PDA

View Full Version : I like dieing to a group of ganking melees


decapolis
01-30-2004, 10:04 PM
because you have made it totally impossible to get away, or cause enough damage on a melee (with aegis) to keep them from destorying you in seconds without using an exploit (jump spin) to get away.

well thought out.....

give weeping and aegis, to melees that have 400 health and maxed d......


DU"H do you guys even play dt? no way to kill a melee like this without a gank or they lag out. the only thing that redems you guys is the fact that our server lags so bad we have a chance to kill these characters. dont get me wrong, people work and deserve good characters, but u speak about balancing it and you let loop holes like this slip through your fingers.

Mage_of_Dereth
01-30-2004, 10:15 PM
agree 100%

is jump spin still an exploit? I think its apparent its intended to be there since u get stam loss for jumping at all. Or can they just not remove it for technical reasons?

Btw if a melee knows what hes doing he can avoid break when u jump spin too :p

decapolis
01-30-2004, 10:27 PM
even more reason to look into this problem. it's still an exploit. they just tryed to curb it by putting a penalty on it. WRONG THING TO DO GUYS. fix the OVERALL problem, not the problem that comes as a result of it.


if it were up to turbine people that dont carry 500 exliers and 50 stillness gems would be dead every time they finished buffing.

everyone faces this problem, even melees say the same thing. its not far to not be able to get away or atleast have a choice without cheating. its rediculous.

Chubasco
01-30-2004, 10:38 PM
aye.

Virindi Clown
01-31-2004, 12:30 AM
Just like our problem with buffing because of auto buffing of all banes having to be balanced around, another "quirk" in the game has been factored in.

Now melees are gank monsters simply because spin jump is left as-is.

And please, do not say it is a form of balance for the stamina loss. The people that do it in the first place avoid the stamina loss entirely with the trick where you hit ~ right when you jump.

It's a combination of things that cannot be fixed, but the real problem is the exploit on top of spin jump to avoid the counterbalance.

It probably really would be balanced if you couldn't avoid the stamina loss. People really would only do it once, giving them time only to recall or escape in some other way.

As it is, people just use it to knock every melee a radar away from them so they can completely recover and just turn around in the fight.

It's practically like gear sometimes, where it seems like no matter how many people are after someone, they will not die and will not leave.

That makes it very unfair, because the people who don't take spin jumping to that level are eaten alive by even two melees.

CouchAttack
01-31-2004, 02:15 AM
"That makes it very unfair, because the people who don't take spin jumping to that level are eaten alive by even two melees."

That just proved his point.

Krazed
02-01-2004, 06:23 PM
Who cares if melees tear you up..

Have you ever been on a melee while fighting in a dungeon where the melee gets trapped in the spawn? Then the mages war goes through the spawn missing the creatures and killing the melee...

In my opinion thats the same as ganking. melees are better at ganking out in the open, mages can easily take out 3 melees in a dungeon because thier wars goes through the spawns.

TheeAngryOne
02-01-2004, 06:36 PM
"That makes it very unfair, because the people who don't take spin jumping to that level are eaten alive by even two melees."

Need a tissue?

CouchAttack
02-01-2004, 09:37 PM
All you melees do is whine about us mages doing too much damage. Even though you can dodge them, and do more damage than we do and we CANT dodge.

I think you are the ones needing the tissue.

TheeAngryOne
02-01-2004, 11:16 PM
I dont understand why people say its hard to jump spin. Come on, all you do is jump, then spin in the air lol. Not complicated.

TheWitchKing
02-01-2004, 11:29 PM
gotta throw some strafe run in and you're set.

Phat-DT
02-01-2004, 11:52 PM
If im targeted by melees in a fight now i dont even bother staying arround. i just run away, get out of the fight, regen and come back. thats all i can do if i dont want to die in 10 seconds.

Ivanhoe
02-02-2004, 08:54 PM
a gank of any type of class vs 1 guy = the 1 guy dies. Always and as it should be.

That is if jump spin isnt used. then the 1 guy escapes easily.

Spoiled
02-02-2004, 09:00 PM
the difference between melee and mage... melee sucks if he gets stuck in a dungeon with monsters... monsters arent player controlled, in fact all the melee has to do is be smart and hes good... ganks are player controlled

Virindi Clown
02-02-2004, 11:00 PM
It is kind of a mages own in closed spaces, melees own in open spaces thing, but their sources both come back to retarded issues.

What's with the comments about what I said? I play a melee, so I'm not crying. I'm just not the idiot who thinks the whole game is better when he has a cheap advantage. And Couch, who says I wasn't agreeing with him?

CouchAttack
02-03-2004, 03:13 AM
i was talking about TheeAngryOne.

He was being a typical dumbass. Sorry for confusion :p



ALSO. 20 mages vs 1 melee if the melee gets out of the circle jerk, the melee will live. 5 melees vs a mage. Mage gets out of circle jerk, mage is dead as a freakin doornail.

