View Full Version : Public Service Announcement: Skill sellback/spec on a 1 minute timer.
teh-frozz
06-22-2005, 06:43 PM
And you don't need the herbs, head will drop you right next to the gems. :)
Yes -- this will be true at launch, until September. More on this tomorrow. :)
teh-frozz
06-22-2005, 08:42 PM
....
I highly doubt that's a good idea...
Silifi Of Death
06-22-2005, 08:51 PM
....
I highly doubt that's a good idea...
The world lasts for 2 weeks.
Why does it matter if the gems are on a 1-min timer?
Skeksis
06-22-2005, 10:02 PM
The world lasts for 2 weeks.
Why does it matter if the gems are on a 1-min timer?
Read Ibn's post again. This will last until September. That's a month and a half after retail.
Protes
06-22-2005, 11:04 PM
hmmm :cool:
Capt Justice
06-23-2005, 01:20 AM
Are they going to make it where you can just hold down the green triangle button to use the xp too ? Otherwise thats a lot of clicking. ;)
Also, was it ever mentioned if there would be an increase in the total amount of skill credits you can have specialized ?
Schubaal
06-23-2005, 04:46 AM
Nope, still same number of specialized credits... it's 56, if I remember correctly.
boneyard
06-23-2005, 05:08 AM
wasn't it raised to 64 some time ago?
http://ac.turbine.com/index.php?page_id=285
Note that you can still only spend a total of 64 skill credits on specialized skills
MaddyFF
06-23-2005, 06:02 AM
Yes -- this will be true at launch, until September. More on this tomorrow. :)
Hmm, going to be interesting to hear the logic behind this decision.
But I'm one of the few that thinks the skill sellback/specialization as implemented was a bad thing, so I'm sure to be biased.
Tindalos
06-23-2005, 07:36 AM
I couldn't delete a character so that may be the logic behind it. I don't know if it is by design for the preview server or a bug that will not be fixed until Sept.
T-piz
06-23-2005, 08:26 AM
is this only on the ToD server?
themasterzack
06-23-2005, 08:36 AM
is this only on the ToD server?
No, this is only the preview server the "normal" severs will be available at launch
T-piz
06-23-2005, 08:40 AM
k...didnt answer my question.
will this 1 minute timer on skill sellback be on all servers when ToD is released?> or is this somthing only for the preview?
MaddyFF
06-23-2005, 08:49 AM
k...didnt answer my question.
Sounds like he did to me.
themasterzack
06-23-2005, 08:52 AM
Sounds like he did to me.
thank you
now just to clairfy, this was only set up (the timers) for the preview the "normal" servers will be up at launch
Lokania
06-23-2005, 09:12 AM
Ibn said it would last til September, the preview world will not last til September, ergo this will be on the live worlds after launch of ToD until September.
I believe the logic behind this would be to allow folks who get their skill credits with their new levels to manage them easily. What you may have trained with your last 2 or 4 skill credits, you might want to change if, when you log into the expansion, you have 4 more suddenly to spend.
I, for one, see it as a good thing as long as it is for a limited time only.
T-piz
06-23-2005, 10:09 AM
this would allow to completely change a character with a 1 minute timer. play as a mge for a week, then switch to a sword toon and vise versa.
does this also work for attributes? or simply skills?
Rhysem
06-23-2005, 10:24 AM
Presumably both attribs and skills, otherwise it wouldn't be so useful.
Arch Magi
06-23-2005, 11:01 AM
If Turbine does this on the regular servers, it will be the most retarded thing in the world they have ever done.
Can you say "abuse the heck out of" Tessera, Harbinger, Scroll of Dark Rain and Gromnie Teeth? Even more than they already are?
How about rolling up a Bow toon, power leveling them, then in a matter of 5 minutes, making him a mage?
Not to mention, you can just set aside a pack of gems "for later" and change your template PAST the September cut off date?
