View Full Version : How to Save Game
docquesting
08-08-2005, 02:41 PM
I tried finding out how to save the game with no success. I guess i am just another newbie with another newbie question lol. Any help would be appreciated.
Thanks.
Dragontide
08-08-2005, 02:44 PM
No can do.
Your thinking Final Fantasy and the like.
This is the BIG league here, Every action has a reaction,,no turning back! (as it should be)
Happy Hunting...and lets be careful out there :cool:
Yew Wan Sum
08-08-2005, 02:54 PM
What the above poster means is that there is no 'saving your game' here. When you log off, your character just waits in limbo for you to log in again, but the world goes on without you. Time passes and things change whether you are logged in or not. You cannot 'reload and try again'. Everything you do builds upon what you have done before.
S-O-L
08-09-2005, 01:56 AM
If you really want to get down to it. Your game is saved (this might be outdated now) every 3 to 5 minutes. It is also saved every time you log off. As a few posts allready mentioned it's not like a Console RPG where you can just load your last save if you screw something up. Also every night the Dev's make a "hard" copy of all character data. This is just incase some huge bug somehow slips through the system and they need to "reset" the worlds to a time before the bug started. This has happened maybe 3 times in the last 5 years that I can recall. So, the bottom line is, you don't need to worry about saving your game. It is done periodically for you (wether you like it or not).
Hope this helps,
S-O-L
Thistledown
Morgwyn
08-12-2005, 01:20 PM
The game saves automatically every so often. There is a way to log off that everyone used to call a forced save. I can't recall if the devs ever actually said that it was a forced save or not. But everyone I know has used it for years. You press Alt and F4 at the same time. It takes you off of the servers, but was always used when you either were so stuck you could not move or when you needed to save your toons after doing some critical muling.
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