 PM
I don't mean to sound too whiny, it's just that I was never particularly interested in the race to max all my stats and didn't get swept up in the chain thing, so now I feel like despite my four years of play, I'm left out. It'll be fine, I will ultimately get to the point where I can use these items, but then the next shiny baubles will probably level 110+

Pizz_Boy
01-28-2004, 07:38 PM
Caul looks great and is excellent group hunting with the new changes on sharing, I like the dyeable shadow armor, I like the look of the new nefal shield (I am xbow , no use) but it looks neat, really no complaints this patch.

now about that change in the passup xp, that will hurt my 2 mules a great deal and many of my friends but I never have liked large chains anyways so take the good with the bad :D

You guys did great getting the game back up last night, good job, yay Turbine! Microsoft who???

Tyrion
01-28-2004, 07:46 PM
First off, i don't think i've ever really disagreed with anything you've done, up until this patch.

I totally agree with Balldrain here, on both accounts.

I understand and agree with these points:

1) No cross dungeon xp sharing
2) No indoor/outdoor xp sharing

What i can't get my head around is why you nerfed mobile active fellowships.

Have you ever TRIED having a 12 person fellowship hunting within a 2.5 radius? It's completely rediculous.

Please re-think this decision and up it to at least 8.

We used to have 12 guys in a fellow, 3 lots of 4 or 4 lots of 3. We'd hit VOD and this combination would work great, we'd all take different points but all hunting together. You've completely nerfed it now and the only people it hurts are the non-ucm'ers.

PLEASE RE-THINK THIS.

KPD157
01-28-2004, 08:04 PM
I have to agree with Turbine on this one again :) Seems to me if a large group of 12 level 100 uber characters were hunting in VOD and not having enough to kill it must mean that they have out hunted the area. Meaning they prolly would be forcing out other players from hunting that area due to over hunting.

With this 2.5 radius for max it means that you will hunt in a smaller area with your group optimized to gain as much in that area as possible. So more players can play in the same game area now instead of huge 12 groups of elite players :)

I think Turbine again is thinking about the majority of players not just the few and I salute Turbine on a fine descision to reduce XP radius in Fellows :)

Ibn
01-28-2004, 08:20 PM
Originally posted by Kachina
I been doing this for 2 years. This months patch makes a big change in where the number of clients is determined.

We did not make any changes to specifically prevent you from being able to dual-log, however some of the changes that we did make may require third-party developers to release new versions of their utilities. I know this was the case for Decal, not sure about Drakier's.

Ibn
01-28-2004, 08:24 PM
Originally posted by Sholan
My guild ran Bobo last night.. part of the way in we ran into a HUGE graphics glitch.. half the people got black screens.. other half were stuck in melee mode..

We tried relogging.. rebooting.. recalling..

Recall fixed some issues for people.. though my character is STILL stuck in melee mode (yes even after logging).. can't wield a wand, cuz I get an error message that I'm still attacking..

Some very weird issues here.. any insight?

Which server were you on?

Ibn
01-28-2004, 08:33 PM
Originally posted by Balldrain
This needless change and the upcoming xp nerf are essentially slapping normal players with the stick inscribed YOU ARE NOT ALLOWED TO LEVEL YOUR TRADE SKILL MULES.


A couple comments here... you can actually get about 5 clicks away before fellowship XP drops off completely, you've got a 2.5 click radius where it slowly decreases.

With regards to trades characters, there are several ways to get them XP and we are looking at the possibility of introducing additional methods.

This was necessary in order to make sure that fellowships were used as intended.

Emagik
01-28-2004, 09:08 PM
I found out the hard way. My lvl 61 trade mule has VP and cant get rid it for her in a fellow without taking her out to hunt.
Trade mules become easy lunch for PK's. This isnt right.

Mobius
01-28-2004, 11:59 PM
well there bugs i have a char that all he sees is grey no matter what color he puts on and i am often times getting booted in portal space and i have jst ac running those are bugs that need to be fixed



Mobius

Escanor
01-29-2004, 01:46 AM
Originally posted by Ibn


This was necessary in order to make sure that fellowships were used as intended.

Can you please respond to the following in a DIRECT and BLUNT way?

"Why does it BOTHER Turbine that players are willing to let their own mules, or guild's mules, or friends' mules leech xp from a fellow?"

Please understand the following; in and of itself saying that something was not functioning as originally intended is not a justification for taking action. The original logic of the intent must be used when attempting to justify something. The key point here is that some of your player base would very much like to know the why behind your logic; what exactly is wrong with fellowships NOT functioning as intended.

Also, if part of the original intent of fellowships was to promote socialization and cooperation, how do you account or take into consideration other definitions of these same goals? For some of the player base, fellowships are the last thing they would use to socialize, and for others, they prefer not to socialize. Cooperation can also take many forms; it appears you have reduced it to mean “hunt together.”

Bottom line: we have read the letter to the players; we know the PR rhetoric. Please go BEYOND “not functioning as intended.” Please.

Thank you very much for all the responses thus far. It may not appear so, but they truly are appreaciated.

Torg918
01-29-2004, 02:31 AM
Great job Guys
It is good to see A new update so well thought out,
with all that is going on with the move to your home severs,
the update is a good sign of things to come.
Again Good Job to all the AC Teams



:cool:

Digero
01-29-2004, 02:47 AM
Originally posted by sylphia
Bronco, if the items are giveable, then you can purchase them in mass-quantities from other players (at a ridiculous price of course). You chould then potentially level a toon to 126 in minutes if you had enough of them. Even though I support every player's right to level as fast as they can, even I would have to say thats an exploit and not what the Devs had in mind when they added those items. A lvl 126-in-a-can is just a tad much :)

And the arguement that "there are othe ritmes that do this" only reinforces that. The more of these items there are, the easier it is to do. Especialy since each seperate type of item has its own pick-up timer. Being able to grab 2 different items that do the same thing effectively doubles the output.
All of the non-pxp notes add up to 3.35 million XP. If someone wanted to get to 126 on purely those notes from this quest, it'd take nearly 1300 sets. If they did a combination of notes and gaerlan swords, switching from notes to swords at level 101 when the swords begin to be worth more than the notes, it'd take about 444 notes plus 520 swords. I can't see any sane person doing that.

