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Ibn
10-13-2004, 03:18 PM
Use this thread to give us your feedback on the October event: All That They Survey

You can read the Dev Notes and Rollout Article here (http://ac.turbinegames.com/index.php?page_id=275).

See any known issues here (http://forums.ac.turbinegames.com/showthread.php?t=15037).

nofeir
10-13-2004, 03:54 PM
Where are the dev. notes? :confused:

Tahlisa
10-13-2004, 04:01 PM
warcry has them due to a technical problem or something

http://ac.warcry.com/

Lance
10-13-2004, 04:04 PM
I saw the rollout article on Jackcat, Apparently something worng earlier with the boards, sure they will be here soon as well.

So far the new salvaging skill (for me) is great. And much less time consuming on getting the work done as well so any time saver is a plus.

Will scout out more of the accual content later, but for a quick 20 minute session I can say so far not bad at all.

darkviper
10-13-2004, 04:12 PM
Hi i been playing this game for about 2 years now.

when micosoft had this game, they were lazy at makeing this game better.

since u guys turbine have taken over u have done a lot for the game ac, and im happy to keep playing the game if u make this game better and better with new stuff to do.

and just a quick qustion, when is this new major upgrade takeing place ???

keep up the good work guys , and u have a happy costermer :)

Alaren
10-13-2004, 04:23 PM
ok, so I untrained item tinkering and put all the xp into the new salvaging skill.. and got it to 161. when doing item tinkring i could salvage craft 10 items and get 10 units back. with the new skill I only get 5 units for a craft 6 item (repeated test 20 times.. always got 5 units).

I've now used a gem of forgetfulness on the salvaging skill to retrieve the xp and have item timkering back to where it was.

Jin Saotome
10-13-2004, 04:39 PM
Just a reminder that we get spells to buff salvaging skill NEXT MONTH. You'll get that 40 point bonus that will hopefully make it a worthwhile skill.

Still investigating the patch... town criers mentioned that it had been five years since they saw us 'heroes' appearing! Which leads me to wonder... are Town Criers the original heros now retired or something? hehe.

Myk
10-13-2004, 04:40 PM
with the salvaging skill you have to spend more xp to get the same amount salvage out of it. Someone in my guild dropped 100 mil into salvaging and got the same return as my untrained item tink. My item tink max buffs to 403 and when I did the test it was buffed to 388. It doesnt seem to be worth spnding any XP on right now.

Ibn
10-13-2004, 04:41 PM
ok, so I untrained item tinkering and put all the xp into the new salvaging skill.. and got it to 161. when doing item tinkring i could salvage craft 10 items and get 10 units back. with the new skill I only get 5 units for a craft 6 item (repeated test 20 times.. always got 5 units).

I've now used a gem of forgetfulness on the salvaging skill to retrieve the xp and have item timkering back to where it was.

In your case, your Focus and Coordination are most likely high enough to give enough of an innate boost to Item Tinkering such that it ends up being a better benefit.

Folks who already have a free skill that allows them to Salvage -- i.e. Gharu'n with Item Tinkering -- may well find that they're still getting a better return than folks who just have the Salvaging skill, because of the Attribute divider. If at some point the XP-to-return is better with the Salvaging skill, you can untrain Item Tinkering and put the XP into Salvaging.

introp
10-13-2004, 04:45 PM
See my posts:

http://forums.ac.turbinegames.com/showpost.php?p=143033&postcount=19

http://forums.ac.turbinegames.com/showpost.php?p=143044&postcount=23

Highly disappointed in the Salvaging skill without a buff for it.

Ibn
10-13-2004, 04:45 PM
A buff for Salvaging is coming, you have my guarantee on that. We simply didn't have the resources to get the spells in for October.

Hamfast
10-13-2004, 04:48 PM
A buff for Salvaging is coming, you have my guarantee on that. We simply didn't have the resources to get the spells in for October.

Will the spell be "Granted" to all those with Creature Magic, or will we need to buy/find them? (I am under the assumption there will be Self, Other and Debuff for levels 1 to 7... and I look forward to messing with more then a few Drudges by debuffing their Salvage skill...)

Bhodi Amashi
10-13-2004, 04:49 PM
It is written, "It's never good to be on the "bleeding edge" of updates."

DracheSC
10-13-2004, 04:56 PM
More Boruun crap. Wow.

And a salvaging skill I won't be replacing my Item Tink skill with.

No masks/guises untill AFTER halloween.

Yeah, I'm stoked.

Oh well, whatever. I wasn't planning on reneweing in November anyway, WoW here I come, so...

*shrug*

Hopeslayer
10-13-2004, 05:00 PM
one thing i noticed, is if you max it you get a 1 point bonus.

a work 10 item gets you a 11 bag, problem is 9x11=99 so it still takes 10 bags to get that work 10.

when the spells buff comes out will it go up more? since i ahve spent the xp to max it for the bonus cant it be like a 5 point bonus or somthing? making it where the bonus actually helps?

Sprawl
10-13-2004, 05:24 PM
The icons for the new renewal fellowship scrolls all look like fire protection.

Sprawl

Dj_Viper
10-13-2004, 05:46 PM
Salvaging: Gharu is now worthless

Skill credit quest: great job, now I will finally get the skil credit on my other characters without running for 20+ hours.

When are melees going to be un gimped? need to know when to renew melee account.

Forsaken one
10-13-2004, 05:48 PM
One day my staff will be as good as a ua wep....

introp
10-13-2004, 06:16 PM
A buff for Salvaging is coming, you have my guarantee on that. We simply didn't have the resources to get the spells in for October.

Thank you for your direct and honest response, Ibn-san. Might I be so bold as to suggest editing your future LttPs with my second linked post in mind? Honest disclosure up front is far better than trying to patch unmet expectations after the fact.

Good hunting to you.

[edit: punctuation is not my strong suit today]

Jet-eye-nite
10-13-2004, 06:39 PM
1. I was sure glad I read boards before putting any xp into "salvage"
2. I hoped you would think a tinker as a viable char, but alas I was wrong. I am asked to get to Q and perform some mondain task for a lousy 50k of which I can not do and do and do, not un-like my fellow mob killers whom kill,kill,kill.
Until you stop teasing tinkers with ,O hey sign on run here, do this, here is your xp now wait for timer, they will never be a sustained class. Sustained would be the key word here .You allow UCM, you allow exploiters but someone who would actually sit at keyboard and tink you just laugh off. :mad:
3. When are you going to finish fixing the loot system ?

evolutionoccurs
10-13-2004, 06:39 PM
I'm so confused. Why add the salvaging skill if it's no better with 200mil invested than a magic item / weapon tink lvl 7 buffs on a lvl I mule ? Why bother creating an ust you can drop 100 pieces of unsalvaged material into when it will not salvage by workmanship ? Why do patches that are pointless?

Synnah
10-13-2004, 06:53 PM
MacNail's Freehold!?

Holy Camole - I'm glad my trade gal has melee d & stuff! 50k exp once per week?

fried mushroom dough - this working ok? I've been trying to figure it out for about an hour, little more... just would like a check on it to make sure it's not bugged.

THANK YOU! for the very cool tradeskill stuff!! :)

but why in such horrible ot get to places? :(

ps, thank you for salvaging too - some of us see those 2 refunded skill credits as a turn for the better with our characters :)

pps umbral halls for macnail's got that part :)

Ibn
10-13-2004, 07:11 PM
fried mushroom dough - this working ok? I've been trying to figure it out for about an hour, little more... just would like a check on it to make sure it's not bugged.

Confirmed that it is not bugged.

Gal i leo
10-13-2004, 07:18 PM
hm so far only 2 things i do not like one is the totally useless salvage skill
but that is easy i just forget it is there and shall continue to train a tink or make Ghar when i make a new toon

the second and to me much more serious prob is the lack of damage done to drudges i vuln'd with fire7 and shoot do huge damage of like 64 or 65 target another and try again same problem

i stop hunting drudges lol

Synnah
10-13-2004, 07:22 PM
thanks ibn, I really appreciate that :)

Ibn
10-13-2004, 07:30 PM
I suspect this is because I need to do the 6 quests over again (in my case just the one for that level of scroll maybe).

This is correct. For example if you'd already done the quest to get the level 5 spells, and have received the level 5 spells, you will need to do the quest again in order to get the additional level 5 spells added this month.

Unfortunately there wasn't any way for us to change that.

CarbonBased
10-13-2004, 07:43 PM
Man, wish I would have read the boards before logging in.


I see this shiny "untrain item tinkering" gem in my backpack and get this system message about having a new salvaging skill, and had read that you could potentially get more salvage than work out of an item. So I untrain item tinker and get the exp back and dump it into salvaging.

Dude you guys totally set me up for failure lol. Tell me there's a new skill, give me an instant way to get rid of the substitute skill, and the new skill is much much worse than the old skill.

Sorry but you dropped the ball on this one. Now I need to go to temple of forgetfulness when my timer expires, and instead of specializing magic D this month, I have to waste my timer on salvaging, and wait 2 more weeks.

Mildly amused
10-13-2004, 07:47 PM
Ralirea. Good job.
Salvaging. Good job once the buff spell comes next month.

Ill get flamed for this, but as long as you keep fixing broken game aspects like these, I can live really well with patches that are light on content (not saying this one is, just checked these two elements and am happy they are finally fixed)

Tiladium
10-13-2004, 08:00 PM
Out of curiosity IBN, All the other tink skills are based off of Focus plus one other skill. So why not base the new skill directly on focus with no modifiers. Way I see it is if you have 200 Focus plus 200 X(Str, End, Coord) divided by 2, as the skills are now, you still get a end result of 200. I understand that the tinkers that use specific types of tinks won't like this cause they have to improve focus to get better results but one attribute as adverse to none would still be better. :confused:

After that My opinion is that someone like me who has no tinks trained at all, if I drop xp into the salvage skill I should yield the same results as someone using a different skill. Basically if I have a 300 Salvage skill I should recieve the same result as someone who has a 300 Item, MI, Weapon or Armor tink skill.

Heideggar
10-13-2004, 08:01 PM
lol, first of all, regarding salvaging skill:

I said in the LttP feedback that if they didn't have the spell you might see less of a return on the same xp, and it is.

I said in the LttP that if the "ust all" combined all salvage qualities it would be next to never used, and it is.


How can I, as a simple player, find out all these things so quickly (20 min), and yet you (Turbine) seem to be insistant that they are good things to do, and regardless of feedback, do stupid stuff!?

Why in hell will I carry your untrain gems for a month and waste my pack space? Why would I spend hundreds of millions of xp into a tinkering skill that returns a mear fraction of what my other guys get with a salvaging skill. 440 is a solid buffed tinkering skill to get 10 out of 10 on a ws 10 item. Thing is, coord, focus, coord 7, focus 7, mod focus, and focus stone make it easy to obtain. Wasn't that kind of the point with this skill? To give it to all with the same respects as other tinkering skills!? You screwed up on it, as I predicted in the LttP.

Second, your "ust all", is near worthless. Why you spent ANY resources on it is beyond me. A simple "drag type to ust", then "drag pack to ust", does exactly the same thing. May take slightly longer, but does EXACTLY the same thing.

An intelligent thing to do would be to display the quality of salvage on the bag. Can't you tie the text you'd put on the salvage bag with the text you get when you ID the bag? Or is that beyond the scope of your programming abilities!? That way, you know the quality, and the amount (when left-clicking the bag, and partially with just looking at the left side bar next to a bag). That, at least, would be an improvement.

The people that benefit from this:

1) People who don't care about what salvage quality is mixed up with other salvage quality.

2) People who don't care about getting good returns on their salvage.


Raise your hand if you're either of these two types of people.

Thumbs down if you're not.

*thumbs down*

I salvage by hand Ibn. Do you? How often? Why in blazes did you half a55 this like I, again, said you were gonna in the LttP?

I'll be ingame later this evening 10/13/04 7pm cst, MT server. I'll be on Heideggar or Punchy Smash.

ugh, get a clue guys, please *holds head in shame*

Maybe you guys will go ingame and appologize to my allegiance!? They are much more optomistic, and have a lot of faith in you guys getting stuff done correctly. Why, I can't figure out : )

Heideggar
10-13-2004, 08:38 PM
1) Salvaging items via an Ust is now easier and more convenient.

For whom? The new salvaging skill requires more xp to get the same amount back as a tinker skill. Also, if my tinkering skill is high enough, and I get extra salvage, I have a harder time manually combining different salvage qualities.

Ex.

I used to ust every individual item, since my tinkering skills on my guys are 440+ (good for getting 10/10 on ws 10 items), I could tell what the quality of bags were by just clicking on the bag.

So, say I have a ws 9 mahogany crossbow. I use the ust to salvage it. Because of my skill, I get 9 out of 9 units. So, when I ID the salvaged bag in my pack, it will show me that I have a ws 9 piece of salvage. That's how I get around not ID'ing every bit of salvage. I also sort my bags of salvage in a descending order so I know where my higher quality salvage is. So, I can take my bag of 9.00 mahogany (45 units) and add to it the 9/9 bag of mahogany I just usted, because all I have to do is click on the bag I just made with that mahogany xbow.

NOW, I can't do that, thus making it less convenient. Who knows, I may get 7 units of steel from a wms 6 steel heaume. When I click on the bag, it will say 7 units. I won't know if it's a wms 7, or wms 6, or wms 8! (if I get 8 units from a wms 6 item), by just clicking on a recently (1 item) usted item.

More time spent. How is that easier and/or more convenient?

2) The experience reward for the Gromnie Tooth Crafting Quests has been capped at 10 million experience points each.

Awesome, I'm glad you guys haven't figured out there's easy ways of figuring out who are true trademen, and who aren't, and find that these easy, yet resource detrimental, means of fixing it are good (sarcasm heavy).

My skills cost more than 10 million, especially considering the time spent getting the item, making the item to turn in, running around, etc. Great job *rolls eyes*

3) The chance of Aun Ralirea or the three Hea Raider Champions spawning on the Marae Lassel plateau has been increased.

I look forward to this. I had spent a lot of time on the plateau killing gromnies, doing pincers, and non-ralirea things. In the past, I'd come across him at least once in that time period (couple hours). Hopefully, a buff or two will yield an Aun Ralirea kill, per person, on the plateau.

4) Several creatures have been tweaked for balance.

I hope these refer to VoD types, as that is a concern of mine, and others that I know. I've got descent magic D, but 2 Drudge Mystic Seraphs chain casting at me... oof, 330 health just isn't enough, and I dodge half their wars.