Oh, and may as well forget about lockpicking ... pick a skill worth 6 points, get the untrain gems (maybe 24 of them), then when you collect enough keys that you need to carve. Pop a gem, then train LP, dump XPs into it, carve the keys, and repeat as needed.
I thought the Temples were a bad thing anyway, I didn't like the fact that they toon it from 3 weeks to 2 weeks, but 1 minute? That is frelling insane.
Let's remember people, Turbine nerfed a perfectly good idea of the Gromnie Teeth because people were abusing the XPs ... an abuse that ONLY happened because of the Temple.
Once again, they aren't thinking what is the "facilitator", only the "symptom".
T-piz
06-23-2005, 11:10 AM
have a gut feeling its only going to be skills and u might be only to use the Lock pick gem once every 2 weeks still, but can pick up as many as u want. that way you could respec/untrain the skills you need but cant do it over and over to the same skill in that 1 minute timer
Gordian
06-23-2005, 11:15 AM
I'm extremely glad to have that functionality.
Between the nerf on chains and the changes for 126+ xp passup I NEED to change some characters around drastically. This is a great idea to help fix some things that were caused by the game changing out from under us.
I fail to understand what some peoples problem is with people being able to restructure their characters
this should be all the time , not just til september
as for those who would use tessera etc , to "cheat"
I for one do not pay attention to other peoples characters , what they have or don't have is of no consequence to me.
if it had to be addressed , then they could penalize the use of tessera withing 6 months of specc or untrain with a massive hit on XP
MaddyFF
06-23-2005, 11:43 AM
I fail to understand what some peoples problem is with people being able to restructure their characters
Or we could dare to ask this question, why do we need this fuctionality?
Hamfast
06-23-2005, 11:58 AM
Or we could dare to ask this question, why do we need this fuctionality?
We don't...
It seems this idea is for those that did not plan ahead for remaking toons after the X-Pac goes live...
But seeing as we have a number of folks that did not plan ahead, that have begged for the spec/untrain timer to be shortened... here it is, go be all you can be... what ever flavor you want to be this week...
Rhysem
06-23-2005, 12:45 PM
Actually I think it'd be awesome if they had both skill and attribute on a 1 minute timer. I've got an archer on my second account who I have always wished was on my primary. Coincidentally, I have a fletcher on my primary I'd be happy to have on the secondary. They're both aluvian so no problems with race req'd equipment (major focus) not transfering!
Collecting the gems to swap them would be about 30 minutes per toon with the 1 minute timer. With a 2 week timer, that'd be what, a year and a pack and a quarter of slots lost? (slightly inaccurate since I can't parallelize the attribute pickups with the 1 minute timer, but I would for the 2 week it's probably more like 8 months than a year, but still)
Sorry, I just don't care enough to do it every 2 weeks. It's a game. I play to have fun. 30 minutes I'd sacrifice because I'd get more use out of having all my hunting characters on one account. The other option? I'll head to greener pastures.
------------------------
Anyway, I think it's good their doing it. Then it's easy to trim a little bit of xp out of a lot of skills in order to buy one of the costly gems right away. Good for them says I!
paytron
06-23-2005, 03:13 PM
So this only applies after the launch of ToD?
And will this apply to attributes as well?
Or does this apply on all the servers right now until september?
MaddyFF
06-23-2005, 03:23 PM
Sorry, I just don't care enough to do it every 2 weeks
Then in my opinion changing it isn't that important of an issue to you.
Telgrym
06-23-2005, 03:45 PM
My guess is, it's another enticement for folks who have quit to return. This way they can update their old outdated character templates with something more useful.
But, I do hope that they have considered the possible abuses.
what bothers me is that all these people are more concerned with other peoples characters and what they have/don't have- how they manage them when it is none of their D buisness.
if they played their own characters and worried about how their own characters were managed then they would have plenty to do.
It isn't their place to tell someone what or how they should play or set up or restructure their character.