-----------------
Perhaps they could make the notes givable, but put a level restriction on handing them in, through some method like with mnemosynes. Maybe make the level restriction be half of what it took to get the note... This would prevent people from getting to level 25 in the blink of an eye, but still make this quest viable for leveling mules.

Or perhaps increase the rewards if they want to keep them nogive. The 3 million evis pincer at level 50 is so much easier and less of a hastle than the 2 million note at level 80....

krack
01-29-2004, 03:42 AM
There are several ways to level a trade mule?

Like what bandy heads at 10k a pop?
Drudge charms at 6k a pop?

Sorry but trades mules(tinkers) ain't worth a dam if they can't score in the 600's...try getting a tinker to a skill of 600 across the board with nothing but trophies.

I dont have the space,time or patience to level my characters that way.Nor am I gonna waste 4-6 months getting untrain attribute swap gems so I can hunt them.

These changes may be of good intent,but honestly you should consider lowering the attribute time to 3 days if you seriously expect us to turn our Tinkers+trades characters into killing machines.

sylphia
01-29-2004, 03:53 AM
Digero, there are literally hundreds of tophies out there that give various XP rewards, and are giveable. Th really high-end rewards are the ones most prominently tradeable, of course. There are plenty of folks with hundreds of MMDs and other trade good sitting on their mules. Being able to get the number of high-end trophy items to successfully level a toon is solely dependant on recsources and the number available for trade. Even if you dont get to 126, you CAN get to significant levels doing this, in much less time than it would take to hunt it up. Combine it with other leveling techniques, and you have truly insane leveling potential.

And if you think that players WONT do this just because it is an imposing endeavor to you, then you really dont know the tenacity with which the leveling fiends operate.

Also, you have to consider what the devs may have planned; perhaps these notes combine with other things they want to release to make it even worse. Remember when the fellowship bonuses used to be applicable to pincer turn-ins? They had to remove that functionality so they woldnt have to account for it each time they added a new xp-trophy item. Now assume they had left it in. If you have a 9-man fellow, and they are actually set up in a chain, and each of them turned in a pincer with the fellow bonus PLUS the chain bonus, there would be truly horrendous amounts of XP being generated over the initial 3 Mil originally intended by the Evis Pincer. They have to take these things into account, because players WILL use them.

pacesetter
01-29-2004, 08:52 AM
I haven't been to caul yet so I will post on that later today.

the font quest needs some help. I like to find my way thru a quest rather than use a walkthru but eventually went to maggies to get the coords to the dungeons locations.

That is BIG world out there and NW doesn't help much. How bout better clues??

Ryori
01-29-2004, 10:30 AM
The letter trick was suspected to be a bug when it was discovered so I am not surprised it was modified. They would just be better off to say it was corrected as a bug in the way the awards were intended.

sylphia - agreed, never underestimate us. We will try it just to see if we can do it. I am leveling a toon now by just trophies. Slow as heck but a nice change of pace from the dungeon crawl.

Back on topic

/a - a step in the right direction. Given my AC2 experience with it, I would have hoped for the proper filtering to be part of the initial release. So I'll give you an incomplete grade there.

The font quest is a great idea. Multiple options, another cool toy for the cottage, and a new concept to boot. Would have been nice if it worked for all toons on the cottage owner account - rather not have 5 hooks in use and only the owner could swap them out so its kinda of an annoyance. But that is the pipe dream. Grade: A++

Fellow Range changes. I understand the thoughts but outdoors is too small. Forget the max size fellows. We broke this with 6 person fellows all the time. I don't hunt outdoors for XP much - outdoor is my "fun time". We'll cover a click in a minute so if we spread out at all we're out of range almost immediately. Also with the reports of a hut being inside and standing at the door being outside makes worrying about where we stand important. That just adds to the focus on mechanics over "playing". So an A grade on the intent, and a D on the implementation.


So far the font is saving the patch for me. Haven't been to the revised Caul yet and certainlly haven't seen everything so no final grade here.

Logan
01-29-2004, 10:53 AM
New Caul=nice
Jojii quest=nice
Olthoi Chasm change= VERY bad (especially without notice in LttP)
Rings from Asylum would be nice with a protection spell, because the non-lifemagic players are very limited to wear anything without at least one lvl6 prot.
Allegiance chat=has good and bad aspects. In a large allegiance i would squelsh it at login. A different chat client that is more configurable is needed.

For more info read my longer proposals on this board :)

Shaolin
01-29-2004, 11:36 AM
Pacesetter....

because in my view, actually having to think about things and look hard for rewards is far more rewarding than being told where everything is right off the bat,

this way, i feel it brings back the feeling of discovery and emersion.

i for one welcome the need to use our brains, altho i think we need more of it.

Town Crier
01-29-2004, 02:53 PM
I have heard that there is no fellowship XP sharing at all for the pincer and Queen Quest turn in. In a 2 person fellow the person doing the turn in gets 50% of the XP on a pincer and the other person in the follow gets 0%. Is this intended?

If all of the Queen team can not get up on the platue (sp) due to turning in bells they get zero xp? Or was this caused by a new policy on fellowship XP sharing when a trophy item is turned in?

boneyard
01-29-2004, 03:27 PM
its a known issue town crier, ibn already said something on it. check the dev tracker for his post.

Escanor
01-29-2004, 03:49 PM
Town Crier, the xp sharing with trophies is not so much an "issue" as perhaps an oversight in looking fully at how it may have affected certain quests.

With pincers, it still works as before, you just need to make certain that everyone sharing the xp is INSIDE the building.

I have not done the Queen's quest, so I'm afraid I am unfamilar with the specifics of it to comment one way or another.

Sangria
01-29-2004, 04:22 PM
Hey !!! I have figured out how to level my trade mules!

I play them like a real toon until they are high enough level then i start selling back their skills and investing the exp into the trade I need them to use!!!!

The only draw back is I actually have to play my toons.

Oh, and there are some places to safely land your mule and level it with another toon. Some of you have been AL cave dwellers for so long you have forgotten there are other good places no one goes anymore.

