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View Full Version : On Cod Boards, RIM suggests logout timer after attacking a monster


Aargau
02-05-2004, 11:19 PM
Then UCM enforcement would be a moot issue. Make it 20 seconds, such that if folks were UCMing, it's enough time to run down to where they are before they log off and go kill them.

I remember when there was no logout timer for pks, and the bloods would have the decal program to log off and on on player detect. Casting a level 1 spell to prevent logout partially fixed it, but the next step is prevent logoff if they're UCM hunting for enough time for folks to go send them off to the lifestone.

Binky
02-06-2004, 12:05 AM
While a great idea this would be rough to implement. What if someone is in a dungeon hunting and the phone rings to they want to log off real fast, but cant as the spawn is chasing them/hitting them etc. While it might work on DT, the millions of little instances similar to that will send the white servers into a frenzy (and I dont see Turbine ever implementing a coding change like that on just one server).

Aargau
02-06-2004, 12:07 AM
It's ok if a monster hits you, the timer would only start if YOU attack a monster via weapon or spell. So if the phone rings, don't attack a monster for a bit, heal yourself if you have to, then log off.

Lutieus
02-06-2004, 12:35 AM
It wouldn't necessarily have to affect the white servers. Just make it only affect straight-up PKs and you're good to go.

Another solution to the phone-call thing would be to recall. Most hunting spots don't require a huge run to get situated, so it wouldn't cause too much time loss.

Ifuritah
02-06-2004, 12:39 AM
In Favor! *Raises Hand*

Darktide99
02-06-2004, 04:04 PM
Im sorry but that is a Horrible idea.

If im not macroing and want to log real quick and not in a pvp situation then i should be able to do so.
over the years ive had to insta log 1000s of times to go do RL stuff.

Same goes if u lose conection/power outage etc etc
Your guy logs off right away unless its a lag disconnect.

The devs either have to enforce the coc (something they aint doing )
or change the coc for dt for players to kill macros .

Address that issue.

Ifuritah
02-06-2004, 04:09 PM
It wouldn't have to be the 20 sec timer...just a 5 second timer would be good.. just long enough to tag em with an imperil. heh, and please, don't try to come back with a FIVE SECONDS!? That's way too long speech.

:P

Darktide99
02-06-2004, 04:12 PM
I dont think you get it.

Your wanting to kill these AFK COC breaking players.

Something is wrong here imo.

Those players should be banned from the game acording to Turbine. But they arnt.

This would include myself who Afk macros all the time.

They dont enforce their own coc

They need ot enforce it or change it.

Not being able to log off because of a monster is just plain stupid
For ANY amounts of seconds

Lutieus
02-06-2004, 04:20 PM
Originally posted by Darktide99
Im sorry but that is a Horrible idea.

If im not macroing and want to log real quick and not in a pvp situation then i should be able to do so.
over the years ive had to insta log 1000s of times to go do RL stuff.

Same goes if u lose conection/power outage etc etc
Your guy logs off right away unless its a lag disconnect.

The devs either have to enforce the coc (something they aint doing )
or change the coc for dt for players to kill macros .

Address that issue.

What are you talking about? If you get kicked out of game for whatever reason without sending a logoff message, your char stays ingame until the server realizes your client isn't responding. It doesn't matter whether you get disconnected, your power goes out, your client crashes to the desktop, or you take a leak on your CPU. Your char stays ingame until the server decides to log you out.

"or change the coc for dt for players to kill macros ."
I hope you meant to say "or change the coc for dt to make macros legal and let players deal with it"? Because last I checked, we can kill anyone we good and well please.

The bottom line is that Turbine has said repeatedly that they will not change Darktide's CoC to legalize UCMing. But obviously the current admin staff's method of enforcing, and likely that of Turbine's upcoming Envoy staff, simply does not work as prescribed. Occasionally inconvenient or not, a logoff timer would do more to discourage UCMing than CoC enforcement ever could.

Ifuritah
02-06-2004, 04:32 PM
Lutieus replied for me. :)

Virindi Clown
02-06-2004, 08:28 PM
I thought a dev said that they agreed we could enforce ourselves? We sure as heck do it better than admins, anyways.

