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View Full Version : UCM vs. Xp Lever


Septa Scarabae
12-11-2004, 01:12 PM
This seemed like an interesting idea at first, but then I started thinking into it more. What follows is basicly just my two cents on the subject.

When someone UCM's, they macro experience while away from the keyboard. There are three dangers to this:

1. Dying to a creature.
2. Dying to a player.
3. Being banned by an Envoy.

If xp levers were put into the game, it would be easy to macro them for experience. Granted you are not attacking creatures, but how is it any different than UCM'ing?

Well, there are a few things that make it different:

1. You do not have to worry about dying to creatures.
2. You do not have to worry about being banned.
3. You get more experience with less of a risk.

Some things that make them the same:

1. You would not get loot.
2. Both are Un-attended Experience Macros. [UEM]

Xp levers would be as bad, if not worse than UCM'ing. Right now, people take over dungeons to hunt in. All you would be doing would be creating a new way to UEM, making it easier, taking away risks, and adding more of a benefit.

Maybe I am not getting this.. but how can one condemn UCM'ing and intelligibly suggest this? Ludicrous I say, ludicrous!

Sectarian says, "We have listened to your complaints about bans issued to players found un-attended combat macroing. We have the discussed the issue and decided it would not be right to allow un-attended combat macroing. Though, we have come up with a possible solution to the problem.

We have an idea to take away the creatures and simply turn hunting into an un-attended experience macro. This would involve some maze dungeons, that would have maps shortly after their release. At the end of these dungeons, there would be an xp lever that you could use every 5 minutes. This process would be more beneficial than un-attended combat macroing and you still would not need to be at your computer!"

Just because you took **** out of a brown bag and put it into a white bag doesn't mean you no longer have **** in a bag.

ShutEmDown 2000
12-11-2004, 01:14 PM
3. You get more experience with less of a risk.

False.

Darid
12-11-2004, 01:15 PM
The XP dungeon is a great idea.

Septa Scarabae
12-11-2004, 01:19 PM
False.

Your wrong.

I'm listening. Please, tell me why I am wrong.

The idea is simple -- a series of dungeons, 1-20, 21-40, 41-60, 61-80, 81-100, 101-125, and possibly 126+. Inside each dungeon is a maze, some hallways, and an NPC that can be used once every five minutes.

No risk of being banned. No risk of being killed by creatures. A slight risk of being attacked by players. But at the same time, the players will all be around your level, making it easier for your fellowship to kill them. If you die, you can run back and camp the dungeon again.

If you're going to start creating xp levers in-game.. just make everyone magicly hit 200 already. (That is a joke by the way, not a good idea)

Lutieus
12-11-2004, 01:32 PM
3. You get more experience with less of a risk.
Wrong for two main reasons.

1) There are dozens of good spots to UCM. If someone doesn't want to fight, they can just go somewhere else. Maybe the xp/hour will be less, but if their macro has more uptime, it evens out some. People using xp levers won't have that luxury. Chances are there won't be more than two or three of any given level range, so everyone will be pigeonholed into using the same locations, which inevitably means fighting over them. I'd hardly call that "safer."

2) Macroing is easy because characters can log off the moment hostiles arrive. Five minutes later, they log back in, and usually it's safe. The xp lever dungeons will be set up so chars either can't log out there or can but log back in at their LS. The instant someone in an enemy guild comes by, which probably wouldn't take long, their session would be over.

ShutEmDown 2000
12-11-2004, 01:39 PM
^ He explained for me as well.

Read it carefully.

Septa Scarabae
12-11-2004, 01:42 PM
Wrong for two main reasons.

1) There are dozens of good spots to UCM. If someone doesn't want to fight, they can just go somewhere else. Maybe the xp/hour will be less, but if their macro has more uptime, it evens out some. People using xp levers won't have that luxury. Chances are there won't be more than two or three of any given level range, so everyone will be pigeonholed into using the same locations, which inevitably means fighting over them. I'd hardly call that "safer."

2) Macroing is easy because characters can log off the moment hostiles arrive. Five minutes later, they log back in, and usually it's safe. The xp lever dungeons will be set up so chars either can't log out there or can but log back in at their LS. The instant someone in an enemy guild comes by, which probably wouldn't take long, their session would be over.

You take your guild to the dungeon. You have part of your guild camp the drops. The other part of your guild sits naked macroing the NPC. If the macros die, they only recieve vitae penalty. There are good places to UCM, but player-conflict is always a danger. These dungeons can be taken over just as easily as any other dungeon.

The fact is that the level 240s earned their levels. Whether it be through chains, UCM'ing, or good old fashion hunting and questing, they earned it. They worked to get the advantage in PvP. Just because some noob comes in and gets their ass handed to them by someone four times their level.. that doesn't mean they should get there any easier.

It is perfectly fair that people have to earn their levels. Just because Ibn does not like dying to level 126's does not justify xp levers.