And NO - I am not going to tell you where because I dont want you there - I just want you to know it can be done.

rschroe
01-29-2004, 04:24 PM
Some concerns with update,
1. Caul island is great addition wish i was told that dungeons were also going to be changed along with rewards. As a monarch i would have planned a quest for my lvl 60+ members to get their rewards out there last week. Now they have lost that opportunity till they hit 90.
2. Rewards this month seem to be geared toward 90+ people. As my monarchy is small most of my members are lower than 90, so they get to do a housing item quest, while i lead the higher members for much greater rewards.
3. It would seem to me that Turbine would try to gather a relationship with Decal Devs in providing added features to this game. It would be nice if Turbine could release facts to Decal before the update. I have 2 allegiance buffbots that will not be working till Decal is back and i have an allegiance tradebot to keep the buffbots supplied that will be out of work. That's 3 accounts that i will not use for close to 3 weeks. And yes i know Decal is of much debate, but my 9 year old daughter is at my house today and when she asked Where is Gelder and i had to tell her that he wouldn't be up for a few days, she immediately logged off and logged into Barbie.com. She said she wouldn't play without Gelder, who is a buffbot. Not only does Decal help my daughter play I have had the privledge of playing with some handicapped people that wouldn't be playing without Decal's added features. Some people only think about themselve instead of trying to see how this decissions affect the masses.
4. As far as the fellowship xp sharing i think that it stinks. I saw nothing wrong with the way felowships worked before. If it's not broke why fix it.
5. With changing the Olthoi Chasm letters to no give. You have just given me know reason to go in there with my lvl 126 toons. These were great for my bots and trade mules, and now without being able to put these toons in a safe place while in a fellow, it seems to me you are trying to do away with bots.

I can say imo as a former resaler for microsoft and beta tester, i cannot say that I have seen them try to turn a program back to it's old version as you are trying to do with AC. Maybe it was Microsoft that kept the interest in this game going.
The only reason i am playing this game instead of EQ is because Microsoft's name was on the box. I have been playing ever since, just over 2 years. And yes i have played without decal and the bots, but just as the real world improves over time so should the game. You wouldn't trade your TV in for a radio, nor a cell phone for a land line. Come on improvements are what life is about, don't take them away from us.

As a last note: As with any Democracy why not let the players vote on major decission changes to the game. Put a poll on the log in screen.

Majestic Warriors
Monarch on Wintersebb

Taker_AC
01-29-2004, 05:07 PM
May I just say that the level and weild req's on items are getting OUT OF CONTROL! I never, ever, liked having to get to a certain level or skill to use something. It's absolutly annoying.

pacesetter
01-29-2004, 06:25 PM
Originally posted by Shaolin
Pacesetter....

because in my view, actually having to think about things and look hard for rewards is far more rewarding than being told where everything is right off the bat,

this way, i feel it brings back the feeling of discovery and emersion.

i for one welcome the need to use our brains, altho i think we need more of it.

exactly why I try to find my way, but as I said NW or the name of a town covers alot of area to canvas, especially when things do not show up when ya clic [].

I simply asked for some better clues for those of us that do try to find our way rather than take apart the code or rely solely on a walkthru.

Toxeus
01-29-2004, 06:26 PM
"May I just say that the level and weild req's on items are getting OUT OF CONTROL! I never, ever, liked having to get to a certain level or skill to use something. It's absolutly annoying"

Thank you for helping to preach the truth!! It is sad that after 4 years, the fact that I like the variety of my characters has kept them all under 100 and I'm aced out. I guess I'll have to powerlevel my melee, and just keep him in the hives for the next two months to hit 100. How fun.

Emagik
01-29-2004, 07:12 PM
And other thing about the fellowship xp. If your in a 2 man fellow and your parnter dies he goes to a lifestone. He's out of range for getting any xp and you keep hunting solo for only 75% of the xp for every creature killed. There is wasted xp that no one gets.
Please fix this problem. Reinstate the old fellowship xp in the next patch.

Taker_AC
01-29-2004, 08:12 PM
There's something I didn't think of... Part of the bonus of being in a fellow is, if you die, while you are back at the LS rebuffing, you are getting small amounts of xp to help clear vit. Now that xp goes to no where... I can agree with the not sharing full xp from dungeon to dungeon, but the limitations on distance is a bad implamentation. Please change back.

Shaolin
01-29-2004, 09:18 PM
btw pacesetter, i didnt mean for my post to seem as if i was having a dig at you, that was not how i meant for it to sound.

durenthal
01-30-2004, 12:09 AM
Ibn,
Did adding the allegiance chat require any new ports be opened on our firewalls? I'm seeing the same disconnects after the patch that I get when I try to login to AC2. I've got 7 PC's behind my firewall (a Watchguard Soho 6tc), and they're all experiencing difficulties staying connected.

durenthal
01-30-2004, 12:36 AM
Doing a complete flash and software upgrade on the firewall let me stay in game for a few minutes. I'm hoping that will fix my issue. Still curious about the ports though...

archer of sjet
01-30-2004, 01:01 AM
Why was the Gatekeepers melee upgraded so much?

I can't hit him anymore with my staff (I'm an archer)

Kinda ruins the fun of the whole quest for me, plus getting keys early to lead people though faster.

Was this increase intended?

(but I do like what I have seen so far in there) Really! want to see more, but I like to solo somethings and really don't want to hassel with trying to find a melee char every time I want to go.

Fel
01-30-2004, 01:17 AM
My feedback:

1. Allegiance chat:
Limited.
Would be nice to see who in the allegiance is logged in before chatting over it or you could be talking to yourself!

2. Fellowship XP:
Bad idea.
Not thought out properly enough to take into account some of the prefectly valid reasons for fellowships. Previous posts by other people have highlighted reasons.

3. New Quests:
Good

4. Wield Reqs:
Too many high ones, not enough low/non-wield ones makes it unbalanced.

bearer1
01-30-2004, 01:54 AM
Level weild requirement does not reflect true ability of weapon users or shield users.

1/3 of weapon users able to use weapons and shields are under level 100.

