View Full Version : Give us your feedback on the February Letter to the Players!
Better late than never, the Feb LttP (http://ac.turbinegames.com/index.php?page_id=348) is online!
Give us your feedback here.
One request -- please keep this thread focused on the topics specifically mentioned in the Letter. If you have comments on issues raised by Jessica's letter, there is a feedback thread for that letter here (http://forums.ac.turbinegames.com/showthread.php?t=19117).
Epica
02-08-2005, 02:47 PM
Higher wield weapons are nice and will keep people busy.
Not expanding withered areas till June at the earliest is kind of a bummer.
buy cap increase! :D
Vlad Morbius
02-08-2005, 02:47 PM
Well I guess the long needed and promised melee/life magic fix is post expansion as well as improvements to the withered area. Nice, that's all i have to say.
Delupin
02-08-2005, 02:48 PM
One concern I have about the Mausoleums of Hate, that the LTTP has failed to assuage, is whether or not the entrances (which are presumably portals or portal devices) will be subject to the normal PK timers. Will a character have to reach the entrance unattacked in order to use it?
One experienced PK at an entrance point with a level 1 imperil spell to hand could stop an unreasonable number of people from entering.
KPD157
02-08-2005, 02:49 PM
I think the Message from Jessica gave us all the headsup we need about content after Febuary and will look forward to it returning after the expansion Pack :)
Still alittle Amiss about the Lack of Shields on the Intelligent races like Tummies who I beleive should have access to Aegis and the ability to keep the shield as a Random thing :)
Like the Changes to the Town Buy Cap for at least the 3 Starter towns and think the Live Events are a big Plus to the Fun In the game :)
Sgian
02-08-2005, 02:49 PM
It pleases me to see that work will be geared toward minimizing mistakes in the expansion.
Would I be close in guessing there may be a new type of treasure chest this month?
One concern I have about the Mausoleums of Hate, that the LTTP has failed to assuage, is whether or not the entrances (which are presumably portals or portal devices) will be subject to the normal PK timers. Will a character have to reach the entrance unattacked in order to use it?
The entrances are portal devices, I believe they are not subject to the PK timers, but I will confirm and get back to you.
It pleases me to see that work will be geared toward minimizing mistakes in the expansion.
Would I be close in guessing there may be a new type of treasure chest this month?
I would certainly say that you would not be entirely wrong in making such a guess. :)
.Kid.
02-08-2005, 02:55 PM
LIVE EVENTS PLEASE IBN! :x
MAKE THEM PK LIVE EVENTS TOO SO I CAN KILL MORE PEOPLE.
Flandamier
02-08-2005, 02:59 PM
No higher mods on missle weapons kinda makes AR, CS, and CB weapons pointless. :confused: However the increase in the elemental/physical damage is nice for those that use rends.
.Kid.
02-08-2005, 03:04 PM
Who are these Lugians; why did they first aid us and then attack us?
Easy one! Shadows cloned themselves as the lugians! woot
Also I have a question about the PvP dungeon on Darktide. If I went in the PvP dungeon at level 20, how much XP would I receive for each click (Pillar/Effigies)? At level 20, you need 200,334 exp to get to 21 btw.
Might level a toon there; if it's worth it and if I don't die ;)
.Kid.
02-08-2005, 03:11 PM
Live Event well in advance, and your feedback and suggestions are always valuable.
Thumbs up. I think that is a great idea but I hope that the team does NOT announce WHERE the live event will take place.
Why? People will go to that area in advanced and we'll have a huge portal storm before the live event even begins. If you announce WHERE when the live event is ready, i'm betting that there will be less problems.
sursun
02-08-2005, 03:11 PM
So do you really mean that the live team is now all working on the expansion or just that you do not want to risk any changes they might make breaking something in the expansion.
If it is the first that is fine, but if it is the second then it should mean we will get a ton of new stuff in the first update after the expansion.
The expansion is the most important thing right now so you made the correct choice. With that said I want to say that I am very disappointed that any more changes for non life chars will be delayed. I resubbed last month because the addition of the withered area gave me some hope that some long standing issues are being addressed.
I hope that after the expansion goes gold but before it is release you will be able to give us some idea of your future plans in that area so that we can have time to give you some feedback.
the only problem I see is that both melee and missile reqs can be attained with a trained skill, but caster has to be spec.
I figured this would have been noticed :P
or if its by design I am perfectly fine with it, I am a melee char :)
toshiro
02-08-2005, 03:29 PM
Based on your feedback, we have made two changes to the Withered Atoll for February:
We've decreased the number of creatures in some of the outlying spawns. This is intended to help those players who are on the very edge of being able to fight effectively in the Atoll and are trying to pull one or two creatures away from the pack. The large camps have not been changed.
