View Full Version : Two simple changes to make towns more populated, and subsequently, DT more FUN.
Thanatos_DT
11-29-2004, 07:49 PM
I see no reason why these changes could not be implemented on all servers. But if other servers had a problem with these two changes, it would be acceptable if they were made only on Darktide.
To agree with these changes you must agree that:
1) More player interaction in AC = More fun.
You must also agree that:
2) More player interaction on Darktide = More PvP = More fun.
(If you don't agree with this, I don't understand why you play online games or on the Darktide server)
1) Remove @house recall command.
All housing whether it be an apartment, cottage or villa can be accessed through portals found in or near TOWNS. We have plenty of ways to recall many different locations in AC. One less may be a slight inconvenience to some, but it would also encourage players to actually venture into towns and *gasp* see each other’s faces more.
2) Make tapers No drop, No give.
Even if a player has only item magic trained, he is going to need some tapers in his inventory. That means an overwhelming majority of Darktiders carry tapers. The great thing about tapers is that they get used up, and need to be restocked. As of right now, most players will buy in bulk and store them in their housing… and why not? It’s cheaper that way. Also, you don’t have to make as many trips into TOWNS. Making tapers no drop no give will encourage many players to actually venture into towns and *gasp again* see each other’s faces even more! ;)
Thanks to everyone who took the time to read this and to the Turbine Devs especially for your consideration of these simple changes that will make DT more fun.
-T h a n a t o s-
Lvl 140 mage on Darktide
osirisd3t
11-29-2004, 07:57 PM
i like the idea
Thanatos_DT
11-29-2004, 08:27 PM
Some discussion on this idea from this thread:
http://vnboards.ign.com/message.asp?topic=79535553&start=79537302
MageofCruor:
ROFL if your idea of fun is making tapers no drop no give inorder to gank overburden peps...go play a diff game that would be retarded.
No house recall....dont see how that makes the game anymore fun either.... wow now i have to go to a portal to get to my house...hmm comeplete waste of time!
Me:
If this change was made people might actaully stop running around overburdened with too many tapers, because they're carrying less. Now they have to make more trips into town.
More trips into town = a town population.
Remember that..seeing people in towns? I know it was a long time ago, but I remember. And DT was more fun back then too.
About house recall...running through settlement portals does not take a lot of time...unless of course you run into a pvp fight. Which is the whole point of my thread, and of DT (having to fight people).
Hell:
i fail to see how making tapers no drop no give would increase pvp
only thing it does is **** you in the *** when you run out and are stuck in the dires
Me:
What if that player who was overburdened..
1) Carried less tapers?
and/or
2) Wore lighter armor?
and/or
3) Put more XP into Strength?
and/or
4) Put less starting atribute points into Endurance and more back into Strength? We used to have OG mages 100str/10end Now we have health wh*res 10str/100end ...what about a happpy medium??
Ryakki
11-29-2004, 08:36 PM
That would be very inconvenient, piss me off to no end, and make DT incredibly more fun.
I know for a fact it would create many thousands of irate, inconsolable people. It would also create many thousands of insanely happy pvpers.
Yeah, hard decision, no sarchasm.
I have to vote yes though. People would get over the inconvenience, but DT and even white world pvp would be improved forever. *shrug*
SilentDrainerDT
11-30-2004, 02:46 PM
Thanks so much, I get to stock up on tapers to hunt, but I have to give them to a town crier or sell them to PVP so im not burdened?
Virindi Clown
11-30-2004, 03:49 PM
I think tapers should have NO weight, be no-drop, and have a LIMIT on how many you can carry.
Can you say bye-bye macroing?
Thanatos_DT
11-30-2004, 05:36 PM
Silent Drainer:
Did you read thie discussions I posted above ^? Two people made pretty much the same comment,and I replied in pretty much the same way. Which is that there are many ways to lower burden, and a great way is to just carry LESS tapers. Yes, even while hunting. Why is that okay? Because you'll have to go into town more! THAT = seeing more people on the server, and having more pvp fights, because you have something to fight over!
Virindi Clown:
I hadn't thought of that, making tapers have no burden while having a limit on the number that can be carried. It's a good idea, but it's focused towards killing macroing and not as much on getting people in towns.
