xaxei
07-20-2005, 03:04 PM
I posted this in the bottom of another thread, but it was a typical rant so i don't think the more important players will have read it, so i will repost it here.
Logout timers, Landscape portal timers, are fine because THOSE were exploited. (Jump-logging, Portal-logging) They were not a part of the games design. Recall spells were.
The perfect solution, that IBN needs to read, because it's obvious... add an Anti-Portal Spell blah blah some special name, basically, does this:
Takes you 5 to 10 seconds to cast, depending on what testing proves is the best, and what it does is removes the targets ability to recall, ANYWHERE for 5 minutes.
So: if you portal into a dungeon and there are 8 people ganking you, you can recall out (but probably still die before you get away because of the damage being delt to you) but, If you stay to fight them, and they cast the spell on you, You're stuck fighting the odds you choose to fight.
So if you want to fight somebody, cast the spell on him, and he casts it on you. If you stumble into a gank situation and want to run away, you have to choose within 5 seconds.. because after that, you're stuck fighting the odds.
Impliment this, and people can't recall once the tide turns in the fight, because they can't recall... but people can recall from gankers, because the spell won't be on them until 5 or 10 seconds into the gank, plenty of time to hit the recall.
also, to have the above spell work correctly, the recall-pk timer will have to be removed(obvious, just thought i'd add it in for the slower readers).
And also, to be fair to all the melee's, there should be a way for they to cast the spell with their melee weapon, and have it take no skill or mana, so that EVERYBODY benefits from this spell, and its completely balanced. Monsters can cast with a weapon out, so i'm sure it's not a big programming leap to make it possible for melee's.
I really hope one of the turbine team will respond to this, because I believe it would solve all the whine about people recalling from fights, all the whine about gankers, and all in all, it will keep people from sitting around camping portals in yaraq, or marketplace, and will put them back out into the playing field, fighting for territory, instead of just camping.
If someone portals into a gank, they can recall out, get backup, and go back in to fight with fair odds. Instead of just dying, getting pissed, spending 15 minutes burning vp, and then gathering friends and going back, just to find the raiding party has moved on(as is normally the case in MP, Holtborg, Yaraq, or Bobo, ect.)
Thanks for listening, and if you agree with me, please leave a message, so that turbine will see how many people agree with me on this one.
Logout timers, Landscape portal timers, are fine because THOSE were exploited. (Jump-logging, Portal-logging) They were not a part of the games design. Recall spells were.
The perfect solution, that IBN needs to read, because it's obvious... add an Anti-Portal Spell blah blah some special name, basically, does this:
Takes you 5 to 10 seconds to cast, depending on what testing proves is the best, and what it does is removes the targets ability to recall, ANYWHERE for 5 minutes.
So: if you portal into a dungeon and there are 8 people ganking you, you can recall out (but probably still die before you get away because of the damage being delt to you) but, If you stay to fight them, and they cast the spell on you, You're stuck fighting the odds you choose to fight.
So if you want to fight somebody, cast the spell on him, and he casts it on you. If you stumble into a gank situation and want to run away, you have to choose within 5 seconds.. because after that, you're stuck fighting the odds.
Impliment this, and people can't recall once the tide turns in the fight, because they can't recall... but people can recall from gankers, because the spell won't be on them until 5 or 10 seconds into the gank, plenty of time to hit the recall.
also, to have the above spell work correctly, the recall-pk timer will have to be removed(obvious, just thought i'd add it in for the slower readers).
And also, to be fair to all the melee's, there should be a way for they to cast the spell with their melee weapon, and have it take no skill or mana, so that EVERYBODY benefits from this spell, and its completely balanced. Monsters can cast with a weapon out, so i'm sure it's not a big programming leap to make it possible for melee's.
I really hope one of the turbine team will respond to this, because I believe it would solve all the whine about people recalling from fights, all the whine about gankers, and all in all, it will keep people from sitting around camping portals in yaraq, or marketplace, and will put them back out into the playing field, fighting for territory, instead of just camping.
If someone portals into a gank, they can recall out, get backup, and go back in to fight with fair odds. Instead of just dying, getting pissed, spending 15 minutes burning vp, and then gathering friends and going back, just to find the raiding party has moved on(as is normally the case in MP, Holtborg, Yaraq, or Bobo, ect.)
Thanks for listening, and if you agree with me, please leave a message, so that turbine will see how many people agree with me on this one.