Tumeroks in the Atoll will no longer spawn with shields.
These are not the only changes that we would like to make to the Atoll; however further changes will need to wait until Live Events start up again after Throne of Destiny's launch.
Another clear case of only partially listening to the player feedback and comments. Looks like another 3 MONTHS of killing bugs.
EDIT: typo
Jin Saotome
02-08-2005, 03:32 PM
Does the 'highest tier of loot' include the Singularity key and/or Sturdy Steel Key for the high-tier weapons? Or is it just the Oak and Mahogany chests in VoD?
Does the 'highest tier of loot' include the Singularity key and/or Sturdy Steel Key for the high-tier weapons? Or is it just the Oak and Mahogany chests in VoD?
The highest tier does not include Singularity Troves, but it does include Sturdy Steel Chests, Oak and Mahogany Chests, and... look at my answer to Sgian's question.
ElronOfDarktide
02-08-2005, 03:49 PM
Changes this LTTP announces
1. higher weild req items
2. exp lever
3. we changed some spawns
Do turbine employees get a lot of vacation days or something????
Higher weild req weapons takes about 5 minutes to make.... you go into a file that has your loot spread and you type "370" into the req and whatever the damage is into the damage and you add that to the loot profile and your DONE
exp lever you just make a dungeon with a lever.... does that take more then 1 person 1 day????
Seriously, you have to be pretty bold to come out with a patch that has to llittle actual content when your player base is declining so fast.
look at the "in concept" section of your letter, why have a section of a letter that has NO CONTENT in it????? It even talks about that section earlier in the letter .......... go look in this section to see "nothing" wooooooooo
looks like ac's future !
THIS is how smart the people you had faith in have proven themselves to be
QUOTE FROM THE LAST REPLY "The highest tier does not include Singularity Troves, but it does include Sturdy Steel Chests" LOL, HAHAHAHAHA, keep playing a game run by this dev team!!!!!!!!! HAHAHAHAHAHAHAH.
ELron
The entrances are portal devices, I believe they are not subject to the PK timers, but I will confirm and get back to you.
Confirmed, they are not subject to the PK timers.
Seriously, you have to be pretty bold to come out with a patch that has to llittle actual content when your player base is declining so fast.
Two things. First, you are way, way off on how much work any given component takes to implement. Secondly, as always the LttP does not describe the majority of new content appearing in a given month.
Dalar
02-08-2005, 04:02 PM
er... I don't really understand here, does this mean no more patches till June or so? February is the last event till then?
Someguy1
02-08-2005, 04:13 PM
How will bugs and problems with the new content be handled? Will there be a small fix-it patch if necesary?
XerxesTD
02-08-2005, 04:22 PM
No higher mods on missle weapons kinda makes AR, CS, and CB weapons pointless. However the increase in the elemental/physical damage is nice for those that use rends.
Huh? You don't get it.
An AR bow with +15 fire is much better for hunting using fire arrows, than an AR bow with no bonus. And that bow has the additional benefit of being a regular AR bow with no bonus if using non-fire arrows...
Melees have AR/CS weapons for every type of damage, so now archers and mages need the same.
I thought the highest wield weapons would not appear in sing chests... I'm sort of happy and sad about that. Sing keys as a currency are dead.
Another chest would rock, as long as it's not possible to farm the keys.
Thanks for the info. The XPack will be awesome, I'm sure.
wovlerinemtg1
02-08-2005, 04:24 PM
IBN, the Mausoleums of Hate isn't exactly applauded by most of DT. Do you have any information on whether or not a new PvP server will be implemented any time soon? One WITHOUT these XP Levers?
henico
02-08-2005, 04:25 PM
Two things. First, you are way, way off on how much work any given component takes to implement.
Why you don't listen to community suggestion here on your own board and don't implement something which can be done very quickly ?
Yes I understand pressure you're under because of new expansion and lack of sources (money) because you're losing paying customers (EQ2/WoW).
But some people understand that and they try to bring new ideas and suggest things that can be implement very easyly.
For example I started one thread lately with suggestion how to attract more veteran players (http://forums.ac.turbinegames.com/showthread.php?t=18985) and I got 100% positive feedback from other players.
But no word from Turbine.
Same for my previous thread about removing 1 Gaerlan sword/day limit (http://forums.ac.turbinegames.com/showthread.php?t=17039). Again very easy job for Turbine and again no word.
We will miss 2 patch days.
