PDA

View Full Version : AC:TD Open Preview Known Issues & Changes from Live


Ibn
06-23-2005, 08:07 PM
This thread is a list of functionality that has changed in AC:TD from Live, as well as a list of known issues and when we expect them to be resolved.

This is not an authoritative list . I'll be adding to it as necessary as additional issues come up or become more prominent.

- @font has been removed from the game. Unfortunately it was not possible to get this command working with the new UI code. Based on the feedback we've already received, we are working on an option to allow you to increase your font size. More info on this when I have it.

- Mouselook is bound to middle mouse button instead of right mouse button. This is also a change made as part of the back-end UI rewrite. There are no plans to change this going forward.

- Turbine Emissaries don't give enough money and the prices on the Turbine Vendors are too high. In the next prop to Destiny the Emissaries will give 3 MMD notes, and the prices on the Turbine Vendors have been reduced.

The following known issues have been fixed for Launch and should be fixed in the next prop to Destiny:

- Mouse pointers can be corrupted and turn into a white block.

- The book given by Scorus in Silyun has the wrong location for the Small Empyrean Vault. The correct location is 80.4N, 74W.

- Opening the fellowship panel during combat auto-targets the last selected fellowship member.

- Buying an item from a vendor forces his inventory list to scroll all the way back to the beginning.

- Triple-clicking performs a double-click twice instead of a double-click and then a single-click.

- It is possible for inventory shortcuts to become misnumbered when changing combat mode.

- Combining or splitting stackable/splittable items with a name long enough to be truncated can cause a client crash.

The following known issues are currently being worked on:

- The first time you log into Preview, you may not be able to create a Viamontian character or start in Sanamar. Logging out and logging back in appears to resolve this.

teh-frozz
06-23-2005, 08:19 PM
Any word on when the next ToD prop will be?

Bugger
06-23-2005, 08:27 PM
Any word on when the (completely gamebreaking) BSOD's will be fixed?

Seeing as how it's both Nvidia AND ATI cards, it's something in your engine.

Karkisuni
06-23-2005, 08:39 PM
I am getting the same thing as Bugger. The game is unplayable like this. I hope this bug can be fixed.

If a QA guy wants to try some things with me to see exactly what the problem is, PLEASE PM me. I will be happy to devote as much time as I can to helping you fix this.

Rhysem
06-23-2005, 09:06 PM
Please look into:

ctrl-(ins, pgup, pgdn, del)

not working on test like they do on live. In live, they move your (spell tab | selected spell) to the start or end of the possible selections. On test they move it one box, just like non-controled keys.

Arcane Katty
06-23-2005, 09:23 PM
Turbine Emissaries don't give enough money and the prices on the Turbine Vendors are too high. In the next prop to Destiny the Emissaries will give 3 MMD notes, and the prices on the Turbine Vendors have been reduced

I thought they gave plenty of money for what the vendors had (well plats were still a bit much). But if you have to go out and buy lower level spells other than 7's you are in trouble. I had to conserve my money and go by my 5's just so I could go hunt and try and make money for my 6's.

Unless there are turbine vendors that sell lower level spells like this.. I haven't seen or heard of them yet.

PsycoOrca
06-23-2005, 10:10 PM
When opening a housing crystal of someones house, it doesnt auto go to maint tab.

Skeksis
06-23-2005, 10:21 PM
IDing a player/creature/item and have that p/c/i go out of range closes the right panel. In DM, it would default back to your inventory. Any plans to fix this or implement an option to disable the right panel closing? I like to play with my inventory always showing and having to re-open it can be a little annoying.

Thanks.

Fuhzee
06-23-2005, 11:06 PM
Having the famous BSOD bug here too (ATI Radeon 9600 SE with latest drivers)

And... after I shut down the program (only way out) my graphics settings are all messed up and I have to reboot to fix them.

Jelly Belly
06-23-2005, 11:45 PM
I'm on the 17th BSOD and subsequent computer lockup/insta reboot.

NVidia GeForce4 Ti 4800 SE. Latest Drivers.

Tried every graphics option in game, windowed/non windowed, etc. :|

Niarbdloc
06-23-2005, 11:52 PM
"Please look into:

ctrl-(ins, pgup, pgdn, del)

not working on test like they do on live. In live, they move your (spell tab | selected spell) to the start or end of the possible selections. On test they move it one box, just like non-controled keys."

What he said ^^

Navagation of extended spellbars is difficult nigh imposible without those ctrl functions.

lastofmohicans
06-24-2005, 01:04 AM
:p Well I don't know if anyone else is seeing the same thing I am but goldfish bowl effect that I see very much gets me carsick compared to Dark Majesty and was wondering if this is a bug to be fixed or is it a perm thing. If it is a perm thing, I wonder if we could get a toggle to switch between the 2 modes.

If anyone has any answers for me, bring em on.
:)

Raenh
06-24-2005, 02:32 AM
I'm getting the same error as bugger and jelly belly and others..

I get a flash version of blue screen and computer insta reboots.
have tried to log in several times each time able to stay ingame
about 10 mins before it does it again.

I have a NVIDIA GeForce4 MX 440 with AGP8X
updated drivers and updated DirectX9.0

Mordan
06-24-2005, 02:44 AM
Any idea what is causing these problems?

http://forums.ac.turbinegames.com/showthread.php?t=22923
http://forums.ac.turbinegames.com/showthread.php?t=22849

MaddyFF
06-24-2005, 05:22 AM
- Mouselook is bound to middle mouse button instead of right mouse button. This is also a change made as part of the back-end UI rewrite. There are no plans to change this going forward.

I did some playing around with this. I would have on my laptop but it has no middle mouse button/wheel at all so leaves that out. Ditto on my son's machine that is a desktop but only has the old-fashioned two-button mouse. Playing with it on my machines with a mouse wheel produced "interesting" results. Did Turbine take into account how the middle mouse button may be configured on my systems?

I found out that clicking my middle button doesn't move the camera view at all. What it does do is take me to my next Window, which is the default behaviour. Nothing like trying to change my view and end up looking at Outlook Express again. I tried various settings for my middle button in the Control Panel with zero success.

So a couple of questions:
1. Does the mouse view with the middle mouse button work in Window mode? If so, how do I get it to work?
2. How does it work or not work on a system with an old fashioned two buttons only mouse?

This may seem like a minor issue to some, but it huge for me. When moving stuff from one character to another, dealing with tradebots, even on quests trying to find something, I'm adjusting the view via the mouse. Not being able to do this, even with my middle mouse button really stinks.

KronikJames
06-24-2005, 05:49 AM
not sure if anyone else has this problem or not but i cannot auto target the badguys. I know there is an option in the control pannel now but on or off in combat mode no autotarget have to do it manually each time.

anyone else?