5) Some points of interest in the Direlands have been adjusted to be appropriate for the surrounding content.

Thank you. I look forward to exploring them : )

6) Asheron. Asheron was a pale one, an ancient one. A Fiazhat God. The reckoning was at hand.

He's also old, and has alchemy spec'd. But, a high level. hmmm, to side with Elysa, Asheron... hmmm. The Arcanum _does_ make me pay a lot for my mansion... : )

7)This month we've spent a great deal of development and quality assurance resources on Turbine's new billing and authentication system. Look for a major announcement on this topic within the next 24-48 hours!

The sooner the better. I await for when important ingame topics get touched upon in real seriousness.

simpleton87
10-13-2004, 08:46 PM
my three cents...
the trade skill quests.... are not that effective....
if your alchemy skill is 1mill to raise 150k innit that much.

the new ust.... is not that impressive....

salvaging skill..... couldve waited....
but hey its the headline of the patch right?

Blackmire 5.... run to the statue.... that cant be all of it right?

things i think that would make good ideas....
new salvage.... remember the craze when a new salvage comes out, and everyone wants it?
an elaborate challenging quest for 100+ chars...


maybe those new islands (on Maggie's Patch Tree) will wield a challenge?

Dushman
10-13-2004, 09:21 PM
You give Town Crier Item Tinkering Gem of Forgetfulness.

My Gharu will all be giving these treats to the TC as soon as they see his shiny face in town.

My Sho had mixed feelings, had 18 million in item tink for 100% return. Now has 36 million in Salvaging for less than optimal 5 units out of 6 possible return, but he will be retraing LP to carve sings/run quests.

CarbonBased
10-13-2004, 09:21 PM
Yeah I have to say good job on Ralirea. Even though I think the salvaging thing could have been handled better you still are attempting to fix the problem and that's better than no attempt. So get em next time, I guess. Just didn't want to sound too bitter on last post, even though I am a little bitter ;)

the_dove
10-13-2004, 09:36 PM
First off .. thanx for the salvage skill. I have not used it all that much yet but I appreciate it. :p

Nice to have a chance to salvage stuff w/out spending skill creds on a skill or being gharu. I am quite sure ppl will stop whining once we get our spells for it.

The new Black Mire quest seemed really easy ... hoping for a dev trigger event or something soon , but I doubt it.
Nonetheless , next patch we finish the story, eh?


I am curious about the two new landblocks added to the game this patch. One is close to Sanc recall and the other is close to Refinery Town NPC. The one up north seemed huge. I ran the distance with a friend and it was long.

Are these going to be used in upcoming patches or are they in place for the prepping of the expansion pack?

I remember at one point a landblock was put in and it was the ice island up north. We were actually able to navigate our way thru there via landblock boundaries. Of course there was nothing there expect a beautiful snow/ice covered landscape.
Everyone seemed excited and rumors of Hoary Mattekars, maybe one day, appearing on it flew.(this was when they were extinct) Unfortunately, the final word on it was something along the lines of it being placed in-game as a mistake. Hope these new LBs do not suffer the same fate.

Can you please give us a little insight as to whether they are for the expansion pack or are they going to be places we will visit prior to? Thanx!

Vlad Morbius
10-13-2004, 10:07 PM
IBN "This month we've spent a great deal of development and quality assurance resources on Turbine's new billing and authentication system. Look for a major announcement on this topic within the next 24-48 hours!"

Please tell us you're done and there is going to be some work done for this game soon. This patch was the most pitiful i've ever logged into. It's a disgrace, which resulted in even more of our allegiance logging out for good :(

Oh how i miss the times where every second patch was a doozy and the excitement and anticipation was plastered on every board! :(

Jet-eye-nite
10-13-2004, 10:48 PM
I pose this question If you place 245 units of material to be salvaged (same type) providing your skill is high enough will you get 2.45 bags of salvage or will you get 1 bag , from what I here IG and on the boards ? If so are you going to fix this ? When, will this be fixed ? This brings back up the need for the test server :eek:

Sprawl
10-13-2004, 11:47 PM
You cast Sugar Rush on yourself, but it is surpassed by Superior Alacrity of the Conclave

Happens with the other food too :(

Sprawl

ninjalo
10-14-2004, 12:25 AM
yet another worthless patch from turbine. i figured finally some sho love...WRONG. good job dropping the ball again.

oh and if the buff wasn't going to be ready this patch, why do we even need the skill? it's truely worthless.

Dj_Viper
10-14-2004, 12:53 AM
Well, maybe I'm not so upset about the salvaging skill. I currently play a gharu which only bonus was salvaging, which was going to be taken away from me. Now, since salvaging is worthless to me unless I have 4.6 bil (or whatever it is to max) lying around, which I don't. Anyways, I guess it's good for people who don't have any salvaging skills, it will save them skill credits. I think that is who it's intended for.

Whoever said they were waiting on sho love, are you kidding me? From a PvP standpoint, they have the most powerful melee skill in the game as A RACIAL skill. Aluvians need love....I would never dare to make an aluvian, unless I was dagger of course.

If you ask me, salvaging could have waited. I think balancing the pvp weapons you left broken for 5 months now needs to be fixed. In fact, I'm giving until November because I'm tired of paying for these updates when all I do is PvP. I already canceled my meleed account, and I'm going to cancel the mage one too if melee weapons are not fixed. I very much enjoy playing a melee, not a mage or archer. Mages aren't any fun, yes I got a lot of kills, but it's just boring hitting the cast key over and over, and relying on lag to fast cast. It's much more difficult to PvP as a melee because it requires more movement and dodging. This makes it worthwhile if you ask me. However, it is currently almost impossible to kill a mage 1v1. I manage to killed lvl 160 mages occasionally, but never a 190+.

Fix melee weapons, please. I'm tired of being broken, any paying for it.

ninjalo
10-14-2004, 01:30 AM
Whoever said they were waiting on sho love, are you kidding me? From a PvP standpoint, they have the most powerful melee skill in the game as A RACIAL skill. Aluvians need love....I would never dare to make an aluvian, unless I was dagger of course.



i wasn't aware that Sho had sword as a racial skill :P

Pinto
10-14-2004, 01:55 AM
nin thats the problem.
UA is the best skill ig and not sword.

But back on topic....

I turned in my item tink and put all xp into salvaging and every time i salvage it uses my item tink still and only get 5/6 return.

Oh so ur gunna add a buff next month?

Well considering my item tink (untrained) is at about 350 and my salvaging kill is now at 132 (using all the xp i had in item tink that gave me 100% return) i hope this buff gives a LOT more than 200 points into my salvaging skill......

Ooklah
10-14-2004, 02:15 AM
"The chance of Aun Ralirea or the three Hea Raider Champions spawning on the Marae Lassel plateau has been increased"

In the process of searching for Ralirea I encountered Temenua/Karenua 4 times. In total, I spent 5 hours before a single Ralirea sighting. This is still far too much time required to gain a skill credit that is only in the game to compensate for something that was broken.

A new free skill has been introduced: Salvaging.

Please base it off of attributes like the tinkering skills are.

Tahlisa
10-14-2004, 02:21 AM
I love the ust changes. I pick up nearly everything when hunting and salvage most of it to sell so it is great for me.

Dj_Viper
10-14-2004, 02:37 AM
i wasn't aware that Sho had sword as a racial skill :P

HAHAHHAHAHAHAHH. Sorry, had to get that out of my system. What server are you from? You must not PvP very much, in fact, you must NEVER PvP. Not on a melee character at least. UA does MORE damage than sword, swings faster than sword, costs less skill credits which allows them to have a much better template, and doesn't have to change animation when getting a shield out.

So other than sword be out damaged, costing more, and slower than UA in every way, I guess it would be better in every other aspect (which is none).

By the way, Sword isn't a racial skill, so you not being "aware that Sho had sword as a racial skill" is correct. Sword is not a racial skill...and I'm pretty sure you already knew that. If you're going to be smart about it, back up your claim.

Baz al-Boa
10-14-2004, 02:45 AM
Thanks Turbine ... I for one am "okay" with the patch so far. I understand that raids have occured on some worlds just not ours yet. Some triggered event going to give access to the bm5 portal? Perhaps ... I'm further hoping that the things that were shown in the portal.dat (Burun slayer weapons? and masks and guises) are actually going to happen this patch? Festival time hotpatch perhaps? I'll wait a bit to pass negative judgment on the patch. So far, I am just ok with it.

As far as salvaging goes, I think Tahlisa hit a good point for me which was that I also salvage on the fly just to sell bags of loot (as salvage material) instead of items - I couldn't care less how many units I got for the most part. Although I understand the previous points and feel that the untrain gems were wasted - my opinion is that another month isn't too long to wait for a buff. Oh well.

Either way, this is still the best MMORPG ever. Bottom line. Just don't let it get to your heads :D ... because there are obviously some disgruntled people out there. (Including me about the ridiculous lack of dagger love :D )

Blessings,
Baz

CFO
10-14-2004, 03:24 AM
Here is something I would love to have added... in the near future...

Another button to the salvage panel. [Salvage to Pyreals]

Turns the items into 60% of the value of the item in pyreals. I probably loot clean every corpse I ran into if I didn't have to run to town to sell it all...

Darkavenger
10-14-2004, 04:37 AM
hmmmm well i needed 97 mill to next level and had 94 mill to play with so dumped it all in salvaging skill :D now need 186mill to level??????? :eek:

simpleton87
10-14-2004, 05:38 AM
people complain alot about melee love.....

having a ua char i agree, it is overpowered....
but so is sword....
and bow.....
and xbow......
and all the other melee and missile attacks....


with a cb staff...
criticals become as rare as pink hippos(unless you experiment with drugs on occasion which are prolly who the people are that think mages are overpowered)

when a melee or missile criticals, they hit for anywhere from 1000-5000 depending on which monster and that they are using CB and critical fairly often

i dont know what this is like pvp
but mages are far from best at PvM
so all you melee whiners and PvP whiners quit it!


ps to that one guy that thinks Ghardim is a waste nowadays... YOU GET A FREE!!! TINKERING SKILL! smarten up laddo!

DrCykosis
10-14-2004, 06:52 AM
Well after being gone almost 3 months i decided to come back for Oct to try and keep my mask collection up to date. DUH no masks or Holloween till NOV?! ARGH!!! would have waited another month if i'd known this and saved the money!

PS: Been back 2-3 days to late for a Refund? :mad:

Liaya
10-14-2004, 09:04 AM
Haven't read all the feedback, but just FYI...

Ulgrim is casting his portal to the drunken madman into the wall :(.

Love the muliple salvage ability :).

Deiwos_WE
10-14-2004, 09:12 AM
hmmmm well i needed 97 mill to next level and had 94 mill to play with so dumped it all in salvaging skill :D now need 186mill to level??????? :eek:

I assume you're using TS2 to determine level? If so, TS2 doesn't know about Salvaging, so as soon as you spent the xp it "disappeared" from TS2's knowledge.

Only way to fix that would be a new TS2 client.

LugianWarlord
10-14-2004, 09:21 AM
Went to Ulgrim to get him to summon a portal to the Drunken Madman... he turned and faced the wall and tried to summon - which resulted in no portal...

It's also disconcerting to see back to back patches with scroll icons being done incorrectly - doesn't inspire a lot of confidence...

Lokania
10-14-2004, 10:32 AM
My Feedback:

1) I have read every post so far and about the only positive reply I see is, "Ralirea. Good job."

This was just to FIX the fact they screwed up his spawn in the first place when the monster spawns were redone on ML and it has taken them MONTHS to get it FIXED.

"Good job"? Is this what you say to your mechanic when you take your car in to fix the brakes and he inadvertantly knocks the wiring loose and your brake lights only work 1% of the time and it takes him weeks to admit he did it and then weeks and weeks for him to fix it? "Good job"??? No, what you would say to that mechanic is not printable here.

I am so ticked off because they have lowered our expectations on patch day to the point that we are wagging our tails like happy little puppies when all they do is FIX a screw up!

2) Salvaging skill? Better said by someone else on this thread. We were promised pate' and were fed chopped liver. Should never have presented the skill without the bells and whistles of a buff spell to go with it.

3) Trade skill experience quests? Well, my trade mule is a true trade mule. Although she is Sho and was born with the knowledge of Unarmed weapons, she is a little lady who shuns the sight of blood and has never killed a living creature. :o Could these journeymen have been put in any more out of the way places???? Even at her level, with no melee or missile defense and little magic defense, she will have a rough time getting to most of those places. And, with only vassal experience coming in, she uses any trade skill quests possible.

4) It is October and no masks? Yes, I read it would be November, but... duh!!! Halloween is in October!!!! I guess we can all wear hand-me-downs from past patches. Remember those? When good stuff showed up at least every other month or so?

5) Please tell me the billing migration is complete. Because, I can tell you, there won't be anyone left to migrate at this rate. I could work that billing department from my apartment. Heck, from a closet!!!!

Ok, you asked for feedback. There is my two pyreals.

ShaRhee
10-14-2004, 10:36 AM
A true trade mule without any defensive skills would find it nearly impossible to make it alive to the locations required to turn in the new items to the Journeymen without an escort. I have been running the lower level trade skill quests weekly (just for the fun of it, not because it's worthwhile for my level 96 trade gal), and have found it time-consuming, but at least it was safe for a char with 200%+ BU to get to the other locations. I will probably forego the new quests, because those locations are just horrid to get to...even Umbral Halls is difficult to get through without defensive skills. I just don't feel like offloading everything to another character to do this every week. I also don't want to waste xp and skill credits training melee defense just to gain an extra 450K every week...I would do better xp-wise hunting one of my vassals to this mule for 10 minutes.

The salvaging skill is probably useless for lower level characters, but when a char gets to 125 it might be worthwhile to drop the tinkering skill to free up the skill credits so they can train a skill they needed to wait for anyway, but we will see. I hope there are some Major Salvaging items added to the game, and I hope they give more than a 15 point boost (100 point boost would we awesome!).

I'm not thrilled about the nerf to the gromnie teeth, but I'll live with it...at least it's still worth turning them in for true trade characters at high levels, and the teeth are easy enough to acquire.

Slpoheklmnuov
10-14-2004, 10:49 AM
This patch was an absolute joke. The only quest is 15 minutes long and the salvaging skill is a joke. Plus saying that you don't have the resources to not make a new spell to buff it is also a joke. It's the same animation with different spellwords and adds a bonus to a different skill.

