View Full Version : Does those eye thingys in BM and Kuruur Quest remind of Idol Spawns of Ac2?
DadgaSilverhand
01-13-2005, 11:32 PM
i played ac2 as well, and as i went along to do some BM1 and BM2, but refused to do BM3-5 parts, but i noticed the details along the walls and in big rooms.
those did look like the "floating eyes" from ac2, well sort of.
some folks whined about not enough creature variety types.
so i think of better answer for "Upgrading" the Vesayian Islands would be a good start.
throwing a new plotline during the Viamontian Incursions or brewing something up for new Tumerok's story arc (Burun-Tumerok War) that will change Vesayian's natural fauna and creature resettlement.
Scenario
01-14-2005, 12:15 AM
Really, you think they look similar? ;)
tesla_ff
01-14-2005, 12:28 AM
well considering that ac2 is set in the future of what is now ac1, all things that are in ac2 originated from ac1 at some point in time.
Really, you think they look similar? ;)
See, this is exactly what I was talking about in regards to Dev Chats. You guys still pull this crap, even on your own boards. Instead of saying nothing, or better yet, just answering a question you already have a solid answer to, you dick with people.
Chrono
01-14-2005, 04:16 AM
See, this is exactly what I was talking about in regards to Dev Chats. You guys still pull this crap, even on your own boards. Instead of saying nothing, or better yet, just answering a question you already have a solid answer to, you dick with people.
:rolleyes: ok, take him seriously, after all, he's not kidding around, he just posts like that to piss you off.
IMHO too much of the content since Turbine bought back AC has a AC2 "look" "feel" or is plain brought over from AC2.
those freakin burun,=direct transfer
Do you guys at Turbine realize that most of us think AC2 sucked and do not want AC polluted by the HORRIBLE screwed up game dynamics /content of AC2?
the minute that damage types gets dropped , or other major "nifty" AC2 type mechanics or things get added is the day my subscriptions are cancelled permanently.
Chrono
01-14-2005, 05:27 AM
IMHO too much of the content since Turbine bought back AC has a AC2 "look" "feel" or is plain brought over from AC2.
those freakin burun,=direct transfer
Do you guys at Turbine realize that most of us think AC2 sucked and do not want AC polluted by the HORRIBLE screwed up game dynamics /content of AC2?
the minute that damage types gets dropped , or other major "nifty" AC2 type mechanics or things get added is the day my subscriptions are cancelled permanently.
3 questions:
AC2 is AC1s future, why wouldn't stuff that exists in AC2 appear here from time to time?
Why do you believe introducing a butt-ugly frog monster from AC2 in order to provide world continuity is synonymous with bringing in AC2 game mechanics/dynamics?
How many drugs are you on right now?
3 questions:
AC2 is AC1s future, why wouldn't stuff that exists in AC2 appear here from time to time?
Why do you believe introducing a butt-ugly frog monster from AC2 in order to provide world continuity is synonymous with bringing in AC2 game mechanics/dynamics?
How many drugs are you on right now?
in answer point by point
1 AC2 should never have been named AC2 it has zero to do with AC except a vague "far future" refference. I do not consider it worthy of much comment much less playing.
AC2 is to me a screwd up alternative future than should never happen and thus I dismiss it as the piece of trash it is.
2 not just no but hell no stuff from AC2 shouldnt appear in AC as AC2 is such an inferior game and had inferior dynamics
I never said that the butt ugly burun were a game dynamic , I said they were directly transferrred from AC2 and they are.and IMHO there shouldnt be any continuity between AC and the total cockup that is AC2
3 the only meds I am on are Dr prescribed and in the prescribed doses , I do not drink or smoke dope either. how about you?
Gyves
01-14-2005, 06:54 AM
IMHO too much of the content since Turbine bought back AC has a AC2 "look" "feel" or is plain brought over from AC2.
those freakin burun,=direct transfer
Do you guys at Turbine realize that most of us think AC2 sucked and do not want AC polluted by the HORRIBLE screwed up game dynamics /content of AC2?
the minute that damage types gets dropped , or other major "nifty" AC2 type mechanics or things get added is the day my subscriptions are cancelled permanently.
The gameplay in Asheron's Call 2 was terribly banal, however some of the monsters were not.
Including the Burun.
