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View Full Version : Make an exp lever on Darktide


Aztek
02-05-2004, 03:37 PM
One time per account level 100-126 lever no passup Darktide only. Make it random with a minimum of 100 max 126.

Give no equipment, they would still have to find that or rely on guilds/friends to obtain it.

It would give new "pvp minded" players a reason to buy the game. It would give returning players a better chance to compete.

It would make the server more interesting and politically complex.

It would give your team working on pvp improvements a bigger audience to work for.

It would stop "some" of the complaints about chains and UCM players from the past having an advantage.

Put this ingame and market it with a re-release of the AC1 and your subscriptions will soar.

Trust me on this Ive been on Darktide since retail and want more people to fight and enjoy our "charged" climate with :)

-Nosferatu-
02-05-2004, 06:43 PM
Are you saying to just hit the lever and immediatly you are between level 100 and 126?
If so i say its an awful idea. I worked my ass off for all the 112 levels I have, only chained for like 5 in my 90's and never UCM'd on DT, so dont say any of that ****

CouchAttack
02-05-2004, 07:46 PM
How about this, once you hit 100, you hit a lever and hit a random level between 110 and 126

-Nosferatu-
02-05-2004, 08:18 PM
Couch's idea is more reasonable, but is still wack.

CouchAttack
02-05-2004, 09:15 PM
well then you would at least have to earn 100, and normally 20 is a problem with o.Os.

And this way you would have to spend much less time leveling and more time playing this game it was meant to be played. Pvping.

Ifuritah
02-06-2004, 12:49 AM
I'd say you have to reach 110 at least.. cuz 60-100 seemed alot easier to me then getting from 100 to 110. *shrug* might just be me though.

CouchAttack
02-06-2004, 01:22 AM
Well the idea is to tough it out to 100, not deal with getting tooooo much exp

Aztek
02-06-2004, 10:16 AM
The idea is to make DT a more challenging/appealing place for everyone.

Many people want to play PK on DT but dont want the hassle of leveling a char for a few months to be able to compete. With upcoming changes in allegiance exp and harder cracking down on UCM that road will be even less traveled.

The server pop will not grow over time as the number of people willing to take their lumps leveling to a "competitive" level will not equal the natural attrition of players from the server due to people just leaving.

Bored people from white servers will be more likely to transition to Darktide and not leave the game altogether as well.

I can see whole allegiances from say Leafcull popping up on DT overnight causing all kinds of strife as they will be "competitive" from the start. Since they still need equipment and crafters it wont be a complete walk in the park, but they will be able to make an impact.

For anyone who didnt want to pull the level and do things the hard way that option would still be there.

Aesthetic
02-06-2004, 12:32 PM
How about putting a cap on the level at 126. Anyone that has earned xp past 126 gets it erased. Let players that are 126+ redistribute that xp somewhere else.

*shrug* It doesnt seem fair to me that there are people running around that are 180+ and now the changes to the xp chain system are gone.

Ifuritah
02-06-2004, 12:39 PM
A cap would have been the best idea....3-4 years ago...

Then we would have truly unique characters... but now we've just got people who're maxing out their stats making them no different from others in the same level range.

At 126 if you only had that 4.4 billion total to distribute then our characters would be a lot more varied. Which would seem to me to make for a much more fun fighting envioment.

Aesthetic
02-06-2004, 01:37 PM
Yup totally.

I remember fights where high level = 70. Those fights were much more fun and varied.

Now its just a number race and also whoever is better at exploiting the movement system. Heh.

Aztek
02-06-2004, 03:18 PM
People get upset if they "lose" something. Ive been on DT for 4 years. If you "erased" my chras or "subtracted" from what ive earned over that time I would probably leave the game.

The answer to making DT more appealing is to give people a head start on there who otherwise may never experience how it fun it truly can be or leave AC altogether from boredom.

Ifuritah
02-06-2004, 04:05 PM
So your solution is to make that starting point level x at character creation?
50/80/100...

Aztek
02-06-2004, 04:18 PM
You create a char as normal.

You get a one time per account Pull on a lever inside a training hall and you get exp = to a random level over 100.

Then go play as normal.

-Nosferatu-
02-06-2004, 04:21 PM
Yeah people could still do it the hard way, but no1 ever would...I agree it might make some people want to play, but if u hafta hit 100 all alone, those are the hardest levels right there. 100-1XX are the easier ones. Plus, at 100 I had no problem competing(sp) except against really, really high lvls i cudnt land on. And taking away peoples xp above 126 is a bad idea. Let them have it, alot of them need it.