My idea is NOT to get rid of macroing (granted it will make macroing a bit more inconvienent). I want DT to have something to fight over. I want people in towns. I want more PvP. :)
Virindi Clown
11-30-2004, 09:20 PM
Actually, isn't it the exact same thing? If the limit was reasonable, you would probably have to go back to town to buy more just as often.
I just brought that up because you could effectively kill two birds with one stone.
The point about having to give town criers tapers if you are burdened also posed a problem, because that is literally what you would have to do.
That can be done. You COULD take away house recalls, but I think people would get too pissed off about that.
Thanatos_DT
12-01-2004, 02:15 AM
Why would people get so pissed off about taking away house recalls when so many people agree HOUSING itself helped to kill Darktide?
I personally would rather see housing closer together and with no barriers...but I feel like taking away house recall is a good step in the right direction...and something Turbine might actaully implement.
About the reducing burden thing...what about all those other ways I listed one can decrease burden? Everyone is acting like carrying less tapers is the only way to not become burdened, and its definatly not the ONLY way, just one of many.
I see what you mean about having to go into town more because of the fixed limit on tapers, but people could still dedicate 15ish minutes to making quick trips back and forth while a town is safe and once they've stocked up their chest(s) not have to make a taper run for days or weeks.
Virindi Clown
12-01-2004, 11:51 AM
Why would people get so pissed off about taking away house recalls when so many people agree HOUSING itself helped to kill Darktide?
I personally would rather see housing closer together and with no barriers...but I feel like taking away house recall is a good step in the right direction...and something Turbine might actaully implement.
Don't argue with me about it. I'm not everyone else.
It's the truth. If you take away a luxury like that that everyone has not only seen in the game at all, but become used to having for basically years, they will go nuts.
For example, we know that melee defense wands are bad for PvP and PvM. However, it doesn't adversly affect other people in PvM, so people want it to stay because it is a luxury they have now seen in the game. For that reason, it has not been outright removed.
Thanatos_DT
12-01-2004, 01:52 PM
I see your point. But to improve anything in even the real world, people have to be flexible and make compromises. AC is by no means the real world, but I think in that respect it works the same way.
What GOOD PvP fixes are there to make for this game, that won't in some way inconvience someone ("taking away a luxury")?
I don't think there are any. If you even partway agree to that, but you keep the same logic that nothing that will inconvience anyone will be implemented into the game, you're practicaly saying DT is at this point unfixable.
And you can't really think that DT is unfixable, or you woudln't be posting here everyday. :)
Silifi Of Death
12-01-2004, 02:28 PM
I think tapers should have NO weight, be no-drop, and have a LIMIT on how many you can carry.
Can you say bye-bye macroing?
VC for President!
For the first post...
1. not /house recalls, just allegiance recalls. Open Mansions to the general public (remove rank and monarch reqs) and reduce the cost a tad. Then people will have to use the allegiance hometown to congregate, and therefor fight over.
2. I like VC's Idea. Limit on how many you can carry (2000 or so) attuned, bonded, weightless.
Thanatos_DT
12-01-2004, 03:13 PM
For the record, attuned and bonded tapers was my idea :)
About the no allegiance recall...I think people would just stop going to mansion. For the average guild member, the only benefeit of going to the mansion is to have a place to meet up, you don't have access to storage.
So why go there at all? You're right more people will be at allegiance bind stones, because thats another way to just type a / command and meet up.That would make for pvp fun for sure...but it would also render mansions practically useless.
My no house recall would not render housing useless...a great majority of players would most definatly still need/use their houses for their barier and chests. And yet we would still get more players in towns running/fighting their way home. :)
The running stretch to home base was not soposed to be easy in any game, baseball, hide and go seek, etc ;)
Silifi Of Death
12-01-2004, 03:22 PM
1. Mansions have chests. That's their purpose. My thinking is, don't make Mansions a special form of housing. Make them just the top-of-the-line house for people rich enough to afford to keep them. They'd be like any villa except more expensive and with more storage.
2. What's the purpose in making houses pointless? All you're doing is adding un-neccesary tedium to the game, and it woin't cause any fights or any socializing. Most people's houses are far away from town, they won't stop in the town to get there, they'll just tie the settlement. In the meantime Allegiance recall is still in and they can use the villa/mansion as a place of socializing/meeting instead of a town where a fight can occur.
Thanatos_DT
12-01-2004, 03:41 PM
1.
+Mansions have chests, but that's NOT their purpose. Hardly anyone in a even a small sized guild has access to those chests.