Madaster
06-24-2005, 09:55 AM
Likewise with me ATI 9800 XT, about 15-20 minutes or so in game and I get the bsod.

/allegiance info gets you a crash and a rollback.

Had a friend that had huge issues trying to create a character. His characters did not roll over from Leafcull, could not create a new one. The only way he could was to give me the information and tell me what sort of character he wanted. I had to create it for him.

Lag coming into towns is huge now. I mean dead stop huge.

Feeding tubes I think level restrict was like 120? The monsters there were much harder than the mosswart dungeon level restrict 140. Those grievers in tubes need to be toned down a bit on the debuffs and spell casting.

Hazmat
06-24-2005, 12:22 PM
6600gt vid card with 71.89 Forceware driver (thats the latest nvidia ). I too have to reboot my computer after playing in order to get the vidio back to 100%.

sylphia
06-24-2005, 03:47 PM
BUG: when an archer targets the next mob, you have to press attack twice (or more) or wait for bar to fill up and then press attack, before the toon actually engages the new target. In a swarm of critters, this can get you killed very fast. I am seeing a similar effect on my mage--she just doesnt want to follow up at normal speed with spellcasting. Usually I can launch a bolt followed immediately by an arc at a mob before it even starts moving, at about half screen+. Unless I am at full screen, its near impossible to pull off due to the delay.


BUG: When you first create a toon, there is no sound. The only way to restore it is to close the app and restart. This happens with each toon I have created so far, and I have been told the same thing has happened to others.


Logging out from a toon to the character select screen takes FOREVER.




In regards to the "fishbowl effect" someone mentioned above...tighten your chase camera distance or raise your chat bar (which has a similar result) and the fishbowl effect goes away. Its the "wide angle lense" view thats causing the bends--and yes I about lost my cookies too until I got it set just right :eek:


Edit:
I knew there was something else I was forgetting!

BUG: "Zip to" keys arent working. IE, hold CTRL and press your "Scroll Left" key on spell bars and it zips to the first spell, hold CTRL and press "Scroll Right" and it zips to the last spell. I realize that the CTRL key is now useable in the keymapper, but has the functionality been replaced with something else? cos scrolling form the middle of the spell bar to either end is, to say the least, a huge pain esp in combat.

Also, in regular AC, I have the zero key mapped to "Create Shortcut" so that whatever item I have targeted is auto-added to my shortcut bar. This is disabled in the preview, and I cant find a matching function in the lists. has it been removed? If so please put it back in. It saves alot of time when juggling items for crafting.

sylphia
06-24-2005, 04:23 PM
Follow-up:


The problem with casting on a mage seems to have been lag-related and to have resolved itself. However the archer one persists.

Rhysem
06-24-2005, 04:47 PM
Follow-up:


The problem with casting on a mage seems to have been lag-related and to have resolved itself. However the archer one persists.

I haven't observed the mage ctrl problem being lag related. In fact I haven't observed those keys work at all. Is there some magic voodoo you do to make it go?

Hamfast
06-24-2005, 05:10 PM
I did some playing around with this. I would have on my laptop but it has no middle mouse button/wheel at all so leaves that out. Ditto on my son's machine that is a desktop but only has the old-fashioned two-button mouse. Playing with it on my machines with a mouse wheel produced "interesting" results. Did Turbine take into account how the middle mouse button may be configured on my systems?

I found out that clicking my middle button doesn't move the camera view at all. What it does do is take me to my next Window, which is the default behaviour. Nothing like trying to change my view and end up looking at Outlook Express again. I tried various settings for my middle button in the Control Panel with zero success.

So a couple of questions:
1. Does the mouse view with the middle mouse button work in Window mode? If so, how do I get it to work?
2. How does it work or not work on a system with an old fashioned two buttons only mouse?

This may seem like a minor issue to some, but it huge for me. When moving stuff from one character to another, dealing with tradebots, even on quests trying to find something, I'm adjusting the view via the mouse. Not being able to do this, even with my middle mouse button really stinks.

Maddy,

I tried this last night with my (real) mouse, in the original game, you could hold the right mouse button down and move the camera view, now it's the middle (wheel) button... and it works... I am not sure about with the windowed mode and if the focus makes a difference.

4theluvofAC
06-24-2005, 05:34 PM
Buying from the turbine vendor, then blue screen lock up

After rebooting this is the message I recieved *shrug*

BCCode : 1000008e BCP1 : C0000005 BCP2 : BF0A0E24 BCP3 : B0849A24
BCP4 : 00000000 OSVer : 5_1_2600 SP : 2_0 Product : 768_1

Snowimp
06-24-2005, 06:04 PM
Well the good news is the buildings look very nice, especially on the inside. However what is with the ground cover? And I have to stand on top of someone to see any facial features at all. I have fooled with all the different settings to increase the detail and still, people look a hundred miles away. (Just to clarify, I even put my screen res at 800X600)

The ground textures, and many of the outside wall textures look fuzzy, soft and 'stretched'. By stretched I mean they look like they are stretching out in front of me, like the end of a movie or something. The perspective is all wrong.

This is especially true when trying to deal with vendors and the like. Good grief a potion bottle setting on the ledge between me and a healer is as big as he is! And I feel like I need to shout at him to get him to hear me because he looks so dang far away!

I have a screen shot of me standing by a town stamp in the dungeon in Yaraq, the dang handle is the size of one of the timbers holding up the doorway of the dungeon! No need to worry about finding them any more, good grief the thing could crush you!

Trying to hand an item to a npc is difficult because of the perspective problems.

Do I dare HOPE that this will be resolved before I spend money to buy the CDs? Because frankly, I prefer seeing faces, fabrics, and enjoy being able to handle items with ease.

Oh, one last item... along with font size being too small, trying to click on enimies on the screen is hard enough, but trying to click on those little dots on the radar are even worse!

I expected the lag, but ....... I'm really disappointed with the graphics, I'd prefer the DM version. :(

Snowy

QueZart
06-24-2005, 06:21 PM
The problem with the MouseLook is ToD UI Can Not differentiate Between a Single Click and a Click-Drag. I have reported this as a Bug

Example in AC you could Right Click to ID an Item or Right Click-Drag to move Mouse Look

In ToD they moved Mouse Look to the Middle Button, However I have my middle Button set to always do a Double Click, Thats what i get in ToD, No Mouse Look at all. By editing the KeyMap files you can change Mouselook back to right Button you cannot However Use that Button to ID anymore..


Please Oh Please Fix This!!!!!

There is a BIG difference between Single click and Click-Drag and ToD needs to Know this..

Glaucon
06-24-2005, 06:53 PM
When looting blackmarrow reliquary's after I loot about 2/3's of the loot I cannot loot anymore. I click on the items, drag them to pack, hit R. They just don't do anything untill the chest closes.

sylphia
06-24-2005, 07:02 PM
I haven't observed the mage ctrl problem being lag related. In fact I haven't observed those keys work at all. Is there some magic voodoo you do to make it go?