As long as they don't bring in terrible game mechanics that plagued AC2, then I'm fine with increasing the variety of monsters within the game. As long as they don't go overboard with the crossover way of doing so.
Chrono
01-14-2005, 06:57 AM
in answer point by point
1 AC2 should never have been named AC2 it has zero to do with AC except a vague "far future" refference. I do not consider it worthy of much comment much less playing.
AC2 is to me a screwd up alternative future than should never happen and thus I dismiss it as the piece of trash it is.
2 not just no but hell no stuff from AC2 shouldnt appear in AC as AC2 is such an inferior game and had inferior dynamics
I never said that the butt ugly burun were a game dynamic , I said they were directly transferrred from AC2 and they are.and IMHO there shouldnt be any continuity between AC and the total cockup that is AC2
3 the only meds I am on are Dr prescribed and in the prescribed doses , I do not drink or smoke dope either. how about you?
1) Personally dismiss it if you want, but that's how it is. You can ignore it, you can dimiss it, you can cry about it, AC2 is still Dereth's future. It is AC2, it is the future, please get over it.
2) You should work on how you describe things and put your sentences together then. Whether you don't personally believe there should be continuity between AC1 and what you believe to be a poor game is irrelevant, it is. You can't accept the Burun are a unique and interesting creature amongst the bullcrap mesh of elves, orcs and faeries that dominate all other fantasy because they originated in a game you don't personally like. That's a bit or an ego-centric and well.. ridiculous viewpoint if I ever saw one.
3) I'm surprised! As for me, nothing, my brain has enough chemical imbalances without further complicating things.
By the way, please take this advice (it's advice I have to take from time to time as well): don't let yourself be angry about something you have no control over, it's a waste of energy and you could be using it for far more contructive things.
Hamfast
01-14-2005, 11:01 AM
Chrono,
As I understand it and I could be wrong here (words added to get this post above the minimum letter count) but AC2 was an "Alternate" future for AC, otherwise both your and Gyves posts are spot on... if you did not like ac2, ignore it and enjoy AC
DadgaSilverhand
01-14-2005, 12:10 PM
hm, thx scenario. however, see those eye pieces are all set in dead center of the "idols", creating the animated or somehow producing the organic spawns such as Surrogate Spawn, Idol Spawn, and one of the "boss" eye idol spawn, Cacaphos, and it was somehow few thousand years old.
Falacost's experment went wrong and sealed the horror in it with those spawns long before we the Isparians first arrived and it was discovered in ac2, so let keep that Cacaphos out of this ac1 continuty, but the spawns will somehow because they are smaller.
so Ac2's future could be an alternative timeline or it is fated to occur. to have the ac2 make senses and it is part of "Continuty" and if we get no buruns and we get bored with same creatures over and over for 5 years, and the varities is need to keep the ac1 game pretty fresh and ongoing adventures, there are more undiscovered and soon we get Viamontains.
we get new chances to explore that new islands in coming expansion.
creating the idol spawns can be possible for ac1, it may not look same as ac2, but let think of "evolution" took place while the survivors are living in the shelters.
we have yet to discover other "pyreals", we have a yellow pyreal, so why not finding the white, ebon, crimson, and green pyreal ores. our current yellow pyreal will be known as Ferrous Pyreal.
Scenario
01-14-2005, 01:16 PM
Like we have always tried to do, certain ideas are left open for interpretation by you all until such a point when we think the true ideas are ready to come to light.
A lot of the speculation we have all made at some point regarding vague lore has helped to evolve the lore in the player community.
How long was Harlune speculated to be an Empyrean before it was revealed?
What really happened to Martine after the battle in Gaerlan's Citadel?
Is there a connection between the Falatacot Eye Statuary in AC1 and the Slithis Spawn of AC2?
These are all questions open for speculation and interpretation, and given the appropriate opportunity, the truths may be revealed.
Silifi Of Death
01-14-2005, 05:29 PM
Chrono,
As I understand it and I could be wrong here (words added to get this post above the minimum letter count) but AC2 was an "Alternate" future for AC, otherwise both your and Gyves posts are spot on... if you did not like ac2, ignore it and enjoy AC
Nope, AC2 is just the future of AC.