/rant off
-Anomie-
06-23-2005, 04:43 PM
I really don't see how this can be "abused". You have a finite number of skill points and experience to use, how you arrange it is (or should be) irrellevant. It's not like you can make yourself super-uber all of a sudden, but you CAN play with different templates to see what you like the best. As for the tessera etc., you only get a ton of experience from those when your skills are nearly maxed out, and at that point the extra experience doesn't matter much.
Unless of course the fear is that people will get a ton of unassigned experience to use for augmentation gems... (hint hint Turbine)
Rhysem
06-23-2005, 05:38 PM
Then in my opinion changing it isn't that important of an issue to you.
You're right, it isn't. On the other hand, if it makes my gameplay experience more fun and costs Turbine very little to make the change (even if temporary), why shouldn't they?
Turbine should be encouraged to do things to the game that make it more fun. This doesn't trivialize the game. It isn't an "I win" button. It's convient and useful. I'd be just as happy with a way I could swap characters between two accounts, so I could move them that way. That's unlikely however, so this is the next best thing and I approve.
It's not like it the tessera dance didn't exist before. It is an advantage to your casual player versus the hardcore, however. I also support that fully. Hardcores had their time with XP chains and macros, time for Joe Average to get something too.
T-piz
06-24-2005, 08:15 AM
need feedback from IBN on this issue.
Ghorak
06-24-2005, 12:12 PM
Aww, crap. I just went thru a 28 week character change for nothing =(...
Anyway, hopefully they will make it so you can only hold 1 gem of each type at a time. I see people stocking up on Lockpick and Mana Conversion gems to have lockpick for free for the next year or so.
.
henico
06-24-2005, 02:12 PM
Or we could dare to ask this question, why do we need this fuctionality?
this was exactly my idea and Turbine probably copied it (and no credits:-( or got inspired by it:
http://forums.ac.turbinegames.com/showthread.php?t=18985
all reasons and discussions are in that thread.
Rhysem
06-24-2005, 02:36 PM
Aww, crap. I just went thru a 28 week character change for nothing =(...
Anyway, hopefully they will make it so you can only hold 1 gem of each type at a time. I see people stocking up on Lockpick and Mana Conversion gems to have lockpick for free for the next year or so.
.
They don't have the tech to do that. At least nothing I've ever seen implies they have the ability.
I would like to see the announcment Ibn said there'd be about this topic that was due out yesterday, however. Then we could quit speculating and start planning.
Silifi Of Death
06-24-2005, 03:51 PM
I don't see anything wrong with it. Plenty of RPGs have similar functionality these days.
MaddyFF
06-24-2005, 04:28 PM
this was exactly my idea and Turbine probably copied it (and no credits:-( or got inspired by it:
Considering it is such a bad idea in my opinion they should be more then happy to pass the blame on to someone else.
Al-Egre Arn
06-24-2005, 06:48 PM
"Considering it is such a bad idea in my opinion they should be more then happy to pass the blame on to someone else."
What else is new?
Besides, if you don't like the change, you don't have to participate in it.
MaddyFF
06-24-2005, 07:26 PM
Besides, if you don't like the change, you don't have to participate in it.
Not planning on it as I was smart enough to either use them already or make my characters with some thought in advance. Only reason I did use them was because of changes made to the game by Turbine. Check my posts on WCoD, I advocate a form of skill reset to deal with issues like this. I don't like Turbine's solution to the issue.
But then I'm one thatthinks the chocies you make should have some consquences for your character. Others want it all and want it now.