TheeAngryOne
02-03-2004, 07:07 AM
Being a dumbass about what? If they dont know how to jumpspin, thats their fault. Melees can skip off like girls but mages cant (unless they know what to do and execute it perfectly)

w0rd life Couch Attack.

DragonH
02-03-2004, 08:09 AM
give weeping and aegis, to melees that have 400 health and maxed d......

I'd like you to show me a melee with 400 health and maxed magic d. A good melee starts with 10 endurance and even with maxed endurance, health, majors and health increase items there are no melees with 400 health, actually NOT EVEN CLOSE. While you're at it, why don't you ask turbine to make a mage a mage. LOW Health, LOW strength and LOW quickness. Meanwhile, you can get your head out of backside.

TheeAngryOne
02-03-2004, 08:26 AM
I have seen melees with maxed magic def. Those grief/xtreme sword players. I usually see swords chars with 360+.

SpeedFreak
02-03-2004, 10:09 AM
Damn if you are going to keep jumpspin at least make run skill worth something, it's not worth s**t when a mage starting 10 quick and only trained run can easily run just as fast an extreme melee. All a mage has to do is jumpspin once then he is gone and there is no catching up to him.

Whisp'r
02-03-2004, 11:50 AM
I think that once again the mages are missing the point.

Of course meles can run away if we want to..if the toon is made that way. So could a mage if he had different stats, but you put your points where you need them, so yo can do what you want to do.

I think the game is as balanced now as it has ever been. There are good meles out there that are gonna kill you mages:), and vise versa:(. I loose more often to meles of equal level on my UA noob because she was designed to fight mages (100 10 10 10 100 100). I accept that.

It seems that people complain because they make toons that don't do everything in every situation.. The reality, however, is that you cant make one that will beat everyone. Thats the reason PvP is challenging and still fun, when white servers got boaring.

I love the fact that FINALLY a mele player has a real shot at a kill, not just a win but a KILL. Additionally, I would hope that any mage out there would like it too. If not maybe its just that they need to accept that loosing a fight is sometimes an option...

...don't like it????

You can always GB2FF!!:D

wintergale
02-03-2004, 01:33 PM
[QUOTE]Originally posted by Whisp'r
[B]I think that once again the mages are missing the point.


I love the fact that FINALLY a mele player has a real shot at a kill, not just a win but a KILL. Additionally, I would hope that any mage out there would like it too. If not maybe its just that they need to accept that loosing a fight is sometimes an option...



Well put Whisp'r. Most mages are so overconfident with there exploits I mean "skills" they just aren't happy unless they can vuln, slide fast cast a war and finish off with another fast cast war all in less then 10 seconds. If they can't do that then the devs have nerfed there skills.

My impression of a mage in this game was that they were slow and rather weak and they were rewarded for these inabilities with the ability to deal out the MOST damage of ANY other character. I also was under the impression that mages were supposed to be STATIONARY and UNABLE to move WHILE CASTING a war spell, heal spell etc. That certainly is not the case. They move all over the place and still fast cast spells and still deal out the most power and then the cry when they lose and they will really be crying the blues if those "skills" ever get fixed oh wait "nerfed".

OH ganking is ganking there is nothing that can be done about that. When you picked a mage you knew you had no melee d now deal with it.

Also, run should be more effective. If your run is higher then anothers run then they should not outrun you and vice versa. If you have high run you should be able to get away without having to exploit with jump spin.

Phat-DT
02-03-2004, 02:12 PM
Originally posted by Whisp'r
I think that once again the mages are missing the point.

Of course meles can run away if we want to..if the toon is made that way. So could a mage if he had different stats, but you put your points where you need them, so yo can do what you want to do.

I think the game is as balanced now as it has ever been. There are good meles out there that are gonna kill you mages:), and vise versa:(. I loose more often to meles of equal level on my UA noob because she was designed to fight mages (100 10 10 10 100 100). I accept that.

It seems that people complain because they make toons that don't do everything in every situation.. The reality, however, is that you cant make one that will beat everyone. Thats the reason PvP is challenging and still fun, when white servers got boaring.

I love the fact that FINALLY a mele player has a real shot at a kill, not just a win but a KILL. Additionally, I would hope that any mage out there would like it too. If not maybe its just that they need to accept that loosing a fight is sometimes an option...

...don't like it????

You can always GB2FF!!:D



LOLOL is all i can say to this. as a 10 quick mage, if i go melee i can stick to any 100 quick melee as long as he doesent jump spin. starting 100 quick wont stop melees from bieng able to sticky to me. I have over 450 run with 10 starting quick, and guess what? i cant get away from anybody with just running. As long as internet connection means more than run skill, run is almost worthless.