Like we have always tried to do, certain ideas are left open for interpretation by you all until such a point when we think the true ideas are ready to come to light.
A lot of the speculation we have all made at some point regarding vague lore has helped to evolve the lore in the player community.
How long was Harlune speculated to be an Empyrean before it was revealed?
What really happened to Martine after the battle in Gaerlan's Citadel?
Is there a connection between the Falatacot Eye Statuary in AC1 and the Slithis Spawn of AC2?
These are all questions open for speculation and interpretation, and given the appropriate opportunity, the truths may be revealed.
So basically, you *don't* have any desire to answer any real questions from the playerbase, other than the ones that are cherry-picked from information previously released....which is pretty much what I said on the prior thread.
Noted. Not surprised, but noted.
Protes
01-16-2005, 07:55 AM
Like we have always tried to do, certain ideas are left open for interpretation by you all until such a point when we think the true ideas are ready to come to light.
A lot of the speculation we have all made at some point regarding vague lore has helped to evolve the lore in the player community.
How long was Harlune speculated to be an Empyrean before it was revealed?
What really happened to Martine after the battle in Gaerlan's Citadel?
Is there a connection between the Falatacot Eye Statuary in AC1 and the Slithis Spawn of AC2?
These are all questions open for speculation and interpretation, and given the appropriate opportunity, the truths may be revealed.
That's the a problem over the past year in regards to AC Lore. There is just too much stuff left open for speculation and not enough people are interested in discussing it because it's too convoluted and hard to follow.
edit: The story arc ended with the Falatacot/Buruns but the conclusion for it seems awfully weak for a ending. There hasn't been any explaination to who was responsible and why. It was fine leaving a Martine's fate open for debate, but it really seems like the bulk of the Falatacot/Burun story arc has been left wide open.
The other things going on currently now have lost my interest because I find it even more confusing then lore from before.
Uzi-El
01-16-2005, 09:22 AM
That's the a problem over the past year in regards to AC Lore. There is just too much stuff left open for speculation and not enough people are interested in discussing it because it's too convoluted and hard to follow.
I think the opposite is the case: There's not *enough* stuff open to speculation. In my experience, it's the big mysteries of the game that have generated the most discussion. The evil under ML, the fate of Martine, who really was the tall guy Martine was working with, that sort of thing--the point of mysteries like that is so that people can speculate till their heart's content before the eventual big reveal down the road. But in the last year or two, I can only think of a handful of real mysteries of that nature: What Aerbax is turning into (and what it may have to do with AC2s Imperrator) and what Nuhmie woke up when she sent the Ancient Queen running off to pick on our descendants in about four hundred years. There's nothing else created ingame in the last long while that has generated or even deserved that level of speculation and attention; too much is just spelled out for us now.
(I also wonder how much the lack of discussion has to do with the lack of the big reveal. Personally, I pretty much stopped caring about what Nuhmie had released/awoken when I figured we weren't going to find out for a loooong time. Far too many times the last couple of years, the Devs have introduced a possible story arc only to never follow up on it or follow up on it *much* later. There's letting a mystery simmer for a while, and then there's forgetting it even exists, if not ignoring it outright.)
edit: The story arc ended with the Falatacot/Buruns but the conclusion for it seems awfully weak for a ending. There hasn't been any explaination to who was responsible and why. It was fine leaving a Martine's fate open for debate, but it really seems like the bulk of the Falatacot/Burun story arc has been left wide open.
I think only four real points of the Burun arc (because, let's face it, the Falatacot weren't a major part of this arc; they were Ancient Armor dispensors at best) were left unresolved:
* What caused the Falatacot temples to reappear (and what does it have to do with Nuhmie)?
* Why should we have cared about the Burun "invasion"? Other than a few minor raids the first month or so of the arc, I can't recall them ever attacking us directly, so why exactly were they such a grand threat?
* How did we win? We "defeat" the six Kings, and it's over? How come? What about beating a bunch of Burun that will just come right back and do the same thing over constitutes a victory or, if nothing else, the end of the invasion? Then again, the fate of the Kings may be connected to...
* What's the ****ing deal with Morgluuk? Storyline says "he's dead, Jim". Game says "no, it's just a flesh wound". So is he dead, and how? Why couldn't he just Lifestone like the other Burun seem to be able to do? And, more importantly, why have the left hand say one thing and the right hand say another. This one point has been the most frustrating and infuriating aspect of the game's storyline in the four years I've been playing.