Ok I understand that but what about giving players something instead of patch days. Let's say 2 months with doubled rewards for some quests or shorten timer on pincers or double XP from some creatures...
Limited offer only for next 2 months.
People will not miss patch days because they will be busy hunting pincers and other old quests:-)
And I'm sure it's very easy to implement.
oxbow_td
02-08-2005, 04:34 PM
Kind of makes lockpick REALLY not worth 6 skill points now, doesn't it?
How will bugs and problems with the new content be handled? Will there be a small fix-it patch if necesary?
If necessary we do have that option, yes.
Kind of makes lockpick REALLY not worth 6 skill points now, doesn't it?
Like I said, note my reply to Sgian. High-level lockpickers will have a role in finding the high wield-req weapons.
IBN, the Mausoleums of Hate isn't exactly applauded by most of DT. Do you have any information on whether or not a new PvP server will be implemented any time soon? One WITHOUT these XP Levers?
We've said that the next server we open will be PK. However there are no plans to open a new server anytime in the near future.
TheKnight
02-08-2005, 05:23 PM
Alright,
Can't wait to get into Linvak and start putting the smack down on them imposter lugians, and get revenge for Balor the Matty.
1. New tier of weapons
I'm glad you all are introducing these last tiers as it will give the high level people something to shoot for now. But my question is will these always have just 5% to damage over time, or will it be increased later? Reason I ask is that 5% damage increase over time is very low when you have monsters out there with 4000+ health.
2. PVP XP Dungeons
This is also a good way to level the playing field for DarkTide, but I really wish there would have been a better way to do this as by adding it in, it really voids it from being a RPG element. But DarkTide is more a FPS play then RPG, so I guess it makes sense.
3.Withered Atoll
Glad to see that our reccomendations where taken into considerations and that this area is being tweaked slightly for this months patch.
4. Social Centers Vendors
This is great news for New players, Re-roll charecters, and even us older vet players who stop into these town to use the forges/portals and need to sell something. I would however like to see all towns have a flat buyrate of say 85% with Candeth Keep retaining it's 100% Buyrates. And since we are on the topic of drawing more people to towns, both new and old alike I'd like to prepose this idea:
A. Make Candeth Keep Type Vendors From the Tree at each Social Center with their Buyrate at the same of 100%. This would allow all those who have done the quest for CK to sell in the Social Towns. This not only would have high level players come to the towns more often, but we could do a one stop shop for all our needs. For example:
1. Sell with the new vendors at 100% Buyrate
2. Use the forges to make our rations/arrows/keys/salvage
3. Help out any new players, recruit vassels etc after the expansion is out.
4. Use the new portals to get around from place to place quickly.
I think this would help make towns thrive again, as currently the only reason to go to CK is to sell at 100%.
If this idea works well, then you could remove the vendors at CK completly and put up a sign thanking all who contributed to help build CK.
Regards
Danali
02-08-2005, 05:39 PM
Now that you've gone to damage specific bonus types instead of a damage modifier on missile weapons how about bringing up the damage on blunt & elemental to the same as armor piercing? Unless your in a monster specific dungeon, due to the burdern units of weapons and ammunition, it's not really worth it to carry anything other then armor piercing or frog crotch.
.Kid.
02-08-2005, 05:46 PM
Ibn! You didn't answer my question nub.
Also I have a question about the PvP dungeon on Darktide. If I went in the PvP dungeon at level 20, how much XP would I receive for each click (Pillar/Effigies)? At level 20, you need 200,334 exp to get to 21 btw.
20K each click? I know you might not tell me but oh well...I asked. heh
wovlerinemtg1
02-08-2005, 06:19 PM
We've said that the next server we open will be PK. However there are no plans to open a new server anytime in the near future.
Bleh, thats quite unfortunate. Looks like my clan of 500+ will be starting up WoW this Summer rather than AC. Thanks for the reply, the community greatly appreciates comments.
Crimson-Ghost
02-08-2005, 06:22 PM
Wow, this looks like the most worthless patch yet. Which is out of the norm for me to say, because usually i'm defending turbine when my father and I discuss this. He's always saying he's going to quit and every month I convince him to stay to see if anything will be fixed next patch.. guess I can't use that arguement anymore.
Essentially you're adding in, 2 new tiers of weapons which you said yourselves are pretty much nothing but status symbols. (not much of a symbol since a good portion of the people with maxed or near maxed skills are all macro whores anyways).
Increasing the buy cap on "social centers"... wow I bet theres all of 3 people excited about that lmfao, at best thats a minor inconvenience, and considering that in all of those centers are portals to towns where people can sell at a better rate..... AND the fact that almost everyone I know sells exclusively in Candeth or hebian-to, wow that's redundant.