Aztek
02-06-2004, 04:39 PM
Its not about leveling.

Its about being able to go to Darktide and not have to start from scratch to PVP.

My guess is Veteran AC players are sick of leveling and this would be a welcome change.

The idea is to go to DT grab a good template and give the upcoming PVP changes a shot without doing what we have all done already.

Virindi Clown
02-06-2004, 04:44 PM
The only way to fix ANYTHING would have been to do it 3 or more years ago. Obviously we can't go back in time.

If there are tons of new people coming in, as there will be with the expansion, they can make a new server.

Lutieus
02-06-2004, 04:47 PM
Problem with a new server would be the lack of prepatch armor. Though I'm sure sword chars would love it.

Virindi Clown
02-06-2004, 04:53 PM
Uh, first of all, they're redoing the loot system, and no one has any clue how many months it will be before the expansion comes out.

I don't think current issues have anything to do with it, even something as drawn out as people leveling chars that still exist from the day the game came out.

I would say there should be a new server with an xp limit that allows you to redistribute all your xp as you choose when you hit 126, but even that probably won't be an issue once all the new players that will be coming in a VERY long time have been taken into account.

Lutieus
02-06-2004, 04:59 PM
Uh, first of all, they've never indicated what sort of "rebalancing" they're doing. The evidence thus far indicates that they're mostly changing distributions among creatures, not qualities--if they are changing qualities, it's still doubtful we'd ever see armor rivaling prepatch gear. But yeah, that's down the road, just have to wait and see.

Virindi Clown
02-06-2004, 05:08 PM
They said it will be useful for the level of character hunting it.

You actually can find TONS of c3 and c4 leggings and coats over al 200 (sometimes even 240) if you hunt things like VoD monsters, but the problem is that the value is too high.

They will have to rework all the stats on items, anyways, and I'm betting atleast the very best type of loot will look like our PP stuff. It's not like there is a puzzle with some types of loot that are matched incorrectly with some monsters at the moment. The whole thing has to be changed.

X-Dter
02-07-2004, 01:54 PM
Aztek, I think that's a great idea!

It would certainly get alot more people playing the game the way it should meant to be played. Red!

Virindi Clown
02-07-2004, 02:55 PM
When the time for new "special" servers comes, there should be one where you gain no more xp at level 126, but at that point, are allowed to redistribute all your xp and skill credits as you choose.

Macroing wouldn't matter. It really isn't hard to level to 126 manually, it's just impossible to get to 180+ manually. It's a reasonable limit and you actually gain someone useful for reaching the highest level. After that, it would all be skill.

CouchAttack
02-07-2004, 04:36 PM
Yeah, Ive gone from 86-99(nearing 100 atm) in the last 5 days.

Its very easy to level if you try.

-Nosferatu-
02-08-2004, 02:44 PM
I think a new red server should come out limiting xp to 10 bil. 126(4.6bil) isnt quite enough to tackle some of the really harsh content IMO. But 10 bil (lvl150) will do it. At that level you are still badass, but a lvl 100 can take you with few problems because of stats

shizzuh
02-09-2004, 11:16 AM
I completely disagree. Leveling up a character on Darktide is hard, and it's supposed to be hard for everyone.

Giving out free XP to newbies to attract more costumers is a slap in the face for those of us that earned what we've got the hard way - or those of us that are still working our way up in levels.

Aztek
02-09-2004, 12:56 PM
I would rather have mor epeople to fight then wonder who was out there leveling while bouncing from place to place looking.

Thats just me tho.

Nub
02-09-2004, 05:10 PM
Everyone complains about looking for someone to fight...You should go to marketplace...There are (almost) always people there to fight...And if everyone started going, then there would be even more people. It is funny that everyone complains about not having anyone to fight, all the while looking for better spots to hide their macros at. Seems pretty simple to me.

Oh...And as far as this post goes...It simples completely ghey to just give away xp like that...Maybe make better monsters to kill, but sheesh...Lets at least make people work A LITTLE bit for the xp!

Virindi Clown
02-09-2004, 06:14 PM
We all know where you can find a bunch of ganking o.0s.

Getting a real fight never involves the marketplace, that's for sure.

CouchAttack
02-10-2004, 04:13 AM
There are so many people out there "leveling" constantly. If there were more ppl to fight, things would be more fun.

Khao
02-10-2004, 09:04 PM
sure, i want a free lvl 100+ trade mule, oh and a str mule, oh and also can you put in a few swords? darn i got quite a few accounts =)