^ He explained for me as well.

Read it carefully.

Grow some balls, read some books, and back up your own comments.

ShutEmDown 2000
12-11-2004, 01:53 PM
Just because I dont want to say the same thing twice when he already explained it before I did means I should read books and grow some balls? Oh yeah, its more risk if you actually take the time to think for yourself.




Oh boy another carebear wanting to look smart and tough on a PK forum. We need more of those.....lol

Lutieus
12-11-2004, 02:01 PM
You take your guild to the dungeon. You have part of your guild camp the drops. The other part of your guild sits naked macroing the NPC. If the macros die, they only recieve vitae penalty. There are good places to UCM, but player-conflict is always a danger. These dungeons can be taken over just as easily as any other dungeon.
Any raiders would go straight for the macroers. No guild would be strong enough to surround all the drops, so it would be impossible for them to secure multiple dungeons. Maybe they could lock down one dungeon--maybe--but not for long. UCMs are hardly "risky" at all. If they die, they log off. If someone dangerous comes by, they log off and come back on later. If hostiles stick around, come back on another char, preferably with friends, and wipe them out. The only risks worth mentioning are people using Og's macro to cast from outside Decal range, and having a PK logger screw up so that the char gets stuck at a lifestone.

The fact is that the level 240s earned their levels. Whether it be through chains, UCM'ing, or good old fashion hunting and questing, they earned it. They worked to get the advantage in PvP. Just because some noob comes in and gets their ass handed to them by someone four times their level.. that doesn't mean they should get there any easier.
UCMing doesn't "earn" anything, for the reasons I already stated. The only work it takes beyond defending from occasional raiders is getting comps and mana stones--the AC equivalent of brushing your teeth. Chaining was more legitimate, but that's gone now, so there's almost no way for lower chars to catch up. Don't even try to claim the new allegiance system will work for that. If the game's rules and mechanics had always stayed the same, you might have a point. But they haven't and you don't.

Whatever, you play MT and your highest char is level 70. Either you don't play DT, or you're afraid to list your chars' names. In any case, I'm wasting my time arguing with you.

ShutEmDown 2000
12-11-2004, 02:07 PM
Arakae is probably one of those o.0 noobs who spent most of their DT experience at the outpost getting owned by people and creatures. Then he/she comes here to state PK technology like he/she knows what really goes on but is truly clueless.


o.0s 4 teh loss! =O

Septa Scarabae
12-11-2004, 02:42 PM
Arakae is probably one of those o.0 noobs who spent most of their DT experience at the outpost getting owned by people and creatures. Then he/she comes here to state PK technology like he/she knows what really goes on but is truly clueless.


o.0s 4 teh loss! =O

I'm not the one who is too gimpy to hunt for my damn xp.

Virindi Clown
12-11-2004, 03:01 PM
Grow some balls, read some books, and back up your own comments


I'm not the one who is too gimpy to hunt for my damn xp.

In saying stuff like that you are making yourself look like a bigger ass with every post. You started off being fairly reasonable, but now you are resulting to personal attacks when you don't have anything of signifigance to reply with.

They ARE backing up what they say, and when it isn't even really necessary. This stuff should be pretty obvious.

I don't understand what you are saying one bit. Macroers EARNED their xp? There is a risk of macros dying to PLAYERS?!?

But you aren't earning your xp and there is no risk if you are fighting in the total war zone that this new "xp lever" dungeon will be?

I highly doubt anyone ever gets the chance to macro it. There will be ONE of these dungeons for people of level 126+, so that's where the vast majority of players on DT are going to want to be.

And why would people camp the drops? There will be multiple drops, so that will take a ton of people. If anyone can do that, they would have control of the dungeon, but wouldn't be taking advantage of the xp! That doesn't make any sense at all.

Cezium
12-11-2004, 03:04 PM
I'm not the one who is too gimpy to hunt for my damn xp.

The irony is delicious.


The dungeon will be constantly raided. You won't be able to macro the xp spot. This is getting xp for something more dynamic than pressing attack or casting wars at a monster and healing before you die(7,8,8,',7,8,8,5,6,',9,7,8) < look mom I'm killing tuskers!

koala
12-11-2004, 03:06 PM
Don't think of it as an XP lever, but a short PK only quest with a really short timer... =D

I careless about the XP, but the fact that these area will have heavy traffic makes me all giddy inside.

I may even reinstate my account if this was actually released sometime soon. I had planned to come back with Land Control, but since that idea was placed on the back burner I was left with no reason to return.

ShutEmDown 2000
12-11-2004, 03:08 PM
I'm not the one who is too gimpy to hunt for my damn xp.

Looks like you are since you are still lvl 70. Look I can make assumptions too even though what I just said is mostly like true whereas what you said was 100% garbage.

MT is down that way --------------->

You have been shut down.