Withered changes, I guess you didnt listen to the dozens and dozens of people telling you this area is too small and in no way satisfactory to the fellows hunting out there, basically all you did was nerf tumies (which is good), and thin out spawns (I NEVER saw a need for this, but oh well I guess some people cant handle it). I can also vaugely remember you guys saying that these "fixes" weren't the only thing you had planned for the withered grounds. If this is the case, you mean to tell me you think people will actually bother hunting there when the expansion comes out? Lol, I can almost guarentee that place will be a ghost town or camped out by 1 fellow by the time ToD rolls around, especially seeing as you obviously have no intention of making it bigger so that more than 1 group can actually hunt there.
The ONLY thing worthwhile in this patch is the DT addition because it will make a good place to find fights, which I appreciate.
No patches until may? Wow, I am absolutely speechless, so I guess the fees we pay for those patchless months are going to waste, maybe we should put our accounts on hold until after ToD too? it's gonna be a long 3 months of the same people camping withered grounds non-stop in closed fellows and hoarding up a bunch of slightly better weaponry, lol. If your "exciting surprise" method of aquiring the new weapons is via gambling I will probably vomit, I hope you guys are not that ignorant of what players find "exciting".
In any case, I can't express how dissapointed and disgusted I am with this unfathomable excuse for a patch.... it seems like every time I think "well atleast next month something good is bound to come out" and every time I get proven wrong. I can see a lot of people quitting before ToD pending no fixes to the AL levels for melee characters as well as fixes to the withered grounds.
I think i'm just going to stop now before I get myself banned, definately going to have to reconsider waiting until ToD or quitting now.
Bruiserk
02-08-2005, 06:34 PM
still don't agree with the elemental damage increase to missile weapons, instead of a dmg mod increase.
How about adjusting the weight of "ALL" existing and future bows in game to compensate?
Neue Regel
02-08-2005, 07:42 PM
Yes, I think the elemental +s on the missle weapons are well mental!
Metonic
02-08-2005, 08:00 PM
Who knows what someone else might've sold just before you&
theres an & in the social centers part. Even sent Grammer check to xpack to eh? ;)
TheKnight
02-08-2005, 10:14 PM
I'd like to add an update to my original post, as I just read jessica's letter.
I REALLY hope this months patch has alot to do, seeing as we won't have another for 2months. (March April) If this patch is light, I can see the remaining people left leave in droves.
Who is going to stay for 2months with No content? 2months is an aweful long time to go without anything new added in and by month 1 you will start to see people leave for other mmorpg games.
I've always loved AC1 and the friends I've made here over the last 4+ years. But to kill off your main lifeblood in monthly patches, because you guys ran into major legacy issues, is frankly no excuss to dump this mess on your PAYING customers to eat it.
Back before ACDM came out, that dev team STILL had monthly content for us all the way up till ACDM'S release. That was also back when Microsoft ran the show and honestly it was alot better back then. Back then we actually had:
1. Greater Server Populations
2. Cost less to play 9.99
3. Had MORE monthly content
4. More monthly payment options, Visa/MasterCard/Amex/Discover/European Cards
And you seriously expect us to just do Live events for 2months? The ONLY reason most people even still play this game is BECAUSE of the monthly updates. Most have limited time to play anyways and it's all they have to look forward to. And now that also is being taken away, this is a sad sad day indeed for AC1.
I really hope this months content has alot to offer, and if not I won't be the only one to move to another mmorpg as I will not sit around playing "Catch The Live events if your on that time", as that is just sad.
I hate to say it, but you guys just killed off AC1 for me totally. To make your customers eat 2months of no content because of Your Actions is where I draw the line. I will not be made a total fool of, and pay you guys for 2months of NO content, when this ENTIRE Game's selling point has been MONTHLY CONTENT UPDATES.
AT LEAST give those people who remain subscribed for March/April appropriate compensation for No Montly Patches. Whether it's XP/Items/Something..anything. Have you guys even thought about this?
If you guys are Turbine Don't Compensate those who stay on even in March/April, then I must say this is the single most insulting thing I have EVER seen a MMORPG company do to it's customer base. No content for 2 months, but please by all means continue to pay us for those 2 months. Just Unbelivable...
I'll wait until you guys reply to my concerns before I make any dessicions about what I'm going to do with my accounts. I really hope you comp us for this downtime, as is is the right thing to do.
