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View Full Version : VP is being blown out of proportion.


Monster
07-21-2005, 09:03 PM
It isn't bad at all. If you don't upgrade at 126 it takes a mage about 5 mins to burn it on caul. About 10 for a melee. If you upgrade there are dungeons on the new island that you can make 50 mil an hour solo. So at lvl 200 it would take 5 mins to burn vp. You can burn it just as fast out in the open. There are also wide variety of creatures for all character types so if you have low life magic and can't land vulns it isn't a problem.

I think it's sad how many people are saying they quit over this. Just adapt to the changes.

The graphics upgrade is nice and the only real problem I see with the x-pack is the +10% hp gem. Considering for a maxed out character dieing is fairly uncommon especially with the extra hp. About 10 mins to burn vp is not unreasonable.

Azrael
07-21-2005, 10:30 PM
You have to be part of the guild that controls that high level dungeon to rid your vitae there. Or else you will die to 9 people camping the drop, and make your 5% into 10%.

The vitae is horrible. I just spent 30 min on Caul island, the best xp I know of, trying to rid 5% on my level 203 mage. I am not going to play this game anymore until it is lowered, i just dont have time to do it.

Monster
07-21-2005, 11:01 PM
I know what you mean. The first time I died I really strugged and just verified my belief that the new VP system was rediculous. An hour and 15 mins passed before my VP was gone. I went to caulcano and it took 20 mins mins to get vp down to 3%. I had a hard time landing vulns and luring away acouple biaka's at a time. I then had problems with other players and had to get help from someone to get rid of them. I then needed help from him (a mage) to get rid of the rest.

I haven't had a chance to try withered but those things are life hollow and are meant to be killed with rends. My guess is VP would get rid fast there.

The dungeons on the new island are nice but if those are camped then try out in the open.

You just need to adapt.

Virindi Clown
07-22-2005, 01:01 AM
If you upgrade there are dungeons on the new island that you can make 50 mil an hour solo.

Geez, what dungeons? I thought there were just two level 140+ ones and those were the best? I went into path of the blind with the 700k lugians with a level 260 melee and I was probably doing 15 million an hour by myself.

AzulDrakkon
07-22-2005, 04:57 PM
So how is the new island planned out, is it a horrible camp fest like bobo, or just as bad as marae lassel prelifestones, or does it actually have several drops and lifestones to prevent that?

EDIT: asking this because look at what happened when bobo came out...hardly anyone could go there unless they were white =\

Virindi Clown
07-22-2005, 05:04 PM
The high level area has an outpost with a LS on top of an very large hill with no monsters right next to it. You can get there easily by taking a portal in Sanamar. All the dungeons are fairly close to the LS, as far as I know, and are tieable. When you go down the hill, there is a decent amount of monsters all around for people who might be alone or in small groups, and in the mountains, there is a MASSIVE amount of monsters that would be insane xp for a big fellow.

It's actually set up fairly well.

Bad-Day
07-22-2005, 05:36 PM
at 190 I can rid 5% on five withered lugians..taking a total of 10 mins...i will not level past 200 if its going to take so much to burn vp at 200 I have the necessary things maxed and some xp saved for gems and such


---Deveraux

Arch Magi
07-22-2005, 06:37 PM
As someone said before ...

http://forums.ac.turbinegames.com/showthread.php?t=24157

LMFAO 70 million xp to lose vitae at 275?!?

It's over 13 million xp for the first point. Someone I trust told me that that is for sure what it was when they got a level 275 token and /died just to see the vitae right before the preview server went down. You guys still think this is reasonable?

No one is level 275, but this still proves my point. A million per point is fine, but it doesn't exactly stop there. Like I said, it's fine most of the way through, but it doesn't stop increasing at the same rate. It gets insane.

You can't gain xp any faster past about level 140 or so, if not before that.
__________________
RIP DT
November 1, 1999 - July 18, 2005
One server can only take so much abuse.

Monster
07-22-2005, 08:25 PM
I timed myself and it took me 6 mins to burn my vp penalty at 196 that is not unreasonable.

<paperlion>
08-09-2005, 01:48 PM
I beg to differ monster, yet it is unreasonable.

Down time, is what is not fun about any game.

Most of the people that say "it's not bad" run in packs.

With the current VP I see no reason to fight a 2v1, or more.
When I know I will be out 10-15 min to burn vp.

Its called risk to reward.

I dont want to risk the down time for the reward.

It seems nobody put much thought into this situation with the PvP'er in mind.

We all play to have fun, to fight one another.

What fun is it if you have to leave a fight to WASTE 5-10-15 min of game time to rejoin the fight.

Many dont want to bother with this system, and will leave.

Others will attempt to have the situation resolved.

In times like these compromise is the only sollution, I wouldnt think Turbine wants to loose any more customers. Nor would any player's on DT want to loose anymore of the poppulation.

wussy_woy
08-09-2005, 05:28 PM
Yeah if you can't burn 5% in under 5 minutes you should quit because you suck =\ Almost all of the new dungeons make vp no big deal.

DracheDesAngst
08-09-2005, 06:08 PM
Yeah if you can't burn 5% in under 5 minutes you should quit because you suck =\ Almost all of the new dungeons make vp no big deal.

It's amazing that some people do not understand what the new VP algorithm represents, but then these low level noobs just don't understand any more than turbine did. Some of us are over level 200 why should I waste my time losing vitae especially when I received the vitae from the poor quality of the game. I'm sorry, but either you're of limited comprehension or you just don't know what you're talking about at all.

Turbine.. You've really screwed the pooch yet again. You've created a laggy mess of a game, poorly supported graphics and even worse game play. I won't mention PvP, because it's way over your head. Just like the programming.

Quality counts!


BTW: On the Vitae.. We told you so..

DDA

______________________
DarKTide RIP
November 1, 1999 - July 18, 2005
One server can only take so much abuse.

Virindi Clown
08-09-2005, 06:24 PM
Yeah if you can't burn 5% in under 5 minutes you should quit because you suck =\ Almost all of the new dungeons make vp no big deal.

It took me about an hour in the preview hunting in path of the blind by myself, I think on a level 260 melee. Sure, there probably aren't even any level 260 people on DT, and if I had had a better weapon, it might have been easier, but it still took a gd long time and that place is one of the best hunting areas in the entire game, if not the best.

If the game lasts long enough, someday, there will be a whole lot of people that are much higher than level 200, and you will see then that I am right.

KabritBois
08-10-2005, 07:38 AM
Agreed with Paperlion...

McVigor
08-10-2005, 09:55 AM
/burns the paper lion with his lighter.

vitae is good. Fights end more decisively. Less 'grief' fighting and more 'meaningful' fights is a good thing.

Achieving 'Victory' by sheer virtue of who can play longer != victory in battle. It's victory because someone has a Real life.

Achieving 'Victory' by 'grief' (you keep coming back until the other team gets tired of killing you.) isn't a 'victory'. Its harrassment.

Higher vitae disuades people from playing like morons.

High vitae makes it possible to disuade/discourage your enemy's poorly organized assaults.

High vitae encourages more Team play.

team play = more group fights

group fights = purpose of Darktide.

Solos beware! (play SMART, and be careful whom you make your enemy.)