NecX
10-14-2004, 11:53 AM
Usting all salvage at once:
I love this new feature, especailly on my mage who has basically no storage space due to 4 foci, a pack for comps, a pack for rending wands & Armor and a pack for DI's. I never liked having to salvage by sorting each type of salvage, I love this new feature.

Salvage Skill on the other hand... PLEASE base it off some stat. Maybe Coordination and Focus so both Melees, Archers and Mages will have (at least) one of the 2 stats that it's based on. Even if it's like (Coord+Focus)/6 or /8, heck I'd be happy with /10 even.
You had time to add a sell back gem for this new skill, yet you couldn't put in the spell for it? Come on. That spell would have been more useful than the sell back gem.

To all you Gharu's complaining, I've got 2 words for you.
Person Assessment.
At least Item tinkering has a couple uses (Salvaging, Tinking DI's, changing race req's on items, ect). When was the last time Assessing another player was actually useful? Heck, Monster Assessment would be more useful, or spec run for that matter, lol.
Sho = Best racial weapon
Gharu = semi useful racial weapon, semi useful secondary skill (item tink)
Aluvian = Dagger (pretty crummy IMO) Person Assessment (useless IMO)

Most of my characters are Aluvian (Alchemist, Archer, Mace, & Mage) I'd take any other racial skills any day of the week. except on my archer, I like how Dagger & Bow go together (both specced). However ANY other skill besides Deception would be better than Person Assessment.

On Fixing Raelia and the Bosses on ML...
THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU! THANK YOU!
(*Double counts the 'Thanks'* yup, one for each character is there)
I was FINALLY able to get my skill cred on my new 6th character (and my trade skill char with some help), I was FINALLY able to get an Elari Bow on my archer, I was FINALLY able to get the Hea Totem for 2 Palenqal's. And FINALLY all of my characters have their own awakener (no more muleing it around to everyone anymore)!
Did this all in one day after spending countless hours looking to date prior to today. (Now if scarecrows spawn and drop heads like this I'll redeem my lost time between October & November last year, lol)


New Trade skill quests?
Running around Dereth for what is it? 150k per week? Give mid level trade skill people something worth while. Skills that cost millions to raise aren't helped by 150k when you can get more hunting rabbits with a racial weapon.
Ok, maybe not rabbits, but you get the point.
And if you don't the point is I can hunt a low level mob and make more than 150k in an hour.
I have no feelings about the gromnie teeth as the percent based "reward" is just as meaningless as the 50k per crafting quest I do.
And for future refrence, PLEASE put these crafter people in one town, do you realise how long it takes to run to Dryreach with a 10 (innate) quickness 150% burdened trade skill character? It takes forever and I happen to live in a settlement near Dryreach... I feel sorry for anyone who runs there and then to Kara, and then to the next town...


You want to bring people back to towns? Give us a reason to STAY in a town instead of having to run all over the place to oddball towns for 50k xp.

If all crafting quests are in one town, say Glendon Wood for example, other players who need some trade skill task done will be able to find people who do these skills in GW. Granted they'd most likely just meet up in the Marketplace, but if people can go to a couple towns knowing their chance of finding someone is good they can go to the town and you can close the Marketplace down. Or maybe use the Underground City, or Xyaraban(sp?)... a town that's inside a dungon that won't portal storm people away, remove any critters running around that may kill a Trade Bot or a person with a Trade Character who can't fight.
Make the town useful and people will go there. Just look at Candeth Keep, good place to sell loot so a lot of people go there.


PLEASE, NO MORE BLACKMIRES!
Unless it involves town raids with them bug funny lookin Guruk, they're fun to kill :)

Remember when the statues attacked the towns? or the G-man golems spawned all the time... people used to be in towns a lot to hunt them.
Pick a few towns and give them static invasions (and use the towns without bindstones).
Some examples:
Wasps invading Stonehold? Phynos Menace is like ALWAYS camped, and it's a small dungon, open it up and flood into the nearby town.
Tumeroks actually attacking Dryreach instead of mindlessly gathering around it? Lugian Raiders attacking Linvak? Olthoi or Shadows attacking Arwic? Renegades attacking FT Teth (It was a blast when they spawned INSIDE the FT!)? Virindi Raids in Ayan? PK's can meet in the BZ Statue dungons or something. Burun/Guruks invading Wei Jhou? And have Golems invade Mayoi, let the archmage's warning mean something.

I realise some of these were done in the past, and in the past it brought people to town to defend it. People who want to go to one of these towns to "defend" them will go, people who want to avoid it will not.
Plus crafters & traders being in one town will draw people to whatever town may be. Then bring back Martine and have him blow up the marketplace (because he rules like that) & use his leet magics to block the magics of the @marketplace recall, and instant people in towns again due to a ride back to their LS. :) *and be nice, make the death not make a corpse or drop stuff like in the quest where we Saved/Damned that evil witch Numduhaura(sp?).

Crimson-Ghost
10-14-2004, 12:06 PM
when a melee or missile criticals, they hit for anywhere from 1000-5000 depending on which monster and that they are using CB and critical fairly often

i dont know what this is like pvp
but mages are far from best at PvM
so all you melee whiners and PvP whiners quit it!


I have a nearly max tink cs bow and even with imp+vuln I only crit about 500-600 on quids and paradox in VoD. My father who plays the mage with me crits above 1000s and thats not even on his crits. As for CB (please see: CB sucks HARD compared to CS), it means that occasionally a melee will crit as hard as a mage hits with a lvl 7 spell, but the rate of crits is nowhere near "fairly often", its more along the lines of "once or twice per 50K hp critter". So these crits you're pulling out of nowhere are BS, as for pvp crits, melees will not often crit for more than half what a lvl 7 war does. It's obvious you're very ignorant when it comes to real numbers about IG damage so please don't use them if you're just gonna pull numbers out of your behind.

As for the patch, town raids are cool, salvaging is nice (i'm sho) for my archer, blackmire is still boring like the entire burun story arc and ulgrim is broke'.

Vlad Morbius
10-14-2004, 12:33 PM
Quote:Originally Posted by simpleton87
when a melee or missile criticals, they hit for anywhere from 1000-5000 depending on which monster and that they are using CB and critical fairly often

i dont know what this is like pvp
but mages are far from best at PvM
so all you melee whiners and PvP whiners quit it!"

Man you couldn't have picked a better name LOL! These supposed crits you talk about only happen if a mage is so very kind as to cast imperil on the creature for us. Talk about a stupid system, imperil, a spell that will only benefit a melee or archer most often cast successfully by a mage lol!

B. Blood
10-14-2004, 12:36 PM
The following is directed to that small but ever-present minority of board surfers who are just NEVER happy.

You know I have always had great respect for those who work in any service industry. I personally never (thankfully) have to deal with whining self proclaimed experts who are sure that thier individual perception of something is the obvious gospel and the rest of the world just hasnt figured it out yet.
I applaud those in positions such as the Devs in this game, who month after month have to listen to these people berate and belittle the work that they do, mostly because you havent done exactly what one of these self annointed Guru's has suggested. Dont get me wrong, constructive criticism and suggestion are tools that are essential to improvement, but please jump down off the high horses and play the freaking game.
For my part, I appreciate the new Lore the new content and the constant effort that it must take not tell these whining little brats to take thier sack of horse manure and pound it. Bravo. ;)

Ah yes thats better.
Have a nice Day

Vlad Morbius
10-14-2004, 12:39 PM
Fanboy :rolleyes:

B. Blood
10-14-2004, 12:45 PM
LOL wow that didnt take long.

Wolfritz
10-14-2004, 12:50 PM
After using the untrain gem on one of my Aluvian character, I used the 42 million or so xp that I received from untraining Item Tinkering to raise my Salvaging skill. It was disappointing to see that 42 million xp only raised my salvaging skill to around 150. At that level Salvaging costs approximately 3 million a point to raise. Prior to untraining, my Item Tinkering had been around 350, not counting any cantrips or buffs.

I plan to give much more thought to deciding whether to untrain Item Tinkering on my other characters. I'm not yet certain that the salvaging skill is a good bargain. I have yet to accurately determine whether the 150 salvaging skill produces the same quantity of salvage my trained Item Tinkering did before. Based on my quick observations it does not.

It may be worth untraining a tinkering skill on a non-Gharu character where you have an immediate, valuable use for the skill credits. In my case, the character I untrained Item Tinkering now has enough skill credits to train Lockpick (and has a trade-off path to specialize Magic Defense). Otherwise, I don't know whether the tradeoffs of the lower skill and reduced salvage yield will justify having two extra skill credits.

Aqua
10-14-2004, 12:50 PM
I feel that all Ghauru Chars that became Ghauru for the tinkering skill ( SO THEY COULD SALVAGE) got totally shafted this patch. Had I known that EVERYONE would get a free salvaging skill I never would have gimped myself by being Ghauru. Not only do all Ghauru chars get the crappiest weapon in AC, but they all now have item tinkering which is totally USELESS ( to me!! ).

I want to be able to change my race or totally sell back Item Tinkering to get the two credits back.

Any other Ghauru chars upset about this?

Lokania
10-14-2004, 12:54 PM
The following is directed to that small but ever-present minority of board surfers who are just NEVER happy.

You know I have always had great respect for those who work in any service industry. I personally never (thankfully) have to deal with whining self proclaimed experts who are sure that thier individual perception of something is the obvious gospel and the rest of the world just hasnt figured it out yet.
I applaud those in positions such as the Devs in this game, who month after month have to listen to these people berate and belittle the work that they do, mostly because you havent done exactly what one of these self annointed Guru's has suggested. Dont get me wrong, constructive criticism and suggestion are tools that are essential to improvement, but please jump down off the high horses and play the freaking game.
For my part, I appreciate the new Lore the new content and the constant effort that it must take not tell these whining little brats to take thier sack of horse manure and pound it. Bravo. ;)

I, for one, am easily satisfied and am often kidded for my Pollyanna attitude. It is my love for Asheron's Call that has me so unhappy with the downhill flow of the past six months. It shows in the numbers of active players. I am not a whiny brat, I am a dissatisfied customer that still has hopes for a product I continue to support.

If lackluster performance is constantly applauded then that is all we can expect. No one who loves this game can honestly say this was anything but a disappointing patch, but the same can be said for the last several months.

Continue to give them kudos and you are saying this is all we expect. And, thus, all we will ever see. No more exciting patches, just fixes for screw ups and nerfs. I have received quality from the developers long enough to know this does not equate to quality.

Are you a parent? If so, would you be satisfied with report cards of "C's" when your child had consistantly been an honor roll student? Of course not. Well, this patch gets a "D" and I have higher expectations from our "honor roll" devs.

Crimson-Ghost
10-14-2004, 12:54 PM
You were only gharu to exploit the fact that you had the free tinkering in the first place. You made your choice now stop whining about it now that everybody else gets a similar benefit. Aluvians get dagger and assess person so give me a break, kthx.

B. Blood
10-14-2004, 12:58 PM
Yes I am a parent, BUT that is one of my biggest points. This is only a game made to give a diversion from real life and some simple pleasure, it is no where near as important as my kids. lol Also, I have a simple test , am I having fun? If the answer is yes Im very happy. :) So perhaps I am to blame for those who feel that the game is not moving in the diredtion they, want, but I am having fun and thats why I keep playing and paying .: )

Aqua
10-14-2004, 01:05 PM
no name-calling. it is not an exploit to use the given character skill set to plan your character development... Sho Has UA... Ghauru HAD item tink, ALuv has assess person? (which is now more useful than item tinkering to most Ghauru chars) Now what does ghauru have....?

If you make a serious change like this that changes something to a character since creation you must give compensation for it. My characters ( 5 126+ chars that are ghuaru (JUST BECAUSE YOU GOT ITEM TINK FOR SALVAGING) are now too far in development to remedy turbines change.

All of those Ghuaru chars would not be ghauru with this salvaging skill.

Vlad Morbius
10-14-2004, 01:12 PM
If you're having fun great, good for you. But don't criticise or call people whiny brats when their expectations haven't been met. There are a lot of us who hate the downslide of this game.
Do we put all the blame on the developers. Nope. It's their bosses who have understaffed and underfunded them which ties their hands and have them force feed us this nonsense. :cool: We know what they are capable of , we've seen it in the past. It isn't their fault that they had to relinquish development to work on billing. I would have rather seen them postpone the patch for a month than give us a better, bigger more complete content then have this meager misery lol!

Korrigan
10-14-2004, 01:14 PM
I like the patch, I'm having fun so far, multiple salvaging rocks, and I have read the patch notes carefully so I know there is more to come. And I'm also aware that this patch may contain a bit less that usually because of the billing transition.

I still wonder how so many people, complaining month after month about how bad your patches are, still pay to play a game that frustrates them. Maybe there are just a lot masochists in the world ... or its just that they are happy with your job, but enjoy complaining ... who knows ! :rolleyes: In any way, many check the other games that come out, without monthly patches, with forced grouping, etc ... and most come back to AC1 because it is simply the best.

Keep on the good job. There are still people having fun here !!! ;) :cool:

Wolfritz
10-14-2004, 01:14 PM
I wouldn't be so sure that having Item Tinkering as a racial skill is not valuable. If you have a melee character with modest focus, with Item Tinkering you can get 100% salvaging using your Item Tinkering skill for a reasonably modest investment of xp (say 40-50 million xp). If you instead go with the salvaging skill, it will take a much higher investment of xp to get comparable salvaging results. I haven't yet done any calculations, but expect that the investment necessary to get comparable salvaging skill will be well North of 400 million xp. If you don't spend quite a bit of xp on salvaging, you will have to be prepared to accept less than 100% percent for your salvaging. In practical terms that means only getting 7 or 8 units for those work 9 steel or mahogany items you salvage.

Of course you have to factor into this discussion that it is possible to raise the salvaging skill to the point where it returns more than 100% of salvage. However, the amount of xp you will need to invest is unlikely to be worthwhile, even to the average lvl 126 character that has not maxed or nearly maxed its skills and attributes.

Aqua
10-14-2004, 01:23 PM
I see what you are saying Wolfritz, however your model only works for melees.. the ghuaru mages ( not 100 start coord ) are now stuck with a worthless skill...

Vlad Morbius
10-14-2004, 01:24 PM
Aqua,
"My characters ( 5 126+ chars that are ghuaru (JUST BECAUSE YOU GOT ITEM TINK FOR SALVAGING) are now too far in development to remedy turbines change."