Kaleb
06-24-2005, 10:52 PM
Here's a legitimate reason for it:
I have a Gharu'ndim tinkerer character that recently hit level 126. She has specialized Leadership, all of the tinkering skills trained, all magic skills (minus War), Mana Conversion, Melee Defense (for activating majors), and Arcane Lore. Yes, I still have about 20 or so credits to use, but I have plans for that later. With the release of the expansion, the Viamontians get Armor Tinkering trained for free. Since my tinkerer started 100/100/10/10/100/10, that would have been perfect as a tinkering heritage. With the 10 Coordination start, my Item Tinkering skill really suffers, and as a result, I would rather just use it on my archer character since he can maximize the skill and attributes it's based on. When ToD goes live, I'll be rerolling a Viamontian tinkerer that will eventually become a pure tradesmule. With the old tinkering character, I can try something I've never done before such as a Staff character. Think of it as a way to make the game more enjoyable for people rather than creating an apocalypse. Does it really matter if people exploit the Tesserae/Scroll of Dark Rain quests for a while? There's people that will always have more XP than you, so what's the big deal? They don't effect your game unless you're fighting them and even then, fights generally aren't fair to begin with. Just sit back and appreciate the fact that many people will be enjoying the game a hell of a lot more for a while.
Metonic
06-24-2005, 11:38 PM
We don't...
It seems this idea is for those that did not plan ahead for remaking toons after the X-Pac goes live...
But seeing as we have a number of folks that did not plan ahead, that have begged for the spec/untrain timer to be shortened... here it is, go be all you can be... what ever flavor you want to be this week...
Well i kinda have to disagree with that statement.
Alot of people have had their toons high level before xpack was thought of. Most of us are uninformed as to many of the changes happening to the skills ect, because little info was given, I mean they gave info but not enough to be able to prepare for the change in time. This is turbines way of saying "Sorry we didnt tell you enough in time to fix your toons but here you can fix them now"
ofcourse itll be abused, As far as I can tell everything in AC is abused, hell everyone has abused AC in some way or another, I use to kill harker 5 times and turn in a head each month so i could get rid of those emblems that go in the sunstone gaunts. I kno people who have done worse, I know all of you have done worse. Abusing the system is a second nature to AC players. You may say that people will abuse the system and its not right, but its natural. ONLY THE STRONG SHALL SURVIVE, and because this is a game about becoming stronger and surviving longer, that rule of evolution kind of applies. If overusing something Turbine placed in the game without putting safe gaurds on it is wrong then everyone who has played AC is guilty. If you do not seek the advantage you will not survive.
Basically, its only natural to want to be the strongest or the most powerful, and if abusin the gifts of turbine gets ya there, then good for you, you've got what you wanted.
Al-Egre Arn
06-25-2005, 01:44 AM
Turbine wants old players to return. Old players are going to return to find their characters are gimped due to years of changes. Old players are not going to want to wait months to ungimp. I have always advocated a one-time skill reset for returning players. Obviously it is not in the current tech to do this. Therefore reducing the timer to 1 minute is the only other way to accomplish this goal. The timing of this change and the release of the X-Pack is not a coincidence. Turbine did right in this decision, IMHO.
MaddyFF
06-25-2005, 07:31 AM
I have always advocated a one-time skill reset for returning players. Obviously it is not in the current tech to do this.
I would support this 100%, and probably could have done with the existing tech.
Rhysem
06-25-2005, 01:05 PM
I would support this 100%, and probably could have done with the existing tech.
Because making it so that you had to wait 1 month for your subscription to lapse 1 hour to resub and respec is a brilliant plan. Yes you coudl increase the timer but that's just more a pain on the dev's part supporting people who "have been gone well over a month."
I'd have more understanding for your view if AC had a test server, like CoH does where you could copy your character and test out the skill you're intending to take. It doesn't. So you take it and try it and it sucks and now you're stuffed with crap skill until a few weeks. Bleh.
Morgwyn
06-25-2005, 10:17 PM
I am kinda thinking that Turbine did this to accomodate returning players. They will want to change their toons a few times before things are right. Since they have not been playing, they are not aware of many changes that were made.
In earlier times, people did not have tinkers. They did not have rends. They did not have buff bots. And you actually had to be nice to the local mage in order to get buffs. Remember those days?
In order to survive the new times, those older toons are going to have to have major surgery. Maybe a couple times before the player gets the full picture of how things are now. I would have made it a longer duration. Like maybe 6 months after release.
I, for one, will be so pleased to see some old friends return.
