Andiglo
12-06-2003, 11:51 PM
From the Letter to Players:
"Weeping Weapons
Also in December, we're introducing two changes to Weeping Weapons. The first—and perhaps most noticeable—change is that Weeping Weapons will no longer be unenchantable. The base spells on the weapons will still override all positive enchantments, but they are now valid targets for debuffing. They will use their wielder's Magic Defense skill to resist negative spells.
"
<RANT>
Mages are already too powerful for PvP, now they can severly reduce the damage of my melee weapon? I'm sure I could debuff the mages wand for reduced manaC, but the mage only needs to hit me twice, so I'm sure manaC debuff isn't really an issue.
A mage has Banes + Major Wards or Uber Armor, I while I can now hit for 40 points per swing (and that's if I get a VUN AND and IMP in), now a Mage can reduce that down to 25 with ease.
Melees can Spec Magic D + Major Wards + Aegis Shield and still get hit for 150 points per war spell, in about the same amount as 3 swings, and look, the mage only needs to VUN, no IMP required, and if he or she feels like it, the mage takes a hit for 60 or so, while it reduces the melee weapon to a stick (no offense to staffers)
Seems like a move in the wrong direction, or maybe it's the intented to leave melee's in PvM mode forever. At least balance it out by letting me cast a damage modifer to a wand (OH, I forgot, mages have a lot more Item Enchantment skill because of High Self and Focus), (guess the melee would have to spec Item Enchantment to even use it here, nevermind, just give me my stick back).
Maybe I could tink armor to reduce the amount of war damage (oh that doesn't exist). Maybe I could tink the Aegis shield (oh, cannot do that). Maybe I should re-roll and become a mage? Yeah, mage only PvP.. seems like it that's the way it is.
</RANT>
"Weeping Weapons
Also in December, we're introducing two changes to Weeping Weapons. The first—and perhaps most noticeable—change is that Weeping Weapons will no longer be unenchantable. The base spells on the weapons will still override all positive enchantments, but they are now valid targets for debuffing. They will use their wielder's Magic Defense skill to resist negative spells.
"
<RANT>
Mages are already too powerful for PvP, now they can severly reduce the damage of my melee weapon? I'm sure I could debuff the mages wand for reduced manaC, but the mage only needs to hit me twice, so I'm sure manaC debuff isn't really an issue.
A mage has Banes + Major Wards or Uber Armor, I while I can now hit for 40 points per swing (and that's if I get a VUN AND and IMP in), now a Mage can reduce that down to 25 with ease.
Melees can Spec Magic D + Major Wards + Aegis Shield and still get hit for 150 points per war spell, in about the same amount as 3 swings, and look, the mage only needs to VUN, no IMP required, and if he or she feels like it, the mage takes a hit for 60 or so, while it reduces the melee weapon to a stick (no offense to staffers)
Seems like a move in the wrong direction, or maybe it's the intented to leave melee's in PvM mode forever. At least balance it out by letting me cast a damage modifer to a wand (OH, I forgot, mages have a lot more Item Enchantment skill because of High Self and Focus), (guess the melee would have to spec Item Enchantment to even use it here, nevermind, just give me my stick back).
Maybe I could tink armor to reduce the amount of war damage (oh that doesn't exist). Maybe I could tink the Aegis shield (oh, cannot do that). Maybe I should re-roll and become a mage? Yeah, mage only PvP.. seems like it that's the way it is.
</RANT>