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View Full Version : They should do something to make PVP viable to non maxed out/non chained players.


HeXt
12-06-2003, 10:54 AM
Maybe design items with requirements that characters grow out of designed to fight people with maxed out stats?



Let's face it. The regular player has been totally 100% alienated if they do not macro/chain/play 24-7.

I'll say this once in a really catchy manner.
A player should not have to cheat to compete. ;)




Anyway, what if you guys designed stuff like items with advanced attribute cantrip spells that people can only equip for a limited time in their character life. We all know that eventually everyone takes a peice of their armor off, be it accidentally, or on purpose. The Original C. Matty Robe being the key example of this, or we'd actually still be seeing them.

Let me further explain on this... You guys can make items with Minimal requirements, so why not make items with that AND MAXIMUM requirements? Like as soon as a player has 210 base endurance or like 280 base whatever they can no longer equip an item.

Maybe make a really nice but really difficult to get items geared towards the Casual player in their attempt to keep up to speed in PvP with the "achiever." Both deserve the same. Casual players are usually heavy questers. You should be rewarded more for questing/adventuring than camping the same monster anyway. But, alas, this is Dereth and for some reason that's backwards.


Anyway, something retroactive to show that the casual player hasn't been left in the dark and PvP is only for super maxed out characters. Basically something to show people that chaining/macroing isn't required to be good at pk, and to give the "rest of the crowd" a boost rather than resorting to cheating to get ahead.


Thanks.

-Mike.

Tara Malkav
12-06-2003, 11:01 AM
While this is a nice idea, I don't think we'll see it. Even for things like the purple energy crystal, level caps get removed. Though I do think it's fair to have certain things that a high level characters can't do, because there are plenty that low levels can't do. I mean, getting the purple energy crystal with my level 50 was really fun. It kind of annoyed me that after the next patch, anyone could get it and it was a simple quest.

MomentofClarity
12-06-2003, 11:22 AM
"Maybe design items with requirements that characters grow out of designed to fight people with maxed out stats?"

You chose not to join a chain. Just because they wanted to lvl fast doesnt mean we should make weapons to kill maxed out chars faster. Level doesnt matter in pk, skill does.

"Let's face it. The regular player has been totally 100% alienated if they do not macro/chain/play 24-7."

People who do not chain or hunt much just sit around towns and lifestones talking all day. Whats so fun about that? lol

"I'll say this once in a really catchy manner.
A player should not have to cheat to compete."

Chaining is a cheat, its a choice. So if a person got to 126 without a chain or macroing in a 1-2 weeks, they cheated too because they lvled faster than a usual player?

"Anyway, what if you guys designed stuff like items with advanced attribute cantrip spells that people can only equip for a limited time in their character life. We all know that eventually everyone takes a peice of their armor off, be it accidentally, or on purpose. The Original C. Matty Robe being the key example of this, or we'd actually still be seeing them."

Stop playing around man and wasting time making a post like this when you learn how to pk.

"Let me further explain on this... You guys can make items with Minimal requirements, so why not make items with that AND MAXIMUM requirements? Like as soon as a player has 210 base endurance or like 280 base whatever they can no longer equip an item."

You must be joking rofl.

"Maybe make a really nice but really difficult to get items geared towards the Casual player in their attempt to keep up to speed in PvP with the "achiever." Both deserve the same. Casual players are usually heavy questers. You should be rewarded more for questing/adventuring than camping the same monster anyway. But, alas, this is Dereth and for some reason that's backwards."

What lvl are you, 126+? If so, its not the matter of casual player vs chainer, its the matter of you not taking the time to get some skill and get your *** handed to you 24/7.

"Anyway, something retroactive to show that the casual player hasn't been left in the dark and PvP is only for super maxed out characters. Basically something to show people that chaining/macroing isn't required to be good at pk, and to give the "rest of the crowd" a boost rather than resorting to cheating to get ahead."

Instead of coming here or sitting at the lifestone chatting 12 hours a day, how about you get some training?

HeXt
12-06-2003, 11:48 AM
"Stop playing around man and wasting time making a post like this when you learn how to pk."


Actually, I'm pretty damn good at pk. The problem is purely HP of maxed out characters making it so if you actually do hit them, it doesn't even do a dent.

MomentofClarity
12-06-2003, 11:51 AM
If you are pretty damn good at pk, I dont think hp should worry you, especially if you have a weeping bow.

Paraduck
12-06-2003, 11:53 AM
Weeping missile weapons are pathetic damage wise, so...

MomentofClarity
12-06-2003, 11:56 AM
You must be joking....

Weeping bow and xbow hits pretty hard most of the time. And my main wears 380-400+ base al armor.

Paraduck
12-06-2003, 11:57 AM
No, I'm not. I say this as a melee player too.

HeXt
12-06-2003, 11:59 AM
Originally posted by MomentofClarity
If you are pretty damn good at pk, I dont think hp should worry you, especially if you have a weeping bow.


I play PVP from All character prospectives. ;)

I can play a *114 unchained* melee, I don't play pvp against people with him because of mages using graphics cheats to fastcast, and the fact they have maxed out HP. I'm far from lazy.

I play an *84 unchained archer*, but of course we run into the graphics cheat arrow dodges. He is capable of owning some maxed out characters but usually HP Alone is what ends the fight. I tend to get called a coward cuz I use the enviroment to block for me rather than tank/graphics exploit to win....