The game right now is very very very balanced. I agree with you there.

Your right about no char bieng able to do anything anytime. The closest is a 100 str mage with sword spec, but hes still mad gimped. in certain situations.

We arent whining about balance now we dont want to see lame fixes that mess up the balance.

Personally what i would like to see is jump spin fixed, and mages given up to 1/4 radar range to move. since we cant jump while casting if were bieng hit, it wont hurt anything. Melees would be stronger in group fights, and so would mages. make life funner for everybody.

Ivanhoe
02-03-2004, 07:29 PM
Other then a mage vs mage
There is no balance in PvP right now

StabA
02-04-2004, 05:12 AM
Wow, sorry you tried to get on Tusker Island and was meet at the drop to a gang of thugs who jumped you. Not.

-Nosferatu-
02-04-2004, 10:31 AM
What Ivan said. I dont think melees should be as powerful as they are, and that archers should get a little boost. Melees are gankers, they should die to a mage in 1 on 1 IMO.

CouchAttack
02-04-2004, 12:34 PM
Coco Channel won in a 3 vs 1, all 3 mages, that shows that melees are overpowered. I don't care HOW MUCH a mage sucks, when there is three of them, that melee should die.

Unless, wait, they are...

dare I say it...

*whisper*

OVER FREAKIN POWERED

Pop4Roc
02-04-2004, 06:03 PM
Thats more than overpowered, thats Godly. Plus those mages must have sucked badly because that is a disgrace that they all lost 1 melee.

Andiglo
02-04-2004, 06:09 PM
A mage will always loose to a group of melee's.

A melee will loose to 1 mage if he stays, and certainly to a handful of mages.

Next time, bring a group of mages to your fight, you'll win.

Pop4Roc
02-04-2004, 06:16 PM
He said 3 mages on 1 melee. Did you even read what he said?

Virindi Clown
02-04-2004, 06:21 PM
So how many 400 health maxed magic d melees are there, and how many mages like that are there? Are the mages such a joke compared to the melees with those stats that we won't even consider the massive amount of them and the unreal amount of power they have?

That argument is pointless. People always do things like this. They pick one thing they don't like for whatever reason and go on and on about it while ignoring everything else involved.

It's called whining, and the majority of people do not appreciate it.

Andiglo
02-04-2004, 06:26 PM
Originally posted by Pop4Roc
He said 3 mages on 1 melee. Did you even read what he said?

"I like dieing to a group of ganking melees " Sounds like a melee attack to me.

Whisp'r
02-04-2004, 07:06 PM
Originally posted by CouchAttack
Coco Channel won in a 3 vs 1, all 3 mages, that shows that melees are overpowered. I don't care HOW MUCH a mage sucks, when there is three of them, that melee should die.


As far as i know Coco is one of the highest skilled meles in game so yeah yer 3 nooblet mages should have had ther collective arses handed to em:D .

Nya13
02-04-2004, 09:01 PM
Don't forget :

Melees have a High RUN Skill while Mages have a low RUN Skill.
That's explain why Melees can catch easly Mages.

If There are no Malus on Spin Jump, There are no way for a Melees to hit Mages.

But Maybe It's time to bring back Run/Cast for the Mages but have to decrease a little their War Spells.

Btw Coco Channel has probably killed 3 low levels or newbies (Mages).

My best fight in game :
Me (Mage) + a friend (Mage)
vs
2 Mages + 2 Swordmens.

We killed 1by 1 the 2 Swordmens first and finished the Mages.
Was a big and beautiful fight i never did. :)

Virindi Clown
02-04-2004, 09:18 PM
Man wtf?!? EVERYONE runs at the same speed. It's almost completely connection based considering that you can buff it +80 and barely raising quickness and run hits the area where it stops having any real effect.

And like others have said, you can't give mages one thing and decrease their damage to balance it out.

All of PvM is balanced around current mage damage. They don't really do too much, anyways. Sword isn't far off from war damage. I can kill plenty of mages 1 on 1. Yeah, I'm in trouble if I take a hit, because you are almost out right then, but it's no instant kill, and no one would die if they didn't do huge damage all at once. Archers and any melees but sword guys are the ones who need a damage change.

Lutieus
02-04-2004, 09:33 PM
Whisp'r, are you aware the Coco Chanel account was eBayed recently?

Nya13
02-05-2004, 07:02 AM
Originally posted by Virindi Clown
Man wtf?!? EVERYONE runs at the same speed. It's almost completely connection based considering that you can buff it +80 and barely raising quickness and run hits the area where it stops having any real effect.

No sorry everyone do not runs at same speed
Run Skill = (quikness)
Yes connection help a lot too
But at base the RUN SKILL = Speed in game
And everyone known melees (90%) have like 450/500+ in their RUN SKILL While Mages have only 300/350+

Yes some guys ingame run too fast (like 500+ RUN SKILL) and they have only 300 RUN SKILL because they have got a better connection to play than most of us.

