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View Full Version : Darktide: Implement a Non-PK Town?


Floydlax16
12-14-2004, 07:56 PM
DARKTIDE DISCUSSION:!!!!

The addition of Candeth was great for AC 100% sellback rate is great.

However I have had many problems trying to sell my loot in these towns because I simply go there to sell and not PK. I am sure there are many that agree that they would rather be selling then having to fight off a 200+ mage while being 170 burden.

I honestly think that turbine should introduce a town much like that of candeth in which no PVP will be allowed...all players that enter the town will for example suddenly become Non-PK and cannot return to being PK until they have left the barriers of the town. I love the PvP on Darktide but when i need to make money and i recall to sell at candeth with 170 burden and find 2-3 pks attacking me really isnt much fun considering I lose the loot i had just spent a buff getting.

1)Flame all ya want...opinions. This a good idea or do u not like it at all?
2) IBN any plans or has this concept even come up in dev discussion (like anything ever rlly does besides donuts =P <3 to turbine)?

Silifi Of Death
12-14-2004, 08:01 PM
DARKTIDE DISCUSSION:!!!!

The addition of Candeth was great for AC 100% sellback rate is great.

However I have had many problems trying to sell my loot in these towns because I simply go there to sell and not PK. I am sure there are many that agree that they would rather be selling then having to fight off a 200+ mage while being 170 burden.

I honestly think that turbine should introduce a town much like that of candeth in which no PVP will be allowed...all players that enter the town will for example suddenly become Non-PK and cannot return to being PK until they have left the barriers of the town. I love the PvP on Darktide but when i need to make money and i recall to sell at candeth with 170 burden and find 2-3 pks attacking me really isnt much fun considering I lose the loot i had just spent a buff getting.

1)Flame all ya want...opinions. This a good idea or do u not like it at all?
2) IBN any plans or has this concept even come up in dev discussion (like anything ever rlly does besides donuts =P <3 to turbine)?

Defeats the purpose of a PK server.

If you need to sell like that, recall to your alleg house and see if one of your guildmates can kill you so you can be white when you sell

Cezium
12-14-2004, 08:09 PM
No safe zones when red.

Voodoo Man
12-15-2004, 01:48 AM
Don't Sell at 100% if your being killed where you do that...
if they was to make a non pk town on DT
that would be the worst thing possable

boneyard
12-15-2004, 02:05 AM
DARKTIDE DISCUSSION! perhaps you should take it to the pvp board then?

MaddyFF
12-15-2004, 04:21 AM
I liked how Shadowbane handled things in regards to towns (and newbies).

Start off in a safe area. Gives you a chance to learn the game, develope some skills, and get some items. Once you leave there if in a NPC town then those tend to be somewhat safe. If someone attacked another person the the guards of the town would squash things (isn't that one of the basic powers of government, protecting its citizens?) Go to a player ran town and who knows what will happen. Guards may attack you on sight or they may do nothing unless you attack someone else.

Would these work in AC? I always thought that starting in AC, even on DT, shold be a smei-safe experience. You want to introduce people to the game, get them to stay. For the new character have them start in the training dungeon, as a white dot. Give an exit portal there if people don't want to run through the dungeon. Give people a chance to learn something about the game. When they first exit the dungeon, pop up a warning on DT that they will now be a player killer and subject to attack from other players.

As for towns, what the heck do we have a government for in AC? I see all these royal guards around, make them earn their money! IN the three capital towns, they should be keeping the peace in the town. Attack someone or something, the guards smack you with smite, with extra vitae above 5%. Other towns it is free for all.

As for player ran towns in AC, don't see it happening. We do have housing though... Would have to be someway for you to try and protect your home during off hours though (like the guards in Shadowbane you can purchase).

Just some thoughts.

Cezium
12-15-2004, 04:26 AM
people who want to learn the game in safety can learn on a white world or live with the harsh existance of DT. There are not supposed to be any safe zones anywhere on darktide.

MaddyFF
12-15-2004, 04:38 AM
people who want to learn the game in safety can learn on a white world or live with the harsh existance of DT. There are not supposed to be any safe zones anywhere on darktide.

Why? Because DT is suppose to be harsh? I don't buy that argument, especially if you are looking to increase server population (and PvP aspects of the game).

Jida
12-15-2004, 08:56 AM
There already is a 'safe zone' on DT. It is you, curled up in your shower in the corner while the flowing water hides your tears.

NO SAFE ZONES ON DT AT ALL!!

I do not know why this is such a difficult concept to get. No DTer wants to have safe zones.

This includes,

1) Housing
2) All the portals and recalls
3) All the easy perks and simplifying of the game

All of that leads to an easy 'safe' gaming experience which is not what DT was made to be.

Haus der Liebe
12-15-2004, 11:20 AM
type /die .. loot body, recall, sell

it's that simple if you can't handle the risk ..


DT should have 0 safe zones .. what fun is it without the risk ..

Virindi Clown
12-15-2004, 02:10 PM
Floydlax16's argument actually makes perfect sense. Why have a place that is intended just to be good for selling stuff where you get killed and lose the stuff you are trying to sell?

However, a safe zone is NEVER the answer on DT. Sometimes we just have to live with conflicting ideas like that.

