Phosphine
11-22-2004, 04:35 PM
Just a few comments on the thanking stones quest.
I thought the concept was interesting but did not follow ac lore, nor was it designed like other AC quests. For instance, the watery grotto just outside of yanshi was NEVER an old mosswort habitation. That area is a rice paddy. The drudges and mossies live south of the drudge roadblock. There are caves south and east of the roadblock -- really due south of the South Yanshi Outpost -- that would have been a better place to put the dungeon. This was too close to Yanshi and too easy to find. The Vesayan dungeons were the same way, all very close to Kryst. Given the level of the monsters, the dugeons should have been out near the Idol Spawning Grounds.
Another design element that didn't make any sense to me was the burun 'keymaster'. He was the only burun in the place that apparently drops a key, but in this case a string of them. The more typical way of getting a trophy item is to keep killing the burun until *a* trophy drops. A group waits until everyone has one. Examples are Refulgent Bracelet, Quiddity Ingot keys, and Fenmalain. Having the items on pedastals was similarly un-ACish, but I could accept that. I had to look this one up on Maggie the Jackcat's site. I felt like I was playing a different game, very wierd.
Last, the NPC did not remember you. Most AC quests, the flagging NPC remembers you, like the olthoi pincer dealer. Swamp Lord Blearg says the same thing over and over. I would have enjoyed the quest more if it followed more like Thorsten's Armor. Very unACish.
Well thats my $0.02.
I thought the concept was interesting but did not follow ac lore, nor was it designed like other AC quests. For instance, the watery grotto just outside of yanshi was NEVER an old mosswort habitation. That area is a rice paddy. The drudges and mossies live south of the drudge roadblock. There are caves south and east of the roadblock -- really due south of the South Yanshi Outpost -- that would have been a better place to put the dungeon. This was too close to Yanshi and too easy to find. The Vesayan dungeons were the same way, all very close to Kryst. Given the level of the monsters, the dugeons should have been out near the Idol Spawning Grounds.
Another design element that didn't make any sense to me was the burun 'keymaster'. He was the only burun in the place that apparently drops a key, but in this case a string of them. The more typical way of getting a trophy item is to keep killing the burun until *a* trophy drops. A group waits until everyone has one. Examples are Refulgent Bracelet, Quiddity Ingot keys, and Fenmalain. Having the items on pedastals was similarly un-ACish, but I could accept that. I had to look this one up on Maggie the Jackcat's site. I felt like I was playing a different game, very wierd.
Last, the NPC did not remember you. Most AC quests, the flagging NPC remembers you, like the olthoi pincer dealer. Swamp Lord Blearg says the same thing over and over. I would have enjoyed the quest more if it followed more like Thorsten's Armor. Very unACish.
Well thats my $0.02.