+Why do mansions need to be top of the line housing too ??? The no /house mansion_recall command idea means mansions are near useless for guilds which consists of hundreds of players, and only become useful to very rich individuals and their friends which ammount to only a hand ful of players.
2.
+Whats the point of making housing useless? WHAAAAAT!? Did you even read my last post!?!? Housing would NOT be useless without /house recall command, people would DEFINATLY keep using houses.
+The point that people may start tieing to settlement portals is a good one.
So how about this:
******SMALL ADDITION TO SIMPLE CHANGES THAT MAKE TOWNS POPULATED*******
Make all settlement portals including apartment portals non-tiable.
airick
12-01-2004, 03:48 PM
The only thing I like is reducement on UCM, but...
Tapers no drop, no give, would be cool IF burden was reduced greatly, I carry about 400-500 tapers because I'm from DT and always have to have Death Items along with my heavy amuli/celdon. I usually run around with 90%+ burden. But for me I would avoid popularish towns and buy me tapers elsewhere to avoid being attacked, so it wouldn't really matter for me. Only the ones who are looking for a fight usually will be at the major towns looking to pick on some newb. And those people are the ones usually at Sanctuary/Ayan/Bobo Island/Arwic Subway, etc. I believe it would cause me trash talk for Dakrtide and anger because the newb who just trying to survive on what little he or she has gets furious because some punk came up, killed and looted, creating more foul language talk.
Removing /house recall would create more frustration for me. Let's say you have a newb character you want to get to your dwelling and in you're the middle on no where and your lifestone is no where near your dwelling nor a portal close to a town with your housing.
And for your main characters you would have to change a type of recall you have to somewhere close to your housing. Plus I would not enjoy runs to my villa from towns/portals to pick up perhaps a simple weapon on some sort.
Thanks for reading.
Thanatos_DT
12-01-2004, 03:59 PM
^ Are you really from DT?
The main point that came across in that post is that you don't like having to fight people, and you don't like to have to run anywhere. SO WHY are you playing Darktide?
+I am also someone who carries many DIs and heavy armor.
+I also can PvP only with 500ish tapers or less.
+I ALSO go to ghost towns to buy tapers if BZ is camped or I'm low on DIs.
BUT IF EVERYONE HAD TO GET TAPERS MUCH MUCH MORE OFTEN, there wouldn't hardly ever be a town without at least one player in it. And when you cought a town with no players, you would be lucky! (This was the way DT used to be, and everyone agrees DT was more fun back then.)
If you tied to the TOWN portal that had your aparment portal / settlement portal nearby, the run would only take one or two minutes to make from drop to barier!!!
Will it take longer if you get attacked? YES, but that's the whole point of playing on Darktide!
Edit: I can almost see the point you're making about mule characters. But who said making mules should be so easy? If Turbine wanted, they could make characters level 1-5 allowed to use /house recall and that would fix the mule inconvienence.
Virindi Clown
12-01-2004, 04:25 PM
I see your point. But to improve anything in even the real world, people have to be flexible and make compromises. AC is by no means the real world, but I think in that respect it works the same way.
What GOOD PvP fixes are there to make for this game, that won't in some way inconvience someone ("taking away a luxury")?
But you can only change things within reason. People would undoubtedly quit if you took away house recalls.
You have to find the happy medium.
Thanatos_DT
12-01-2004, 04:41 PM
I truly think no house recalls IS a happy medium. (Keep in mind, I think this change could be made on only Darktide, it should NOT be hard to disable a chat command..)
What I would rather see happen (and so would a lot of Darktide from what people scream about on these and vn boards etc) is for housing to be moved closer to towns. Barriers to be dropped.
Do you think those things are more likely to happen? I don't. I think that no house recalls is a smaller step in the same direction though.
Silifi Of Death
12-01-2004, 05:22 PM
I truly think no house recalls IS a happy medium. (Keep in mind, I think this change could be made on only Darktide, it should NOT be hard to disable a chat command..)
Removing house recalls is an extreme, not a happy-medium. You'll piss people off and you won't accomplish anything.
Remove alleginace recalls instead. That gets groups to defend towns because it's the only place they can meet.
Thanatos_DT
12-01-2004, 09:31 PM
1.
+Mansions have chests, but that's NOT their purpose. Hardly anyone in a even a small sized guild has access to those chests.