T-piz
06-27-2005, 08:49 AM
still need an official responce on whether attributes will also be on the 1 minute timer.
MaddyFF
06-27-2005, 09:08 AM
still need an official responce on whether attributes will also be on the 1 minute timer.
Are they on the preview world? If so then I would imagine they will be on the live worlds too.
T-piz
06-27-2005, 11:08 AM
with all the problems ppl are having in the preview, i have not even bothered to look at it.
T-piz
06-28-2005, 08:15 AM
still waiting
MaddyFF
06-28-2005, 08:36 AM
still waiting
download, login, test it out. You could have answered it yourself already. ;)
Eruditus
06-28-2005, 11:04 AM
Worst case scenario is that someone can use it to get exp for 5 tessera and a scroll of dark rain, they could already do this but they can now do it a little quicker.
Its a one off thing so why worry, it might encourage some people to buy an argumentation gem so everyone benefits :)
Shen-Mara
06-28-2005, 11:29 AM
The gems also say they will vanish after september prop, so you can't store them up. You'll have to start over if you were holding 10 lockpick gems, for instance.
Rhysem
06-28-2005, 11:32 AM
The gems also say they will vanish after september prop, so you can't store them up. You'll have to start over if you were holding 10 lockpick gems, for instance.
Hm.
I'd say they're re-doing that quest to be different then. Which should maybe worry us, they may make it far more difficult so you have to be a combat character to be able to do it, rather than mules being able to do it now.
It may even cost XP or such in the future.
In which case, any argument about they shouldn't do it falls apart. Unless of course you like having an unfair advantage over returning players, in which case you can expect to not see as many of them and have the game die sooner.
Ibn:
Extremely important question: Will gems we pickup now, BEFORE the patch goes live vanish in sept? If I collect some gems to de-mule a mule (by selling back the mule's almost-all-xp-spent-in-XXX-skill) now before ToD goes live, will I keep them?
Hatecc
06-28-2005, 11:50 AM
i like this idea.
And why would the gems you pick up now dissapear?
That would make little sense, not to mention make a lotta people angry.
"The gems also say they will vanish after september prop, so you can't store them up. You'll have to start over if you were holding 10 lockpick gems, for instance."
Where do you see this at? I find that highly unlikely.
Monster
06-28-2005, 12:41 PM
I didn't read all the replies but this would allow people to take advantage of the new skill credits that they will be getting in the expansion pack. At least that's what I assume the logic behind it is.
I don't get why some people are so worried about this. Most people aren't going to completely switch from a melee to a mage when they have all their xp invested into being a melee. That's what other character slots are for and most characters have had time to ungimp themsevles by now. What's the big? This should definitely be for skills if not attribute points.
Gouru
06-28-2005, 01:12 PM
Where is the problem with gems being stored now disappearing in September? I assume if they are bing stored, its to make a larger change all at once. When July goes live, you will be able to complete that change and use all those stored gems with the new fast ones.
Rhysem
06-28-2005, 02:16 PM
Where is the problem with gems being stored now disappearing in September? I assume if they are bing stored, its to make a larger change all at once. When July goes live, you will be able to complete that change and use all those stored gems with the new fast ones.
Not strictly. I'm holding gems for harbinger timers that come up in sept. I'd rather not have them vanish. I'm not at the moment but have before been holding gems to do the lockpick dance on my mage. (my harbg is probably up before the patch, knowing how late in the month patches tend to lag but still they're starting afresh so maybe it won't be late)
As to why: it'd be easier to delete all of them that are "old" than to copy the gems to a net set for TD->Sept timeframe and delete only those. (if you buy my theory that they're going to re-work the quest)
Hatecc
06-28-2005, 02:23 PM
I would be highly suprised if they completely changed how the skill sellback gems work.
They generally never do this kind of thing.
More than likely they're just going to change the timer and that's all
Enlightenment
06-29-2005, 12:34 PM
Is this for people who buy expansion pack only?????/ :eek:
T-piz
06-29-2005, 02:33 PM
still looking for an official responce.