Why require a set level when the actual statistics of the player is what deems ability and damage variance?

Same hold true for evades.

A players level has less value on ability then the actual statistics of the specialized skill.

A level 82 and a level 126 with identical skill levels will do the same damage over time. Why penalize the level 82 when skills are equal?

Jas-of-HG
01-30-2004, 09:33 AM
I'm pretty disappointed with all the xp changes so far, and it's only getting worse for me.

My wife and I both play, and one of our long term strategies has been to make a small chain between the two accounts... Well guess who I'm playing this month? ONLY the lowest couple of toons, because you're completely destroying our way of leveling next patch... I know, not what this thread is about... but I wanted to point out a future negative, and tie it into today's negative.

2.5 clicks??!?! I've read every dev reply (here and elsewhere) that I can find... and I've yet to find a satisfying answer. To me, it pretty much comes down to this: "We don't want you to be able to do it that way anymore."

Gee, thanks!

One of my favorite pass-times was getting in a fellow with three or four friends, spreading out a little, and hunting the OP or the dires. The content is such that each can solo it with difficulty, so we all feel challenged, but enjoy the social aspects of the hunt. This nerf destroys this capability... ANOTHER aspect of the game I enjoyed.

If you continue to take away things that I enjoyed about playing AC, eventually I'll run out. Then I'll just be one more member of the masses that are leaving in record numbers.

Those that applaud the changes may be overlooking something: They were still playing & paying under the old system. Enough people leave because of the changes... and AC loses profitability... EVERYONE gets to quit when they shut the servers off.

Toxeus
01-30-2004, 10:29 AM
Hey Ibn,

I posted my concerns about the wield requirements lately, but after reading the previous post I wanted to mention something that is bothering me a little bit with regard to all of your changes. I understand that you are trying to eliminate the benefits of cross dungeon and/or indoor-outdoor exploitive fellows, particularly with regard to those that use UCM's. However, by moving the fellow radius so low, and putting the pinch on the legitimate players who used to like this feature, you are throwing the baby out with the bath water.

I'm only posting this because I went through this already last year at this time with Ken Karl and AC2. In that game's case, it came out half-baked and the massive changes they made to "fix" it simply caused many people, myself included, to become so disillusioned with the management of the game, and their seeming lack of concern for the needs and wants of their playerbase, that I ultimately left. After an extended time away from the AC franchise in general I came back and found that AC1 was still the magical, and more importantly, player friendly and game that it has always been, and once again began playing.

These changes to AC1 in this months patch are nowhere near as severe as those in AC2 on a monthly basis, but I'm beginning to be concerned that such a dramatic change, without the feedback of your players who PAY to play, is reminding me a great deal of my experience last spring. Don't misunderstand me, I'm not going to leave AC1, or run out in a huff, or threaten to leave, but I beg you not to forget that once you've released your product, you are no longer making your game, we are.

It can take years to build a building, but only seconds to destroy it. Be careful when you change fundamental gameplay issues.

Escanor
01-30-2004, 12:40 PM
Originally posted by Emagik
And other thing about the fellowship xp. If your in a 2 man fellow and your parnter dies he goes to a lifestone. He's out of range for getting any xp and you keep hunting solo for only 75% of the xp for every creature killed. There is wasted xp that no one gets.
Please fix this problem. Reinstate the old fellowship xp in the next patch.

Turbine still has not directly answered the question of WHY they had such a problem with the old xp-sharing system in fellows. Their generic "was not working as intended" in now way states the logic of WHY they do not like that people can share XP voluntarily with a leecher or (as mentioned by the user quoted above) when you fellow partner dies and is at the lifestone. Helping your buddy get rid of vitae penalty while he/she gets ready to rejoin the battle IS cooperation.

Dr. McNasty
01-30-2004, 04:47 PM
I can't remember if I have posted to this already, but I figured I should let my opinion be heard. I agree with the marketplace fix, and I can understand the cross dungeon fix, but what I don't like is the indoor outdoor thing and the distance reduction. I think it's silly. There was nothing wrong with it before so why did you have to change it. If someone didn't want someone leaching, they always had the ability to boot them. I can't see how Turbine thinks they have fixed or improved anything by doing this.


Also, the new jewelry would have been a great chance to put my specialized Arcane lore to some use, but instead I have to hurry up and get to level 90. To all the people that claim that this game is not a level race, I think this patch proves them wrong. We finally get items with level 7's on them(which I like), and they are level restricted instead of skill restricted(which sucks).

As far as the other stuff, I like it.

Red5219
01-30-2004, 07:36 PM
Since this months patch i was able to log on only once. right before the emergency repair that the LC went down for. Since that time i have not been able to get back on. When i click the play button to log on it tells me an error has occured with client and has to shut down. i send the report everytime doubting that will help any but hey...who knows I have since reinstalled AC and reformatted my computer so im wondering if its not my computer. any help with this would be greatly apreciated.:D

Incoherent
01-30-2004, 08:29 PM
I personally like the new patch. But I do have a question, with the introduction of the new stamp-able shields (i.e. Nefane Shield)
have you guys given any thought to the possiblity of larger monarchies being able to get a stamp with their monarchy symbol? I have read that you plan to make it where a persons monarchy is shown when that person is identified and I believe this will even further the guild/monarchy pride and showmanship.

Please excuse any misspells or bad grammer, I am legally dumb.

*edit: Red5219 make sure you do not have decal running when you try to log on.

Fel
01-31-2004, 02:11 AM
A few of our clan went on the Bobo quest the other day and at one stage a number of us couldn't target, arm or disarm at all.
The only way to get out of this scenario was for each of us (3 in a party of 5) to quickly relog.
This was a bit worrying because we could hear the Devastators attacking us and the non-affected characters saying we were still fighting or standing doing nowt, luckily no-one died.

Similar thing happened in the assailer dungeon with me and my patron yesterday.

Is this a new feature of dungeons?

Nug
01-31-2004, 05:41 AM
deleted

Rauth
01-31-2004, 08:48 AM
Ibn, just want to thank whomever is working on the ACDM site for updating the FaQ.