Protes
01-17-2005, 05:43 AM
Like I said, I've found by the end of the Burun/Falatacot story to be confusing and there are too many things left open with it for interpretations.
Let me explain a little bit about what I mean.
The incident in the Blackmire Swamp hasn't been fully explained. At first the Mosswart, Grearrk, claimed the Banderlings had brought death to them. Then later the Mosswarts believed it was ill spirits. These Ill Spirits were most likely about the Dark Mosswarts and Shadows. Thus I went from suspecting Nuhmudira to Aerbx and Ler Rhan being the culprit.
The Sleeping One and the references to the The Eye of The Sleeping One appeared to have some kind of communication with the Torgluuk and Morgluuk on Dereth. As far as I know there hasn't been any explaination about The Sleeping One. Did he/she actually create Bur and is it an Old One?
And unexplained, the Adjanite Moarsmen quests appear on the Vesayen Isles, while at same time the Dark Mosswarts and Shadows also show up more prevelant on the V. Isles (ie Thanking Stone quest). Again this lead to me to believe Aerbax and Ler Rhan was in some way involved.
Without there being any lore flatout saying there's other Shadow factions running around Dereth, I'm going to believe most things the Shadows do are under the influence of Ler Rhan.
At one point in the story arc The Mosswarts were being threaten of becoming an extinct race at the hands of Buruns and the Dark Mosswarts/Shadows. Bleeargh even suggests the Mosswarts will be waging a war against their cousins. I never understood why the Mosswarts were targets of mass killing for the Buruns when their first objective was the Falatacots and Fiazhats/Sclavus. The Sclavus didn't seem to be too much affected by the Buruns nor the Moarsmen. I assume everything has returned to normal for the Mosswarts and their now plotting a war against the Dark Mosswarts and Shadows on the Vesayen Isles, but there hasn't been any lore since about the Mosswarts.
Earlier last year Silifi Of Death brought up a good point about Finn Skigg in Candeth Keep. This NPC appears to be an imposter, which could quite possibly be a Simulacrum. Again, all the evidence was pointing to Aerbax and Ler Rhan some how being involved behind the scenes with the story arc.
Players have been saying Nuhmurida is the main culprit with the Burun/Falatacot story arc yet without having certain key elements revealed in the story (like the ones I listed above) I am still left with all these questions.
I guess what I am saying is, it would of been really nice to have some type of conclusion to the Burun/Falatacot story arc, like a lore article like Shattered Coil.
EvilElvis
01-17-2005, 04:05 PM
I'm with Protes.
The lack of any real resolution or answers to any of more intriguing questions over the years has done it's job at duling the storyline.
What's the point of muling over the who/what/where, when it's going to be years - if ever - before they drop the dime? I don't even find the questions that interesting anymore. Kinda sad, really.
Silifi Of Death
01-17-2005, 08:54 PM
The storyline could be a great thing, but they keep on building up, making us wonder, we're reaching a climax--- and then it just stops. Aerbax and Ler Rhan, the Mossies/Shadows, Finn Skigg, Nuhmudira and the Olthoi Queen, and Asheron meeting with Torgluuk. But then they don't actually GO anywhere, and we end up with just a generally stupid looking story-arc with no true immersion.
All they had to do was come up with creative ideas (most of which, the people that posted on CoD's HOL could have imagined in a couple days, and we did) write them down in the teasers, and add a single mob or something to the burun dungeons. This isn't lack of development time, this is just plain laziness.
One of the greatest things about AC was always it's storyline. It stood out among all other games for many reasons. For one, the existence of a storyline is seldom found in any MMORPGs. For another, the length of involvement that we had on the story, at least in the early years. Shard of the Herald, Shadow Spires, the trials on Caul, Live Dev events (fights between Asheron and BZ, Elysa calling those meetings, Martine wandering around). AC is the only MMO that has ever done this.
I guess the dev team, in general, doesn't want to keep the storyline prevelant for whatever reason. First they lose Stormwaltz, which was probably the stupidest decision they ever made, then they had a good hope with Orion, and they moved him off to MEO, a game that doesn't even need help defining it's story. Now who do we have? Scenario, who doesn't even have control over the storyline, and Meanbeard, who we don't know anything about except that he is a failed writer.