What you really mean is now that UCM'ing is being closely watched and you can no longer chain, you're upset because the changes are permanent???? LOL really now who's exploiting?? :cool:

Wolfritz
10-14-2004, 01:33 PM
I see what you are saying Wolfritz, however your model only works for melees.. the ghuaru mages ( not 100 start coord ) are now stuck with a worthless skill...

Without having done the calculations, you may be right. However, I suspect that your Gharu mage with starting attributes of 100 focus/10 coordination will still have a much cheaper path in terms of the xp spent to reach 100% return on salvaging than the amount of xp you will need to spend on Salvaging to reach a 100% return. Someone will have to do the math to get better answers on this.

Aqua
10-14-2004, 01:43 PM
"What you really mean is now that UCM'ing is being closely watched and you can no longer chain, you're upset because the changes are permanent???? LOL really now who's exploiting?? "

Hardly... two of those chars are on VT.. alas your point is moot. This isnt an argument about UCMing or chains. This is about Turbine FORCING me to reroll so I can acually start with a skill set that is useful.

bertman
10-14-2004, 01:58 PM
On the new buffs for salvaging, I want to suggest names for them. How about calling them Sanford's Boon and Sanford's Blessing?

On the salvaging skill, I think it''s a step in the right direction. originally, when I started salvaging, I didn't even buff, I just salvaged whatever I found regardless of the quantity. In a year, I had a mule full of steel, iron, and the opals. I created a Sho mage, which is far to far along to reroll as a Gharu, which I should have done in retrospect. I put mucho xp into UA as a backup combat skill, then realized it was a waste of XP, so I took it all back out. I have basically 6 skill credits worth of skill wasted, never to be useful for anything. Do I complain? No. I live with it. Sometime, I'm sure Turbine will address the balane issues, and I'm willing to wait.

What really gets me is how angry some people get, over some change that affects them adversely. If they do this in real life, they must lead miserable lives. "I wanted cheese on that, you moron! Take it back and make me another one. It's taking too long, stupid! I'm in a hurry. What part of 'venti' do you not understand? That was my parking spot, fool! You must live in a trailer." I feel sorry for them, but not as sorry as I do for the employees of places that have the misfortune of waiting on them.

Crimson-Ghost
10-14-2004, 02:19 PM
lmao, you think you have to reroll cause other people get salvaging? How about the fact that it costs MUCH more to make it effective for non gharu chars. Assess person is NEVER useful so dont even try to bs your way past that one. Sho are by far the best race and I'm not goin got deny that because UA has always been a great melee option, but the fact that gharu isnt the only race that gets to salvage now doesnt make them useless, they didnt take anything away from you, they just made the other races more viable. Now please stop you're obvious childish whining, cause you're not losing anything.

kthxbye.

hobbittx
10-14-2004, 02:26 PM
Well, well, now IF the Devs had thought to make the Salvaging skill start at least equal to my highest UNtrained tinkering skill, we might have had a winner. As it is, I will have to get my Salvage skill up past 243, to make it more valuable than an untrained, useable skill already available to me. Starting from a 5, that's one HUGE amount of XP to invest.

Gosh, is salvaging really that important to spend all that valuable XP on? Not hardly. At level 47, I have much more urgent use for my XP. What WERE they thinking?

Woof!

Electronic Sign
10-14-2004, 03:31 PM
This wouldn’t fix people's ideas of Sho being overpowered (which I have no clue about since I've never played a sword, or UA char to compare the two). However the problem I seem to be hearing a lot about with Assess Person, and Item Tink could easily be solved by just letting them get rid of the skills. Due to assess person being useless, and some Ghru char's only taking the skill for the salvaging aspects.

Give the option for aluv, and Ghru to sell back assess person, and Item tink via gems like you added this month. Then reduce the cost of trained ua by 2 points. With the addition of the spells for the salvaging skill next month anyone with a moderate investment in the skill (ie: getting it to 140 range so it buffs into the 180's) will be getting 100% salvage on ws 10 items. So unless you took item tink (or made ghru) for tinkering itself that eliminates the need for it for many char's.

Unless there is a plan to make Assess Person a viable skill (and no I didn’t mention item tink in that because even though salvaging isn’t only a Ghru trait now I still see it as much more useful then assess person) I don't really see much point in forcing the population to keep it. Sho UA's would still be paying 2 credits more for a weapon that most consider to be better then all other racial weapons, and you would still have balanced skill credits. That’s just my opinion though *shrug*

Ooklah
10-14-2004, 03:33 PM
Well, well, now IF the Devs had thought to make the Salvaging skill start at least equal to my highest UNtrained tinkering skill, we might have had a winner. As it is, I will have to get my Salvage skill up past 243, to make it more valuable than an untrained, useable skill already available to me. Starting from a 5, that's one HUGE amount of XP to invest.

Gosh, is salvaging really that important to spend all that valuable XP on? Not hardly. At level 47, I have much more urgent use for my XP. What WERE they thinking?

Woof!

I agree... That's why the skill should be based off of attributes like the tinkering skills. (Focus + Coord.) / 2 for example

One more giant XP sink for minimal returns, yay!

Apollo
10-14-2004, 03:38 PM
I haven't tried the new salvaging skill, didn't have any Item Tinkering skill to untrain. Saw the portal.dat file and since it was the October patch I was looking forward to the masks. I logged onto Frostfell pre-buffed from the night before the patch. (My favorite time of the month :D ) I've spent most of patch-day and more than half of today searching Dereth. I ran probably 30-40% of the land mass looking for Scarecrows, emptied the Mite Maze 3 times, then traveled to Caul to check the big Mites, looking for what I thought was a Mite mask :confused: and then went looking for those 3 icons that look like housing pictures of Asheron, Nuhumidra and such.

Are there no masks or guises yet? I read posts that seemed to say they did add the mask icons in October but not the items in the game..? Why would Turbine do a silly thing like that? I hope I didn't miss a message from the Devs about them.

And maybe I just don't know where to look for those pictures but I hope they're out there too.

Vlad Morbius
10-14-2004, 03:41 PM
No masks till November sorry :(

Al Chemistry
10-14-2004, 06:54 PM
Did Turbine forget about Halloween?

I have played this game for years and we always got somthing new for Halloween like scarecrows and Masks and Suits.

Maybe I just have not found them IG yet this month, but I have also not read anything about it being added either.

If we are losing Haloween what is next Xmas :(

Yula_the_Mighty
10-14-2004, 07:30 PM
Read previous post. Halloween comes in November this year.

Yula the Mighty - HG

Aqua
10-14-2004, 10:13 PM
Crimson-Ghost,

You are wrong.. they did take something away from me.. two skill credits. Gharu is useless now to me... I know it may not be useless to others that play this game (DUH) but to me.. my char is not the same anymore. I dont need to have the dedundant skill (Item tink) and I dont care how "quickly" I can get a useable salvaging skill due to item tink being higher. I would much rather spend the 4.2 billion on Salvaging and be sho than spend 10 million and be gharu. Up until this patch it wasnt that way. What's so complex about this?

Now, does anyone else feel this way also?


EDIT: Electronic Sign for prez... I Agree 100%

Cezium
10-14-2004, 10:44 PM
I'm really hoping for time release content on this patch because content wise it offers NOTHING for me.

PurEvil
10-14-2004, 10:53 PM
I read most of the replies... some I agree with, others I don't.

Anyways, I'm glad you introduced the Salvage skill for those of us without any tinkering skills, but I'm hoping you tweak it this month. All of the tinker skills I have untrained are much higher than my salvaging skill, even after dumping about 10mil into it.

The only gripe I really had about this patch, is that the tradeskill quests are... well, a little rough. I'm not going to risk my trademules trying to get to these places for only 50k xp. Not to mention, 50K xp isn't really worth it, even to my lvl 17 alchemist. While I understand the reason you would want to control the amount of XP that non-trade characters recieve, it nearly nullifies the reward to a trade character.

For my lvl 80 archer (fletching), it's not even worth me running out to turn them in. I can kill 2 critters in a couple minutes, put that xp into fletching, and I don't have to wait a week to do it again. Even if you look at my lvl 17 alchemist, it wouldn't take me that long to kill even low lvl critters (undead, shreths, etc.), and put that into my tradeskills. I did happen to run out to danby's outpost to turn in a hollow arrowshaft, and happened to come out of the portal on top of a Glacial Golem Margrave... which happened to give me just a little under 50k just from killing it, but all of my other characters would have been annihilated.

Maybe a once a day timer would help, or once every one or two hours, but a week makes those pretty much useless.

Pur Evil
Morningthaw

MisatoX
10-14-2004, 10:53 PM
There's a new decent sized island with a giant blackmire looking temple on it.

Time release content is gonna be sweeeeeet :)

Lokania
10-14-2004, 10:59 PM
The town raids are a step in the right direction. Get some excitement back into the game.

(See, I can give kudos and pats on the back when deserved.)

;)

Jj-Mage
10-15-2004, 12:41 AM
I look at it this way, if you dont like the change then dont use the gem and dont set your char to salvage all types. That way the change never happened to you. Personally some of my chars will use this change and some wont, depends on what thier trained to do.

*shrug*

Ibn Ghon
10-15-2004, 12:56 AM
Your untrain gems make no mention that Gharu will be unable to untrain item tinkering, although there are TWO checks. I want the gems back on my gharu characters at least. The fair thing to do would be to enable Gharu to untrain item tinkering. It's not like staff is gonna be anywhere near UA anyway.

ShaRhee
10-15-2004, 01:43 AM
Crimson-Ghost,

You are wrong.. they did take something away from me.. two skill credits. Gharu is useless now to me... I know it may not be useless to others that play this game (DUH) but to me.. my char is not the same anymore. I dont need to have the dedundant skill (Item tink) and I dont care how "quickly" I can get a useable salvaging skill due to item tink being higher. I would much rather spend the 4.2 billion on Salvaging and be sho than spend 10 million and be gharu. Up until this patch it wasnt that way. What's so complex about this?

Now, does anyone else feel this way also?


EDIT: Electronic Sign for prez... I Agree 100%

No

Dom on TD
10-15-2004, 02:08 AM
So you nerfed the "trades character love" you promised months ago, added useless spell to the rewards from a quest, added a little quest, gave us a skill that I thought would be useful (I still ldon't see the point of a Salvaging skill that has to be maxed to be effective) so I would lose weapon tinkering for no reason whatsoever, and had a couple of town raids. I saw nothing in the Dev notes about fixing the war magic damage from last month, or any solution to equipped/hotkeyed items disappearing without a trace, or anything remotely resembling an improvement besides increasing the spawns of the tumeroks on the plateau. Were you afraid to add content, since last month we had like 16 hours of downtime because of it? Here's a clue. Quit worrying about the moons and the sky, and try to fix REAL problems. It makes me sick to know that the devs spend more time making unique icons for spells/spell scrolls than they do adding new spells. Once again, I'm left hoping that next month will be an improvement.

Side note: At least you Gharu people can make your own DI's and salvage 100% without spending 1/2 a billion xp. When has Assess Person ever been a useful skill? There are plenty of Gharu templates besides Staff spec. Don't be mad because Staff sux. It sucked before the Salvaging skill.

Heideggar
10-15-2004, 10:12 AM
Glad to see there's also no filter to the spell duration expiration spam we get.

Every couple seconds I'll get 9 lines (each armor piece) of spam. Add that to any other information coming to my screen from combat, and I lose tons of messages. Some decal programs help with this by logging white text, /a, and other messages from the screen to a mini-window.

Town Raids... until I see more, it's a chance to actually get there, get there in time, and again be part of it without super lag or portal storms.

I haven't gone exploring to the POIs yet (was doing recall quests ALL day since patch), but other than Ralirea (which was already fine long ago before you effed it up), the town raids, and the POIs, there's nothing this patch I see worth doing at all. Maybe you guys have some time-released kinda stuff? Would be nice, but... sadly, you guys have taken a lot of the excitement and anticipation away from me. It used to kill me waiting so long for patch day, because there was usually something amazing to do. Now, I despise patch days because they're associated with low-to-no new content, bugged, downtimes, revisions, and fixes to already fixed aspects of the game. I don't look forward to that, and that's what I see in so many of the patches since you guys have taken over.

Yula_the_Mighty
10-15-2004, 11:22 AM
Crimson-Ghost,

You are wrong.. they did take something away from me.. two skill credits. Gharu is useless now to me... I know it may not be useless to others that play this game (DUH) but to me.. my char is not the same anymore. I dont need to have the dedundant skill (Item tink) and I dont care how "quickly" I can get a useable salvaging skill due to item tink being higher. I would much rather spend the 4.2 billion on Salvaging and be sho than spend 10 million and be gharu. Up until this patch it wasnt that way. What's so complex about this?

Now, does anyone else feel this way also?


EDIT: Electronic Sign for prez... I Agree 100%

Nope.

I does not bother me in the least. When I created each of my characters, I spent a lot of time getting them to look the way I did. Heritage skills were not part of the decision process unless I was going to create a dagger, staff or UA character. To me the heritage are unimportant extra skills. Turbine could strip them all away the next patch, refund the experience and not give any replacement skill credits and it would not bother me in the least. Even my dagger toon would be bothered, I would just shift the skill credits around.

We should all be glad Turbine decided to give us a free gift. If these skills make sense to use all the better. If not, it is no big loss.

Yula the Mighty - HG

ydnarofsolclaim
10-15-2004, 04:23 PM
Rofl I am Saddened by this Poorly managed Patch Turbine :(

Its not IBN's Fault... Nor anyone elses but the Team that gets the content put together...

I see how it is.... I think I know... I would hate to think that Raid after raid would be just like throwing something together without thinking it would make sense with the Story Line...

But there has got to make something spark interest in the story... and in the play...

I'd suggest if the Expansion is gonna be the next step closer to getting into AC2's time line then I would if I was the director of content, make it so that the end of Dereth is near.... After the expansion what is going to happen next?? the end of AC1, DM, and Expansion????

Or... Will it lead to the AC2's Continuing story....

I have an Idea... Adding a War between two critters and the population being able to pick sides would bring back more followers of AC1 I think....
That way the Expansion will add years of Distruction to the landscape... If thats what is gonna happen... Eventually Dereth will be destroied leading up to Asherons Call 2... That may be too hard to do But There has got to be something done in order for you to get my 12.95 a month... :(

I thought AC2 was supposed to be the Expansion Taken from the future story line of AC1????