Not all of us are HARDCORE Fanboys for AC1, despite loving the game. At least not THIS Hardcore where we gladly fork over our hard earned money for no content for 2months. Fanboy is one thing, stupidity is quite another.
Regards
Chiun
02-08-2005, 10:45 PM
Fuzzy on the patch date...is it still tomorrow (Wed, the 9th), or is it next week?
Ibn's post uses the line "For right now, let's take a look at what's coming next week in the February event", but it was supposed to be up last week.
Thanks.
TheKnight
02-08-2005, 11:42 PM
It's still listed for Tommorow, Wednesday the 9th on the downtime area.
I'd really like to know if we will get recomped for March/April since we won't have any monthly updates for those two months. This is going to be the very first (and hopefully last) time you guys skip 2months of updates and in a row no less.
The players who play this game for monthly updates (myself and others) do so because AC1 is the only game to offer this unique feature. So can you understand why we are in an uproar about this, can you blame us honestly?
I personally would NEVER make my customers eat it because of my mistakes. It is not good business behavior, as all it does it make you lose customers and make them angry. Neither which are ever a good thing.
I hope you guys do the right thing and compensate us for March/April for those who stick with you through 2 straight months of no updates. It is the right thing to do.
Regards
_AbBaNdOn
02-09-2005, 12:10 AM
Will we be billed for the months without content??? :confused:
I know you guys get told this all the time but everyone is right. You are destroying the game, biting the hand that feeds you.
I think the funniest thing you guys have done is to raise the max level and let chain whores obtain special abilities like extra backpack slots. Why did you rip out xp chains and ban macro's and then turn right around and reward each and every single one of them ?? lmao.
You guys seriously lack vision and common since. You know the players want this game to be as successful as you do and after 5 years and a decimated player base you should start bringing us into the loop alot more. Also stop doing things half $^^ed. Like the loot generator. You dont just dump it in game and then move on to the next project. You refine it each month until it makes since and THEN move on.
Are the gambling dens still xp related. Cuz that blows. It would be awesome to have a way to use pyreals to gamble for useful salvage and for uber equipment. That would be a great way to spend the day going out hunting for loot and salvage and then selling and making money to go play at the casino's to see what else you might win.
Anyways thanx for listening wall!!
BrightYellow
02-09-2005, 03:40 AM
I believe the top tier skill limits (355, 360 and 400) are not well designed. It will have an impact on templates. I don't see any reason to specialize weapons anymore (except UA), because:
- unlike war and missile, weapon users dont need to be specialized to reach the maximum damage tier.
- unlike war and missile, there is an attack modifier on weapons. Very few people pay attention to using +15% attack mod weapons... However, simply by doing this, you can save up to 8 skill credits at no cost other than a loss of a few iron tinks, which has less impact than gaining a weapon tier for high damage weapons (even wk10 weapons can bear 5 tinks)
- maxed out players are rarely evaded by 99% of the content (this is why players -and Turbine, with the introduction of the new weapons- concentrate on DoT due to damage instead of global DoT including chances to hit). Loosing 28 attack points will hardly change that.
- finally, all these arguments above assume maxed out players, which isn't true yet for the majority of players. However, more and more have already reached this milestone, or are getting very close. Also, the introduction of Gems of Augmentation costing billions of XP proves that allocating about 12 billions to your main skill will be reasonable as soon as the expansion pack comes. We have been told many times that the average amount of XP per hour will be significantly increased with the expansion pack. For all these reasons, all the points above will soon apply to the vast majority of players.
I see no reason to choose 400 instead of 402 for weapons regarding XP spent. Missile chars cannot reach 360 trained (max at 353), magic schools cannot reach 355 trained (max at 353), so choosing 400 for weapons (max at 401 trained) appears to me as a mistake.... or is it? There was quite a few posts on that very point in the last feedback thread.
TheKnight
02-09-2005, 05:50 AM
Dragula,
Yea I guess it would be 3solid months then if you don't buy the expansion, otherwise it would be two since the expansion will have new quests etc.
Did you guys at turbine even consider the non US players here? Very rarley is a game published at the same time and I'm sure non US players will lag behind some time, just like they did when DM was out and had to have their US friends send them copies of the game.
I feel really bad for the non US players, as it's just not right to leave them out in the cold again, just like ACDM did. I would have thought you guys would have learned by now from past mistakes about this.
What I don't understand is why we don't just have ACTOD immediatly available for download, and if needed CD'S for people who have slow connections/chose not to download.
We live in the DSL/Cable modem age now, not the old dial-up land of back in the 80's/90's. To not offer the pre-order promotion for downloaded copies is a mistake honestly. You could solve two problems with having it available for immeditate download.