I notice these things.;)

Toxeus
01-31-2004, 09:56 AM
I'll say again..Your game will not play reliably on it's own...no 3rd party app's...that's called broke!!!!!!!!!!!! And I'm not gonna pay another 2 packs of smokes to find out next month..it's still broke!!

It runs fine on my computer. In 4 years I've never had a connection problem so perhaps you should look at your system, settings, and connection.

But you are absolutely right about one thing. This thread is deader than a doornail and won't get any more responses from Ibn. Good luck with that connection.

Logan
01-31-2004, 10:20 AM
It runs fine on all of my 7 PCs were i play...with Dual Client and without.

mad dogg
01-31-2004, 02:00 PM
I am having the same problem clicking play and lopading then returning to lobby

mad dogg
01-31-2004, 02:07 PM
I can't get on game..when i sign in and click the play button i go too the page with the 2 loading bars but when i get to the 2nd bar it gets to 6% 12% pauses 96% then takes me back to lobby now it doesnt even do that it goes to 6% 12% and takes me back to lobby and its even starting to say failed to establish zone connection......SOMEONE PLZZ HELP ME OUT HERE:(

mad dogg
01-31-2004, 02:15 PM
Even with my decal off signing to the lobby is trouble it will say i dont have the necasssary zone files and then i will download it and then when i resign in it wll say i dont have the nessacary files and so on....... its seem ac has been more FFFFFed up since the patch.... Ive been trying to get on AC for about 1 day straight now and its been Heck getting on this is really ******* me off if anyone wants to email me..... email me at 2542584067@vtext.com:mad: :mad: :mad: :mad:

Nug
01-31-2004, 04:28 PM
ran an older driver no problems...shouldn't have to though:)

Emagik
01-31-2004, 11:51 PM
Hey mad dog reload MSN zone files should fix it.

Goto add/remove program in control panel uninstall MSN gaming Zone. Then log into AC. It will reload your MSN zone for you. You'll see the spade. Then it will download the rest.

Nightstarr SC
02-01-2004, 03:36 AM
The only things that see as minor things are the colors of the chats. I've only noticed it now cause decal has been down an I use lots of the filtters. But the NCP are the same color as my vassles. I like the bright yellow for the quest NCP as is makes info easier to read atleast for me but its not really need when I'm selling off any way to change that or set up custom colors in the future?

the /a chat feature its a bit hard to read when I'm in OHN on the 2nd hot drop on way to bug city. wont be a problem when Decal is back up and I can fliter the evades out.

Also its there any plans for leting us use more hooks in our houses? I got more hookables then allowable hooks. An I know it may seem greedy but how about allowing us to have another pack in out house chests

great stuff can't wait for the next patch :)

Rosso-LC
02-01-2004, 12:46 PM
Could you keep it green instead of fixing the green text bug? I think green would work better than light red. Or white would work too.

Davidge
02-02-2004, 01:32 PM
Ibn, I've been taking the pulse in my clan for the last week on the Fellowship XP sharing change. Here is the almost unanimous feeling about the topic. (We have around 250 highly active members, and about triple that number in part time players plus mules etc.)

While we understand and appreciate the reasons for the change, we feel very strongly that the 2.5 unit limitation is way too strict. Most importantly we think that certain quests are being negatively impacted by this change.

Nerf pure XP fellows for distance if you will, but please don't break quests in the process!

After careful thought and some experimentation, we feel that a 5 unit overland limitation, tapering to zero sharing after around 10 units, would be much more reasonable.

Some examples and instances of problems:

1) Queens Quest: Bell handlers must now go an extra step in handing in rubble if they wish to be rewarded for their participation, or they must get the kill on the Queen. Please consider either removing the exile from Timaru for handing in a bell, or find some way to override the limitation in this instance.

2) Brood Noble ring escalation hunts. The practical diameter of the spawn around a single ring is about 4 or 5 units, give or take a bit. Extending the fellowship limit to 5 allows a full fellow to participate on a single ring, without allowing them to control all 5 rings at once (and still share the XP across the Plateau.)

3) Quests that require a party to be split: (lever pullers in large dungeons, and concurrent dungeons). Supposedly these are all close enough, or in the same block, to not matter. In reality though, XP sharing is seriously reduced for the Empyrean Prop dual dungeons, the QQ dungeons, and several other quests with this dynamic. Another side effect: This encourages fellows to split into two smaller fellows if they want to keep XP sharing at full value, but now they use Allegiance chat to communicate - and in my clan at least the spam gets unbelievable during events where multiple fellows need to communicate.

4) Hunts for special portal spawning creatures: The fellow spreads out to find that special critter, and hunting is a good way to get that critter to spawn . . . but 2.5 clicks is not wide enough to give the fellow a range that helps keep the search to a reasonable time.

There are more, but hopefully this illustrates why we think that the current limitation is too short a distance.

Thanks.

Ibn
02-02-2004, 05:54 PM
Originally posted by Escanor
"Why does it BOTHER Turbine that players are willing to let their own mules, or guild's mules, or friends' mules leech xp from a fellow?"

We do not believe that it should be easy for characters to get combat XP without any risk.

Ibn
02-02-2004, 05:55 PM
It looks like we're going to make trophy XP immune to the new fellowship XP restrictions -- this will resolve the issue with pincers, the queen quest, and other trophies. This change should go into the February event.

Ibn
02-02-2004, 05:57 PM
Originally posted by Rauth
Ibn, just want to thank whomever is working on the ACDM site for updating the FaQ.

I notice these things.;)

That would be me, and you're welcome. :)

Incoherent
02-02-2004, 06:39 PM
get'em Ibn

Gouru
02-02-2004, 06:51 PM
Will Trophy XP still have the distance restrictions?

IMHO, removing distance restriction as well would be nice love for my poor overburdened mules that have trouble traveling anywhere....