"First they lose Stormwaltz, which was probably the stupidest decision they ever made"
I think he left on his own, if I'm not mistaken. And after seeing the way that content's been *****-slapped the last nine months to work on a still-faulty billing system, I can't possibly imagine what would've motivated that decision.
Check out my post history, like two or three posts back...and my statements on what I'd do if a company was deliberately manhandling my capacity to create. I'd place good money on that being the prime motivator from his point of view of leaving. Am I speculating? Of course, I've never talked to the guy. But given that Turbine has never kept up with the KIND of content his storylines called for....uh...yeah.
Storyline says "he's dead, Jim". Game says "no, it's just a flesh wound". So is he dead, and how? Why couldn't he just Lifestone like the other Burun seem to be able to do?
How many times would you come back after having your head cut off six times and stuck on a pike for everyone to laugh at? Heh. :D
"Saervu Nuhmudi, Morgluuk?"
Silifi Of Death
01-18-2005, 01:29 PM
"First they lose Stormwaltz, which was probably the stupidest decision they ever made"
I think he left on his own, if I'm not mistaken. And after seeing the way that content's been *****-slapped the last nine months to work on a still-faulty billing system, I can't possibly imagine what would've motivated that decision.
Check out my post history, like two or three posts back...and my statements on what I'd do if a company was deliberately manhandling my capacity to create. I'd place good money on that being the prime motivator from his point of view of leaving. Am I speculating? Of course, I've never talked to the guy. But given that Turbine has never kept up with the KIND of content his storylines called for....uh...yeah.
How many times would you come back after having your head cut off six times and stuck on a pike for everyone to laugh at? Heh. :D
"Saervu Nuhmudi, Morgluuk?"
Whether or not it was his decision has nothing to do with it. They still *lost* him, because they didn't keep him working in the company.
But that was three years ago anyway, still when MS had control over AC. I'm not sure what motivated his decision, but it probably had to do with the storyline/immersion being phased out. I believe it was Ken Karl who said "It's not a world, it's a game." That kind of attitude is what got us in the current situation.
Protes
01-27-2005, 06:34 AM
I was reading the Jan. Teaser for AC2 and the Kemeroi was being called the Blind Eye.
"KEMEROI!" The blade in Aun Tanua's left hand was engulfed by the infinite blackness of the Blind Eye.
link - http://ac2.turbinegames.com/index.php?page_id=318
In AC1 last month's patch, within the Power Forges the Inner Sea Directive (text)dropped from the Forge Overseer. Within it, there is talk about the Inner Eye.
The time to harness the power of the Inner Eye has come to pass.
link - http://www.thejackcat.com/AC/Culture/Rumors/innersea.htm
During Visions in the Darkness (Nov. '03) inside the Hidden Cavern the NPC Scrum, Drudge Seraph Mystic says the following "Scrum has been touched by the beast of thirteen floating eyes. Scrum now enacts the will of the beast of thirteen floating eyes."
link - http://www.thejackcat.com/AC/Hobbies/Quests/Hidden.htm
The Floating Eyes and Eyes in the Strange Portal Devices in the BM quests maybe related to the Kemeroi.
Talking to Samuel, Former Guardian in Eastham he gives a brief history of Caul.
Based on what Samuel says and some of the lore over the past years or so -
Aerbax at first came into contact with the Kemeroi (the "energy source") in portal space when he was being called back to the Singularity (post New Singularity story arc). Upon Aerbax's return to Dereth he went to Caul to continue his experiments further with the Kemeroi and came into contact with Ler Rhan (Aerbax's Mirror). I think Aerbax's goal is to use the Kemeroi (ie the "energy source") to absorb the Singularity and control it.
Protes
01-27-2005, 08:49 AM
Hmm.. I got to thinking about Nuhmudira.
What if Nuhmudira researching of Falatacot tomes for about 2 years now has been her attempts t find a way to repair the leylines, return Harbinger to the mana streams, and/or also put a stop Aerbax and Ler Rhan from using the Harbinger and Kemeroi to take over the Singularity.