And like others have said, you can't give mages one thing and decrease their damage to balance it out.

All of PvM is balanced around current mage damage. They don't really do too much, anyways. Sword isn't far off from war damage. I can kill plenty of mages 1 on 1. Yeah, I'm in trouble if I take a hit, because you are almost out right then, but it's no instant kill, and no one would die if they didn't do huge damage all at once. Archers and any melees but sword guys are the ones who need a damage change.

Decreasing WAR Spells damages (around - 20 or -30 damage) won't bring Mages down in PvM and PvP at all.
Their damages still the best in game (better than sword and arrows).
Give them ability to run/cast (god mod) and they will have a better ability to Raid, fight In group and Dodging in PvP.

ACVeteran
02-05-2004, 10:59 AM
Are you saying that a group of melees shouldn't be able to kill you?

Then a group of mages shouldn't be able to kill a melee either.

-Nosferatu-
02-05-2004, 01:42 PM
unless the melee is trapped, if he stays to fight he still has a decent chance at living unless he is a total f-tard. A mage against 2 melees is toast unless they are absolutely retarded and the mage is damn good

Whisp'r
02-05-2004, 05:37 PM
Didn't know about Coco bein ebayed but would it matter??

I'd love an afternoon on Slit Throat...maxed mele d. Or Calgaich..top 5 sword skill IG...to run around thumpin mages and mele's alike.

Im sure whoever bought the Coco acct. will use existing skills developed, just add 250BILLION exp and expect results...lol

Virindi Clown
02-06-2004, 11:40 PM
While two mages will not kill one melee outright without the melee being able to escape, the fight really does not work.

When mages sit there and just shoot wars non-stop to keep a melee off them, you literally cannot go in to hit them if they do not want you to. Multiply that by two or more and you have no chance whatsoever of hitting them without getting completely nuked.

A mage will get eaten up if he sits there and tries to actually fight two melees to the death, but if you get one off of you and run and spin jump, or run in the first place and spin jump if one manages to catch you, you are one easy street. Mages actually escape a whole lot, because they already have their wands out, so at ANY opportunity whatsoever all they have to do is hit the button and they are safe.

It's not as impossible as some people like to make it out to be. Heck, I still think the most lethal thing in the game is coming out to a drop surrounded by mages with rending wands or people casting life bolts. I've died even recalling out of portal space from that before.

CouchAttack
02-06-2004, 11:48 PM
rofl, i know one person who is a god, who can take more than one melee

I personally witnessed him take out 4 level 126+ melees and 4 level 126+ mages SOLO.

it was freakin crazy

Virindi Clown
02-06-2004, 11:55 PM
Back in the god mode days some people did 7 on 1 or more and won like every time lol. Wish we could replace all the exploits at once with the ability for any char to move around like that while fighting.

But yeah, I still see mages take on more than one melee. It's not a matter of the melees sucking or the mage being really good or something, mages just have more power in the end because of their versatility. They can dish out the most damage at once and have the most ways to keep themselves alive, whether they are trying to escape or stay in the fight.

The problem is when people turn to run and expect to just get away because they felt like leaving the fight when they were losing. That just isn't going to happen. You're pretty likely to die even on a melee doing that. If the guy takes a lot of damage from a war while they are attacking the mage, they will suddenly break off and try to just get away. A lot of people cast streaks after every war they even think landed, because if you hit a melee that isn't expecting it with a war, the next streak will land before they have broken their attack to run. It's not hard to land two streaks like that, and it will kill most people.

CouchAttack
02-06-2004, 11:58 PM
Virindi, im talking i saw that a MONTH ago.

Virindi Clown
02-07-2004, 12:38 AM
Geez. I didn't realize you were talking about 8 guys. Who was that?

CouchAttack
02-07-2004, 12:40 AM
Boiling Point

Ayatollah
02-07-2004, 07:09 AM
Wow.

CouchAttack
02-07-2004, 05:02 PM
yeah

Zim
02-13-2004, 03:41 PM
Make rings faster to cast and more damage...
Plus the walls and the other misc war spells that don't do jack now a days...

Make a melee have to think...

Instead of hit hit run around in a circle hit hit run around in a circle...

a upgrade to the rings would help the gank'ing... If 3 meleer's are on a mage 2 can just sit knowing the mage can only go for one at a time... but if he can hit all 3 at the same time... makes it a little more even...

Virindi Clown
02-13-2004, 04:44 PM
If three melees are on a mage, the mage already died if he tried to attack. I find it hard to misunderstand that if three people are attacking you and you try to fight back that you should just plain die, almost just for being that dumb.

If you recall or do something to get away and then recall before they all get on you, it's not a problem.

You aren't supposed to be able to take on three people. That is ridiculous.