Clarification:

The problem with casting spells back to back has resolved, not the missing zip-to function. Sorry :D

MaddyFF
06-24-2005, 08:02 PM
I tried this last night with my (real) mouse, in the original game, you could hold the right mouse button down and move the camera view, now it's the middle (wheel) button... and it works... I am not sure about with the windowed mode and if the focus makes a difference.

Have to try it full-screen, but window mode I can't get it to work at all.

Hamfast
06-24-2005, 08:43 PM
Has anyone tried to take screenshots?

I took a few, at least tried, it said it saved... now I can't find any files...

Any ideas?

I took 2 shots, Holtberg and the Mansion we (Clan El) have on VT...

Napalm Ben-Chow
06-24-2005, 10:17 PM
Hamfast.......Screenshots are now in My Docunents/Asheron's Call

Hamfast
06-25-2005, 02:07 AM
Hamfast.......Screenshots are now in My Docunents/Asheron's Call

Found them, Thanks

Shadow_Z_II
06-25-2005, 04:56 AM
- @font has been removed from the game. Unfortunately it was not possible to get this command working with the new UI code. Based on the feedback we've already received, we are working on an option to allow you to increase your font size. More info on this when I have it.




Who made the UI code?? Not possible?? What kind of script kiddies are making our expansion ?? Fix that before release or go down in flames.

Xenomorph
06-25-2005, 08:41 AM
The interface is horrible!

It copies TOO MUCH from AC2. I hated the AC2 interface.

Having a Serif font looks bad as well. In AC1, I always switched to a Sans-Serif font (such as Verdana).

The pop up boxes are annoying! Haven't you noticed the trend with web browsers to block popups? Now we have them in a game! What kind of backwards step is this?

Was it some sort of joke to make AC1 mimic the horrible AC2 interface? One of the biggest down sides w/ AC2 is the poor interface, and the inability to make it look more like AC1's. Now Turbine has gone and destroyed the AC1 interface, replacing it with the AC2 one?

Also, the game blue screens my computer. There isn't any text or anything, just a solid blue screen. No other games I play do this. Sims 2, Guild Wars, and WoW can run for hours, and I never get any error (even AC2 and AC1:DM run fine). After anywhere from 5-30 minutes, AC:ToD will blue screen on me.

Athlon 64 3000+ (754)
1 Gig DDR 400
Windows XP SP2
Radeon 9800 XT

Abbatoir
06-25-2005, 09:35 AM
There doesn't appear to be a way to set a target closest, etc., key... why? Single most useful key in any combat game, especially MMOs. If there is one, I can't find it. If there isn't, it needs to be put back in.

Vendor inventories take forever to come up after double-clicking the vendor.

Zero_Washu
06-25-2005, 09:39 AM
Issues: Mouse Look, please restore it. 3-button mice are not the norm, more than ever they are out of favor versus scroll wheen mice.

Turning off 3d or whatever floating help text doesn't!

Cursor occasionally reverts back to a block or the windows cursor (Nvidia card)

One of the characters I created with fletching had no supplies to start with, possibly burden issue? (10 str)

Using High Textures versus Medium is an increase of 350,000+ K in some high traiffic areas and stops even the best of machines.

The inability to use multiple level gems means having to reroll from the start. When you introduce the next gems do not make it a restriction that you cannot have used a level 100 or lower gem.

Morkai the Red
06-25-2005, 10:18 AM
Turbine, why have you forsaken me?

I've been playing AC since it hit retail, have 2 accounts, and paid for DM. I've played other games, but I've always come back to AC. You may think the interface looked dated, but I thought it looked familiar, comfortable and elegant in an understated sort of way. After spending 5 and a half years looking at it whenever I play AC, it's become part of the experience. I've played it on hardware that has ranged from junk that barely runs it to a nice system that far exceeds the requirements, but no matter what's in my 3D window, the interface has always remained a familiar companion. It's always been tight and responsive, and I've always felt certain of what I'm moving and to where. It's never felt laggy or loose. Compare driving a sports car to a full size van.

I like my confirmations to be uniform and on the right. I like my warning text to contrast brighly against the landscape in the upper left. I like double clicking on my radar. I like my font options, I changed the font most of the time to something a little more stylish, but at the root of it I need options. I like having an interface that "feels" like a solid object.

I've loved AC for these past 5 years, so much so that I've never signed up for these forums to complain about anything. I assumed that my 5+ years of paying for 2 accounts was enough thanks for doing it right all this time. Some things have come along in the past that I haven't liked, but never anything that's made me so mad as this. So here I am, making my first post on these forums, and mad as all get out.

I hate popups. I don't tolerate them in my web browser, and I don't think I can tolerate them in a game. If the confirmations for everything have been on the right for 5.5 years, leave them there for the rest of eternity. If I'm trying to click on something in 3D and I get one of those awful popups where do you think that's going to lead?

I hate red text in the top center of my 3d. It's not always in the same place, and it's not intuitive for me to be looking around up there for the text I'm trying to see. It doesn't even contrast well against trees and such. If you want to scroll it, fine. But make it smaller, yellow, and put it back in the corner left justified.

I hate not being able to double-click my radar to use an npc or portal. I don't think this requires any sort of expansion or explanation. Just fix it.

I hate the new font and the fact that it can't be changed. I want to pick the font and the size.

I hate the feel of the new interface, the other 4 gripes nonwithstanding. The new interface feels laggy and unresponsive. I'm not talking about lagging in a populated area and I'm not talking about pushing my hardware past it's limits. I'm talking about the sluggish movment of the mouse when I'm all alone, with every graphics setting at it's minimum, on hardware that far exceeds the requirements. I'm talking about the item you're draggng being half an inch or more away from my mouse pointer. I want my item ON the pointer, and I want the tiny pointer on the upper left of that icon, just like in the old client. The old client felt to me like it was a solid object. It drives like a sports car. The new client feels like a stubborn mule. It doesn't really want to do what I want it to do, but if I hit it with the mouse enough times it'll pull my plow.

I hate to come off sounding like one of the whiners you have so many of around here, but I really feel like you're screwing with my whole game experience. Can't I give you my money for the expansion to get the content and not the new engine? People that aren't getting the expansion get to keep the old interface, why can't I? I want to go to the new islands, I want to make a new Viamontian tinker mule, I want to give you my money!

I do not want to do any of those things if my only option is to do it with the new interface.

Xenomorph
06-25-2005, 12:04 PM
Issues: Mouse Look, please restore it. 3-button mice are not the norm, more than ever they are out of favor versus scroll wheen mice.


woah, what?