Emagik
02-02-2004, 07:08 PM
The vast mountian range at VOD makes it hard to stay within the 2.5 radius. There was a incident where a member in a fellow got stuck behind a large mountian. They had to run aroun it and it put them 3.0 West of the fellow. He reported getting only 200k When I killed the Virindi paradox. That is a major drop of xp for a
75% fellow. I think the outdoor radius should be increased or remove the mountains. ;)

sylphia
02-02-2004, 11:35 PM
Tell your buddy to learn to watch his step :-P

When I lag/fall off a mountain (as opposed to jumping off of my own free will) I tend to end up in a bloody mess at the bottom and contemplating the LS anyway, making the 2.5 distance rule moot :D

Logan
02-03-2004, 08:06 AM
Ibn just a comment and question
1. (comment) I agree with some of the posters here that a level reuirement on items is realy a bad thing especially!! when there is a skillrequirement allready. I understand the level req on items that are not intended for low level chars BUT if an item allready has high arcane or a high wield requirement it is not clever. After all AC is skilled based and there should be a reason why someone has arcane spezialiced.
2. (question) YOu sure have noticed that i am "very unhappy" about the changes to Olthoi chasm for two reasons. First, i liked the dynamic and did see it as bug since you posted yourself, that it "works as intended". You write in this thread, that is could have been massively abused...did i miss an exploit? How could it have been abused? The dungeon is now added to the "onone ever goes there" list. Second WHY has nothing about this "fix" been stated in the LttP? As i understand it, after the chages to the bronze weapons, that exactly was the reason for the LttP...or am i wrong? I am stuck with a pack of undropable note on my main because i trusted the "non information"

Thanks for answering

Ibn
02-03-2004, 01:26 PM
Originally posted by Gouru
Will Trophy XP still have the distance restrictions?

Nope, that's getting pulled as well.

Incoherent
02-03-2004, 01:27 PM
there have been level requirements on items for the last 6 or more months though. GSA, Some Robes and so forth. So it really isnt anything newly introduced.

Ibn
02-03-2004, 01:38 PM
Originally posted by Logan
Second WHY has nothing about this "fix" been stated in the LttP? As i understand it, after the chages to the bronze weapons, that exactly was the reason for the LttP...or am i wrong? I am stuck with a pack of undropable note on my main because i trusted the "non information".[/B]

You're right, this probably should have been in the Letter to the Players. This was entirely my oversight and I apologize to you for it.

The Spectre
02-03-2004, 01:41 PM
If I could play the new event I would probably say it rocks, but my main character cannot attack any monsters. I have submitted in-game help requests twice now, and once gotten a "the devs are working on it" message. I understand this is the invisible people bug, and I am anxiously awaiting a fix.

On a different note, there is still a bug affecting all buff-bots that allow armor to be buffed. Occasionally when a player puts an item in the trade window, the client will crash. My buff-bot drops at least once a day due to this. It happens whether runnign Insane Bot or Eltank buffbot. Can you folks PLEASE take a look at this problem? Thanks!

Logan
02-03-2004, 01:47 PM
Seems I am very generous today so:

I forgive you ;)

(but i still think it should be rechanged)

Futile-Effort
02-04-2004, 12:08 PM
Ibn, first of all a big thanks for activating my account here.

My take on this patch:
Caul = good
Allegiance chat = good
2.5 XP radius = bad

Here's a copy/paste on why I feel the fellow radius change is a bad move.

-----------------------------------------------------------------------------
You are missing some important facts about this change.

1. It doesn't apply in dungeons. Why should someone at the top of a Brood Hive get XP for someone else below killing the Queen? Aren't they a tad far away for that?

2. Dungeons in general have thicker spawns, which means there is even less reason to spread out, as opposed to the less densely packed wilderness.

3. Taking #2 into account, AC by it's nature doesn't support this. When many creatures can be killed in 1 or 2 shots. When you can clear a radar in a few minutes outdoors it's pointless to have to stay so close to your fellowship.

4. What is this change really doing? It's forcing people who want to XP into dungeons is what it's doing. Isn't that counter-productive? So now we're going to see the "easy" XP dungeons (Olthoi, Tuskers) camped even more. Somehow Turbine managed to make outdoor XP hunting even less worthwhile than it was before. Now, not only do you have to buff many more spells, but you have to stay within a very small radius of your fellowship.


Why do they want us hunting in dungeons or VoD only so bad? I really don't understand this. I like traversing the landscape, not being holed up in the same place for hours. I thought tedium was supposed to be reduced? This is a step in the wrong direction if so. I'd like to roam the countryside and make decent XP (even before this change dungeons were better for pure XP reasons I'd like to point out) and not have to micromanage where my fellows are. I think there are more people who do this kind of hunting than Turbine realizes, they fellow up and go out for some relaxing hunting. I just cannot see where this is hurting the game.


Edit: I'd be quite happy if this radius was extended to 5 before dropoff begins. It's halfway between the current and old measurement, and would be much more manageable.

BennyMulligan
02-04-2004, 12:58 PM
bah wrong thread

Sholan
02-04-2004, 08:04 PM
Originally posted by Ibn
Which server were you on?

Was on HG.. in Bobo dungeon ... not sure if I can explain this right, but its where theres a huge ramp down.. we usually send one person down to drag all the monkeys up so we can take them on with a little more security..

I will not speculate how it occurred, but I am willing to give you any information I can to help track down the problem.

Chromium Golem
02-05-2004, 11:53 AM
Did Bobo last night on HG with some vassels.
When we got to the big ramp down just before the portal to the part where the reapers are we had a huge problem.

When we started down the ramp me screen went black in the playing area and so did my vassels. I could still hear the sounds and talk to them but they could not see me on radar anyplace near them.

I tried the /render radius 5 and nothing. Then I had to logoff and completely shut down my PC. MY PC was messed up I am pretty sure it took a dump.

Anyway, I logged back on after rebooting and got in game and it was still all black in the playing area. I looked up at my compass and the "N,S,E,W" was gone but the "W" was at the center of compass.

So, I had to recall to Aphus Lassel drop and run all the way back to Bobo dungy. I made it back in but the lag in the area of the big ramp was awful. We could hardly move.

We managed to finish the quest after about 2 hours, but we always do it in less than an hour.