1. Reduce the cost of packaging to zero and save that money.
2. Non US players would be able to have immediate access, without having to wait months/pay insane shipping charges/have someone from the US ship it to them.
In fact it makes MORE sense to offer it as a Download first and then in a box format. Not the other way around, as it causes more problems that way. Sure you'll have it back on the retail shelves again finally, but that also costs alot of money. You could have also saved a ton of money by going digital and put that money to better use. At least that's how I see it.
Regards
boneyard
02-09-2005, 06:13 AM
it doesn't work like that, retailers want to have a game in stores only. also offering it for sale online only hurts their sales. and certainly now the games needs to get on the shelves.
Elistra
02-09-2005, 07:15 AM
Will the snow be gone with this patch?
I know it sounds trivial to you, but I'm primarily a landmark navigator and in Dereth's winter I wander around lost a great deal.
Don't get me wrong, the snow is wonderful for game immersion. It plays utter hell with my ability to find my way around, though. lol :p
Ceredwyn_HG
02-09-2005, 08:04 AM
- An unseasonable thaw is coming... the snow is melting and snowmen and scarecrows will disappear from the landscape spawns.
guess so :)
Elistra
02-09-2005, 08:24 AM
Thank you, I have had so little sleep as of late that I am running on autopilot...
I'm ACMing myself irl, amg! ;)
FastTalker
02-09-2005, 09:05 AM
great,
now that you've increased loot value and sales value caps, how about increasing the ammount of stackable pyreals.
maybe i'm the only one with this praoblem; but when i return from my hunts, i still dont have enough pack space for all the pyreals when i sell.
Uofm2005
02-09-2005, 09:24 AM
with a pack of DI's and 4 mage packs gone, can we make PACKS bigger or stack the pyreals to like 50,000 or something PLZ PLZ PLZ, carrying tapers/scarabs di's and some keepable loot makes all my packs full QUICKLY and losing the 4 packs spaces is great from not having to buy all the "OLD SCHOOL" comps, but it makes most of us lack the space needed to LOOT and make money here, come on IBN plz help us with the pyreal stacks or the pack space. i stopped playing for 2 years for the birth of my families latest addition back in march of 03' but im back, i noticed that the old bags now have 24 spaces instead of 12 like the old days(am i wrong on that?)... cant we have the packs expanded too, or the pyreals stacked a lil' bigger? i played in beta, and bought AC first day of retail, i got gimps on LC birth of 11/02/99 i've been here the whole time(minus a short time of stopage) i've seen alot of changes for the good, and alot more for the worse, i try not to cry/whine about them and stick it out hoping for the best. i think the pyreals/pack space would be a GREAT help to 99% of the active players. Thanks in advance.
Ghost of VT.
Epica
02-09-2005, 10:17 AM
Box Sales = sales to new players and current players
Digital Sales = sales to current players
AC needs new players, badly :)
No patches suck considering that's mostly what a lot of us look forward to. Already have one friend that's going to keep playing another game and cancel accounts here 'till the expansion. Hope more don't go that route.
Alissa
02-09-2005, 10:20 AM
My thoughts are a bit unlike some of the people posting here.
I can withstand no patches for the next two to three months as long as the expansion is done right.
I would rather have a quality expansion then a messed up release (AC2 ring a bell?). If their reasoning and planning are sound we will again probably grow in population in our beloved game.
I see no reason to bemoan the patchless months when for so long we have not missed them. Would you rather they fubar it like ac2 was?
We will have plenty to do with quests, gathering all of new weapons/casters and the like. We will be planning and plotting for the expansion and well some will be out there just doing the levelling thing. And we may see an influx with people doing the free looksee before the expansion comes out if the advertising hits before hand.
So I applaud Turbine on their decision.
Mac Furious
02-09-2005, 12:19 PM
new weps sound good nothing to really say bout em.
no patches for 3 months , = total bs , really makes me think of leaving the game after being here for so long like many others, please do somthing about the no content its a load of doo to pay for nothing for so long espcially.
Ryori
02-09-2005, 01:43 PM
I'm not much for the new weapons. But that is because I rather see us gain power via our skills instead of how lucky we are with our loots and imbues.
Side note: maybe I misunderstood, but I thought part of the work with the loot change was to make loot teir managment easier. So while I wouldn't say the effort was trivial, I thought it was supposed to be much easier than before.
And I swore we heard about these weapons back then as part of the reason the teirs needed to be fixed so things like this could be added. Didn't we do the loot changes in ...hmmm... Feb of 2004? Maybe I am am not remembering correctly, but this took an exceptionally long time to get in.