3 button mice are more popular and common now than ever in the history of computing.

the scroll wheel is the 3rd button.

ElectricAmish
06-25-2005, 12:18 PM
What about the option to House Recall all the toons on one account to the house that is owned by that account?

None of my toons will recall to my villa, except the owner. :confused:

Thanks.

Gafoon
06-25-2005, 03:03 PM
Some things I noticed: Some crafting interactions don't bring up the target indicator (for instance, using plain arrow heads on arrow shafts).

The field of vision seems too wide. It looks like I'm viewing the world through a fish-eye lens.

Oh, and hi res textures take up a LOT of memory.

Bit O Honey
06-25-2005, 08:37 PM
why cant prices go down on scrolls and plats???how are we to buff? lol 2 or 3 mmd notes just doesnt cut it.....not all of us are high lv origonal LC toons that are rich and self sufficent..remember? also its not like we get to keep these test toons so....lets lower the prices so we can self buff .=) i dont wanna beg for buffs...this one reson im not having too much fun on preview server..cant really do anything..=(

Flipo
06-25-2005, 11:46 PM
"Field of vision is weird"
I just put pack up,seems to help.

"Trying to hand an item to a npc is difficult because of the perspective problems."

I noticed that dragging item over npc you do not get the NPC name displayed. Which makes me wonder if i'm over or about to drop on ground.


"Buying an item from a vendor forces his inventory list to scroll all the way back to the beginning."

I just used the add button so it keeps the position then do a buy all.

"Lag issue"
I kicked the video way down until u are out of crowded town.


Would be nice to have Lvl 6's on a NPC in new town.

Heard that there are no decent Shields on Turbine Vendor.


Overall I have a positive attitude about xpack.

Miss Stephanie
06-26-2005, 02:28 AM
Hello Abbatoir,

I was wondering if you used to play on Solclaim. I used to have a patron there named Abbatoir. My main character there is Tabitha Braveheart.

The key I use for closest enemy is '

Tab

ShaunaEyebright
06-26-2005, 02:04 PM
The key I use for closest enemy is '

*nod*

The ['] key is the default key for the "Target nearest enemy" command in Asheron's Call. It has been since day one.


Issue:

When I log in a new account for the first time, I get no sound. I have to completely exit AC:ToD and relaunch in order to get sound on any character. Strange.

Intel P4 2.4GHz
1GB RAM
ATI Radeon 9000 Pro 128MB (Driver v.6.14.10.6525 3/22/2005)
SoundBlaster Live! 5.1 (Driver v.5.12.2.252 7/24/2002)
WindowsXP SP2

Abbatoir
06-26-2005, 08:24 PM
*nod*

The ['] key is the default key for the "Target nearest enemy" command in Asheron's Call. It has been since day one.


Issue:

When I log in a new account for the first time, I get no sound. I have to completely exit AC:ToD and relaunch in order to get sound on any character. Strange.

Intel P4 2.4GHz
1GB RAM
ATI Radeon 9000 Pro 128MB (Driver v.6.14.10.6525 3/22/2005)
SoundBlaster Live! 5.1 (Driver v.5.12.2.252 7/24/2002)
WindowsXP SP2

Ok, but where in the key mapping interface portion of ToD can I change it? I do not like that particular bind and would like to re-bind it to another key. I guess that was my real question.

Guess I'll take another look! :)

Fred the Gimp
06-26-2005, 09:01 PM
I have been playing for more than 5 years.

I'm sword and use either a bow or spells to draw monsters to me. I am having problems equiping my sword and shield after one hit with either spell or bow. This is a real problem. I also am having trouble moving items in my packs.

The lag a expected. I'm on SLOW dialup (Qwest you have to love them in rual areas).

I have nVidia GeForce II and have had only one system reboot.

Graphis look good to me.

PLEASE Help with the FONT SIZE these old eyes are not what the use to be.
(even the reading glasses are not helping :eek: )


Have fun all and no Dieing :)

AlphaSwift
06-26-2005, 10:26 PM
Delete character function is not working for me. The process runs through without error, except that the toons are still on the list when complete.

Bruiserk
06-27-2005, 08:14 AM
I kind of have to agree with Morkai the Red.

I wish I could keep the old UI, and still get the X-Pack and graphics. There are some things I like about the new UI, but I think for me anyway, the downsides outweigh the up.

Right-click mouse view.
Font change
Drag and drop icons following pointer
Giving items to NPC's not hilighting their name
Pop-up text boxes - uggh
Switching to new enemy as a bow, having to press attack button multiple times to get the attack started.


Yeah, all I want is the new world textures, with the old UI, and the ability to play on the new isles, with a Viamontian.

In your changes to the UI, you mucked with things that weren't broken, and probably bit off more than you could chew when you did your re-write.

Yoshitsune
06-27-2005, 09:45 AM
There doesn't appear to be a way to set a target closest, etc., key... why? Single most useful key in any combat game, especially MMOs. If there is one, I can't find it. If there isn't, it needs to be put back in.

Target Nearest is on the general tab not the combat (I checked combat first). Actually I had a blast mapping my keys in game . I like being able to use up to 12 spell slots. I have a thumb (4th) button on my mouse and the mapping didn't accept that. Mouse wheel should scroll and wheel click should be a third button.

I'm running a mage in Destiny but I play a sword on MT so Target Nearest is absolutely essential. I would rather modify the auto-target behavior so that my melee targets nearest and my mage targets attacker. Since mage doesn't auto target having a handy selector key will have to do.

Oh, other than the first log in I haven't seen any pop-up boxes. Other than the chat being stretchable and static I haven't seen anything new in the UI. BTW is there any use for the green square in the chat scroll button other than to flash when new text is at the bottom? It would be nice if clicking the green button would take you to the bottom (okay I'm lazy I want it easier than grabbing the button and dragging)

EDIT sorry I just realized 4th button is set for double click - see errors already posted.

KeisotsuCOTH
06-27-2005, 09:50 AM
A couple of things that bother me with the new client and a lot i really like.

First off, the UI looks really nice. I dont understand why people hate it so much. There are a few problems I see with it, but the over all feel doesnt seem that much different then before. Dragging Items from inventory change the courser to the items icon. I dont really like that cause its ahrd to tell where the "point" is. I also Dont like the login screen. I think it looks kinda weak. I do however like the intro screens before login. Those look nice. After logging in I also dont like thefact that the inventory its displayed by default. That didnt really make any sense. Also, the Health/Stm/Mana bars, when clicked to hide the number, look plain. They looked better in the old client.

gjpc
06-27-2005, 06:34 PM
I miss the audio feed back click when setting the character into and out of auto run.

Riverwave
06-27-2005, 06:39 PM
Delete character function is not working for me. The process runs through without error, except that the toons are still on the list when complete.