Yula_the_Mighty
06-29-2005, 02:56 PM
still looking for an official responce.
Yeah IBN was supposed to provide more details and clarification on June 23th. I did not happen and IBN been missing in action since his last post on the 24th.
We are stuck in the talk to ourselves - and get annoyed at each other.
It seemed pretty clear that the skill sellback quest goes to a one minute timer when Throne of Destiny goes live until the September patch. Sure would be nice if IBN got the next step of the process. I was once told if you are planning to teach or provide information you need to follow the three step rule:
1) You tells them what you are going to tell them.
2) You tells them.
3) You tells them what you told them.
Yula the Mighty - HG
ShaunaEyebright
06-29-2005, 03:24 PM
1) You tells them what you are going to tell them.
2) You tells them.
3) You tells them what you told them.
Actually, I think this is just standard five-paragraph essay format, but it's basically the same difference.
As for whether the gems will stay...If you actually GO to the temples of Elightenment/Forgetfulness, I believe the guardian TELLS you when he dumps you off that any gems you pick up will go away in September. I could have dreamed that, however.
T-piz
06-30-2005, 11:00 AM
waiting still
T-piz
07-01-2005, 08:25 AM
zzz.zzz.zz.zzz
Riggor_II
07-01-2005, 03:48 PM
One step forward (Vitae) - 2 steps back (1minute timer + post macro/chained).
So, those who machored their "mage" can overnight have a melee character. <game over> :mad:
This game is beyond help now - unfortunatly.
Rhysem
07-01-2005, 03:59 PM
One step forward (Vitae) - 2 steps back (1minute timer + post macro/chained).
So, those who machored their "mage" can overnight have a melee character. <game over> :mad:
This game is beyond help now - unfortunatly.
Eh. I've never (combat) macroed and I think it's great. It's not like XP is hard to get these days. I did chain my mules with friends, but that's just good planning.
Really. Their levels don't make a damn bit of difference to you unless you pk. I don't pk. If I want to pk, I launch a FPS, not AC.
If they want to draw people back, they need to have a "full respec" available. Too many other modern games have it, and who wants to come back to their favorite toon, horribly gimped and useless? You could reroll, but then it's not "your toon" it's some soulless reroll.
Hatecc
07-01-2005, 04:27 PM
One step forward (Vitae) - 2 steps back (1minute timer + post macro/chained).
So, those who machored their "mage" can overnight have a melee character. <game over> :mad:
This game is beyond help now - unfortunatly.
You do realize ppl macroed melees and archers as well as mages right?
its just as easy to macro melees and archers.
This was supposed to be in last week's weekly update but was accidentally left out, and there's not going to be a weekly update this week (see my next post), so I should talk about this here.
We are putting all the skill spec, skill untrain, and attribute redistribution gems on a very short timer (minutes) with the launch of the expansion pack. During the September event the gems will be put back on their current live timers. On first login (and ONLY on first login) after the September event, any gems in a character's inventory will be removed.
Why are we doing this? One of the goals of Throne of Destiny is to bring back players who may have left over the last five years or so. Obviously many of these characters were built using, well, sub-optimal templates. The two months after AC:TD launches give players the opportunity to completely respec these characters to better fit today's game.
Tindalos
07-01-2005, 06:57 PM
Awesome, time to send out a few emails and bring back a few friends to the game.
Raizor
07-01-2005, 09:51 PM
Thanks for the reply Ibn
CarbonBased
07-02-2005, 04:38 PM
The two months after AC:TD launches give players the opportunity to completely respec these characters into mage templates to better fit today's game.
fixed
vellus
07-02-2005, 08:07 PM
will that include the free tinker gems we got when the salvaging skill was introduced. I was planning to save them untill my salvage skill was raised enough....(I quit a while back and will be coming back with expansion, but not until the current set of problems are fixed)
jfilip112
07-02-2005, 08:51 PM
The only thing I don't like about this is that I have collected gems on my character over the months in case I ever decide to change my template. Now I'll lose all the ones I've saved. But, eh, whatever works.
