Virindi Clown
12-05-2003, 10:57 PM
After thinking about it, the best solution I see is making the accuracy meter 75-150% instead of 50%. No monster rebalancing and a reasonable speed-to-miss ratio for bowmen. Very high level archers would actually get the chance to kill tough monsters with speed attacks. There wouldn't really be anything wrong with that. They carry and make ammo, they can do the equivalent (and higher) of power melee attacks on lower speed.
With that amount of change, archers could not machine gun people down, but could actually hurt them. As it stands, a mage with barely raised missile defense may never be killed again if they were typical armor and bane it.
A mage can't use melee defense period, so why can ANYONE just simply train missile defense and buff it and become the equivalent of a god against an archer?
The cost was lowered on missile defense, and now people have seen how god like it is. If it were to be changed as I have mentioned, the cost could remain the same and it could remain a useful skill, just not a 100% broken one.
Another option would also be heart seeker and attack mods affecting bows again, but I'm not sure if that makes a greater or lesser difference than 25% on the accuracy bar.
Once archers become viable, all this talk of "mages are too tough" and "melees hit too hard" will go away, because its not a two way fight anymore. It would but something else in the mix, and we have never even seen the game like that before in the current state of PvP.
The game could become entirely different and infinitely better if this was given a chance. A third type of character in the mix creates a counter balance and everything would start to make a whole lot more sense when we see how many different ways things can go about in the large group fighting of today.
With that amount of change, archers could not machine gun people down, but could actually hurt them. As it stands, a mage with barely raised missile defense may never be killed again if they were typical armor and bane it.
A mage can't use melee defense period, so why can ANYONE just simply train missile defense and buff it and become the equivalent of a god against an archer?
The cost was lowered on missile defense, and now people have seen how god like it is. If it were to be changed as I have mentioned, the cost could remain the same and it could remain a useful skill, just not a 100% broken one.
Another option would also be heart seeker and attack mods affecting bows again, but I'm not sure if that makes a greater or lesser difference than 25% on the accuracy bar.
Once archers become viable, all this talk of "mages are too tough" and "melees hit too hard" will go away, because its not a two way fight anymore. It would but something else in the mix, and we have never even seen the game like that before in the current state of PvP.
The game could become entirely different and infinitely better if this was given a chance. A third type of character in the mix creates a counter balance and everything would start to make a whole lot more sense when we see how many different ways things can go about in the large group fighting of today.