I thought it wasn't working also. But then noticed that now you type in the word Delete, rather than the chars name. I think it took the chars name before, and I typed that without reading the instructions (silly me) only to find the char still around the next day.

srand
06-28-2005, 04:01 PM
I have a small update on mouselook for you.

After hearing your concerns about this change, we investigated possibilities for restoring the old behavior. We believe that we have found a workable option. I won't go into the technical details, but we expect that we will be changing the default behavior in ToD to be:

Right-click and hold = mouselook
Right-click and release ("tap") = examination

With luck, we will be able to get this into the Preview with the next Preview update, but lacking that we do expect to have this behavior in for launch. Ibn will have more details for you as we get closer to that update.

Protes
06-28-2005, 04:22 PM
Whoa, someone let srand free :p
It's good seeing you back on the boards srand :)

btw... Thanks for providing us with an update on the mouselook. Hopefully it will make it in the next update on the Preview server.

Paraduck
06-28-2005, 04:34 PM
I have a small update on mouselook for you.

After hearing your concerns about this change, we investigated possibilities for restoring the old behavior. We believe that we have found a workable option. I won't go into the technical details, but we expect that we will be changing the default behavior in ToD to be:

Right-click and hold = mouselook
Right-click and release ("tap") = examination

With luck, we will be able to get this into the Preview with the next Preview update, but lacking that we do expect to have this behavior in for launch. Ibn will have more details for you as we get closer to that update.Thank you. That sounds excellent.

Yew Wan Sum
06-28-2005, 05:00 PM
Nice work and thank you.

merendel
06-28-2005, 07:20 PM
I am geting alot of CTD's when trying to manipulate bundled arrowheads and the concentrated oils and infusions. Atempting to stack oils or infusions almost always results in a crash. useing infusions on aqua or oils on arrowheads sometimes crashes othertimes dosent. Makes it very difficult to make arrows for an archer. I havent tested all of them but I'm geting this with bloodseaker and blood hunter oils.

Greymaine
06-28-2005, 08:19 PM
Ok what did you guys do with the small update that was downloaded today. Since then I cant log on at all. I choose the world Destiny and hit next and it stops and goes right back to my desktop. It would be nice to play more.

Bugger
06-28-2005, 08:34 PM
I am geting alot of CTD's when trying to manipulate bundled arrowheads and the concentrated oils and infusions. Atempting to stack oils or infusions almost always results in a crash. useing infusions on aqua or oils on arrowheads sometimes crashes othertimes dosent. Makes it very difficult to make arrows for an archer. I havent tested all of them but I'm geting this with bloodseaker and blood hunter oils.


It's not just alch comps. It's ANYTHING that has a long name that the game cuts off.

Danilo Thann
06-28-2005, 08:57 PM
I have an ATI 9600 PRO 128 MB and I up and re-boot for no reason.

Here is my erro that I get:

Error code 1000008e, parameter1 c0000005, parameter2 bfb03846, parameter3 ef2519ec, parameter4 00000000.

MaddyFF
06-28-2005, 09:00 PM
Right-click and hold = mouselook
Right-click and release ("tap") = examination


I'll give you a WOOT! for that! :D

sol-star
06-28-2005, 10:56 PM
Yeah yayyy. WOOT.

So many players can't even play and they are gonna worry about mouselook.

But what Maddy wants maddy gets.

I have been asking around on the normal worlds and a lot of players tried to get in and either couldn't or couldn't play it once they did, so they just went back to their normal world. Most have equipment that exceeds the recommended. The number 1 and only issue they should worry about atm is making sure thier customers can even play when this game is patched for all on July 18.

Bruiserk
06-29-2005, 07:51 AM
I have a small update on mouselook for you.

After hearing your concerns about this change, we investigated possibilities for restoring the old behavior. We believe that we have found a workable option. I won't go into the technical details, but we expect that we will be changing the default behavior in ToD to be:

Right-click and hold = mouselook
Right-click and release ("tap") = examination

With luck, we will be able to get this into the Preview with the next Preview update, but lacking that we do expect to have this behavior in for launch. Ibn will have more details for you as we get closer to that update.

Glad to hear it, but it leads me to wonder why something like this was even changed? Why were so many things in the re-write changed or left out?

How much more could we have had, if all of the attention had been paid to just allowing the current client to display the higher-res textures, and not a complete rewrite of the UI?

It also leaves me wondering, how could a re-write be done that didn't include all of the original functionality, while only adding to that functionality? That seems like poor planning, or just a bad decision. You don't take things away from people who have been used to a certain way for over 5 years.

Your re-write of the client UI should have just been a clean-up and expansion.

Bugger
06-29-2005, 09:46 AM
So many players can't even play and they are gonna worry about mouselook.

A-freaking-men.

Bluescreens, texture corruption, NO HIGH RES TEXTURES...


And the best thing their programmer can come out and say is "We're fixing mouselook."




Puh-effing-thetic.

Hamfast
06-29-2005, 11:21 AM
I tried @render fov ## last night, while it can be changed in the graphics settings and with the + and - keys on the keypad, the @render fov command does not seem to work.

Yula_the_Mighty
06-29-2005, 11:34 AM
I tried @render fov ## last night, while it can be changed in the graphics settings and with the + and - keys on the keypad, the @render fov command does not seem to work.
The field of view is not controlled by the render command any more. You have to edit this line:
FieldOfView=90.00
in the user preference file.

There are a number of these cases where you have to edit the user preference file to change something. Whether Turbine will provide a method of modifying this stuff while inside the game is a big unknown.

Yula the Mighty - HG

MaddyFF
06-29-2005, 12:13 PM
So many players can't even play and they are gonna worry about mouselook.

And they worry about people not being able to play too. Turbine made a comment about the graphic issue some people are having, and how they think they found a fix for it. Srand gave us an update on this because this is somethign we were told that wouldn't change, but now is. Heaven forbid the devs give us updates.

But what Maddy wants maddy gets.

I want a max stat 500 burden xbow, with all resistance rendings on it, plus CS and CB... /me waits

srand
06-29-2005, 05:40 PM
I have some more news, both good and bad.

First, about the graphics issues: We have been very concerned about the issues that a number of players are experiencing -- issues which are preventing some players from playing in the Preview -- and so we've got the best graphics engineers at Turbine working full-time to try to resolve these issues. All of your feedback, system information, and bug reports have been very useful so far in narrowing down the causes of these issues. We really appreciate your help with this, and your patience as we work through these issues. I'm happy to say that we have some good leads on the situation now, and a potential fix will be entering the QA process later today. It's a complicated change, but if it performs well in QA we hope to get it up on Preview with the next Preview update. We'll keep you posted on this.

