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View Full Version : IBN: Nerfing melees is not a solution.


SpeedFreak
10-07-2004, 11:33 AM
With mages and their 40 melee d wands, all the jumpsploits which you say are sooooooo hard to fix, stamina to health, healing and such melees are crap in pvp as it is, the only thing they got going for them which still sucks is the ability to provide a support role in large battles.

If you plan on nerfing melees anymore I suggest you first fix the ridiculous jump exploits which also includes godmoding elixers and also do something about the melee d wands before you even consider doing anything along the lines of nerfing melees.

If anything what you should do is keep ua where it is now allowing phantom ua to be decent in certain situations and:

RETURN WEEPING WEAPON VALUES BACK TO WHAT THEY WERE BEFORE THEY WERE NERFED.

You guys really need to get a clue.

.Kid.
10-07-2004, 12:54 PM
I'm sure they don't say stuff like...

"Melee D's! OMG! NERF THAT THANG!"

But yeah, they should add some stuff to the weeping weapons...I never use my weeping weapons (besides wand) anymore.

Frank The Knife
10-07-2004, 12:57 PM
/e consults the magic 8 ball.

Mal the Mad
10-07-2004, 01:02 PM
hmmm... future cloudy please try again later

cygnus xi
10-07-2004, 01:17 PM
What ever could you mean. It's awesome to have 514 sword and not be able to hit a mage while he is buffing. Yes that happened to me. Missed him seven times in a row. Wish I would have ID his wand. Probably had +800% melee d or something.