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View Full Version : Missile defense must be attended to


Virindi Clown
12-05-2003, 10:57 PM
After thinking about it, the best solution I see is making the accuracy meter 75-150% instead of 50%. No monster rebalancing and a reasonable speed-to-miss ratio for bowmen. Very high level archers would actually get the chance to kill tough monsters with speed attacks. There wouldn't really be anything wrong with that. They carry and make ammo, they can do the equivalent (and higher) of power melee attacks on lower speed.

With that amount of change, archers could not machine gun people down, but could actually hurt them. As it stands, a mage with barely raised missile defense may never be killed again if they were typical armor and bane it.

A mage can't use melee defense period, so why can ANYONE just simply train missile defense and buff it and become the equivalent of a god against an archer?

The cost was lowered on missile defense, and now people have seen how god like it is. If it were to be changed as I have mentioned, the cost could remain the same and it could remain a useful skill, just not a 100% broken one.

Another option would also be heart seeker and attack mods affecting bows again, but I'm not sure if that makes a greater or lesser difference than 25% on the accuracy bar.

Once archers become viable, all this talk of "mages are too tough" and "melees hit too hard" will go away, because its not a two way fight anymore. It would but something else in the mix, and we have never even seen the game like that before in the current state of PvP.

The game could become entirely different and infinitely better if this was given a chance. A third type of character in the mix creates a counter balance and everything would start to make a whole lot more sense when we see how many different ways things can go about in the large group fighting of today.

TerrorScout
12-06-2003, 05:23 AM
I think what you need is a +28% to attack skill mod on your bow just like a Weeping sword its the Attack Defence Mod that makes melee defence usless in PK for mages thy dont have the extera 28% to skill if thy are using a wand.

Virindi Clown
12-06-2003, 12:08 PM
That's very true. That makes them compare to eachother in every respect.

However, if that 28% is added to your skill, and then cut in half at speed, wouldn't it be 14% then?

That's why I was questioning if there was really a point to bothering with making attack mods on bows functional.

Kieoto
12-06-2003, 01:34 PM
Does a faster attack with a melee weapon decrease the mod bonus? Why doesn't wands get an attack/magic D mod?

Paraduck
12-06-2003, 03:05 PM
No, speed doesn't affect your skill bonus.

Virindi Clown
12-06-2003, 06:52 PM
Because wands get mana con bonuses.

Melee weapons get defense and attack mods. Missile weapons get an accuracy meter and defense mods.

And all the skills are just different. They just work differently.

Pimpinsins
03-28-2007, 03:27 PM
pointing out how old some issues are because people always say im just being "negative" about things

EricBischoff
03-28-2007, 04:23 PM
nah dont need any of that

weeping bow just needs a damage upgrade

FeceMan
03-28-2007, 05:02 PM
Coincidentally enough, I was thinking that it was somewhat unreasonable that I can't hit things with a reasonable amount of success when I'm fighting with my bar the halfway point.

Endrin
04-17-2007, 11:55 AM
Attacks mod have never worked on bows, its not in the tech.

Damage just needs to be increased on weeping missle weapons.

Bealzebuv
04-23-2007, 04:07 PM
Archers dont need damage we need a way to keep 1 weapon out during a fight and not have 1 class shut us down.

Maybe a half aegis effect imbue w/o melee d lose. So mages kill archers but we can keep the bow out when a melee jumps on us.

low dmg human slaying arrows and a new fast switch arrow system so we can switch arrows and not take 5 secs doing it standing in 1 spot being cannon fodder.

Mages and melees 1 weapon whole fight. Archers need keep switching or use magic d aegis just to have a melee easily chop them down.

Archer dmg is fine. Mechanics needs changed. fast switch arrows with half strenth aegis effect no melee lose = fixed archer pvp

also yea melees should evade missle mages SHOULDNT. i can barly finish a mage without missle if they arnt half retarded. al 700+ mage 440 hp that can dodge w/ missle = unkillable by 2 archers. they can heal all day.

rage4518
04-23-2007, 04:12 PM
How about AC turns into rock paper scissors.

Mages Kill Archers

Archers Kill Melee

Melee Kill Mages

Cezium
04-23-2007, 04:26 PM
missile defense penalty while moving?

Monster
04-23-2007, 05:39 PM
don't forget an aegis penalty while moving