Now for the bad news: mouselook. The code change that I posted about yesterday, which we thought would allow us to restore previous mouselook/examination functionality to the way it worked in ACDM, has some major problems. It breaks the UI in a number of fairly subtle but important ways. We will continue to investigate ways to restore the old functionality, but in the meantime we'll have to stick with the behavior we have now.

I apologize profusely for getting your hopes up before the mouselook change was 100% tested, but given the feedback on that issue I thought it was important to let you know that were were working on it. This is the same reason we wanted to let you know about the progress on the graphics issues: We want you to know that we are aware of these issues, that they are very important to us, and that we are hard at work on resolving them.

Since I'm here, let me address a few questions ...

Bruiserk wrote:
"Glad to hear it, but it leads me to wonder why something like this was even changed? Why were so many things in the re-write changed or left out?
How much more could we have had, if all of the attention had been paid to just allowing the current client to display the higher-res textures, and not a complete rewrite of the UI?"

Unfortunately, we didn't have the option not to change the underlying UI framework. The old UI relied on very specific (and obsolete!) graphics behavior that just doesn't work with recent DirectX libraries. The graphics upgrade pretty much required a DirectX upgrade and the DirectX upgrade absolutely required a new UI framework. Luckily, we had a more modern base UI framework to work from -- I say luckily because otherwise, given our resources, we would still be working on a new UI framework and we wouldn't be launching for at least another 6 months. Unfortuantely, using the modern UI framework that we had available as a base meant that there are some old behaviors that are prohibitively difficult to preserve. We've done our best with the time and resources we had available, and in cases where our best isn't currently good enough ... well, we'll just keep trying.

Yula_the_Mighty wrote:
"The field of view is not controlled by the render command any more. You have to edit this line:
FieldOfView=90.00
in the user preference file."

Actually, there's a slider in-game, in the Options/Config panel, that allows you to adjust your field of view as well.

Hamfast
06-29-2005, 06:29 PM
Yula_the_Mighty wrote:
"The field of view is not controlled by the render command any more. You have to edit this line:
FieldOfView=90.00
in the user preference file."

Actually, there's a slider in-game, in the Options/Config panel, that allows you to adjust your field of view as well.

In defense of Yula, he was answering my post about the @render fov ## command... in my post I mentioned the slider control worked, just that the chat line command did not, he added the information about the FieldOfView setting.

srand
06-29-2005, 06:35 PM
In defense of Yula, he was answering my post about the @render fov ## command... in my post I mentioned the slider control worked, just that the chat line command did not, he added the information about the FieldOfView setting.

Ahh, gotcha! Thanks for the clarification. :>

teh-frozz
06-29-2005, 06:39 PM
Good to hear that you have a potential fix for the graphics issues. :) I got my fingers crossed for this one. :p

Good luck!

MaddyFF
06-29-2005, 06:45 PM
Thanks for the update, hopefully mouselook can be adjusted to the opld way. :)

Yula_the_Mighty
06-29-2005, 06:56 PM
Not to mean but the in game configuration panel for the graphics is chunky and slow. It is frustrating trying to change many of the options on that panel. My PCs tend to freeze for several seconds while AC chugs away intenally.

I've had problems where I make changes in game apply it. Come back and go wonderful now I have to do it again. Playing with AC just now, it looks like AC does not save the user preferences until you exit the character select screen. Which rarely happened early on. I would be dropped by the server.

I ended up editing the user preference file due to the annoyance and aggravation of having to do the changes multiple times because they were not getting saved. Or I end in a dumbo situation - logged out in Sanamar in high resolution video setting. Come back later in a crowd unable to modify my settings due to client being too busy.

Once I entered @lifestone to get out. Had to wait for the portal storm to kick me out before I got the response message or began the animation sequence.

Fortunately I have not been tormented by the Blue Screens of Death. Just the occasional crash to desktop in windowed mode - which is something that not high on my list of valuable features at the moment. The font situation got to get fixed first.

Editing the user preference file is something that IBN suggested for the port issue. I started doing it because I get the setting so fouled up. I could not fix them in game. Or because other issues they changes were not getting saved out.

Yula the Mighty - HG

Bugger
06-29-2005, 07:20 PM
Tiptoe...through the tulips...with meeeeee...


*roll eyes*

Luckily, we had a more modern base UI framework to work from -- I say luckily because otherwise, given our resources, we would still be working on a new UI framework and we wouldn't be launching for at least another 6 months.

Why didn't you just say that the client was built off of AC2, MEO, and D&D Online. We all know that stuff was backported from those engines, we just didn't know that 95% of the UI was too.

Now we know.

logicloop
06-29-2005, 08:25 PM
I have some more news, both good and bad.

First, about the graphics issues: We have been very concerned about the issues that a number of players are experiencing -- issues which are preventing some players from playing in the Preview -- and so we've got the best graphics engineers at Turbine working full-time to try to resolve these issues. All of your feedback, system information, and bug reports have been very useful so far in narrowing down the causes of these issues. We really appreciate your help with this, and your patience as we work through these issues. I'm happy to say that we have some good leads on the situation now, and a potential fix will be entering the QA process later today. It's a complicated change, but if it performs well in QA we hope to get it up on Preview with the next Preview update. We'll keep you posted on this.



Just to be PAINFULLY clear about this, the issue you refer to (among others possibly) is the ATi blue screen of death?

Also (pls answer yes or no to this one as well) the "Direct3D failed to initalize blah blah blah" after a client crash prob too?

Pls say yes to both, Pls say that you guys are fully aware of it and are working on it :) I dont care if it takes 9 years to come out with a fix, I just wanna know that you know :) Thats all :) pls, confirmation *hyperventilates* need.. confirmation! =P :D

QueZart
06-29-2005, 11:33 PM
ARHG!!!!

The Difference between Click and Click/Drag is fundimental to Windows...

Edit: This really Makes it difficult for me to play changing literally years Of Habbit.

But Blameing it on DiectX is ridiculous..

Mordan
06-30-2005, 03:41 AM
I have some more news, both good and bad.


Any news about the disconnect problems?

I haven't so far been able to play the Preview at all.

What I get is:

1. I log in, select my character, I see only the UI and black where the scenery is supposed to be. After about one minute I get disconnected.

2. I log in, select my character, I get the portal swirl and can see the UI and the scenery but my character is pink hazy figure as I still was stuck in portal. After about one minute I get disconnected.

What I have done to try to solve the disconnect issue:

- I have disabled the firewall in my ADSL modem
- I have disabled ZoneAlarm in the machine I try to play ToD
- I have changed the client port to static 9001 from the ini file

None of these adjustments let me actually log in and play.