Make it more interesting.... Dev's get more involved.... I want to Interact with the char's of AC... Like Asheron, Martine and the others...

I want a better Asheron's Call Is All I'm Saying and I believe it is what the others are saying as well...

As for the game right now...

Hardly anyone in our monarchy is ever on... VT and Solclaim... well SC... but thats b cuz we have 5000 followers.... But VT most of our followers have quit b/c a lack of a story line and crude updates...

For some of you on these boards give turbine a break I'm sure they are building a hell of a Expansion pack for next year.... :) :D

OH 1 more thing..... WHERE THE HELL ARE MY OCT. MASKS!!!!????? :mad: :eek:

Giver Of Hope
10-15-2004, 05:01 PM
Wish i would have known the facts about the salvage skill that i know now. I wouldnt have used the gem to get xp for the new skill that helps me less, even though i have put more xp into it by far than i had in item tinkering.

Juzam
10-15-2004, 05:13 PM
Im a quantity over quality salvage person.. I like and will use the "salvage all" option a ton. Thumbs up!

I finally got Railrea last night on my mage, and for a follower in under 2 hours total. Thumbs up!

Salvage skill should have come in with a spell.. for now, 1 more point over max isnt worth it, but if spell allows 2 points then should be very nice skill. holding off judgement until spell comes in

Trade skills good ideas, bad placements.. no thumb up or down

Blackmire quest thumbs down so far, but I dont think its done yet....

Raids on towns.. BIG thumbs down, way down.. Keep the mobs out of towns if you want us to continue to revitalize them.

Tesuji Aji
10-15-2004, 05:26 PM
I untrained Item Tinkering, I put 10 million points into Salvage. (Item Tinkering had 6 million in it) I salvage a WS 6 item and get 4 units back. Half the time even with no buffs AC is using my untrained Item Tinkering skill.

If I buff up my completely untrained Item Tinkering.... AC uses Item Tinkering instead of salvaging, and gives me 5 units on a WS 6 Item.

Its just plain wrong to have 10 MILLION exp spent and get less out of an item than using an untrained skill buffed or not.

LugianWarlord
10-15-2004, 07:15 PM
Give it up, you didn't spend 2 credits to get Item Tinkering - so why do you think you should get 2 credits back? If you're unhappy with Staff, then I suggest rerolling, or start bugging Turbine for a race-change quest.

simpleton87
10-16-2004, 03:44 PM
i take back what i said about the patch overall but not the stuff i commented on... but the patch is looking better as the Town Raids look freaking cooL! :D

an not to mention sure to be a challenge

GOOD JOB TURBINE :D
*pat on the back*

Apollo
10-17-2004, 06:38 PM
Hey Ibn, are you allowed to tell us officially when those masks and guises will spawn? :confused: I'm still hoping for a quick patch like the day before Halloween or something, when those October icons get to be found and used. :D Or is it just the regular patch in November?

Hopefully you can give me some answers, if not I understand and will just have to wait and hope. ;)

introp
10-17-2004, 09:25 PM
Having caught the very tail end of the raid on the Isle of Tears (on Solclaim), I was interested to see how these raids would develop. I was just involved in the raid on Redspire (evening of 17 Oct) and have to say this: Congratulations, Turbine! I am amazed that this game can handle the masses of monsters and players and still be playable. I had to turn down my graphics to be able to get better than 1 fps (playing on a fast laptop with a mediocre video card), but the lag between action and result was quite good, usually a half second or less at even the peak of the raid. There were a few portal storms near the end once metric tons of people started showing up, but that raid was one of the most entertaining things I've ever done in this game. A little change from the norm proves to be great fun in this case.

Kudos, Turbine, on the raids!

FmrSentFlatfoot
10-17-2004, 11:33 PM
Oh well, whatever. I wasn't planning on reneweing in November anyway, WoW here I come, so...

*shrug*

See ya when you return from WoW! No one has ever truly escaped AC yet.... for longer than it takes to get totally bored and depressed at the next awesome game that will kill AC. :rolleyes:

Zenra_Icewind
10-17-2004, 11:57 PM
Now I must say, so far this patch has been (except for the Salvaging skill) Most uber. The raids are so much fun! Lagfest, and dying, but fun nonetheless.

Seeing VoD baddies in AB was keenness.

And I dare say, I really must remember to watch my language. I earned myself a 5 minute chat "time out" to sayng something unappropriate. So easy to forget in the heat of battle.

Now naughty little me has seen the goodies waiting for us in the portal.dat

I see something that looks akin to a Llama head. No idea wth that's supposed to be. Maybe it's a Mite mask. I'm guessing there will be Burun masks from the looks of it. Good! Let's masquarade as those nasty buggers! They're ugly enough, makes a good enough impression on the ladies. (to chase them off) And a fish head looking mask. I'm assuming it's a Guruk head. It looks like a fish to me.....And something that looks like a light purple Evis head. Maybe the head of a Nymph? An olthoi Nymph mask? Can't really tell, it's too small.

And do I see purple quiddity-like weapons? I do! I'm anxious to see what those are, be them upgrades to the old quiddity weapons, or perhaps new slayer weapons like the Assault weapons.

And a scarecrow suit! Very intersting indeed. I'll make point to run around and hunt some scarecrows once November rolls forth. And two armored Rev looking guises as well! I'm guessing from the bodies of Great Revs, and another one which I don't believe I've seen before. One red, one blue. Maybe reg revs, and then great revs? Not sure.

Back to raids. I've so far been present for two of the 4 that have been on WE: the second attack on AB, and the Golem surge north of Chalicemere.

Yes, these are naughty things, and I may get flamed for giving out these teases. But they are well worth it.

My only regret is that the festival season, for the second year, starts after Halloween. You people should really arc your stories in September. Nothing happens in September except for labor day! Labor for us then on the story arc.

Scenario
10-18-2004, 12:55 AM
A reminder to everyone who has posted on this thread.

Firstly, this month is a bit sparse because of the testing needs for the Billing Launch. Billing is something that is very important to us, both in terms of AC and in terms of Turbine's growth. We never like having to cut back on implementation, but this instance is a very much worthwhile reason :)

Second, just because you see it in the portal.dat, or you use an emulator to get yourself into places, doesn't mean the things you see will always be something that is immediately available. As I said earlier this month, if you didn't crack the dat (or look at the image someone made from cracking the dat) would you really know anything new had been added?

KirillHuntersun
10-18-2004, 01:28 AM
Yes.

You can see New Viamont from the Beach Fort without playing rendering games. You can see the Burun Ziggurat island running the beach between Ayan and Mt. Lethe, which happens to be one of my preferred hunting regions. And you can clear-as-day see the new island on the Vesayen chain - but are totally unable to get to it - before you even manage to hit the beach from Sanctuary.

So we see a LOT of "content", none of which we can get to, and timed events dealing with the monthly story arc. Sure, we wouldn't know what goodies were in the Portal.dat - I still don't, since I haven't seen one of the cracked images - but we'd have to be blind, deaf, and dumb with regards to the community or our own eyes not to see these additions. If you just weren't paying attention, you'd wonder where the heck that additional continent on the horizon came from, or how a complete island could appear, covered with life, in a place where there wasn't one before, without changing a thing about the nearby coast, is going to DEFINITELY attract some speculation, don't you think?

Alok
10-18-2004, 02:35 AM
"Firstly, this month is a bit sparse because of the testing needs for the Billing Launch. Billing is something that is very important to us, both in terms of AC and in terms of Turbine's growth. "


You'd think that this would give the ARTIST more time to do things like update textures and make models that consist of more than 300 polys, but nope. :p

FmrSentFlatfoot
10-18-2004, 02:46 AM
but we'd have to be blind, deaf, and dumb with regards to the community or our own eyes not to see these additions.

You can HEAR words printed on your screen? You can HEAR the visual sighting of the new landmass? You can HEAR speculation concerning changing nearby coastal regions teaming with life? Wow.... If it were me, I'd be consulting a doctor to have my hearing checked. :p

If you just weren't paying attention, you'd wonder where the heck that additional continent on the horizon came from, or how a complete island could appear, covered with life, in a place where there wasn't one before, without changing a thing about the nearby coast, is going to DEFINITELY attract some speculation, don't you think?

Actually, there's always been landmass all around the edges of the map (take it from one who knows hehe... been to some of them years back). It just wasn't teaming with life then... mostly barren vegetation, unseen to the naked eye. The only reason you can see it now, is it's likely been expanded to within viewing range. ;)

I know I'm looking forward to see what it's gonna be like. I wonder if they left Jaffries Island the same as before. lol That's where I was taken for my Advocate Promotion.... many moons ago. heh.

FmrSentFlatfoot
10-18-2004, 03:01 AM
"The chance of Aun Ralirea or the three Hea Raider Champions spawning on the Marae Lassel plateau has been increased"

In the process of searching for Ralirea I encountered Temenua/Karenua 4 times. In total, I spent 5 hours before a single Ralirea sighting. This is still far too much time required to gain a skill credit that is only in the game to compensate for something that was broken.

A new free skill has been introduced: Salvaging.

Please base it off of attributes like the tinkering skills are.

Five WHOLE hours? OMG! That's totally unacceptable! That's just outrageously absurd to think a person would have to buff 4 to 5 times and spend all of it for one measly, crummy, lousy Skill Credit!

Um... back when Ralirea worked like it always did from it's inception, it took me THREE FULL DAYS the first time, to find him! Back then, buffs lasted a whole 15 minutes.... 6s were still tops I believe. It may have been when they were raised to 30 minutes, but even then.. that's half what they are now. It used to take MANY people DAYS to locate Ralirea, but when we finally got it, we were THRILLED to death! WOOT! That was an accomplishment. Sure, we whined and carried on about how long it took.. but in the end it was well worth it. So, five hours is all it takes now, and you're complaining? ROFL.... gimme a break. You people have things sooooo easy now, it's almost handed to you on a diamond encrusted platter, and it's still not good enough. Geesh! :confused:

The new salvaging skill is excellent, and shouldn't be based on any other skill, same as Loyalty and Leadership are now, also. You have to EARN full salvaging abilities, considering it is a FREE skill. Or, continue to reroll Gharu's and bump Item Tinker.

Teysrol
10-18-2004, 03:47 AM
Great patch Turbine, thank you for all your effort and dedication to this game.

KirillHuntersun
10-18-2004, 04:29 AM
Okay FlatFoot, if you want to play the game that way...

One word for you: Ventrilo.

Y'see, my clan runs it. I log in, people are chatting about *gasp* Asheron's Call! What a novel concept! People online, actually TALKING about content!

First off, obviously, the "blind" portion covers seeing the friggin' land masses. Second, There is a land mass stretching 120 degrees in arc as seen from Beach Fort that WASN'T THERE A WEEK AGO. This is not "edge of the map" landmass. This is not even the Big Island in the Eastern Ocean that was there in game for years but wasn't used. This is visible coastline seen from current shores, without actually needing to change the render radius. Looking at cell.dat based maps such as the ones AC Explorer can generate after wandering the coast near Beach Fort or running down to the beach from Sanctuary or even running the West Coast up the Dires, and you're going to see three different land masses that are new, and that are islands. (Judging from the maps, New Viamont is huge.)

So while your condescention is amusing, it really is so far off base as to be laughable in it's own right. The landscape TEEMING (teaming being something that happens when two or more people work towards a common goal) with life is the new Vesayen Island, which is well and truly covered with trees and is easily visible, even at "night", coming down the hill from Sanctuary. That alone invites comment and speculation.

Daveda
10-18-2004, 07:13 AM
^ give it a rest.

It's a frigg'in game.

Marius of FF
10-18-2004, 08:16 AM
^

Believe in your own words.




Landmasses are obvious. Now all the stuff rendered on them is not so obvious :D


Either way, fun patch! I'm playing more this month then last!

Scenario
10-18-2004, 09:34 AM
"Firstly, this month is a bit sparse because of the testing needs for the Billing Launch. Billing is something that is very important to us, both in terms of AC and in terms of Turbine's growth. "


You'd think that this would give the ARTIST more time to do things like update textures and make models that consist of more than 300 polys, but nope. :p

That is why you see things like models, icons, and textures that may not neccessarily be something available this month, Alok. Frontloading is a wonderful thing, especially during months where content may not have enough for me to do over the course of the dev cycle.

Que2
10-18-2004, 10:01 AM
This patch is as good as any.

1: Make it so I get multiple bags of salvage when I drop a whole pack of steal into the UST. You can even make both bags the same work, you know average it out through all the bags. If I put in 250 Units of steel I want 2.5 bags. Or add an U.S.T. feature to the game. If you do not know what I mean, download the U.S.T. plugin for Decal.

2: The new Salvage skill works just fine. Now I get to be a little higher in level and hopefully reach 250 and get that extra skill credit by the expansion heh. I wish you got more than a +1 bonus though. Would be nice to get 11 or 12 from a work 9. But that would be null and void if you impliment my sudjestion #1 heh. So now I waist 10 Units of work 10 salvage to make a full bag, Thats smart. At maxed salvage skill I have yet to get less than +1 from my salvage. Meaning I am garonteed to waist 10 units of work 10 to make a full bag. For those who do not get the math. I get 11 units from a work 10, so 11 Units x 9 items = 99 + 1 more item getting 11 units = 110, but I only get 1 bag of 100.

3: Fix Phantom UA already. Is it to powerful vs Mages? No. Is it More powerfull than every other melee weapon? Yes. Is it a Free Skill? Yes. Should it be reduced to its proper cost? Yes. I do not claim to know the issues with changing something like this, But is it really that hard to lower the min and max of it by 1 point in the dB? It might not be enough, but at least we would have an entire month of it to see, and not be waiting yet another month for you to decide it needs to be -1.5 to each.

4: For the love of God, list this on your purchase AC page. http://forums.ac.turbinegames.com/showthread.php?t=7014
I happen to be one of the people bit by this because I of course did not look in the Tech Support forum before I bought 3 copies.....Go figure huh... I know its not directly your responcibility, but it is your game, and it IS effecting your customers.

5: Take your time on the billing PLEASE. I can take a few more light patches if it means I am not gonna be double billed or billed 129.90 instead of 12.99 on all my accounts heh.


*edit*

6: I forgot to post my monthly request of, Bring back my chains.

Zenra_Icewind
10-18-2004, 10:13 AM
Second, just because you see it in the portal.dat, or you use an emulator to get yourself into places, doesn't mean the things you see will always be something that is immediately available.