Actually, it might be good on NPK servers, as well. Then macros would die off every time a person came by and they tried to log. That would solve their problem. However, it needs to be thought out a little more. It can't be that if you attacked, no matter what you are getting a delay log. That really would make for some bad situations.

An easier solution for DT is to make the stupid timer actually do something and carry over when someone logs. Then macros can't keep logging when you wack them once while they're already disappearing.

We need that anyways, because tons of people go out portal drops, log off, then get back on and are already taking off before you can see them.

Another possibility would be to make a character stop logging if they are attacked by a person in the middle of it, as long as they aren't already doing a PK delay log. That might make someone somewhere mad sometime, but I think that solves a lot more problems than it hurts.

If you combined the two, that would REALLY get rid of macros in places of any use, any person at all could get a guaranteed kill on a lot of them that don't even log back on by casting a level 1 spell really fast. If they kept getting on, they'd be dead for sure.

-Nosferatu-
02-08-2004, 02:28 PM
VC and Leutius(sp)sorry) both said it well.

Nya13
02-08-2004, 03:21 PM
Just an example :

DaoC : it take 20 sec + to log off
+50 sec if u were pvping.

And lot of carebears play DaoC
Wtf wrong?

Increase the timer to log off and it's all fine. :D

Nya13
02-08-2004, 03:27 PM
if you are not agree that mean u'r probably a UCMer log on/off in game ;)

This thing shall be fixed for long time.

Virindi Clown
02-09-2004, 06:45 PM
I didn't really have a problem with it when you got a PK log every time when it came out.

Maybe it just shouldn't happen inside a housing barrier or to anyone below a certain level, like 20? I just found it irritating on my like level 5 mules hehe.

Rim
02-12-2004, 05:01 PM
Because the use of mules have become a must in AC1, we do still need a way to get in and out of game on non-combat characters quickly. However, AC1 is the only game that I know of in the MMO world that doesn't have some sort of log out timer for every character regardless of the situation.

IMO, adding a log out timer in situations where a character has taken or given damage is completely reasonable. If you are in a dungeon where your character cant stay alive for a few seconds then portal out. If you are in a quest dungeon with friends, have them heal you.

Based on my experience with many other MMOs, the up side of fixing this long existent exploit far out weighs any slight inconvenience that a few people might experience.

lazy-dt
02-13-2004, 09:10 AM
What a bad idea, silly antis. Suck it up. Yes you Rim and all your buddys.

Rim
02-13-2004, 12:58 PM
I hope that Turbine takes a good look at the people who don't want this change and their real motivation for not wanting the change.

Ivanhoe
02-13-2004, 01:21 PM
camping/hunting for macros for easy kills isnt what i call "pvp" .

This just makes it easier for the carebear macro hunters to get easy kills .

No thanks.

Bad idea.


PvP isnt about how many afk characters you can kill.

Lutieus
02-13-2004, 01:31 PM
PvP isn't about macroing non-stop, logging from any potential threat, and hiding until level 130, either.

Ivanhoe
02-13-2004, 01:49 PM
Originally posted by Lutieus
PvP isn't about macroing non-stop, logging from any potential threat, and hiding until level 130, either.


?

did someone post an idea to do this ?

Rim
02-13-2004, 01:50 PM
Ivanhoe,
This would change the whole concept of fighting for and defending a resource.

There would be far less killing unattaneded macros because people would probably defend and attend their characters more often.

There would be more fighting not less. ( a good thing)

There would be less need / desire to UCM. ( a good thing)

Lutieus
02-13-2004, 02:01 PM
Nobody suggested doing what I said, but that's exactly what DT has turned into. For years DTers would make fun of white-server PKs for staying white and not going red until they were high in level, but now people on DT do essentially the same thing. As Rim said, cutting back on the ability to log off at the first sign of danger would force people to fight more, not less. I'd tend to say that's a good thing.

StabA
02-13-2004, 02:40 PM
I like to kill the anti macros, and this will help me catch them before they log off. While they preach this nonsense they do have people sending them XP iam sure, and people they know who will be affected by this. Just because your locations havent been raided latly doesnt mean they wont be in the future.