My hardware configuration is as follows:

ADSL modem: Zyxel 660HW-61
Motherboard: Asus A7V8X-X Deluxe + WiFi
Processor: AMD Athlon XP 3200+
Memory: 2x512M DDR400
Disk: IBM GXP120 120G IDE
Display adapter: Gainward GeForce FX 5900 128M Golden Sample
Operating system: Windows XP Pro + SP2 and all latest fixes
DirectX: 9.0c

I'm using the onboard Marwell gigabyte ethernet adapter which is connected to the switch port one in the Zyxel ADSL modem.

I'm able to play any other game without any problems including AC2 Legions.

MaddyFF
06-30-2005, 05:48 AM
Why didn't you just say that the client was built off of AC2, MEO, and D&D Online. We all know that stuff was backported from those engines, we just didn't know that 95% of the UI was too.

Probably because that isn't entirely true. Parts of AC2 were used, but I wouldn't say the AC client was built off of any of those.

sheridan
06-30-2005, 07:19 AM
There are two known issues that I was hoping this update would address, but NO!
First: the portal stroms esp. those that throw you out of the vendor room in the MP
Second: the lag when large groups are present in one area.

The new graphics engine could use either: a set of 3 graphics level presets that would reduce the lag in crowded areas, or an automatic target count keyed reduction. It's a pain when the greatest threat from a large group of critters is that they will kill your toon with lag.

Bruiserk
06-30-2005, 08:56 AM
Bruiserk wrote:
"Glad to hear it, but it leads me to wonder why something like this was even changed? Why were so many things in the re-write changed or left out?
How much more could we have had, if all of the attention had been paid to just allowing the current client to display the higher-res textures, and not a complete rewrite of the UI?"

Unfortunately, we didn't have the option not to change the underlying UI framework. The old UI relied on very specific (and obsolete!) graphics behavior that just doesn't work with recent DirectX libraries. The graphics upgrade pretty much required a DirectX upgrade and the DirectX upgrade absolutely required a new UI framework. Luckily, we had a more modern base UI framework to work from -- I say luckily because otherwise, given our resources, we would still be working on a new UI framework and we wouldn't be launching for at least another 6 months. Unfortuantely, using the modern UI framework that we had available as a base meant that there are some old behaviors that are prohibitively difficult to preserve. We've done our best with the time and resources we had available, and in cases where our best isn't currently good enough ... well, we'll just keep trying.


Thanks for the update, and answering my question. All of this time, we were told that you guys were re-writing and cleaning up the code from the old UI. We were never told that you were actually just modifying new UI code to replicate the functionality of the old. It explains much though.

Please, even after release, continue to restore the lost functionality, that your newer framework doesn't contain. There are a lot of people that have been playing this game for over 5 years, who are used to having certain abilities and shortcuts.


Thinking about it, it almost seems kind of disheartening to think that the older game, AC vs. AC2, and the older client code, AC-DM client, are more feature rich than the newer programs being produced by Turbine. Were the original developers just that much better?

Bugger
06-30-2005, 09:42 AM
Just to be PAINFULLY clear about this, the issue you refer to (among others possibly) is the ATi blue screen of death?

Also (pls answer yes or no to this one as well) the "Direct3D failed to initalize blah blah blah" after a client crash prob too?

Pls say yes to both, Pls say that you guys are fully aware of it and are working on it :) I dont care if it takes 9 years to come out with a fix, I just wanna know that you know :) Thats all :) pls, confirmation *hyperventilates* need.. confirmation! =P :D


The BSOD is NOT LIMITED TO ATI CARDS.

Jesus.

Taebaek
06-30-2005, 10:34 AM
This should be in the known issues thread.

http://forums.ac.turbinegames.com/showpost.php?p=219456&postcount=2


I had to create an alchemy mule to get deadly arrows.

But i cannot combine concentrated oils, everytime i try to either combine them into a single stack or move 1 then another to a different pack i crash to desktop.

i am running a 3GHz P4 and an invidia geforce 4 64 mb card.

until i can resolve this i cant use anything but 'normal' arrows :-( so top end content is out for me


This is a known issue with any stackable/splittable items that have a name long enough to be truncated. QA has passed this onto the developers and they are looking into it.

logicloop
06-30-2005, 12:06 PM
Just to be PAINFULLY clear about this, the issue you refer to (among others possibly) is the ATi blue screen of death?

Also (pls answer yes or no to this one as well) the "Direct3D failed to initalize blah blah blah" after a client crash prob too?

Pls say yes to both, Pls say that you guys are fully aware of it and are working on it I dont care if it takes 9 years to come out with a fix, I just wanna know that you know Thats all pls, confirmation *hyperventilates* need.. confirmation! =P
The BSOD is NOT LIMITED TO ATI CARDS.

Jesus.

Ahem.. let me make it more clear and to remove your foot from my throat you illiterate nutcase.. please pay attention I'm going to quote a piece I said in my previous statement.

among others possibly
among others possibly
among others possibly
among others possibly
among others possibly
among others possibly
among others possibly
among others possibly
among others possibly
among others possibly
among others possibly
among others possibly
among others possibly
among others possibly
among others possibly
among others possibly
among others possibly
among others possibly

Is that enough or should I pound it in some more? Read before you post and go troll the Disney forums.

Danilo Thann
06-30-2005, 01:32 PM
I have found if I play in Windowed Mode I am pretty much ok with my ATI 9600 PRO.

I am running at 1600 x 1200 on my desktop and 1024 x 768 in-game.

Bruiserk
06-30-2005, 07:30 PM
Dear God, please fix the problem with concatenated names.

Making arrows is driving me nuts!!

Log in...Make three oils...CTD...log in...make three heads...CTD...log in...make three oils...CTD...

Yoshitsune
07-01-2005, 11:49 AM
I'm just glad I'm not alone on this stack issue.

I find I can drop (to the floor) but pick up causes the CTD.
I tried handing it to someone and that CTD.

No workaround

Dews_Pistol
07-02-2005, 10:42 AM
I crashed in portal space, I crashed maxing out skills, I crashed Lifestone recalling ... so far I was able to capture these errors without complete lock-ups:

these were the msg boxes in portal space and skill maxing:

(potal space)
Asheron's Call: acclient.exe - Application Error

The instructions at "0x7c911ec3" referenced memory at "0x1c12f9ca". The memory could not be "written".

Click on OK to termintate the program
Click CANCEL to debug the program
__________________________________________________ ____________

(skill maxxed out)
Asheron's Call: acclient.exe - Application Error

The instructions at "0x7c910c3f" referenced memory at "0x12269ecd". The memory could not be "read".

Click on OK to termintate the program
Click CANCEL to debug the program

__________________________________________________ ___________
This one happens when I log out:

Asheron's Call: acclient.exe - Application Error

The instructions at "0x7c910f29" referenced memory at "0xff9bf63". The memory could not be "read".

