DadgaSilverhand
07-02-2005, 09:54 PM
played for awhile and finally reach 260 token, but end up as 261 lvl as my character from LC are already +126 (actaully 127 lvl).
i am not concerning about lags, so we have several servers on the release date, when Destiny only run 1 server. it will be less noticable.
so here is my list that need attentions, anyone else may need to add few thing to the list.
1. character selection screen, i do like old version that shows quarterly (seasonal flavors), and add new background skins.
2. it need adjustable fonts, i cant even barely read small font text in 1200x800 window mode and i had to change to 800x600 res screen to read it but lost so much of game viewing.
3. speed up the vendor trade slot box, loot corpse box, chest slot box. all are too slow to get data processing to find out what items appearing in lootings.
4. adjusting the peas and lootings, i found very low and junk weapons (250 req base or lower non-req base) looted from high level mobs, please we dont need those pathatic items, not even good for npc vendor to get cash from. we do need loot classification and proper level range for decent lootings.
why do they still drop 10 pyreal silk pants when those +100 lvl mobs would had drop 2k-5k pyreal value, think of gucci style clothings found in high level lootings. not from general dollar stores.
5. fix that combat mode when not in combat, somethime it didnt response and it preventing the recovery rates on health, stamina, and mana. tried jumping, but it take out stamina as well, also tried laying down and it keep going back up in combat mode. this is very buggy toggles.
6. few case of "mexican jumping packs" reported. still dont know how it move out of order or postitions changed.
7. house recallings, long blackness in screens and still see packs and character on the side, had to relog to fix and sometimes repeating. lot faster if i had character (alts and mules) log outside of cottage for mulings (retreiving from cottage chest), logging inside the cottage make relogging with alts take too long to get back.
8. death vitae penality adjustings, it really stings, but this is my suggessions for removing the need for death items.
make them optional for corpse recovery or no corpse recovery with stiffer death penalities as severe coins losses by extra 10-15%.
it is insane to reclaim item(s) on corpse for each item on each time, we do need one click mode.
my opinion with death penality on death drops has to go and it will help reduce the server lag and latency by having no corpses to recover, once you went back to LS, and that corpse you left behind will be gone within 10-15 seconds.
if someone want to play with death penalities for challenges, they can opt for clicking on UI boxes for corpse recovery and remain old fashioned play style and able to do corpse recovery as if it was last year or any previous patches.
And those who opt for no corpse recovery will may face a tougher vitae loss, but it will be noticable more playable server with less corpses hogging the broadband internet and latency.
with no corpse recovery, we dont have to worry about carry death items and we will feel lighter and more slots available to have extended hunting time or salvaging bags to add.
so i did had fun playing Preview most of all, enjoyed new graphic update. so here is the few ideas.
1. new hairdos, not bad, but need few varieties, where are the beards and braids??? no handlebar mustache?
2. mob aggros, low level mobs should be able to fear us and not bothering, it is very annoying for 5th lvl mob attacking +126th lvl characters which had no xp value (4 pts? geez, get real!), concept (greyed out those 1-30 lvl creatures).
3. melee need new skill, "explosive ring effects" (AoE) area of effects to put out annoying low levels, archers would need some grenade effect, but both should not effecting high level mobs for xp exploiting until further testing by turbine teams. make this another topic open for AoE skills.
Edit: Feel free to add on the list or make suggessions.
i am not concerning about lags, so we have several servers on the release date, when Destiny only run 1 server. it will be less noticable.
so here is my list that need attentions, anyone else may need to add few thing to the list.
1. character selection screen, i do like old version that shows quarterly (seasonal flavors), and add new background skins.
2. it need adjustable fonts, i cant even barely read small font text in 1200x800 window mode and i had to change to 800x600 res screen to read it but lost so much of game viewing.
3. speed up the vendor trade slot box, loot corpse box, chest slot box. all are too slow to get data processing to find out what items appearing in lootings.
4. adjusting the peas and lootings, i found very low and junk weapons (250 req base or lower non-req base) looted from high level mobs, please we dont need those pathatic items, not even good for npc vendor to get cash from. we do need loot classification and proper level range for decent lootings.
why do they still drop 10 pyreal silk pants when those +100 lvl mobs would had drop 2k-5k pyreal value, think of gucci style clothings found in high level lootings. not from general dollar stores.
5. fix that combat mode when not in combat, somethime it didnt response and it preventing the recovery rates on health, stamina, and mana. tried jumping, but it take out stamina as well, also tried laying down and it keep going back up in combat mode. this is very buggy toggles.
6. few case of "mexican jumping packs" reported. still dont know how it move out of order or postitions changed.
7. house recallings, long blackness in screens and still see packs and character on the side, had to relog to fix and sometimes repeating. lot faster if i had character (alts and mules) log outside of cottage for mulings (retreiving from cottage chest), logging inside the cottage make relogging with alts take too long to get back.
8. death vitae penality adjustings, it really stings, but this is my suggessions for removing the need for death items.
make them optional for corpse recovery or no corpse recovery with stiffer death penalities as severe coins losses by extra 10-15%.
it is insane to reclaim item(s) on corpse for each item on each time, we do need one click mode.
my opinion with death penality on death drops has to go and it will help reduce the server lag and latency by having no corpses to recover, once you went back to LS, and that corpse you left behind will be gone within 10-15 seconds.
if someone want to play with death penalities for challenges, they can opt for clicking on UI boxes for corpse recovery and remain old fashioned play style and able to do corpse recovery as if it was last year or any previous patches.
And those who opt for no corpse recovery will may face a tougher vitae loss, but it will be noticable more playable server with less corpses hogging the broadband internet and latency.
with no corpse recovery, we dont have to worry about carry death items and we will feel lighter and more slots available to have extended hunting time or salvaging bags to add.
so i did had fun playing Preview most of all, enjoyed new graphic update. so here is the few ideas.
1. new hairdos, not bad, but need few varieties, where are the beards and braids??? no handlebar mustache?
2. mob aggros, low level mobs should be able to fear us and not bothering, it is very annoying for 5th lvl mob attacking +126th lvl characters which had no xp value (4 pts? geez, get real!), concept (greyed out those 1-30 lvl creatures).
3. melee need new skill, "explosive ring effects" (AoE) area of effects to put out annoying low levels, archers would need some grenade effect, but both should not effecting high level mobs for xp exploiting until further testing by turbine teams. make this another topic open for AoE skills.
Edit: Feel free to add on the list or make suggessions.