I know, it just gives little children (like me) something to look foreward to. It makes me, you know, wanna keep spending my 14.08 each month to play. Heck, I pay even if I don't play for a month. Can't have my friends paying my house maint for me all the time.

Right, as for this month being sparce? Pft. Sparse as far as -stuff- yes. Sparse as far as content? Hardly. Mmmm Raids.

simpleton87
10-18-2004, 02:44 PM
It's obvious you're very ignorant when it comes to real numbers about IG damage so please don't use them if you're just gonna pull numbers out of your behind.



Maybe you're the ignorant one my friend as a mage cannot hit for 5k!

Maybe im playing a different game
Nope Asherons Call : DM
Funny how my mage using CB with level 7s can hit a max of 2800 and my ua can hit a max of 5k. (one hit on some creatures)
Go out and try it for yourself.
And Melee's do critical more often than Mages.

TimNaber
10-18-2004, 03:18 PM
What is all the complaining about war spells needing to be adjusted for the monsters?

I know, the Devs increased them a couple of patches ago, so what.

I have a lvl 16 that does just fine with the change. No Problems.

To the Devs: I think the war spell increase is cool and should be left alone and not adjusted to make things easier.

Ibn
10-18-2004, 03:21 PM
Read previous post. Halloween comes in November this year.

Yula the Mighty - HG

Folks... I hate to be a spoilsport, but we haven't said "November". We've said "later". It is quite likely that the masks and guises will be held for December.

Shadow Mouse
10-18-2004, 06:26 PM
A reminder to everyone who has posted on this thread.

Firstly, this month is a bit sparse because of the testing needs for the Billing Launch. Billing is something that is very important to us, both in terms of AC and in terms of Turbine's growth. We never like having to cut back on implementation, but this instance is a very much worthwhile reason :)

Second, just because you see it in the portal.dat, or you use an emulator to get yourself into places, doesn't mean the things you see will always be something that is immediately available. As I said earlier this month, if you didn't crack the dat (or look at the image someone made from cracking the dat) would you really know anything new had been added?

Ok, so let me see if I understand this:

My ~$15.00 earned me less than what I normally pay for because there weren't enough resources to work on (a) the new billing system, (b) the expansion, and (c) the game? With all due respect to you Scenario, and the rest of the staff at Turbine: I payed my money now for (c) and don't care if you get less business in the future because of a less than adequate (a) and am quite pissed that I recieved a lesser product this month because an expansion that will need to be payed for separately, and a billing system that ensures you new customers, took up all the resources.

Folks... I hate to be a spoilsport, but we haven't said "November". We've said "later". It is quite likely that the masks and guises will be held for December.

More good news!
[/sarcasm off]

Calladyn
10-18-2004, 08:53 PM
Folks... I hate to be a spoilsport, but we haven't said "November". We've said "later". It is quite likely that the masks and guises will be held for December.

/omg! :confused:

/ohnose! :eek:

/cry! :(

/how about some next patch and the rest in december! I can't wait that long! :rolleyes:

ie standard ones november, new stuff december

Lust
10-18-2004, 09:59 PM
whats the freaking point if you wait till december ?

Just forget about it :| add all this stuff in so late and the December patch will simply suck, like this patch, so far, has.

Yula_the_Mighty
10-18-2004, 10:15 PM
/e gradually puts down his arms and stops chanting.

No masks in November either?

Yula cries.

Yula the Mighty - HG

MVOFJR
10-18-2004, 11:27 PM
If we dont get masks till december, any chance of us getting snowman masks/guises??

Alok
10-19-2004, 03:57 AM
Shadow Mouse makes some very valid points.

It's absolutely retarded that we, the customers, are footing the bill TWICE to pay for the development of content. We pay now so you guys can make it, both with our money and with the lack of content, and then we pay again for the right to access it after we already funded the development of said content?

Turbine's holy grail and claim to fame (Admittedly, THEIR self-proclaimed claim to fame..) has always been that there will be free monthly content updates. Well, sorry guys, but you fail on this several times a year. We put up with it because AC has a core system that's unlike anything else on the market. That doesn't make it good, or right, that we're taking it in the 'out end' so you guys can make another short-lived attempt to draw people into AC with shelf prescence, and so that you can get your corporate freedom from Microsoft. (And then immediately sell said freedom to Viviendi..)

You neutered the Live team to start the expansion. You hired people that have no game design experience from the community to fill the holes, and now you're saying that you can't get a month's worth of content done in THREE MONTHS (The month leading up to when October's patch should've occured, October, AND November, to get the patch out for DECEMBER.), despite raising our fees earlier this year? This is an all-time low for Asheron's Call and Turbine.

I'm really...truly and utterly baffled as to what made you guys think you, a relatively small development company that's just getting started on your own, can pull off four major MMO's at once, with monthly content patches for at least two of them, when not even the largest MMO-heavy companies dare to tread that ground. I'll never understand the flawed logic that said "Sure, it's okay to take away resources from one game's Live team to develop another, and yet offer nothing in compensation to our playerbase of said game for the lack of content that will ensue."

I'd ask some further questions to get a better understanding of exactly what's going on, but somehow, I doubt that you'd elucidate the exact structure of the current live and development teams on all the games for us, and the current and previous status of said employees within Turbine over the last two years. Feel free to prove me wrong. :cool:

Bit O Honey
10-19-2004, 07:36 AM
OK,this is off the topic of salvaging..

im more interested in whats up with the new BM quest...why cant you get through the portal at the end . it says its to weak to portal you...will there be an event to change this? or are we missing something on the quest ?or is quest just lame...its way too easy compared to the other ones. and only has a few rewards..maybe turbine should a quit will they were ahead.

so..anyone have an answer to this? :confused:

shidenkai
10-19-2004, 10:35 AM
What Bitty said!

I was robbed! I was robbed!

In all seriousness though, would it kill you to give us a simple yes or no on whether or not the 4 strange devices in Blackmire 1 and the flacid, impotent portal in Blackmire 5 will be useful at some undisclosed time in the future?

Ryori
10-19-2004, 01:28 PM
Unfortunately the raids have all happened while I was not in-game so, for me personally, this is a VERY empty patch. That is one problem with live events like that - they are cool if you are there, a disappointment if you are not. Going into towns, I see no evidence they even happened, so no points for this one.

Salvaging Skill - I think it was a bad idea to release it this way. It would have been wiser to just make the curve without buffs so it would be done now. Why had yet another buff to a buff heavy game? And 40 points to a 208 max skill is a serious factor. A minus for turning in incomplete work. When the buffs come in I can see this as a good thing.

The Ust Change - will have to play with it more. As is I can't use it. As mentioned before the path, if it combined bags it causes just as much work. Someone above said quantity over quality, but wasted units hurts quantity. So right now I consider it near wasted effort - but I'll play with it a bit more.

Trade XP Quests: The new ones, as typical, make no sense for what Turbine published as the goal. Looking at the spawn maps, "mid-level" is the level rnage 40-60. To go from 39 to 40th, is 2.1 million XP. At 50K per location, 3 locations per skill thats 450K a week. That's 4+ weeks for a 39th toon to even get into the mid-level bracket. With full buffs a level one toon can make around 1 million XP in an hour. 150K a location would be 1.35 million and be much better for this level bracket.

I agree that the teeth needed to be reduced, but the new system still does not make sense to me. If you have trouble making XP with your trade toon, how does a % based system help? My suggestion was to make all teeth give 30% but have different caps, for example 5, 7.5, 10, 12.5 and 15 million. The total is still 50 million but you make 150% of a skill point at first (i.e. bigger help with lower XP), then as the skills grow that number hits 100% at 50 milion a point, then goes down.

I don't mind a light patch for the billing system. But seems like this one would have been better off skipped period at this point. Half a product can be worse than none.

grunkfest
10-19-2004, 01:31 PM
Others have stated eloquently my concerns regarding paying MORE and receiving LESS in monthly patches. You say that your live team and expansion dev team are separate, but that resources are being diverted to a new billing system. That I'm suffering from less new in-game content than usual indicates that you are having trouble correctly allocating the resources that I pay for.

I am paying for monthly content. Do your billing changes out of your own pocket - as long as significant resources are diverted from the live team (which is obviously the case) to the billing, I'm not getting what I pay for. Infrastructure development should be transparent to the end-user.

I seriously don't feel that AC is worth the increased monthly fee - you have failed to impress me. Also, please get some quality assurance testers, crap like the large moons mistake should never have seen a live server, did you test at all? Did you test with your eyes closed?

FmrSentFlatfoot
10-19-2004, 01:44 PM
Okay FlatFoot, if you want to play the game that way...

Um, what way is that? :confused:

So while your condescention is amusing, it really is so far off base as to be laughable in it's own right. The landscape TEEMING (teaming being something that happens when two or more people work towards a common goal) with life is the new Vesayen Island, which is well and truly covered with trees and is easily visible, even at "night", coming down the hill from Sanctuary. That alone invites comment and speculation.

Well, I'll be the first to admit that being human, I too make the odd spelling error (it isn't very often). Sort of like how some people misspell CONDESCENSION, right? :p

One thing I'm not, is far off base, unless you walked on that part of the map also. :) Oh and it wasn't condescension, it was sarcasm. There is a marked difference between the two. ;)

FmrSentFlatfoot
10-19-2004, 02:41 PM
I seriously don't feel that AC is worth the increased monthly fee - you have failed to impress me. Also, please get some quality assurance testers, crap like the large moons mistake should never have seen a live server, did you test at all? Did you test with your eyes closed?

Back in the day of the Advocates/Sentinels/Chancellors/Managers, there was a server available for these people to wind down on after their duty-shifts. No one ever tested there. It was there for us to have fun, period. There was also another server used by Vanguard, another group whose job it was to test patches before they were released. I can tell you now, that the vast majority of the time, this team also "played"... they didn't test. The only paid people were the managers, and even they didn't care about much except their paycheques... plus they loved to join these servers in order to be noticed and treated like the "special" people they represented... ending up devising events for the underlings to partake in. They'd take on roles of playing monsters themselves, and spawning all sorts of nasties into a crowd while they stood back in their protected "admin" cloakings, laughing it up at everyone else dying.

Eventually, Vanguard was also disbanded... I knew a half dozen "testers" in that group, and they're the ones who said the "testing" is but a joke... very, very little actually gets reported as a bug, because everyone is too busy having FUN.

Turbine NOW claims they have a test server... but if you ask me, and from previous personal knowledge and experience... they use it for the same reasons we did. Envoys, etc., go log in after their shift to wind down, using totally maxed out Martine-Like characters to have F U N.

The large moons is what made me respond to this... because you're right when you said "Did you test with your eyes closed?" It's too obvious there are NO testers... because anything that LARGE that stands out like a sore thumb is impossible to NOT know about, and fix before the patch is patched.

Now, do we have test servers? Yes, we do... there are nine of them, and the testers pay Turbine $13/month for the priviledge of testing the neverending BETA. :mad:

Zenra_Icewind
10-19-2004, 05:06 PM
I think what it is that they're doing, is making us feel like when AC first launched. Since Turbine took it back, it's like BETA all over again.

I'm waiting for a repeat mistake that makes -all- the monsters not spawn. Heh.

Synnah
10-19-2004, 05:29 PM
could we at least have pumpkins for november? uhm, it's like.... thanksgiving in the US & stuff.... :(

and I know I said it already, but thanks again for the tradeskill love & the events don't seem like small content imo :) cool stuff! I almost died a gazillion times over when isle of ashen tears was invaded -- being one of the first to portal in was a huge OW lol :)

Kachina
10-19-2004, 08:35 PM
:mad: I am not happy with this patch and the way PK/PKL is being pushed on every one. :( I am speaking of BM5. This stinks to the highest. The sallvaging skill is a hollow second best to item tinkering. I will untrain it and take item tink on most of my characters.

Very unhappy Turbine customer, I wish MS had it back.

Luminescent
10-19-2004, 09:01 PM
Whats the point of this event? if u wanna help the defend you can, but if u wanna help destroy the wall or whatever, the guys will just kill u anyhow.

pokute
10-19-2004, 10:30 PM
This event would've been more exciting with some form of player leadership. Unfortunately, the lore has gotten so uninspiring that no one with the brains to care cares to organize a defense of whatever turbine has put up.

I used be an avid lore reader, but after coming back... trying to read the first teaser made me completely lose my interest. I don't even remember what it was about. My lack of interest wasn't a problem with comprehension; it's just that the text was so bland and read like some third-rate fanfic I could find anywhere on the net.

Just skimming this patch's teaser I could pick out a sentence like this: "Their jaws were open wide, dripping cold ichor, and they bore a feral fury in their eyes." The verb "to be" has no place in this sentence; it effectively renders what could've been very good descriptions completely inert... and what's with the pronouns in the middle of an atmospheric hook? Does this guy/gal even know how to write? (And yes, that is a hyperbole.)

Anyways, I guess you can just write this off as rant and be done with it, so I'm not going to waste my time typing much more. The way I see it, if lore was a niche market before, it sure as hell isn't going to be hot commodity now.

edit: All I can hope for is that some other server learns from our mistakes and at least tries to do things right (if that's still possible).

Ibn Ghon
10-20-2004, 02:11 AM
Your reliance on PK as a device to participate is totally unacceptable. Why do you think the majority of players choose not to play on a red server?

SirSargo
10-20-2004, 08:46 AM
Your reliance on PK as a device to participate is totally unacceptable. Why do you think the majority of players choose not to play on a red server?

Ah Excitement!!! I keep a clan bot running all day while working so I can drop a hi or hey there to people anytime of day an really get excited when I see a Global message and yearn to log in on my main to join in the fun but am still happy to hear others as they spam back the fun they are having.

I broke my golden rule (not to hunt during shop hours) to help show others where BM5 was and joined a fair size {fellow an a half} group going in (keeping a watch out of the corner of my eye for customers arriving to give me time to bail...

Made it to the Sarcophagus room with the previously broken Wooden Portal as a customer came thur the door (weee)

Dealt with my customer and noticed all were gone from the room (/f did you all go in?) they had so I took the portal arriving in a chamber where to proceed futher you had to turn PK or PKL to continue... BAH!!!!

I have enjoyed watching people who like to PK but since I started AC in 2001 I have never wished to go Red / Pink for any reason what so ever.

