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View Full Version : Idea for Making Mansion Raids Good... please read/respond IBN


Roxoration
02-01-2004, 10:45 PM
Ok I just had a simple idea for making mansion raids fun... what pisses me off about raiding a mansion is all of the pansies hiding behind the housing portal saying "ANOYONE GOT A SKROLL?!". There is a simple way to make mansion raids more fun. Make the barriers killable. How?

My idea is to have some kind of stone in the front yard of the mansion that you can attack, much like the door of Gaerlan's quest, that the friendlys of the stone can heal. Once the raiding team destroys the stone, the barriers are down and the raiding party can enter.

Anyway Ive got that much figured out, anyone want to add/make comments?

Khao
02-01-2004, 10:51 PM
we would need a respawn time, say 30 mins, and the owner should be able to set his MULES designated by skill, a admin would log on account to verify and make them unkillable/unattackable.

TheWitchKing
02-01-2004, 11:31 PM
that'd save your buff botting little ass from my melee tk'ing wouldn't it khao

-Nosferatu-
02-06-2004, 04:27 PM
good idea, a respawn of a hr is better imo, but having the owner of the house set his mules specifically somehow so they cant be attacked? HAH. And how is an admin going to know when some1 is raiding anyway?

Phat-DT
02-06-2004, 04:31 PM
And im going to show my approval for the idea again:)

Virindi Clown
02-06-2004, 05:54 PM
Thats a huge amount of work just for DT. It really won't happen. Besides, a camped house drop is one of the worst case scenarios of DT. There is NO WAY to fight back, because it is very easily completely locked in.

Is that what you want, more unstoppable ganks? That doesn't actually even solve the problem.

Everyone seems to want people to fight it out if they are going to attack an enemy at their allegiance housing. A gank is not even a fight.

Why isn't everyone just asking for the simple thing that still results in a fix to allow allegiance housing to be raided?

MAKE IT IMPOSSIBLE TO ENTER A HOUSING BARRIER IF YOU HAVE A PK TIMER.

Ayatollah
02-06-2004, 06:29 PM
Yeah it wouldn't work.

Ifuritah
02-06-2004, 06:31 PM
MAKE IT IMPOSSIBLE TO ENTER A HOUSING BARRIER IF YOU HAVE A PK TIMER.

Still the best idea I've heard so far... well... best idea for the amount of resources I'd think it'd take to do it.

-Nosferatu-
02-08-2004, 02:50 PM
im a dumbass, can you plz explain wut u meant by not entering housing if you have a PK timer. Thanx

Binky
02-08-2004, 05:42 PM
Houses has barriers. If the barrier is down you still cant do damage "Accross" it (meaning if your inside your barrier I cant shoot you with a war). If the barrier is up I can't even enter your house to finish you off.


They mean a pk timer like the one for recalls/logging off. You wouldn't be able to enter a house/mansion barrier within like 15 seconds after the last negative spell cast on you/melee damage done to you. So if someone JUST imped you, you couldn't run inside your house and hide.


This wouldn't hurt mules, because a mule should never be outside the barrier anyways (if you go outside the barrier with your mule while hostiles are present you deserve to have him get jacked =O)

The first idea is AWESOME. If they COULD implement they could make a /a global message auto happen "You allegiance mansion is under attack" or something. I doubt it could happen, but if they did mansion assults would be the number one thing happening on DT.

The second idea is also AWESOME (about the pk timer) and if this idea AND the first idea happened (that way the guys defending th emansion couldnt run in/out the barrier while defending) pvp would have one of the biggest sparks it's had in a LONG ARSE TIME. I know this wont happen, because it's what we actually want (and probably impossible to code or something), but it's great to think about it (maybe when I make Binky Online the newest pvp online game coming out I shall add this feature!).

Aztek
02-09-2004, 09:15 AM
Just put a PK timer on the barrier of 5 minutes.

I dont really want to kill mules and buffbots but I do want to kill the pansies that run in and out from behind the barriers.

Nub
02-09-2004, 05:03 PM
If everyone is SO for this idea, why don't you all just agree to make your houses/mansions open houses?

Virindi Clown
02-09-2004, 06:12 PM
People have tried with their mansions before. What has happened before are things like one clan refusing to drop theirs, but still raiding the other clans while it's down. It doesn't work out.

That also doesn't fix the problem. No one wants more ganks in the form of an unescapable death trap at your allegiance housing drop.

The ONLY thing that actually fixes it all is to make barriers impassable if you are affected by a PK timer.

No one is necessarily asking for this on regular housing either, just allegiance housing.

Grunt
02-11-2004, 02:06 PM
how about Remove the /mansion_recall command all together so people can not use there mansions as ports of gathering. this would make towns lses and dungeons more viable to gathering/raiding.

Lutieus
02-11-2004, 02:24 PM
If you're going to do that, just remove mansions. No real point in having them otherwise.

Virindi Clown
02-11-2004, 04:55 PM
Wtf would they remove the mansions? Yeah, like ANYONE on an NPK server would want that.

I already gave the most reasonable and simple solution. There is nothing more that can be done.

Lutieus
02-11-2004, 05:12 PM
http://forums.turbinegames.com/showthread.php?s=&threadid=661

The point of my post was to illustrate how removing mansion recall simply would not work. The reason for allegiances to have mansions is for the recall capability; otherwise there's simply no point other than sheer vanity. So if mansion recall were removed, mansions themselves might as well be removed too. But removing mansions is clearly out for the reasons you stated, so there's no sense removing the ability to recall.

And yes, a simple 20-second timer on crossing barriers would be best.

Virindi Clown
02-11-2004, 05:36 PM
Thank you for spelling it out in clear English instead of turning it into a flame war.

You will also notice in that post that I was referring to how people were not saying much. I literally had replied to every single thread that was showing at the time.

Khao
02-15-2004, 12:43 AM
Originally posted by TheWitchKing
that'd save your buff botting little ass from my melee tk'ing wouldn't it khao

No you moron, im talking about the mules that have 5 health, if they dropped the barrier ur monarch wouldnt have a villa or a mansion and for all you pks up in olthoi north if they did that u would whine, because im not gonna spend money and writs on a villa/mansion to have a bunch of pks camp my mules.

thomas144
02-20-2004, 11:51 AM
Not everyone in Olthoi North is a PK. :)

Deaths Grip
02-20-2004, 03:50 PM
Great Idea on the PK timer, I think we should have IBN's opinion on this, if they can make it so we can't recall... /lifestone or house recall then im sure they can impliment the crossing of the barrior pretty easy.

Well I think at least.

Again, Great Idea.

thomas144
02-20-2004, 04:01 PM
I think they should just have a thing like portal storms (remember those?) where everyone on Darktide is randomly recalled to the same place, just to increase combat. The population of the server is so low these days it's impossible to find anybody to kill.

Maybe they could destroy all the towns except one (and get rid of those archmages too) so that everyone would have to buy comps from the same vendor.

Or how about they get rid of all the lifestones except one?