Gareth Dain Quest
(Visions of Darkness - Nov '03)
Talira Dain tells you, "He hunted these lands looking for treasure and glory, but three years ago he failed to return home. I could find nothing else to explain his disappearance, then one year ago a warrior told me that he had seen Gareth shortly before he went missing. The man said that Gareth had been fighting a group of Sclavus in the crater hills somewhere around here."
Gareth Dain disappeared a year before the actual quest was introduced, which means the Falatacot Sister Vitriaka was around in Dereth for at least year.
A month prior to Gareth Dain Quest (Reign of Darkness. Oct '03) the new Falatacots Matrons were found in West Direlands as well as a risen Falatacot Temple (Ancient Temple). Nuhmudira sought the Living Tome from the Ancient Temple so she could perform a Ritus to penetrate the mind of the Ancient Olthoi Queen.
Now going back to Elements of Revenge arc (Martine vs Gaerlan), Nuhmudira was saved by a group of Sclavus. Some time later, the Sclavus found and returned back to Nuhmudira The Book of Blood. It was during this time these Sclavus became her servants.
Maybe by Nuhmudira learning and practicing from The Book of Blood (ie tampering with the leylines) had caught the attention of Sister Vitriaka or awakened her. When Nuhmudira was imprisoned by Gaerlan, Sister Vitriaka noticed Nuhmudira was in dire need of help (possibly from the device draining Nuhmudira) so she sent her Sclavus to aid Nuhmudira. Once Nuhmudira had put an end to Gaerlan she had started investigating a means to return the Harbinger back into the mana stream from which it came.
Nuhmudira has Issk lead a group of Sclavus to dig a tunnel and penetrate the inner chamber of where the Harbinger is as she looks into restoring the leylines. Nuhmudira discovers temporary solution to repairing the damaged she done to the leylines. She looks into construction of Lifestones and successfully builds several. The Lifestones are linked to the mana streams and whenever an Isparian dies part of their essence is sent to feed the mana streams. Nuhmudira needs to first repair the damaged that she caused to the leylines before sending the Harbinger back from which it came.
As the project continues to gain access to the Harbinger underneathe Yanshi, Issk discovers Aerbax/Ler Rhan are also seeking to the Harbinger. Though both Nuhmudira and Aerbax seek the assistance of the Isparians to aid in their project of the Harbinger, neither side is ready yet to take the Harbinger.
Enter the Olthoi Insurgence....
Nuhmudira takes advantage of the situation to try and kill Asheron and Elysa. However, she must also put an end to the Ancient Olthoi Queen or all of Dereth will be lost to the Olthoi once again.
Nuhmudira learns about a companion book to The Book of Blood, Living Tome. Sister Vitriaka tells Nuhmudira of the whereabouts of the Living Tome and instructs her to use a Ritus within to have her vulnerable to attack.
At the end of the Olthoi Insurgence Nuhmudira continues her research into the Falatacot's to find the hidden answers for restoring the leylines and return the Harbinger. Nuhmudira uncovers the Blackmire Temple, and the Isparians investigate an incident there. Within the temple Rage Lao activates the sealed portal of Bur.
--
I don't know how accurate I am with Sister Vitriaka but this was a theory I thought of connecting some of the loose ends :)
Maybe Nuhmudira intentions besides being a Blood Witch is restoring some of the damage she caused in the past, heh.
Uzi-El
01-27-2005, 11:00 AM
I believe it was Ken Karl who said "It's not a world, it's a game." That kind of attitude is what got us in the current situation.
Even the most vivid, detailed worlds are worthless as games if they're no fun to play; that's why they're called *games*. And MMOs at this point in time are little more than 3D hunting simulators/questing modules with IRC interfaces anyway; for all the talk of virtual worlds and alternate realities, everything boils down to things to kill, quests to run, and shiny things you pick up in the process of doing either.
I was reading the Jan. Teaser for AC2 and the Kemeroi was being called the Blind Eye.
That was referring to Hazahtu, whose presence Tanua was also in. From the official Bestiary entry on Tumeroks:
While a sun does rise and fall in the sky, Ezheret actually orbits another, larger planet called Hazahtu. Hazahtu, or “The Blind Eye,” is an enormous, cloud-shrouded grey-blue orb. Legend holds that when the eye of Hazahtu loses its occlusion, the Tumeroks will be judged for their stewardship of the world.