Atriel
02-05-2004, 04:33 PM
i like that new patch but i have a problem since it...my char stop attacking sometimes..well often and cannot attack again until i change weapon or until i simply unequip it and equip it again...going peace back in peace mode and returning in war mode doesn't work

MIdnightFire7
02-05-2004, 10:38 PM
Originally posted by Atriel
i like that new patch but i have a problem since it...my char stop attacking sometimes..well often and cannot attack again until i change weapon or until i simply unequip it and equip it again...going peace back in peace mode and returning in war mode doesn't work

I have had this exact same problem, and it is super annoying. Even happens when Decal is off.

Dom on TD
02-06-2004, 09:16 PM
1 suggestion for the allegiance chat. Could you change it from /a to /iwannaspam4000peoplewithmymindlessrants ? I have it unfiltered because my monarch, my patron, and co vassals talk to me on other channels that are filtered with the allegiance channel. But in a Monarchy with 4000+ people my chat screen scrolls faster from the /a chat than it does from my friends list. It's bad enough that Turbine is dictating the way we play, level, quest, and try to enjoy this game that we're paying a monthly fee to get, but subjecting me to every mindless thought that these morons can conceive is unbearable. Have you ever had 4 people ask the same question 2-5 times apiece in the same hour? "Why can't my Magic Item Tinkerer imbue my wand with WS?" I'm not very patient with people like that, so by making them type something out instead of just /a, would make them have a good reason to use the channel. Don't ya think?

BTW, the fellowship XP range sucks. How many outside fellows actually stay right on top of each other? unless you're in VOD, or camping the Marguls on Caul, you have to spread out to make decent xp. So again, it seems like you're just catering to the chainers/macroers/the insta 126's. Thanks. Glad to know I'm important enough to receive a crappy flag out of this patch.

MIdnightFire7
02-06-2004, 11:01 PM
BTW, the fellowship XP range sucks. How many outside fellows actually stay right on top of each other? unless you're in VOD, or camping the Marguls on Caul, you have to spread out to make decent xp. So again, it seems like you're just catering to the chainers/macroers/the insta 126's. Thanks. Glad to know I'm important enough to receive a crappy flag out of this patch.

I feel the same way. And the /a filter should just filter /a not the monarch, patron, vassal, co-vassal, and whatever else ther is.

Ibn
02-09-2004, 05:23 PM
Originally posted by MIdnightFire7
I feel the same way. And the /a filter should just filter /a not the monarch, patron, vassal, co-vassal, and whatever else ther is.

This will be true as of the February event.

Sprawl
02-09-2004, 05:54 PM
i like that new patch but i have a problem since it...my char stop attacking sometimes..well often and cannot attack again until i change weapon or until i simply unequip it and equip it again...going peace back in peace mode and returning in war mode doesn't work

This has happened to me, and this was before we all started using decal again (during those two days without decal). I would be in battle mode, ready to attack, but I can't. Only way to get unstuck is to go into peacemode, remove and rewield the weapon.

Sprawl

Emagik
02-09-2004, 06:57 PM
Any Date for the Feb patch? :confused:

Tahlisa
02-10-2004, 03:02 AM
quote:
--------------------------------------------------------------------------------
i like that new patch but i have a problem since it...my char stop attacking sometimes..well often and cannot attack again until i change weapon or until i simply unequip it and equip it again...going peace back in peace mode and returning in war mode doesn't work
--------------------------------------------------------------------------------

Have you tried jumping? It works for me sometimes

Delupin
02-10-2004, 07:25 AM
This has happened to me, and this was before we all started using decal again (during those two days without decal). I would be in battle mode, ready to attack, but I can't. Only way to get unstuck is to go into peacemode, remove and rewield the weapon.

I've been experiencing this for almost a year, but only on one of my characters. Since it occurred almost immediately after I tested, for about an hour, the "Advanced Combat Interface" on that character (I've never done so with any other extant character), I put it down to a bug with that particular game option. It continuously reappears though -- and yes, the only way to be able to attack again is to equip and reequip a weapon or to leap around like a madman on a sea of hot coals.

Has anyone else used the "advanced combat interface" for any length of time?

Dom on TD
02-10-2004, 08:28 AM
I hate to break away from the being stuck in combat mode issue, but there's something else about this patch I noticed. Although alot of people think your practical joke on melees and archers is funny, I can't seem to find humor in monsters debuffing my weapon. I agree with the logic behind it, but when I debuff a monster's weapon/shield, it automatically responds. I've never noticed a monster debuffing mine, except that I can't hit anything and the damage drops. I never see the debuff. I think it's only fair that it should show up in my chat screen like regular debuffs. Mages would quit playing mages if War inepts didn't show up like that. It's just not right to handicap my character and not even tell me until the debuff runs out.

1 more thing. Is there any chance we can get mana charges to stack sometime in the near future? It's something we have to have on our characters at all times, but they take up too much space.

Fel
02-10-2004, 09:02 AM
I agree with the weapon debuff ... what's the point in telling us anything if we're only given a 10th of the picture.:o
I'm also getting really angry with the auto-targeting as well. Ok I understand the point behind auto-targeting the monster that's doing the most damage, but what is the point when you're in a swarm as a melee character and it's a range weapon monster from 10 feet away that's doing minimal damage compared to the cumulative damage of the swarm you're in! :confused:

Neku
02-11-2004, 03:18 AM
Over all I like this last patch. The font of jojii quest was good and I loved that it's a house item and useful.
I don't ilke in the felloship change, when someone is out of range (lifestone, rebuffing ect) that the xp they should be getting is lost. If there are 2 people we each get 75% so if one leaves I would like it if we each received 100% of our own kills until we get back into the same range. That way 25% is not just lost.
I love the new chat, I'm in a big monarchy but it still hasn't got out of hand. I haven't wanted to filter it yet :D
I also like the new colors for the GSA, very nice.
I liked all the item the new monsters drop, like the shield that can be stamped, woot something to use the stamps on is very nice touch.
Thank you for all the hard work you guys do so we can have fun :D
If I may get of topic for a bit..... I just wanted to say my husband did the 2 week trail of AC2 and enjoyed very much. We don't have the income for more then the 2 AC1 accounts we already have (and wouldn't not leave AC1 because of our friends and we enjoy it.) But if you ever make up a price plan/package for both game we would like to play both. Thanks for reading my post :)

Dom on TD
02-11-2004, 08:00 AM
1 more thing.........I LOVE the way the Marguls look. When are the pack dolls coming out?