Dougie
02-13-2004, 03:26 PM
I wouldn't mind this anti-UCM idea so long as either turbine makes a new PvP server or wipes the character database in DT. Its easy for people to hate macros logging on/off when they are most likely already lvl 126+ and well established thanks to macros and chains.

If a nice strict way of fixing against macros and chains(march! yay!) is going to happen, then it would be much more fair and probably more fun to start fresh again. I always had my best fun when i was lvl 30 and considered middle-class.

So in general this anti-macro idea (of Rim's?) is a good one but it needs to be implemented with a promise of a new PvP server. I feel this is also true for the chain patch in March.

Virindi Clown
02-13-2004, 04:38 PM
You could do the house recall type animation when you log.

lazy-dt
02-14-2004, 10:47 AM
see below

lazy-dt
02-14-2004, 10:49 AM
Originally posted by Rim
I hope that Turbine takes a good look at the people who don't want this change and their real motivation for not wanting the change.
Why are you actualy posting this Rim? You are half the reason the server is the lvl that it is. YOU coded the macros. YOU coded the logging programs. YOU have no room to talk. YOU need to gb2ff.

Rim
02-14-2004, 12:27 PM
Lazy,
Having to do a thing in order to compete doesn't mean that I think it is the way the game should be played.

Virindi Clown
02-14-2004, 09:54 PM
I feel the same way. We can all macro, but I absolutely loathe the idea of having to do it to keep up.

All of PvP is now balanced around characters leveled by a computer that just sits there and plays itself. That is just insane.

lazy-dt
02-16-2004, 11:48 AM
Rim thats the biggest load of ****, Im 167 and im spec Magic def and lvl 90s still land on me. Sure i resist them a few times but still, you dont need tons of lvls to compete.

Virindi Clown
02-16-2004, 07:24 PM
I have a level 90 something mage with 407 war magic. Yeah, I can hit maxed out magic d, but they're going to resist me quite a few times in a real fight, and I won't resist them at all.

That already made it very uneven. On top of that, the high level mage is going to have 100+ more health than me almost all of the time. Now I'm just plain screwed, because they could actually one shot me, or just get me with a streak fairly easily after one war hitting me.

Right after I got bobo recall on that char, I went to the drop and fought a mage with maxed out magic d and 380 health for 10 minutes. He didn't kill me, but no matter what I did, even if he just stood there for a second, there was no way I could kill him.

You don't need the levels to compete, but you need them to play on the same level as everyone else. The game would not be fun if I was forced to play my level 90 mage all the time against all the level 180+ mages now flooding DT. He isn't going to be level 180+ unless I macro him with other macros and get a macroing vassal.

Skill should not have to make up for not using your computer to level chars while you aren't there.

slaven
02-17-2004, 03:47 AM
darktide99 Who ever you are you hit the nail on the head Either they Should Enforce it on everyone, Or Scrap the idea of enforcing it at all.

Rexfelis
02-17-2004, 06:30 PM
Originally posted by lazy-dt
Rim thats the biggest load of ****, Im 167 and im spec Magic def and lvl 90s still land on me. Sure i resist them a few times but still, you dont need tons of lvls to compete.

Yeah, so you just leveled up to 167 because you were bored? More like you wanted to max some stuff, probably resist. Take two evenly matched players, the one with the higher stats is going to win more often. It's not rocket science.

Rim
02-17-2004, 07:54 PM
Take two evenly matched players, the one with the higher stats is going to win more often. It's not rocket science.

Actually, if they are both over level 100 I'd bet on the player with less lag.

Over level 100, lag is a much greater issue than levels.

Virindi Clown
02-17-2004, 08:23 PM
Just as others have stated, I have always been against UCM enforcement because it is random and inconsistent, therefore 100% unfair.

Rexfelis
02-17-2004, 10:48 PM
Originally posted by Rim
Actually, if they are both over level 100 I'd bet on the player with less lag.

Over level 100, lag is a much greater issue than levels.

Yeah, but lag you have less control over and it can vary over time. Besides there isn't much aiming in this game since spells track so it's not like it affects you to the extent of a fps, unless it is over 300 ms.

My point is that levels are an issue in pvp.