I think Aerbax's goal is to use the Kemeroi (ie the "energy source") to absorb the Singularity and control it.
Not quite. From Energy Source (http://ac.warcry.com/lore/texts/index.php?action=display&id=414):
In conclusion, the exposure of an energy source that heightens the potential of all that come into contact with it seems a natural form to absorb into the Quiddity. With it the Singularity could aspire to newer heights and broaden scopes beyond this world. For this world would surely crumble in upon itself under the weight of the enlightened forces with such fervent loyalty to the Singularity. The "Light Child" would crumble and we would obtain that which we have endeavoured after since our calling to this shallow.
He may be a bit twisted now, but Aerbax is still one loyal little Overfiend.
I don't know how accurate I am with Sister Vitriaka but this was a theory I thought of connecting some of the loose ends
Maybe Nuhmudira intentions besides being a Blood Witch is restoring some of the damage she caused in the past, heh.
That's a good theory. However, I think Sister Vitriaka is too much of a bit player in all of this (and it's entirely possible the Sclavus turned Dain on their own). I think the real power behind the Falatacot is Ixir Zi, who, I believe, we still have yet to encounter. Then again, at the rate AC's storylines go, they should be encountering her in AC2 any day now (heh, which sort of fits. They've encountered Geraine, BZ, Isin Dule, Aun Tanua, the Kemeroi, and will probably fight the Ancient Olthoi Queen soon--it's like they're getting our lore leftovers... before we've even had a chance to take a bite in the first place).
Protes
01-27-2005, 02:48 PM
Thanks for the clarifications Uzi-El :)
I didn't know Hazahtu/Blind Eye was a planet that Ezheret orbits.
I noticed also reading the AC2 teaser it talks about the opening and closing of an eye, just like the texts of Report to Niraltah found inside the Hidden Entrance. I now that this is often related to some event occurring, I'm just wondering though if past races may have gotten this from eclipses.
Maybe the Burun (or the mucor, heh) have kept track of events in conjunction with solar eclipses.
I was so close but wrong about Aerbax, lol. From the looks of it, Aerbax wants to use the "energy source" with the Singularity to take over Auberean.
Your might be right about Ixir Zi. I don't play AC2 or really keep track of it's lore but that kind of makes since. They introduce her and the Dark Sisters in AC1 yet during our time Ixir Zi isn't ready to leave her and try to reclaim Dereth.
Uzi-El
01-27-2005, 03:21 PM
Thanks for the clarifications Uzi-El
Don't mention it :)
I noticed also reading the AC2 teaser it talks about the opening and closing of an eye, just like the texts of Report to Niraltah found inside the Hidden Entrance. I now that this is often related to some event occurring, I'm just wondering though if past races may have gotten this from eclipses.
Maybe the Burun (or the mucor, heh) have kept track of events in conjunction with solar eclipses.
Could be. I can't recall a lot of the Burun texts very well offhand, but I believe one faction believes the sun Bur orbits is their Sleeping One, and that certain meteorological events (major climate changes helping them or helping the Fiazhat and Moars) were said to be related to the Sleeping One.
I was so close but wrong about Aerbax, lol. From the looks of it, Aerbax wants to use the "energy source" with the Singularity to take over Auberean.
I'm not sure about that. I actually wonder just how much of that "world will collapse in on itself" bit is poetic license. After all, it was said that the formation of the New Singularity would destroy Auberean. Besides, I don't really see the Virindi as conquerers (Dominion notwithstanding). The Energy Source would definitely help them against their enemies (like us), but I think it's just as much a matter of improving themselves/itself for the sake of improvement as it is practical benefits.
Your might be right about Ixir Zi. I don't play AC2 or really keep track of it's lore but that kind of makes since. They introduce her and the Dark Sisters in AC1 yet during our time Ixir Zi isn't ready to leave her and try to reclaim Dereth.
Heh, I was actually just joking about the AC2 thing, what with the glacial pace AC1's storylines have been advancing lately. (As I like to say, I like it when AC references or even emulates my favorite comic books or writers, but do they have to emulate Chris Claremont's pacing as well?) Ixir Zi will almost certainly do something in present day Dereth, but between how long that storyline has been developing, and how slowly all the other arcs usually progress, it could be a while before she does.
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