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View Full Version : Reposted here: Archers need bigger "strikezones"


HeXt
12-06-2003, 10:41 AM
When I say "strike zone" I mean the ability to hit someone to about the same area that war hits, make them less evadeable physically, not stat wise. It's sad a mage/whatever class can do half a straif/or even exploit graphics and dodge an arrow like nothing. I remember I got in a pvp fight a while back with a mage that didn't even move that was dodging (not evading, but dodging as in physically but the motions weren't showing up) my arrows. :/


You guys don't have to increase the damage/nerf other classes, just make it so archers can hit more physically/technology wise, not stat/skill wise.

Basically make the target boxes on a character taking missile attacks bigger.

Maybe make arrows like Broadhead arrows better by making them have the strike area of a warbolt...


I mean it is a fantasy game, it doesn't have to hold true to reality 100%, I mean bludge arrows would fall to the ground 5 feet infront of you if they were actually shot.


This was originally posted on the other board, but it fits better here.
Original link below.
http://forums.ac.turbinegames.com/showthread.php?s=&threadid=121

cindel
12-08-2003, 02:49 AM
Bigger hit boxes, or just fix the animation exploits once and for all