Why? Because DT is suppose to be harsh? I don't buy that argument, especially if you are looking to increase server population (and PvP aspects of the game).

Yes, it is. From day one the login screen has said that.

If you want to increase the DT population, all you have to do is get back the people who want to play but were pissed off so much by the past year's blunders that they quit.

It has already been newbed up enough. That's why people quit. The answer to DT's problem is most certainly the opposite of newbing it up more.

Silifi Of Death
12-15-2004, 05:18 PM
Why? Because DT is suppose to be harsh? I don't buy that argument, especially if you are looking to increase server population (and PvP aspects of the game).

Read the sign when you enter Darktide (I know, it's been 5 years since you tried it)

PREPARE FOR A HARSH EXISTENCE

Hmm... I think that means it's *supposed* to be harsh?

As for population... they haven't done anything other than announce a new concept to be put in a couple months from now, and server pops are already climbing. Looks like you don't know what you're talking about, as usual. You don't like PvP on AC? Shut up and stop talking about it then. You don't see Darktiders coming to the regular boards complaining about the armor levels on bunny slippers, do you?

Khael
12-15-2004, 05:33 PM
NO SAFE ZONES ON DT!!

If you don't want to take the risk sell at another town where profit is not so good. Candeth is the only town, that has some of the old AB feel to it...

Silifi Of Death
12-15-2004, 05:59 PM
NO SAFE ZONES ON DT!!

If you don't want to take the risk sell at another town where profit is not so good. Candeth is the only town, that has some of the old AB feel to it...

Hell, you don't even have to do that. Just get killed by a friend and you can do anything you want for five minutes without fear of being attacked... That's what I do if I have a lot of loot and need to sell in a populated town.

BoS_TLS
12-15-2004, 07:08 PM
If yer having trouble "selling" then you are, frankly, a noob and you don't need to be proposing ideas for the server. Just use yer brain, dude...a safe zone is not the answer.

ShutEmDown 2000
12-15-2004, 07:48 PM
Why? Because DT is suppose to be harsh? I don't buy that argument, especially if you are looking to increase server population (and PvP aspects of the game).

Why do you continue to waste bandwidth with retarded questions like that?

Its obvious you never pushed the DT link even though you claimed you played DT like every o.0 says. Stay on FF and all will be fine.




This must be a joke thread.

frogman
12-15-2004, 08:35 PM
this is the worst idea ive heard ever.


ugh, i cant believe someone would say this. stuff like this RUINED DARKTIDE, look at housing, look what its done. NO ONE IN TOWNS, nothing to FIGHT OVER. and you want a place where people can just go and sell at 100%?

man you really are screwed up

Gawd/Dutch
12-17-2004, 02:12 AM
As much as i am to keeping an open mind to updates and ideas, i do think part of his initial post is valid. It be nice to have 1 white town. But at the same time the better part of me knows there are ways to goto town white and sell by getting killed. Not to mention the whole part about DT is that its a pk server that NO other game has been able to replicate. When we say a harsh existance on DT we mean it. Some games say their pk servers are tough but they are pk-lite. DT is the ONLY full pk server and i think it best be kept no offense to the initial post.

Pinto
12-17-2004, 03:16 AM
only time u go white on DT is for 5 mins after getting owned.

Keep it that way or else

Voodoo Man
12-18-2004, 12:03 AM
People on DARKTIDE use /die or a friend killing them to sell?
Thats lame....
Grows some B@!!$ and take a death or select a different Server

Khael
12-18-2004, 05:34 PM
lol ye that is pretty lame - I was suprised people suggested that...

Mal the Mad
12-19-2004, 01:01 AM
if you have to die, die, but /die is lame, you accomplish the same thing by dying to someone that you do "/die"ing. besides if you kill them you can still sell cause you killed em, just sell fast cause they are coming back soon

BoS_TLS
12-19-2004, 01:40 AM
First off, /die doesnt turn you white anymore...right?

Jida
12-19-2004, 10:11 AM
Nope it doesn't.

You get the LS protections but you do not go White for killing yourself.

If you get hit by one thing or have 1 debuff on you you will go white though.

6 months on Crotch Wart was enough of a study into this particular area :)

kioskies
12-20-2004, 05:16 PM
Worst idea I've heard in months :(

Shon_Tsu
12-20-2004, 05:42 PM
Not going to flame its a reasonable idea, however the thrill of DT is anywhere you go you can be attacked. The days of sneaking into Sawato with 5 mins on buffs and 150% hoping to sell before getting ganked were amongst the most fun I've had. It means anywhere you go, you need to be prepared to fight. You start needing to decide "do I hunt longer, or do I go sell now before I'm overburdened?". You start hunting for a "safe" town that you can sell in but still get decent cash. You start trying to figure out where best to buy your plats so you dont lost the 200k pyreals you have on you. All that stuff.

Roland Deschain
12-20-2004, 05:55 PM
I'm with everybody else on this one.

If there are PKs in a town every time you go there, that's a GOOD thing. It means the town is worth fighting over. Getting killed with all your loot on you is just part of the server.

Just think of it this way.. When you go there to sell, the loot you're carrying is 2 or 3 packs of death items. Once somebody kills you, THEN you can sell in peace.