+Why do mansions need to be top of the line housing too ??? The no /house mansion_recall command idea means mansions are near useless for guilds which consists of hundreds of players, and only become useful to very rich individuals and their friends which ammount to only a hand ful of players.
2.
+Whats the point of making housing useless? WHAAAAAT!? Did you even read my last post!?!? Housing would NOT be useless without /house recall command, people would DEFINATLY keep using houses.
+The point that people may start tieing to settlement portals is a good one.
So how about this:
******SMALL ADDITION TO SIMPLE CHANGES THAT MAKE TOWNS POPULATED*******
Make all settlement portals including apartment portals non-tiable.
SILIFI:
Why didn't you respond to this post of mine? Because it counters your idea too well? You CAN NOT just restate the same thing while giveing no arguement for it.
And WHY Silifi, WHY is taking away house recalls an extreme? Once again you're providing no arguement what-so-ever.
I have given many reasons why it's not an extreme step, and actaully should make Darktide more fun. If you disagree, I'm willing to read criticism and respond to it, but back it up or it's worth absolutley nothing to anyone!
Virindi Clown
12-01-2004, 09:36 PM
SILIFI:
Why didn't you respond to this post of mine? Because it counters your idea too well? You CAN NOT just restate the same thing while giveing no arguement for it.
And WHY Silifi, WHY is taking away house recalls an extreme? Once again you're providing no arguement what-so-ever. !
He explained that perfectly in the post right above yours.
I have given many reasons why it's not an extreme step, and actaully should make Darktide more fun. If you disagree, I'm willing to read criticism and respond to it, but back it up or it's worth absolutley nothing to anyone!
No, you've just given many reasons why you think it is a good idea. It's still extreme. What is more extreme than taking away house recalls, aside from completely removing houses?
House recalls aren't the problem. It's ALLEGIANCE housing recalls that are the problem.
Wait, when DM first came out, wasn't there no allegiance housing recall for a few months?!?
Thanatos_DT
12-01-2004, 11:27 PM
Silifi saying "you'll piss off people and no accomplish anything" is an arguement to you VC? That means nothing! Why will people get pissed off? Does people = looser-skilless-whiney-carebears-who-belong-on-FF because they're ruining our server? If so, all the more reason to implement it! Not accomplish anything? This thread has many ideas for what it will accomplish, where is a real counter arguement?
I explained why it is not extreme by comparing it to the fixes others are demanding, which are all MORE "extreme", making my proposal LESS "extreme".
How else is there to prove against such an ambiguous/subjective adjective?
Why are you so convinced that /house recall is a nesesity? And that people will quit without it?
Please try this for me, just try it. Recall the town that has your settlement portal near by. Run directly to it, and from that drop run straight for your barier. It will take 2 to 3 minutes TOPS. It's only a SLIGHT inconvience if you escape a pk fight.
And IF you don't escape a fight....well then fight! Do people really only play DT now to experiance PvP only when 100% ready for it? Do people really want PvP to stick to places like sith and ob rim?
I'll answer for you, they had better not. If they do that means that DT is a lost cause, and that all our requests for "something to fight over" is just a big joke.
Frank The Knife
12-02-2004, 07:09 AM
Didnt Turbine say they wanted to eliminate houseing portals?
I thought I remembered that from a few months ago.
KF_AC
12-02-2004, 12:39 PM
I have been thinking lately - influenced by some other games - how would the world look if 2 factions were implemented.
Asheron and BZ for example.
It could revive things; or miserably fail, because not easy to implement.
If done however, with towns belonging to one of the 2 factions, inviting raids, it could really revive things.
Frank The Knife
12-02-2004, 01:26 PM
However, I think the point will be moot when publishers see that "Faction versus Faction" is really just another phrase for "piling on" and that that drives customers out of the game. Sure as shootin’ what will happen is, one Faction will be far more organized than the others, gather teams of 5, 10 or 15 players and go hunting for smaller teams or solo players in a competing Faction, gank them fast and move on. They won’t be looking for a fair fight; they’ll be looking for victims. That’s what always eventually happens, because PvPers as a class of gamer are out to win. They don’t engage in combat with other human players to lose, after all, and if what it takes to win is to create unfair odds, that’s what they’ll do. Why shouldn’t they? That’s how you designed the game, isn’t it?
Doesnt look like its gonna happen anytime soon.