Honestly, since the Frogs showed up, I though the patches have been sub-standard, so more dead months might actually be a blessing. Right now I just get more disappointed with Turbine every month.
Jin Saotome
02-09-2005, 02:33 PM
The highest tier does not include Singularity Troves, but it does include Sturdy Steel Chests, Oak and Mahogany Chests, and... look at my answer to Sgian's question.
Excellent! My main reason was that nobody values SSK's, and I'd love to see those used instead of sings. Now with them producing the top-tier weapons, we might just see that!
TheKnight
02-09-2005, 04:01 PM
Can we please get an offical response about March/April and what you all are going to do about it? We are not happy about no patches for March/April (May for those who don't pick up TOD), but all we are asking is if we will get some kind of compensation for this downtime.
I think we are being more then resonable and understable about this, so we would appriciate an offical response to what you guys at turbine are going to do about it.
Regards
TheKnight
02-10-2005, 03:26 PM
No reply?
A simple yes/no will do fine. Yes we will do something for those players who stick with us through this first ever 3months with no patches, or no we will only be doing live events would do it.
I find it sad that you guys annonce this and now won't reply to us directly about it. First time ever in AC1's history that this is happening with no patches for 3months and you guys won't even answer us about this.
3months is a very long time to go without ANY new content, and the least Turbine could do would be to say thank you to those people that stick with you through these upcoming 3months.
Time is ticking away here, and I would like to know what is going on here, as I don't think I'm alone in this boat. I'd like to know if you are/are not going to do this before I renew my subscriptions or cancel them. I will not pay for 3months when there are no monthly patches for them, as AC1's whole reputation was founded on these monthly patches. If I stay subscribed it will only be because I see an honest effort on your (Turbines) part to thank those loyal customers for continuing to play for these upcoming 3months with no new content.
To me it's not even about getting/not getting compensated, it's about you guys at Turbine doing the right thing. To make us go through 3months of no new content and contiune to charge us the same amount/not get comped I feel would be plain wrong, when AC1's main drawing point was always the monthly content.
So again I ask, can we get an offical comment on this?
Regards
Vlad Morbius
02-10-2005, 04:00 PM
Ha! if you thought you were ignored before, they won't have a reason to come talk to you until end of April and even then it'll be to tell you it's being delayed again :cool:
_AbBaNdOn
02-10-2005, 05:47 PM
people keep saying skill credits spent = power. How about making it so melee's get more benifit from taking magics if they choose to do so.
Make all the self versions of spells that might be useful to warriors like weapons skills and weapon buffs have a much greater affect.
I have spent 12+8+16+6 on my magics for my ua guy wheres my power.
EshuunDara
02-12-2005, 12:44 AM
Let me get this straight: No new content for about 4 months?
Bad, Bad, HORRIBLE idea. For those of us who have been around for 5 years, it's those monthly updates that keep us going. We've already done everything, we just hang around in AC because we have friends here and there's new stuff to do every month. We can just as easily hang out in WoW or EQ2, and since those are new games, all the content is absolutely 100% new to us.
*sigh*. I thought it was bad when you pulled the live team of AC2 to make their expansion, but I never thought you'd do the same to AC1. Sadly that seems to be the case. I'm not looking forward to the expansion. Here's why: The expansion is largely aimed at those people who have very high level characters. I don't have a single character with enough total XP to buy the really nice augmentation gems. My three accounts will be entirely excluded from using them. I gain nothing by a higher level cap. Better textures will be nice, but that's just eye-candy. More skill credits might be nice if I were an uber high level guy, but I doubt it. Honestly, I can't think of any real use for them. You're not raising the spec cap, so that essentially ends up giving my characters some extra fluff at the high end. Your archer might train alchemy. Your mage might pick up cooking just because. But these don't really help define your character much.
You've missed a fundemental part of why people play RPGs. Character Development and World Development is what RPGs are all about, and what the RPG part of MMORPG means. That means *NEW* skills, not training "mule" skills on my main character because I don't have anything worthwhile to spend my credits on. It means having your character learn new abilities, instead of every melee fight coming down to keeping your shield between you and your target and hitting the delete key until it dies or you need to drink a potion.
AC is a great game, but it's been stagnating for quite a while now. No new players. No new content for months. We're getting an expansion with new content, but no new skills, and the new abilities that are present will be available almost exclusively to those who abused XP chains. We're not getting any new in game systems such as banks, auction-houses, in game message boards, guild management tools, mounts, in game mail systems, etc. We're not getting improvments to combat, such as giving a melee a reason to press extra buttons other than the hotkeys for using a healing kit on himself. We're not getting new types of spells or combat manuvers, such as AoE attacks or DoTs. We're waiting around for months and all for what? Augmentation gems and fluff.