Click on OK to termintate the program
Click CANCEL to debug the program


ATI RADEON 9600 128MG DDR
AMD ATHLON XP 2800+ 2.9
512 MB DDR
WIN XP PRO all updates, DX9.0c Video drivers all updated.

AC is the ONLY game that crashed on me like this. I have no problems watching any dvds, or any other games. Please tell me this is being looked into thoroughly - I will hold off buying the expansion pack until I am sure the bugs are fixxed and I am able to enjoy the game again. :(

I mean no offense when I tell you I will not expend my funds on a game I simply cannot play. I do understand you guys put a lot of time and effort into this job and we all appreciate it. I know some of you have families out there that you would like to be home with but are stuck at the office working 24/7, 3 days straight at a time trying to solve our problems.

Thanks,
Dew's Pistol

Hamfast
07-02-2005, 11:00 AM
I'm just glad I'm not alone on this stack issue.

I find I can drop (to the floor) but pick up causes the CTD.
I tried handing it to someone and that CTD.

No workaround


Dear God, please fix the problem with concatenated names.

Making arrows is driving me nuts!!

Log in...Make three oils...CTD...log in...make three heads...CTD...log in...make three oils...CTD...


there is a work around, 2 folks found it, double click a stack of Pyreals between each step... slow and painful, but it keeps you from crashing (no, I am not one of the 2, I just read their posts)

Yoshitsune
07-05-2005, 08:26 AM
I am dropping to desktop when I open nearest unopened. I get a flash of the contents then black then MS Send then desktop.

This occurs intermittently.

This can be backward as the corpse lies on the ground where it spawned. I don't know if it because I have that function mapped to Left-Control.

Yoshitsune
07-05-2005, 09:08 AM
there is a work around, 2 folks found it, double click a stack of Pyreals between each step... slow and painful, but it keeps you from crashing (no, I am not one of the 2, I just read their posts)

Thanks for the suggested workaround only it doesn't. I can stack a single but as soon as I try to move the next (2) the error occurs on select. I don't think the double-clicked pyreals helped (worth a shot).

I tried the fix with moving Concentrated Blood Hunter Infusions and Elaborate Health Rations.

Tried Selecting the item and moving it to its next.
Tried Selecting the stack and moving it to the item.
Tried selecting the item and clicking <f> (put in pack).

Am I right we've 3 days left to PREVIEW? And 2 weeks to shelf?

Yula_the_Mighty
07-05-2005, 12:46 PM
Am I right we've 3 days left to PREVIEW? And 2 weeks to shelf?
That is my understanding. Preview ends on July 8th. Throne of Destiny goes live July 18th.

Yula the Mighty - HG

Mordan
07-05-2005, 04:21 PM
That is my understanding. Preview ends on July 8th. Throne of Destiny goes live July 18th.

Yula the Mighty - HG

Hmm, okay. Never managed to get my characters to stay in game longer than one minute and that was without being able to interact at all.

Would have wanted to try out the preview but that's it for me then :(

arboc77
07-05-2005, 05:41 PM
Hmmmm...

I, too, have been experiencing more CTD than actual gameplay.

My missile character can't actually kill anything useful without elemental ammo, and it took several hours to CTD through making some deadlies.

Now I can't actually manipulate or load them without crashing the game.

I think this qualifies as a game-breaking bug, yet I don't see how this is going to get tested if the preview ends before the fix is ready.

I DO hope that someone is wise enough to extend the preview and delay the launch long enough to get serious and obvious problems out of the game so AC won't take yet another public beating for yet another buggy launch.

Flipo
07-06-2005, 11:34 AM
The real spooky for me was playing in live system and someone handed me an item an I did a CTD. Happened twice within an hour. Has to be unrelated to Preview but I hardly ever did a CTD until I started playing on Preview. Go figure.


Making arrows is doable without a CTD. Make arrowheads and oils one at a time and move them so they don't stack. Rule being don't let them stack.
Certain items with large names will cause the CTD if you dbl click to use ( i think move got me also.) So once u get the dangerous supplies on board don't move em. U can use something on them without a CTD. The wrapped shafts ,wrapped heads and Concentrated aqua seem to be the ones to trigger a CTD while making. So once I got them in my pack, I never moved em. I only make oils I need so they never stack. Once the desired wrapped head is made I move it so next one I make will not stack on it. Since moving a head to a side pack will cause the heads to stack I use storage chest to drag them to my side pack.

QueZart
07-06-2005, 10:32 PM
Hey i got a ?

I have always run my desktop at 16 bit color cuase AC was 16 bit and It makes it faster for Alt-Tabbing.. Has that Changed? would a 32 bit color desktop serve me better with ToD?

Yula_the_Mighty
07-06-2005, 10:39 PM
Throne of Destiny is a 32 bit graphics application. I recommend you put your desktop into 32 bit mode. If you go back to playing Dark Majesty you may have or want to return your desktop to 16 bits though.

Yula the Mighty - HG

arboc77
07-07-2005, 04:57 AM
Today's patch rectified the CTD issue surrounding stackable items, so I was actually able to play the game.

I must say the work the team did has resulted in a very impressive improvement in AC.

The environment is much nicer, with tree and shrub detail that makes the world quite interesting to re-discover. I had a lot of fun fighting inside the giant trees on the Halaetan islands, luring some of the monsters into narrow gaps where they'd get trapped. This was a vast improvement over the old "get swarmed, fight, heal, fight, heal" cycle.

Differences between monsters in the same class are no longer as subtle as they used to be, so fighting has a new dynamic - it's much easier to prioritize the kill order when being attacked by a group of monsters. (Some of the new texture maps are very sharp looking, so examining the monsters is an interesting new activity as well.)

I quite like the updated UI, particularily the control panel, and having the keyboard configuration available inside the client is a real treat. I DO wish the mouselook feature would continue to operate on the right button. After five years in-game, it's comes so naturally, it's tough to give up. (My middle button has been double-click both inside and outside of AC for years. There's NO WAY I can give this up.)

Thanks for adding the font selection capability. Playing the game at extreme resolution is much eaisier now.

Nice work! The upgrade is certainly a great acheivement!

Yoshitsune
07-08-2005, 10:03 AM
I was overjoyed that the stack issue was corrected.

I wasn't happy that my keyboard configuration reverted to default and even though I was able to select my saved setting it did not load my config file. I'm hoping this won't be a monthly issue as I take quite awhile to set things right.

Target Nearest=T, Attack Middle=G, Target Next=V frees me from mouse dependency. I'm temped to set all my spell hot keys to wrap around my left hand (reminds me of defining my keys for Quake) this would start with changing my nav-keys from W-A-D-X to E-S-F-C(or D) I'm sure you can see the hassel this would make if I had to do this every patch. The benefit is it would make my left hand less cramped and provide another column of keys to work with. If someone's already done this I'd love to evaluate your solution.