Virindi Clown
12-02-2004, 03:53 PM
Silifi saying "you'll piss off people and no accomplish anything" is an arguement to you VC? That means nothing! Why will people get pissed off? Does people = looser-skilless-whiney-carebears-who-belong-on-FF because they're ruining our server? If so, all the more reason to implement it! Not accomplish anything? This thread has many ideas for what it will accomplish, where is a real counter arguement?
Gd, just look at what you are saying. THAT is why it is extreme. You are saying to just screw a group of people because you don't agree with them.
Do you really think Turbine would EVER do that?
Thanatos_DT
12-02-2004, 05:37 PM
As I've said twice or more now, these would be changes that could easily only be implemented on the Darktide server.
It wouldn't piss off the careberas on carebears servers, because it wouldn't affect them. It might piss off carebears on DT, but that is something to be celebrated.
The #1 complaint you'll see about Darktide these days is somethign close to this "Issues such as auto loggers, housing bariers, and a lack of incentive to fight over dungeons/towns anymore, have caused our server to be overrun with carebears."
Silifi Of Death
12-02-2004, 06:29 PM
As I've said twice or more now, these would be changes that could easily only be implemented on the Darktide server.
It wouldn't piss off the careberas on carebears servers, because it wouldn't affect them. It might piss off carebears on DT, but that is something to be celebrated.
The #1 complaint you'll see about Darktide these days is somethign close to this "Issues such as auto loggers, housing bariers, and a lack of incentive to fight over dungeons/towns anymore, have caused our server to be overrun with carebears."
Any Darktider with half a brain wouldn't go into town to get into his house. He'd tie the housing settlement and portal there.
But now I'm interested. Why are you against removing allegiance recalls but you are for removing regular house recalls? It's obvious to anyone that thinks about it for more than 10 seconds (and that's if you have ADD) would realize that the removal of Allegiance recalls would cause far more fights than the removal of regular house recalls.
So why remove individual house recalls when it will do nothing but cause a minor inconvienance for a couple days, AND piss off some people, when you could get straight to the root of the problem by removing Allegiance recalls?
Even if you make them untieable people will still get a nearby portal tie. Solutions are very easy to figure out once the challenge is posed, there's no doubt that evetually someone will figure out a way around them.
But there is no way around allegiance recalls. You'd have to have everyone tie to the same place, and their own house, leaving no ties for PvM hunting. The only other solution for transporting everyone to the allegiance house is to have a portal-bot, and for that you need a meeting spot to begin with.
Also, abolishing Allegiance recalls is a popular idea even with carebears, and you know Turbine is far more likely to implement something if white server people want it as well, than to create a patch for JUST Darktide.
Virindi Clown
12-02-2004, 06:34 PM
Yeah, but like you said, it is overrun with carebears, and this would piss off carebears. Not only that, but the carebears tend to be the ones catered to, and like I said, Turbine wouldn't go for something like that.
The thing is that there is likely a better way to go about it.
I posted an idea once that was basically the opposite of this. Instead of taking away the quick way to get to houses to get people into towns, there could be a quick way to get to towns from houses.
In every settlement and at every house that isn't in one, there could be a portal to the capital of the race it is associated with. For example, a Sho settlement would have a portal to Hebian-to. That would give a lot of people access to a few places that they would know would be good for fights. It's spread out a LITTLE so that one place wouldn't become a constant hot zone usable only for large group fighting, but it wouldn't spread everyone thin, like if the portal went to the town that the settlement was associated with.
-Nosferatu-
12-03-2004, 01:34 PM
Thatanos, even though I agree with taking out the house recalls, if you look at it more closely, VC and Silifi are right in the fact that it will just piss people off and that taking away mansion recalls and leaving in bindstones would be much more effective for getting group fights.
The idea about tapers being no drop with a set limit (750 sounds good) is a good idea. But why make them weightless?
Edit: I think you should put this on General Discussion board instead of here though.
Virindi Clown
12-03-2004, 04:36 PM
The idea about tapers being no drop with a set limit (750 sounds good) is a good idea. But why make them weightless?
Edit: I think you should put this on General Discussion board instead of here though.
Because they weigh a ton, and the weight basically just keeps people from carrying around endless tapers to macro with. With that gone, you may as well just relieve people of the extra burden. It can be gd irritating in PvP, as some have pointed out in this thread.