And my mage...well... I hate playing mages, but on shadowclaim I played one kick ass 4 school melee that casted 7's in all. ;)

MomentofClarity
12-06-2003, 12:02 PM
"I can play a *114 unchained* melee, I don't play pvp against people with him because of mages using graphics cheats to fastcast, and the fact they have maxed out HP. I'm far from lazy."

Get yourself an aegis and a weeping and start wiling out. Hit on fast and wait till they start to get low on hp, stam and mana and go ballistic. Maybe thats why Turbine also made it possible for melees to dodge?

"I play an *84 unchained archer*, but of course we run into the graphics cheat arrow dodges. He is capable of owning some maxed out characters but usually HP Alone is what ends the fight. I tend to get called a coward cuz I use the enviroment to block for me rather than tank/graphics exploit to win...."

Shoot closer and not from the edge of the screen. Thats why they have dodging in the game too, learn how do dodge. Its not the hardest thing in the world.

HeXt
12-06-2003, 12:07 PM
Originally posted by MomentofClarity
"I can play a *114 unchained* melee, I don't play pvp against people with him because of mages using graphics cheats to fastcast, and the fact they have maxed out HP. I'm far from lazy."

Get yourself an aegis and a weeping and start wiling out. Hit on fast and wait till they start to get low on hp, stam and mana and go ballistic. Maybe thats why Turbine also made it possible for melees to dodge?

"I play an *84 unchained archer*, but of course we run into the graphics cheat arrow dodges. He is capable of owning some maxed out characters but usually HP Alone is what ends the fight. I tend to get called a coward cuz I use the enviroment to block for me rather than tank/graphics exploit to win...."

Shoot closer and not from the edge of the screen. Thats why they have dodging in the game too, learn how do dodge. Its not the hardest thing in the world.




All of the above I do. ;)

AzulDrakkon
12-06-2003, 01:34 PM
I got an idea, after level 126 the passup rate should drop dramatically, so if the guys want to max out their skill they have to do it themselves instead of waiting on all the passup!

But seriously, chains are so twisted in the amount of xp you can earn from them if you position them correctly..and I think it shouldn't be quite so easy to hit 200 (maybe a drop in passup around 150, but now it'd be sorta unbalanced since its (the problem) has already reached its peak...I think vod is fine, no reason to make anything with more xp unless you want to reset the servers because everyone is level 250 and complaining that nothing can stop them anymore :P

AzulDrakkon
12-07-2003, 10:09 PM
its already viable tho hext...chainwhored characters often learn none of the skills of the newblets who fought their way through gamuts of critters that could ice them and such...many chainwhores don't know the radius of a war or how to break a sticky without jumping...slides are easy enough but have they had time to truely master it? I don't believe that this is true, although a lot...and I mean alot of these chained guys don't know the first thing about pk...for example the Blood monarchy on darktide...has a lot of good players, and a lot of not so good players, I often note that the level 200s seem to be a little slow on the trigger compared to the level 90 Underworld-Dreams charcters I've fought although they have more health its not impossible to defeat em...you got gems, weepings, and chugs to assist ya in a lopsided duel...they are too busy chatting at mansion in their bunny slippers to run to a few non-20 mil per hour places where their buddies don't wanna raid.

MomentofClarity
12-07-2003, 10:18 PM
Yeah people in Fallen God, Khao, UD, etc. worry more about their pk survival skills than hunting. Most of them used Bloods chain anyway mainly Adnan. I do agree with that.

AzulDrakkon
12-08-2003, 06:06 AM
Not meh! :D

Ibn
12-08-2003, 01:09 PM
As I have stated before -- discuss ideas, do not attack other posters. Attacks will be removed.

Bazil Broketail
12-08-2003, 01:14 PM
They just added the fix for this its called PKL. U have the option to challenge someone of your level to duel and go to a location of your choice with no other PKL's around. If u want to run all over Pink and expect not to be killed then yes u should continue to level your char untill u feel ready to take on the server. Why make weapon's with more damage or better cantrips to provide help to people of low level? all that does is upset the people who worked hard to be uber.
BaZz

TheeAngryOne
12-08-2003, 04:57 PM
Ibn, r some of the posts really attacks or truths that u and ur dev team cant handle?

Televangelist
12-08-2003, 05:34 PM
The Weeping Weapons, Aegis, and GSx are items which have been added to the game to make non maxed-out / chained players viable in PvP.

All you have to be is over level 60, and you have access to good armor and very-high-damage weaponry.

Genji-Glove
12-08-2003, 05:36 PM
Non maxed out characters are viable in PK as it is.

I've played on DT for 3 years now and have never had a player over level 91, which is my current level of the character I am playing. I have never had trouble fighting other level 126 characters except in the extreme cases where the player is level 200+ and has maxed out magic d, which makes fighting the player nearly impossible.

The only thing that would make PvP more even is opening a new server where there are no XP chains or decal programs of any sort to prevent macroing. This would eliminate HUGE level differences in characters leaving everyone on a pretty close playing field.

AzulDrakkon
12-11-2003, 04:49 PM
I could go for that, but it probably would be a huge finiancial burden...

Solution: AC expansion pack 2 should be made, people still are starting to play AC, and the game is one of the most revolutionary in its genre...EQ puts out a slapdash XP for that horrid piece of junk every month...why pay for monthly access when you need to pay 30$ extra all the time?...with some flashy box art, a few updated grahics (game looks beatiful for its age), and a couple...not a lot, just a couple innovations I could see ACXP2 far outselling dark majesty...but time is running out, because once worlds of warcraft and others hit the scene people will be attracted to the hype and the expansion project will be DOA.