Number-Sun
07-04-2005, 02:00 PM
awesome :cool:
Talon of Vale
07-05-2005, 11:43 AM
I also collect gems to save for when I need to have Lockpick for example. But, alas, I understand. It would be nice if the "Post ToD gems" were somehow flagged so as to only delete THEM from our inventories.
hippiechick64
07-05-2005, 12:51 PM
The two months after AC:TD launches give players the opportunity to completely respec these characters into mage templates to better fit today's game.
PERFECT!! Couldnt have said it better myself.
And I think they should let us keep the gems we already have. I still have the ones they gave us when they added the salvage skills, just in case. I really dont want to have to run my mules to the temple to replace them. Word on this Ibn?
mj
Yula_the_Mighty
07-05-2005, 01:03 PM
PERFECT!! Couldnt have said it better myself.
And I think they should let us keep the gems we already have. I still have the ones they gave us when they added the salvage skills, just in case. I really dont want to have to run my mules to the temple to replace them. Word on this Ibn?
mj
I have some of these gift gems to. They are identical to the gems you get from the temple. There does not appear to be any way to tell them apart. I do not know if there is any way to tell the one minute timer gems from the existing gems or not. If the one minute gems are not already marked different, there is not going to be any way to do something like this.
IMHO - Given the difficulty Turbine is having with the expansion, I just do not see Turbine doing anything.
Yula the Mighty - HG
Hatecc
07-05-2005, 02:54 PM
There is definetly a way to tell them apart.
Id the ones from the temples in the preview, it says on them they will dissapear from your character in september.
I'm 99% sure that all gems you currently have saved will stay as they are.
and btw, i highly doubt people will be changing into mages.
I highly suspect we will see more MELEES.
As a lot of the content in ToD is geared toward melees, a lot of things have a very high magic resist.
XerxesTD
07-06-2005, 11:26 AM
On first login (and ONLY on first login) after the September event, any gems in a character's inventory will be removed.
This is blatantly unfair to those of us who have planned ahead and saved up skill gems. Now we have to get those characters to 126 to take advantage of those gems and tesserae before September.
Isn't there some way to inscribe gems gotten after the xpack, so only they are deleted. Gems acquired pre-xpack should not be deleted.
vellus
07-06-2005, 11:28 AM
There is definetly a way to tell them apart.
Id the ones from the temples in the preview, it says on them they will dissapear from your character in september.
I'm 99% sure that all gems you currently have saved will stay as they are.
That would require an amount of foresight that unfortunately I personally do not have confidence in them having... :(
Yula_the_Mighty
07-06-2005, 11:42 AM
There is definetly a way to tell them apart.
Id the ones from the temples in the preview, it says on them they will dissapear from your character in september.
I do know the text for the gems that my Destiny characters are holding do not match the text on the gems held by my characters on HG. Do you know for sure what text the existing gems held by Leafcull characters say on Destiny?
Turbine could have left the text alone on the existing gems. Or the text could have all changed.
Yula the Mighty - HG
Yula_the_Mighty
07-06-2005, 02:02 PM
I went and asked on VN Destiny. All skill gems are the same. Existing gems acquired prior to the preview are updated to state that they will be lost in September. See Link:
http://vnboards.ign.com/Destiny_/b23006/88963955/?1
Yula the Mighty - HG
Hatecc
07-06-2005, 04:26 PM
i can't believe they did this.
now the gems i've been saving for half a year will be gone?
wow...
bertman
07-06-2005, 05:09 PM
I don't see a problem with this idea, and I'm making my plans to better take advantage of this gift. If one were to use one's imagination, one could find all sorts of ways which this could be handy. If you have been saving gems "just in case you might want to change" your character, I think it is time to decide, do you want to or not? You will be able to completely redistribute all your skill-invested xp. If you ever want to do it, now is definitely the time. There are probably a grand total of 4 people on any given world who collect the skill sellback gems as a hobby. I do the sellback quest every 2 weeks whether I need to do it or not. I'll untrain a skill and spread the xp over a couple of higher skills, and work my way back from gimpness. I've never done the lockpick dance, but I might someday. I just give the sing keys to a town crier. They aren't much good for loot anyway. I could certainly see how 5 tesseras and a trip to the Harbinger could be made worth more, but not enough to call it an exploit. But to be able to unspec creature and life and then spec mana conversion or magic defense at the same time, I think it's very nice. This process usually takes 6 weeks.