Since you could carry more, you could get more loot, which you might as well pick up now that you have to go to town more often. You'd also need a little help to carry the stuff you get when you kill all the loaded down people you would then be running into in towns. ;)
Here's the thing, though. You have to make mages run out of tapers at the same rate as melees and archers. With a reasonable limit for mages, that woudln't work, because melees and archers pretty much just use them to buff.
To fix that, the amount of tapers you could carry would be related to the focii you have. The creature and item focii could allow you to carry a small amount of tapers for each one, because all they are really used for is buffing. The life magic one could allow you to carry just a little more than creature and item each do, since you often use it to vuln, heal, and stamina to mana. The war one would have to allow a MUCH larger amount of tapers than the rest, as using war spells eat tapers up quick.
I suppose this could sort of go in the general discussion forum, but this thread is still really about housing on DT.
Thanatos_DT
12-03-2004, 10:59 PM
Well this thread was meant to be about getting people in towns on darktide, not just housing.
I see what you both mean about allegiance mansion recalls. I turned down that idea because it was presented as a better fix than mine, and one that should be implemented, INSSTEAD of mine.
I can see no house OR mansion recalls doing great things for Darktide.
The thing about adding town portals to settlements...why use them? I mean I'm sure some would...but it wouldn't be fixing a problem, it's already easy to get to towns. The problem is that we have very little incentive to go to them.
My problem with your taper idea VC, is that it's 75% aimed towards macro killing and not towards getting people in towns. Players could still make quick trips to and from their chests while a town is safe, and stock up on tapers for days or even a week at a time.
My fix for tapers is 75% aimed at getting people in towns, it REQUIRES players to venture into towns often no matter what. Also it DOES make it harder to macro...but it doesn't eliminate macroing which excludes an entire portion of th player base.
VC you're confident that any extreme changes that will seemingly negativly affect a portion of the player base will not be accepted or implemented. However, your'e also confident that your taper idea which will completely kill UCM on Darktide would be an okay fix for a server thats one third full of UCMs, and at least half full of all macros, at any given hour. That is by far the most extreme idea on this thread, as so many people would hate that and quit because they depend on UCM, even though it's not allowed. I'm not saying Darktide wouldn't be better without carebear UCMers, but I also think Darktide would be better without carebears that depend on a house recall to save 3 minutes of time and avoid conflict with any other player on our only PvP server. Your logic against my idea, counters your idea even better.
-Nosferatu-
12-04-2004, 09:41 AM
I like the idea of the amount of tapers based on focii. They should be burdensome though IMO, and if they get in the way of your PK'ing a little because you get a weakness, well thats life. A melee hacking away at me while im trying to finish somebody off and I have to heal instead of shoot a bolt is irritating also. I also think they should be no drop as some1 proposed. Those combined effectively kills UCM AND makes people go to town regularly.
Leave house recall, take out mansion recall. Leave bindstones. Take bindstones out of quite a few towns, leaving only 5-10 IG.
I would also like to see everyone have their /lifestone changed to candeth, where there was like "THE" lifestone, but thats a different topic.
Silifi Of Death
12-04-2004, 11:05 AM
No Thanatos, I DO mean instead.
Getting rid of house recalls simply won't start any new fights. It doesn't take long enoigh for a person to get from town to their house, and all they have to do is go into the least populated town to do it. Anyone with the intelligence to figure out the portal routes can get to any town in a minute or so. And they can avoid the crowds in towns and dodge all the people too, again, without much effort.
And again, you'll piss people off, for no reason. Remember, Turbine will NEVER do anything for the sole purpose of appeasing Darktide. They don't care enough about DT to make a change for DT only. Anything that you want with PvP has to work on the other side, it HAS to work for the carebear servers or it's just not getting done. If you have an idea that the carebears will accept and will help darktide, you have to use that one rather than anything else.
Thanatos_DT
12-04-2004, 02:48 PM
I'm going to respectully disagree.
You tell me that not having house recall would be too big of an annoyance because it takes too long to get home without it, and then tell me this won't fix pvp action in towns because it's too easy to get to your house from a town. That doesn't make sense, and I still think my idea is solid if settlements portals became no-tie.
However it is obvious no one here is changing their minds, and I'm in the minority, so I'll let it drop.
Thanks for discussing it with me though. :)
Virindi Clown
12-04-2004, 03:54 PM
My problem with your taper idea VC, is that it's 75% aimed towards macro killing and not towards getting people in towns. Players could still make quick trips to and from their chests while a town is safe, and stock up on tapers for days or even a week at a time.