Now you are saying if I wish to enjoy the latest patch I HAVE TO??? :confused:

This is the only RED I wish to show in AC :mad: :mad:

This is the second time you have put me in this postion for a World event an I didnt go RED then either :mad:

Is this a plan for the future of AC? If so I'm am sure you'll make the PK part happy but I am not sure about the rest of us.. :confused:

Sorry PKers nothing against you personally just not my cup of Tea, I can and do play other games to compeat against other people but that is not what I purchased AC to do.

introp
10-20-2004, 11:07 AM
I, for one, applaud the use of the PKL/PK dynamic in this quest. I had often wished I played during the BZ days so I could have tried my hand at defending the Shard. Alas, today I only have characters on Solclaim and the door there was destroyed before I was even home from work and ready to play. I'm bummed, but hey.. c'est la vie. I am hoping there are more events like this in the future where the stakes are raised, tough choices are called for, and I feel like I have a chance to make an impact on the game (even if it's just by giving up my DIs to someone who knows archers aren't much threat in PK).

edit: I should note that I *very* rarely PKL and have never gone red. I'm just not a big PvP fan, but in this case it's the best way to make the story outcome a choice.

Madaster
10-20-2004, 03:32 PM
My only gripe with this patch is the timing of the defenses of the doors. Why in the middle of the day when the majority of the games subscribers are working and unavailable to participate?

The first time it happened, I could see it, this wasn't to be our chance and those on Euro timezones and those fortunate enough not to need to work or go to school got a bone thrown their way. But VT's door came up for defense yet again at the same dang time. What logic is there in this? Why are we excluding so many of the subscribers? Why if the defense had been completed the first time would you continue to exclude so many of us?

FmrSentFlatfoot
10-23-2004, 04:58 PM
Just skimming this patch's teaser I could pick out a sentence like this: "Their jaws were open wide, dripping cold ichor, and they bore a feral fury in their eyes." The verb "to be" has no place in this sentence; it effectively renders what could've been very good descriptions completely inert... and what's with the pronouns in the middle of an atmospheric hook? Does this guy/gal even know how to write? (And yes, that is a hyperbole.)


ROFL! This reminds me of something I complained about quite a long time ago where the ongoing storyline lore was/is just a pile of nonsensical gibberish and gobbledegook. Who even bothers to read it all? What percentage of players would even comprehend it, providing it was actually legible (which it isn't)? Does it mean anything? Not to myself or any of the many people I know in-game. It's just something that's there. We look at it, read the first sentence or maybe a paragraph, then click to the next screen because it's just more of the same meaningless drivel that we get every month.

No one cares.. they bypass it and go play the game. Heck, most people don't even bother to read the dev notes, and then you see them all saying in /a "So what's new this patch? Anyone find any new dungeons?" etc. I tell em, GO READ the Dev Notes, and provide the URL.

Either make the Lore MEAN something... or just get rid of the people who dream it up, because no one cares to read something that doesn't make any sense, or that's soooo long and drawn out, people just lose interest and won't waste their time on.

Brand_AC
10-25-2004, 02:17 AM
I have not participated in any of the new quests, although i hear they are not exactly the most stimulating quests that have ever been added, but the reason i am posting this is to talk about the raids.

I have been part of two of the monster raids so far, one at the singularity caul, and one at Ayan. Both of these raids sucked. Caul was pointless with all of the monsters huddled around the drop and the rest of us killing them off. Ayan was even worse. I dont know if that was some dev's sick joke, but wtf were you guys thinking? For one, it was 10:30 pm PST and 1:30 EST...not exactly peak playing time. Also, way too many monsters. There we soo many mobs surrounding the inner town drop that i didnt even get to finnish loading ayan before i loaded my lifestone. Then i was hit with a long list of damages leading up to my death. Wow....that was fun. I especially like the part about how there were 10x more monsters than people even online and how I couldn't even portal in before i was dead, that was a really fun raid. Thanks a lot turbine, you just made this month worth my 13 dollars.

Oh yeah, and I am so glad we got so many cool masks this month...
MS never missed a single holiday. I am sorry, but you guys really sucked it up this patch.

kermit
10-25-2004, 12:01 PM
could we at least have pumpkins for november? uhm, it's like.... thanksgiving in the US & stuff.... :(

and I know I said it already, but thanks again for the tradeskill love & the events don't seem like small content imo :) cool stuff! I almost died a gazillion times over when isle of ashen tears was invaded -- being one of the first to portal in was a huge OW lol :)

pumpkins are in game they spawn at larry all the time. But i do think they should have activated the scarecrows and turned on al the other old guise drops for the holiday season

FmrSentFlatfoot
10-25-2004, 02:04 PM
I have been part of two of the monster raids so far, one at the singularity caul, and one at Ayan. Both of these raids sucked. Caul was pointless with all of the monsters huddled around the drop and the rest of us killing them off. Ayan was even worse. I dont know if that was some dev's sick joke, but wtf were you guys thinking? For one, it was 10:30 pm PST and 1:30 EST...not exactly peak playing time. Also, way too many monsters. There we soo many mobs surrounding the inner town drop that i didnt even get to finnish loading ayan before i loaded my lifestone. Then i was hit with a long list of damages leading up to my death. Wow....that was fun. I especially like the part about how there were 10x more monsters than people even online and how I couldn't even portal in before i was dead, that was a really fun raid. Thanks a lot turbine, you just made this month worth my 13 dollars.

Oh yeah, and I am so glad we got so many cool masks this month...
MS never missed a single holiday. I am sorry, but you guys really sucked it up this patch.

Now you know what they REALLY do when they're supposedly testing the new patch on the Phantom (non-existant) Server, or coding all new things they obviously don't understand, that causes all the new bugs and exploits that come from them, along with whatever other assorted unknown happenings that causes the servers to crash upon bootup, or crash shortly after bootup. Or things that require a quick hotfix for something that bothers them, and doesn't require a hotfix if it's only something that causes a detrimental nuisance for the players (in which case we're told it'll be fixed NEXT month). :mad:

pokute
10-25-2004, 03:01 PM
now now, remember that they are only game programmers
and we don't have very many of them either :|

glory will be the day when turbine starts using industrial project management and resource allocation methodology ^^; lol!

bertman
10-25-2004, 07:18 PM
I feel like I'm reading famous quotations of John Kerry. We want an expansion pack, but Microsoft won't give us one. Turbine buys the game from Microsoft, and says OK we'll make an expansion pack. But players aren't happy because Microsoft never missed a month of content, and Turbine is too small to try this at all. Turbine needs a billing system, to support the game they bought from Micosoft. Players are happy that Turbine bought the game from Microsoft, but players are unhappy that Turbine has to develop a billing system. Players are unhappy with Zone logins. Turbine tries to develop an authentication system, to get players away from Zone. Players are unhappy because getting away from Zone is costing them monthly content. People want more players in the game, so Turbine works on an Expansion pack, and makes the game available on the internet. Players are unhappy because developing an expansion pack seems to decrease the monthly content.

And then complain about a piddly 14 dollars like it gives them some special rights to uber content. News flash, kiddies, 14 dollars is not that much money. I pay 14 dollars too, and being an adult, I know what 14 dollars will buy. A pizza, basically, or 12 pieces of fried chicken in a paper bucket. You buy Turbine a bucket of chicken, and then complain that they don't do anything for you. But really, they are doing stuff for you, like your parents do, you just don't know all that they are doing. Sometimes parents have to serve Top Ramen instead of filet mignon. Try to enjoy Top Ramen, and when your family can afford the filet, you will enjoy it even more.

pokute
10-25-2004, 09:44 PM
lol, microsoft didn't do updates
turbine's deal with MS was to create and maintain the franchise
which includes doing the monthly updates

MS had the power to decide whether or not to go ahead with something
and they owned the servers
but now everything's back under turbine's control

the lack of programmers and an robust methodology has been
a long time problem, one that i don't expect to be addressed
due to a lack of incentive to change after this many years of
apparent comfort, thus glory-be-the-day if and when it ever
happens

i hope that's clearer ;)

FmrSentFlatfoot
10-26-2004, 12:24 AM
At least John Kerry can talk in complete sentences and be understood by the educated, unlike his counterpart who speaks the language of the people.... the language of "DUH" (stuttering and staring blankly for seconds at a time into the camera like some stunned deer with a car's headlights on it). But I digress.

Everytime I see things that are promised and then not delivered, I get the same old flashback post that Jessica made... the one that I cheered in big huge lettering, wherein she stated all the great and wonderful new things that would start to shape a whole new way of doing things FOR the people. Well, a small percentage of those things did happen, but only for a short period of time, and now it appears they've fizzled out again.

Pokute is correct, Microsoft may have been in control but it was still Turbine that did the content updates, and the content still happened every month right up until Dark Majesty (an expansion) was released. The expansion didn't cause the content to cease. This game used to be $10/month. They decided to increase it by $3/month to afford the billing changes, expansion, etc., all while STILL maintaining what we've had before, which is content updates. So it's no big surprise that people are upset to find out that they're being charged more money (being told it's to help cover the costs AND keep us all satiated), only to be let down.

Oh yeah, in regards to the $3/month increase... I see we have an old Floridian Vote Counter who thinks it's costing $14/month; ready to repeat the same level of confusion in 10 days from now, awarding the loser the winners seat. :rolleyes:

All people want is what they were promised, be they kiddies or adults. If the pizza or chicken that used to cost me $10 goes up by $3 along with the promise that I'll get my money's worth in terms of more, or better tasting, then I want what I was promised and not a penny's worth, less. Or maybe it didn't bother you that the loser won the title of Top Chef, because dishonest people decided to cheat the public by omitting valid ingredients?

If we paid for Filet Mignon, we don't want Top Ramen.

FmrSentFlatfoot
10-26-2004, 03:40 AM
How ironic, after talking about promises that were made by Turbine etc., I catch this when I logged back on:

[Allegiance] Player A says, "wow, 100 apts opened today too"
[Allegiance] Player B says, "its like this on every server... and turbine continues to tell us there are more people signing up to play rofl"
[Allegiance] Player C says, "there are 901 apartments open"
[Allegiance] Player A says, "yea, there was 800 yesterday up from 700 the day before and now it's 900"
[Allegiance] Player C says, "what is dragging peeps away?"
[Allegiance] Player B says, "empty promises"
[Allegiance] Player A says, "lack of new content probobly. In case you missed it Player B, 1 villa, 13 cottages, and 100ish apts opened today around the same time."
[Allegiance] Player B says, "i have been expecting to see it... i play on other servers and its a common trend"
[Allegiance] Player A says, "i know, VT still has 44 mansions."

Changed Names to ensure anonymity.

So it's not like it's just a handful of people who know what's going on... all one has to do is open their eyes to see how AC's popularity dwindles each and every day.

In the past I said I likely wouldn't stick around... but I'll likely give the expansion a shot before I make up my mind on a permanent basis. If the expansion starts leaning more toward AC2-like gameplay... then I'm gone for good. If they lean towards more fellowship style play, then I'm gone. If they lean towards more PK style play, then I'm gone for sure, for good... and from how many people are talking, considering how many people now PK, AC will have to scale down to 2 servers, as there won't be enough to support 9 of them. But then who knows.... maybe that's the new trend to be.. waste your time in a pseudo-PK style game where the game does all the aiming for you. lol I'd rather play a PK type game where "I" have to aim for myself, as games are supposed to promote dexterity and hand-eye coordination... unlike AC where all you do is click on your opponent and the games does the rest. Sure ain't my idea of SKILL! lol

Heideggar
10-26-2004, 06:28 AM
Flatfoot, hehe, here's what I saw on MT earlier last week:

0 Villas
8 cottages
7 Mansions
974 apartments

The other day:

O Villas
7 Cottages
8 Mansions
1093 apartments

You said there's several things that the expansion may cater to that will discourage you from playing, but what are the things that you want to see? May help Turbine to see what they should focus on if you bring up the positives along with the negatives.

Flatfoot, we both know you don't PvP that much. It takes more than pressing a single button to be good at PvP in AC. Timing of war spells, dodging of arrows and war spells, buffs, attack strategy in groups, etc. There is a good amount of "dexterity and hand-eye coordination", but there's also strategy, preparation, and cunning involved.


I brought up the fact that Turbine was taking more money, but offering less than normal in terms of monthly content MONTHS ago. Woulda been nice if you guys woulda voiced your opinions then : / It's good that you're seeing it, but it's hard to do anything about it outside of cancelling your accounts. There are NO plans to do ANY of the things we're looking forward to, and if they do, it'll be in the X-pack, which we have to pay for AGAIN. How does that even make sense at all? Oh, did I mention that half the X-pack won't even be available until the end of 2005 (a year away) because they haven't figured out how to do the Elder Game? hmmmm

As a long time player, I don't feel you guys are bringing progress and satisfaction to your game and customers.

FmrSentFlatfoot
10-26-2004, 11:03 AM
You said there's several things that the expansion may cater to that will discourage you from playing, but what are the things that you want to see? May help Turbine to see what they should focus on if you bring up the positives along with the negatives.

The things I want to see is more of what we've been used to over the years that cater to non-fellowship (solo) play, prior to how everything has been changed around to coincide with the OBVIOUS changeover to how AC2 functions. Pretty simple to figure out.

Flatfoot, we both know you don't PvP that much. It takes more than pressing a single button to be good at PvP in AC. Timing of war spells, dodging of arrows and war spells, buffs, attack strategy in groups, etc. There is a good amount of "dexterity and hand-eye coordination", but there's also strategy, preparation, and cunning involved.

Alright, I'll give you some leeway in the above... but you still cannot "AIM" on your own. The game is in total control of where the projectile, war bolt, melee strike, etc., will land after the button is pushed. It also depends on lag what the outcome will be. If you want to test this theory, take any melee character and uncheck Auto-Aiming and Repeat Attack" then see how well you do against your oppenent. You won't even touch 'em. Not even close. You can't turn it off with a mage, as there are no options to uncheck auto-aiming. Aiming is the KEY difference that seperates real PK games from laughable PK games that try to pass themselves off as PK games.... like AC.


I brought up the fact that Turbine was taking more money, but offering less than normal in terms of monthly content MONTHS ago.

So did I, likely months before you did. So what of it? Who cares who mentioned it when, the fact is they did it and continue to do it.

Woulda been nice if you guys woulda voiced your opinions then : / It's good that you're seeing it, but it's hard to do anything about it outside of cancelling your accounts.