HolloTip
02-12-2005, 01:56 AM
wrong thread
Same T'ing
02-23-2005, 06:16 AM
Well, I went to the withered lugian place with my newest lightning
rending UA weapon and although I am a level 133 UA, stood and
watched level 80 mages kill mobs in tow or three spells. These
guys are 10,000 HP's right?
The more things change, the more they remain the same ...
To think of 6 years of invested time in this game being pi$$ed
away by lack of interest by Turbine is almost too much to bear.
A. It's your BUSINESS to provide content to your Customer's EVERY month.
That was the agreed upon deal. You guys are reneging. admit it.
B. The expansion better be a slam dunk ... Cause all the competition is
out there getting better and it REALLY just appears that you are running
from behind to catch up. Asheron's Call used to be the leader .. Let's get
back to that. Y'all got the best players, the best designers (Just not enough!)
get 'r done.
C. Reward the long time players with more than just a new pack doll ... Even
my wife's TSO character has a "Founders" flag in the description ... Jeez !!! It
so easy and so dayum small of a nod to the earlier pioneers of Dereth ...
DwynnsPlace
03-10-2005, 09:22 AM
The stated and implied promise that ToD will have better armor is something I wish to bring up once more, here as it also touches on a skill idea I wish to present.
..........................ARMOR FOR FEMALE WARRIORS...................................
add some female style sexy armor for us female swords! Something like the armor Red Sonya or Zena or any of the comic book style armor valkeri or female warriors wear! This could be a major boon for the game.
Jessibellyshaker's "Armor for female warriors"
///////////////////////////////////////////////////////////////////////////////////////
&
///////////////////////////////////////////////////////////////////////////////////////
..........................Sheild Bearer's Shield Defence Skill...............................
A warrior can be effective without a shield, infact, a warrior hits better without a shield but is prone to attacks.
A warrior with a shield can be most effective as a combatant and remain well defended.
A shield bearer, who is not fighting with weapon in hand and is defending the line or someone else, could gain 1/2 again his shield and armor rating while in full defence with a shield.
A warrior with a shield bearer, can recieve the defence of the shield / bearer and still retain the fighting skills of a shieldless warrior and hit better and more often, why?
Because the defender is concentrating on defending the weapon fighter all out, and the weapon fighter is free to concentrate solely on all out attack. This two-man team skill was used in Gladiator arenas, and by Spartans, Norse and Roman warriors.
Jessibellyshaker of WE, is tired of defending mages and archers and not getting the credit she deserves, as such, she would like a school to be established to help train warriors in this technique. It will cost some and requires expert swordsmanship skills prior to training.
{IE sword specialized is pre-req. for the shield skill.}
DwynnsPlace
03-10-2005, 11:12 AM
The following is just a sample of what is free online and may inspire some more Feminine wears for this game!
http://www.feebleminds-gifs.com/women-1.gif
OR for a good laugh:
http://www.feebleminds-gifs.com/fat-man.gif
OR for light armor sugestions:
http://www.feebleminds-gifs.com/women-walking.gif
OR for a lttle heavier armor:
http://www.feebleminds-gifs.com/alien-woman-walking.gif
OR even more armor:
http://www.feebleminds-gifs.com/woman-warrior.gif
DwynnsPlace
03-15-2005, 04:20 PM
Of course much of this is up to the designers and the players but I know of several people that would love to see a more femanine side to the armor thats available! :cool:
Ocean
03-16-2005, 12:53 AM
I hate to say this, but that's just a little too skimpy.......
Also it would have little to no armor value as it covers almost nothing.
I agree on female armor, but it wold have to be slightly more conservative.
DwynnsPlace
03-16-2005, 01:41 PM
Yes I know this stuff is a little...Giggles...Skimpy but.....
I just wanted to show that there are tons of design possibilities that could be used to augment current armor and...
Well some of us wouldn't mind taking along a few more healing elixirs and such just to show off our feminine ...er...um...armor! YEA!
Even if it had a reduced AL the show is what we want!
We females are an emotional group and we love attentions so...Give it to us!
MEN..... lets not go there, we know people like to look at well manacured and well figured ARMORED Women so.....give it to them!
It doesn't have to be resque' but it it should be fun.
This is a global game so lets not restrict all the Semi-adult flair that can be really enjoyable. Heck we have people that run arround in no-undies with shield and armnor sooooo....?????
Peace! :p
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