ATJ of FF
02-11-2004, 11:21 AM
Ok I'll admit this is stupid: but was not happy when I could not use a fish stamp on a Nefane Shield. Or am i just lacking the right skills?

Ibn
02-11-2004, 06:09 PM
Originally posted by ATJ of FF
Ok I'll admit this is stupid: but was not happy when I could not use a fish stamp on a Nefane Shield. Or am i just lacking the right skills?

It can't be done, it's a bug that will be resolved in the February event.

Zeds
02-12-2004, 08:07 AM
More lag than ever

sorry if this rankles feathers but decal being broken for so long was/is a near game breaker

content too high for my chars to see it yet

the font is a nice addition though.

with the upcoming "concentration on PvP" I am starting to think maybe AC is going to accelerate instead of pull out of its dive into oblivion. If AC becomes a PvP centered game , I ,and my family will drop it like a rock.

Dom on TD
02-12-2004, 08:20 AM
Originally posted by Zeds


with the upcoming "concentration on PvP" I am starting to think maybe AC is going to accelerate instead of pull out of its dive into oblivion. If AC becomes a PvP centered game , I ,and my family will drop it like a rock.

I agree wholeheartedly. I've found pk to be mildly amusing in small doses at best. The pklite think was an irritation from day 1 when I couldn't find the floor in the marketplace for all of the stupid corpses no one would loot. (Why does pklite leave a corpse?)

kirkmeaux
02-12-2004, 08:47 AM
Kill pkl...give all the childern a copy of counterstrike so we don't have to listen to the language and attitudes it fosters.

Ibn
02-12-2004, 11:38 AM
Originally posted by Zeds
with the upcoming "concentration on PvP" I am starting to think maybe AC is going to accelerate instead of pull out of its dive into oblivion. If AC becomes a PvP centered game , I ,and my family will drop it like a rock.

I'm not sure what you're referring to Zeds. We have some plans for improvements to PvP, but we have no plans to focus on it to the exclusion of non-PvP content.

Theran_Bakagin
02-12-2004, 12:42 PM
I run a mage.. I hadn't thought of it until it was mentioned above...

Buffing/debuffing items used to show up in the recipient window... I don't remember when this was removed... Years ago I think...

With the increase of Debuffing weapons (especially when monsters are doing it now) could these spells be listed again?

I also tend to buff friends on quests... I ask them to check their spells to see if they need anything.. .. but we currently aren't able to tell if a weapon or shield is showing dwindling buffs or if they have been updated.... could we see item buffs in the spell timers as well??

*edit* OK.. I just realized.. I wear small part armor (bracers/tassets/bp etc) .. when I buff my armor completely I am casting 80 spells onto my armor/clothing parts... those spells would REALLY overload the current active spell listing... would it be possible to add a dropdown window for item spells?? perhaps a Tabbed window (creature/life/item) defaulting to Life?

Aaryna
02-13-2004, 01:43 AM
Almost forgot to mention... the falling snow is a nice and long-awaited touch.

Though you might consider removing rainstorms from the weather generator and replacing them with the windblown sound from the mountains... that would complete the effect. But really, it's good to see little things like this get attention paid to them, especially when you guys are so busy. Good job! :)

Zeds
02-13-2004, 05:20 AM
IBN,

If I was mistaken about you statements in another thread concerning a concentration on PvP , forgive me, but that is what I understood it to mean ,that you were going to concentrate on PvP mainly.

I have nothing but respect for the work you guys at Turbine do to make the game so much better than any of it's peers( and any of the new generation I have tried out so far).

Lag is a major issue , for me and for many in my guild, I have no issues with the graphics , and I like the content for the most part.
I do have trouble in that since my old comp bit it , I went to a AMD 64 bit , now due to there being a Via sound device , I cannot get the sound to last for more than a few seconds once I strt the game , and this is the only game that has that distinction.

slaven
02-16-2004, 10:44 PM
this was the worst update in AC history Not only has their been server crashes, The lag since this update hag grown each and every day. It's basically like a big blob of lag anytime i go ingame now.

Emagik
02-17-2004, 01:00 AM
:mad:

I just lost my weeping wand! The Jan patch is bugged. I died 4 times lost most of my armor and was suprise to see my wand gone. It didnt drop it dissapeared from inventory. I tried to relog and it didn't help. My weeping wand is gone. So much for a no drop item.

Emagik
02-17-2004, 01:03 AM
And another thing. Why have a value of 5000p on an item that is suppose to be no drop. It should be zero.

OfficeSpace23
02-17-2004, 01:25 PM
There needs to be a fix on the alligence chat. It might be pink in color, but its sometimes hard to read when in combat. Perhaps a more vibrant color would suffice...maybe orange or purple? Its a minor inconvienience, but i think a color change wouldn't be too hard and would be greatly appreiciated by most players.

Emagik
02-18-2004, 08:25 PM
I sumitted the game bug to Turbine's web site. I should not have lost my weeping wand. What does the word attuned/Bonded mean? Someone owes me another wand or a diamond infused ingot. I have to go find motes again and get an alchemist. This is not what I was expected from Turbine.

AlexRandomGuy
02-22-2004, 06:58 AM
i liked the event...but when you made the changes to shoushi surrounding area why did you have to tamper with the Shoushi Mountain Outpost!!!???

Ever since release (nealy 4 years?) i have been lifestoned at shoushi mountain outpost (a lifestone, portal to eastham, and two buildings on a shoushi mountain) and it has been like my home, moreso than my actual cottage. I have all my characters LSed there, including my mules...when i logged on i didnt know it had been moved, when i used the /lifestone command with a mule i was killed instantly by lugians, and to my surprise the lifestone was gone, but i returned to where it once was.

Also for some reason, when i died and returned to the place of the original lifestone, i had no lifestone protection, and got caught in a "death loop" until i had a friend save me....I noticed the lifestone was moved 200 or so yards away...but you changed my home, and caused me an inconvenience, for no apparent reason....i loved that outpost, and i hate dying...please return the lifestone and remove the lugians.