Uh, how would you do that if they are no-drop?
My fix for tapers is 75% aimed at getting people in towns, it REQUIRES players to venture into towns often no matter what. Also it DOES make it harder to macro...but it doesn't eliminate macroing which excludes an entire portion of th player base.
Yeah, and what I suggested was EXACTLY the same, but could effectively end UCMing at the same time.
It is also likely that it would actually get MORE people into towns, since people would only be able to carry an amount of tapers proportional to what their class needs. That way melees and archers would be running out just as fast as mages, instead of loading up and barely burning any.
VC you're confident that any extreme changes that will seemingly negativly affect a portion of the player base will not be accepted or implemented. However, your'e also confident that your taper idea which will completely kill UCM on Darktide would be an okay fix for a server thats one third full of UCMs, and at least half full of all macros, at any given hour. That is by far the most extreme idea on this thread, as so many people would hate that and quit because they depend on UCM, even though it's not allowed. I'm not saying Darktide wouldn't be better without carebear UCMers, but I also think Darktide would be better without carebears that depend on a house recall to save 3 minutes of time and avoid conflict with any other player on our only PvP server. Your logic against my idea, counters your idea even better.
Well for one thing, macroing is already a bannable offense. Turbine has officially "excluded" anyone who UCMs for a long time now.
Limiting tapers wouldn't affect people who are using a macro at the keyboard at all, just like it wouldn't really affect people who are hunting normally. You normally don't load yourself up to like 250% burden with tapers to do that because you have to be able to move to be effective. You aren't sitting in a spot that makes 5 mil/hr for 10 hours while a program runs your game, because that would be insanely boring and pointless to do while actually playing.
And believe it or not, a heck of a lot of people who UCM would like to see it go. The reason they still do it is because some other people get away with it (because of uneffective and unfair enforcement), so they are forced into it if they want to keep up, and then other people are, and so on. It forms a vicious cycle. Without any way to UCM, there is a more even playing field.
Yes, there are people who already macroed their way to insane levels, which means the playing field still wouldn't be even with UCMing gone. However, the vast majority of them didn't do that recently. They were able to do that because of xp chains, so that problem is beyond this one.
Also, with macroing gone, there would finally be NO way to quickly gain xp, and Turbine would have to do something. No one really complains about how long it takes to gain the higher levels because they just macro. I think Turbine just assumes that that is not a problem, but in reality, it is because people are cheating for their xp and saying nothing.
SOME people MIGHT quit. But do you know how many would COME BACK, or start playing once the expansion comes because they know you can't cheat for your xp in this game anymore? AC is like the ONLY game you can get away with cheating in. People know that, and avoid it for that reason.
This game is going to be DESTROYED if the expansion comes out and brings a bunch of new people and servers. All of that will be COMPLETELY wasted with macroing still around. Either it goes, or the game goes.
Silifi Of Death
12-04-2004, 04:12 PM
I'm going to respectully disagree.
You tell me that not having house recall would be too big of an annoyance because it takes too long to get home without it, and then tell me this won't fix pvp action in towns because it's too easy to get to your house from a town. That doesn't make sense, and I still think my idea is solid if settlements portals became no-tie.
However it is obvious no one here is changing their minds, and I'm in the minority, so I'll let it drop.
Thanks for discussing it with me though. :)
Two playerbases we're talking about: White and Red.
The White players would be annoyed by this, and you can't make it for just red players.
Red players wouldn't care as much because, well, their entire lives are harder to do than they are for white players. Someone on DT has a lot more skill when it comes to avoiding people than someone in a white world.
Virindi Clown
12-04-2004, 04:25 PM
You know, there is another problem with this. If you make people have to buy tapers more often, they still won't necessarily be going to towns. Lots of people go to master mages and stuff like that. Yeah, there would be more fighting at those places, but it's not like people would still be really lumped together so that they would have to fight.
And Thanatos, like you said, putting portals to the capital towns next to houses wouldn't get just a whole lot of people going there since you can already get to towns quickly and there would be no incentive to go to that particular one (which would then be a hot zone).
Incidentally, there is one master mage for each race, just as there is one capital for each race. So guess what? You move the master mages to the capitals! Heck, that might be a good idea even without portals next to houses.
That's a start. Then you would have to eliminate all the obscure places that you can get spell components at without going to a town.
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