Hatecc
07-06-2005, 06:03 PM
i had been collecting gems on my axer to change his attributes for half a year.
Note i have been collecting them for WHEN he's ready to change, he's not yet at a stage to change his attributes, and won't be for several months.
I have the attributes to change his focus and self gems to quickness, and he doesn't have high enough magics to do that.
vellus
07-06-2005, 07:16 PM
Well further to my lack of foresight commnet, Srand replied in that same thread Yula...
We believe that we have a method to tell pre-existing gems apart from gems picked up during July and August. I've got some testing yet to do, but it's our intention to leave you with pre-existing gems if possible.
so they did not think of it ahead of time to let us keep our old gems, but might be lucking out and have a way to do it... :eek:
Yula_the_Mighty
07-06-2005, 08:37 PM
Well further to my lack of foresight commnet, Srand replied in that same thread Yula...
Yeah I saw Srand's awesome post on VN:
http://vnboards.ign.com/Destiny_/b23006/88963955/?11
This is good news for the folks that are concerned. Xerxes and Hatecc will be pleased if Srand and her team of engineers pulls it off. I do not have any gems that I want to keep. So it just was no-issue as far as I was concerned. It am trying to see what I could do to help out some unhappy fellow players.
Yula the Mighty - HG
Hatecc
07-06-2005, 09:37 PM
good, i'm hopeful then :)
XerxesTD
07-06-2005, 10:30 PM
This is great news! I hope they can pull it off...
I routinely collect skill gems for most of my toons in anticipation of them getting close to 126, so I can maximixe the XP I get from my 5 tesserae.
I'd hate to see months of collecting go down the drain :(
Yula, thanks for getting some attention to this issue.
I didn't think it would be all that tough to do, it just needed some attention.
pacesetter
07-07-2005, 09:00 AM
bertman said:
"I don't see a problem with this idea, and I'm making my plans to better take advantage of this gift. If one were to use one's imagination, one could find all sorts of ways which this could be handy. If you have been saving gems "just in case you might want to change" your character, I think it is time to decide, do you want to or not? "
it's not the use or 'disappearing' gems that is the problem.
The problem will lie in the 300 people in the gem dungeon trying to do this and on a 4 minute timer! 5 gems on timer = 20 minutes wait time X 300 people = a total mess of graphics lag and server overload!!
I swap out arcane and LP so I will get these back. I also will train melee on my mage for the big tod baddies. Then I will re-do some others to better spend the xp.
Looks like a month of hell filled with BSOD demons to me !
Yula_the_Mighty
07-07-2005, 11:43 AM
It is a one minute timer so if you need 5 gems it is only 5 minutes. There will be people in there but will not be as bad as you are making it out to be. There will not be 300 people in that dungeon all at once. It will not be any worse than the marketplace on a busy day and probably a lot less crowded.
Some people may have to turn down their graphic options for the temple, Ayan or the marketplace. The first few days after Throne of Desiny goes live - it may a bit hectic in the temples during prime time. Sanamar is likely to be hectic too with the rise of the blue mean humans.
You can not summon the temples so you do not have to worry about groups pouring through a portal. Everybody has to make the run cross country.
You have two months to use the temples so there plenty of time to schedule a temple run.
Yula the Mighty - HG
Ftuoil_Xelrash
07-07-2005, 12:13 PM
Yeah now EVERYONE on Darktide can be an overpowered, out of ballance, Battlemage in just under 30 minutes!
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