Please, let's not start this who did what and knows more about the goings on within Turbine, because technically both of us know squat, and the only area that I go over your head is how things worked when Microsoft handled it (which is the bulk of the time this game has been around), due to the positions I held, that allowed me to be involved in some of the decision-making processes behind the scenes of the regular player.

There are NO plans to do ANY of the things we're looking forward to,

How do you know for sure... are you on the board of directors within Turbine? No, because if you were you wouldn't be out here talking to me. ;)
We don't know what they're going to decide to do outside of what they currently say MIGHT happen... it could be changed daily what they think of doing. *shrug*

and if they do, it'll be in the X-pack, which we have to pay for AGAIN. How does that even make sense at all? Oh, did I mention that half the X-pack won't even be available until the end of 2005 (a year away) because they haven't figured out how to do the Elder Game? hmmmm

As a long time player, I don't feel you guys are bringing progress and satisfaction to your game and customers.

It makes sense in the same light as we all paid AGAIN for Dark Majesty... and if you compare the two expansions, the coming one will dwarf what Dark Majesty offered us. We're actually going 32-bit... finally the money I spent upgrading my machine (I've since upgraded again, even from that time) to play AC2, will be used to play AC1. So I don't mind paying AGAIN, even for 4 accounts, to see what they're planning. If I didn't blow the cash on the expansion, I likely would've blown it on some other game anyway... and what if I like the expansion? Then it was money well spent. The part of the expansion that won't be available until later doesn't excite me anyway, and will become the determining factor on if I stay, or leave for good.

So it's in Turbine's best interest to see how many people who buy the expansion, WANT the features proposed for later unveiling. If they put them into effect even though most people don't want them... they'll see another mass exodus like we have now, and I know it's been said many times before.. but I think this time people really will leave. The proposed changes REALLY CHANGE the WHOLE game concept from what it was... and that's what keeps all the old timers... how it all started. If they change that... it's over; and then they'll have to PRAY enough NEW people buy and play the game to see its survival.

Heideggar
10-26-2004, 01:43 PM
"OBVIOUS changeover to how AC2 functions. Pretty simple to figure out." - Flatfoot

If people don't play AC2, it's not that obvious. It's more advantageous to fellow these days, and there are certain quests where you pretty much have to be in a fellow. If that's what AC2 is all about, then I see where you're going. "Obvious", hardly : )

On PvP:
I dunno, I think AC is a different type of PvP that other games don't offer. The uniqueness that AC's PvP has is what attracts people. Are there other MMMORPGs that offer the ability to aim and shoot at the target!?

I don't need to be an employee of Turbine to see ~9 months of content that hasn't addressed key concerns of the playerbase. When constantly Devs reply to good ideas with "We can't do that, no tech, or no resources, sorry"; month after month, it's easy to see that the things we like won't make it into the game anytime soon.

If you don't mind paying again, fine, but I do. Especially when we have month after month of sparse content. The Devs even said that we were getting less content because of the billing, xpack, and moving. So don't tell me that I don't know what's going on because I'm not on a board of directors or something like that. It's not hard to see.

pokute
10-26-2004, 02:00 PM
there're only three things i wish turbine could do for AC

1. hire more programmers
(is it not obvious that this is a bottleneck?)

2. hire stormy or another PROFESSIONAL/Published writer

3. send their project manager through some intensive project management training program...

but then again, i guess these cost a lot too :|

bertman
10-26-2004, 03:04 PM
When the price of a pizza goes up, you either stop eating pizza, or you pay the price increase. Pizza and chicken vendors don't make any promises as to increasing the flavor or size of their pizza, they just raise the price. It's called capitalism. So too with Asheron's Call. They may have said they want to maintain the levels of content that they had in the past, but they might not have been able to do as much as they wanted, which is a human failing, unfortunately. I choose to forgive them, and keep paying my monthly charge on 3 accounts. Personally, I haven't cared much for the content since the Gaerlan story arc. I wasn't thrilled with the Olthoi story arc, and I'm not thrilled with the whole Blackmire 1, 2, 3, 4, and 5. I'm just playing the game with the vast amount of content already in it.
Why sit around and complain, when there are so many other things in life to complain about. Take your 13 dollars and go buy a bucket of chicken.

bertman
10-26-2004, 03:33 PM
When you can't say something substantive about someone,you might just as well call them stupid, and make fun of their facial expressions. It saves having to think of something that can be debated. Of course, tolerant people wouldn't think of insulting someone on the basis of physical characteristics, so why is it okay to call someone stupid?

Uzi-El
10-26-2004, 06:12 PM
2. hire stormy

I think "Stormy" is perfectly happy in the land of curling and hockey working for BioWare at the moment.

FmrSentFlatfoot
10-27-2004, 01:06 AM
If people don't play AC2, it's not that obvious. It's more advantageous to fellow these days, and there are certain quests where you pretty much have to be in a fellow. If that's what AC2 is all about, then I see where you're going. "Obvious", hardly : )

But it doesn't HAVE to be that way. They COULD offer the people who still prefer solo play, areas in which they can make the same 20 mil per hour that fellowships make. That way everyone is happy, and you then keep the solo players that would otherwise quit out of frustration for being betrayed, after being told time and again that solo playability won't be threatened. Problem is, they're doing it anyway, hence people leaving the game.

On PvP:
I dunno, I think AC is a different type of PvP that other games don't offer. The uniqueness that AC's PvP has is what attracts people. Are there other MMMORPGs that offer the ability to aim and shoot at the target!?

Maybe, but I was referring to the undeniable top-of-the-line Deathmatch style games like Quake, Unreal Tournament, and now Doom 3, etc. Those types of games are the epitome of what PK is all about. If you can't aim... you're toast by those who can, and you'll wind up so frustrated and dicouraged, you'll be forced to come join a game like AC because your brain can't handle the quick-pace. heh

I like games where you aim, shoot.. and the guy's dead or down to 10% health.. then you whip out a chaingun or shotgun and finish him off. None of this have him heal back to full health in 2 seconds so you can waste another 15 minutes trying to hit him for enough to almost kill him. That's just crazy... and the kids that spend 24/7 on the postage stamp sized patch of land by the Ayan lifestone killing each other non-stop ALL DAY and ALL NIGHT. Geeez.... get a life! lol There's no skill or strategy there... it's always the SAME area... wide open expanse. There's no cunning whatsoever. Cunning involves tracking someone down through a maze type situation and the best man wins, via one or two shots of immediate power. No time to heal, even if you could.. which is also wrong about AC... PKs shouldn't be able to heal once in a duel. It ruins the whole idea. Oh well, I've brought this up 1000 times, but no one ever catches on. heh


I don't need to be an employee of Turbine to see ~9 months of content that hasn't addressed key concerns of the playerbase. When constantly Devs reply to good ideas with "We can't do that, no tech, or no resources, sorry"; month after month, it's easy to see that the things we like won't make it into the game anytime soon.

You are correct, but that still doesn't mean they COULDN'T surprise us all one day and actually KEEP their promises? :eek: A long shot maybe.. but stranger things have happened.

If you don't mind paying again, fine, but I do. Especially when we have month after month of sparse content. The Devs even said that we were getting less content because of the billing, xpack, and moving. So don't tell me that I don't know what's going on because I'm not on a board of directors or something like that. It's not hard to see.

I didn't say you didn't know what was going on.. I just said that what you think you might know about what's going on based on what you see, and what you've been seeing over the past while COULD STILL change. But yeah, for the most part we've been let down so many times... it's going to take a miracle for them to win back our trust. Just one small thing. They gave us all a free level for a patch where the servers had to be down for longer than a day... but then the next patch AGAIN, they had to shut them down for another full day+... so they should've extended that reward this patch also, and given even another free level. But we got nothing this time... and it's that level of uncaring ignorance along with everything else, that people are leaving in droves.

But y'know what? What keeps me here through thick and thin.. even though I've often considered throwing in the towel, are my FRIENDS. That's why I continue to pay... for all the wonderful people I've met and those who I consider like I consider my real-life family. They're what makes it worth it for me. :) If it wasn't for them, I'd have left LONG ago. :(

FmrSentFlatfoot
10-27-2004, 01:22 AM
When you can't say something substantive about someone,you might just as well call them stupid, and make fun of their facial expressions. It saves having to think of something that can be debated. Of course, tolerant people wouldn't think of insulting someone on the basis of physical characteristics, so why is it okay to call someone stupid?

You're talking about the chimp that currently occupies the White House again.... so okay, I'll give in and just say I think he's Stupid. :D

It's not his physical characteristics that make people think that of him, and I'm sure people wouldn't say it, if he wasn't stupid. ;)

In terms of debating the issue. It's already been debated to DEATH over the last 6 months. This isn't the right forum or thread to debate it, and so I won't. But if we could.. boy, lol... that's as far as I'll go with this. :)

FmrSentFlatfoot
10-27-2004, 01:40 AM
Why sit around and complain, when there are so many other things in life to complain about. Take your 13 dollars and go buy a bucket of chicken.

So it doesn't bother you that the person you vote into office, who made all the promises that got you to think he was the best person for the job, will now break and/or not keep those promises once he gets in?

Sorry, it does bother me and millions of others when promises are made but not kept, AFTER you've paid for their implementation.

I didn't support the price hike for the Bucket of Salmonella Interitidis, so I think I'll refrain and give the $13 to Turbine so I can be with my Friends.... which is my reason for staying here, now.

Brand_AC
10-27-2004, 02:09 AM
Am i the only one here who is seeing the real problem at hand?

You are all talking to yourselves!!

Where are the devs on these boards? Where is Ibn?

All of this valuable commentary and no one to read it but those who wrote it!

Where is the input/feedback??

What is everyone at turbine doing?
Obviously they aren't on the boards or working on content...

Heideggar
10-27-2004, 06:02 AM
hehe, I used to play a lot of Bond-64 long ago before AC. Man oh Man did I love that. Much like what you're talking about Flatfoot. Me and my DD44. Ducking in and out of hallways, dodging out of the way of bullets, machineguns, rockets, etc.

graphics weren't super awesome, but that wasn't why we played : ) hehe

Those guys that PK at Ayan all day... well... what about those guys that kill the same creature for 4-5 hours a day in 80+ matron hive, or Caul!? kinda the same thing there. Personally, if I do too much of the same thing, it really gets to me. Especially if there isn't much of a death factor involved.

"You are correct, but that still doesn't mean they COULDN'T surprise us all one day and actually KEEP their promises? A long shot maybe.. but stranger things have happened. " - Flatfoot

Yeah, I hear ya there. It's been so long though, that if they _did_ put in something it wouldn't surprise me. I'd feel more like, "Oh, they finally got around to it?" : (




"How do you know for sure... are you on the board of directors within Turbine? No, because if you were you wouldn't be out here talking to me. " - Flatfoot

I think that right there is telling me that I don't know what's going on for sure. But, that's water under the bridge. About that level bit... I know what you're saying, and I agree. Some things, imo, should be natural. If you eff-up you naturally compensate your customers. Not because they complain, but because it's the right thing to do. I get the feeling that unless a large amount of people complain, things won't get done, and that isn't right.

"But y'know what? What keeps me here through thick and thin.. even though I've often considered throwing in the towel, are my FRIENDS. That's why I continue to pay... for all the wonderful people I've met and those who I consider like I consider my real-life family. They're what makes it worth it for me. If it wasn't for them, I'd have left LONG ago. "

Most people feel the exact same way. When I hear of one good person leaving, I know that 2-3 more will leave because of them not being around anymore.

Personally, I've had some really good friends leave the game, and I encouraged it, because of certain circumstances. If the last handfull of friends leave, I will curtainly leave as well. Just the way it is in this game. I'm really not held to this game by quests or the challenges or imbuing stuff (6 for 61 as of Saturday).

I just don't see why promoting/encouraging the social aspects of an MMORPG isn't as big of a priority for Turbine.


I'm not real sure on other servers, but on MT, we just created a new website in order to help promote social interaction through questing, populating towns, and events. Do the players need to take up the task of this, or is Turbine not able to? So many people use Decal to help them play. It almost seems that without decal many may have quit, but that's a statement that could easily be debatable.

FmrSentFlatfoot
10-27-2004, 03:17 PM
Am i the only one here who is seeing the real problem at hand?

You are all talking to yourselves!!

Where are the devs on these boards? Where is Ibn?

All of this valuable commentary and no one to read it but those who wrote it!

Where is the input/feedback??

What is everyone at turbine doing?
Obviously they aren't on the boards or working on content...

LOL Yep.. welcome to the Turbine supported forums where they ask us our opinions, but never listen to our concerns. Kinda makes you wonder why we even bother huh?

Every new patch they want to know what we think, and every new patch they usually only get negative feedback. You'd think they'd have learned by now that WE THE PEOPLE are not happy, and that our unhappiness would've sparked them into shape, so they'd DO what the people want, rather than continue pushing us around. lol

But the real question is. Why do we take this from them? Why do we allow them to push us around, deciding for us what we should have which is contradictory to what we want? The answer is easy: We, here on this board represent the entire vocal subscribers out of the multi-thousands who play, and so technically we mean nothing to Turbine, and is why our thoughts and wishes are totally ignored.

Which again, brings us back to.... why do we bother? ROFL.... hmmm... probably because we have nothing better to do, seeing as the "fun" part of AC has bored us to tears, and this is our only outlet in the hopes something positive might come from posting our concerns. *shrug*

FmrSentFlatfoot
10-27-2004, 03:24 PM
I'm not real sure on other servers, but on MT, we just created a new website in order to help promote social interaction through questing, populating towns, and events.

Hehe... yes, and here's a small tidbit of info you might be interested in. The person who did all or most of the work to set up that new website, is my Patron on MT. ;)

I always knew that under the right circumstances, that we could be friendly towards each other. I think we've come full circle, and I welcome it. :)

Vlad Morbius
10-27-2004, 04:01 PM
I've spent many hours discussing the problems with the game, have begged for feedback from Turbine and usually am afforded a one line answer consisting of "yeh well, "we're aware" "not sure when" & "perceived".

I guess like a lot of people here, I've become either somewhat complacent about what's been put out by Turbine, or pretty much tired of talking in a deaf ear. One thing that all of my friends and family that play this game are sure of is, if things continue along these lines and we do pack it in after 5 years we won't be back and certainly won't be supporting anymore Turbine products.

pokute
10-27-2004, 11:30 PM
2. hire stormy

I think "Stormy" is perfectly happy in the land of curling and hockey working for BioWare at the moment.

i know, i heard... stormy doesn't need work right now :p
but i sure do miss him ;_;