Bad-Day
08-11-2005, 09:45 PM
Xp is nice, but the fights are better.
Why can there not be a town worth fighting over though. They're are many skilled pvpers under level 140 and they could make for even bigger battles. Why not make one town have a certain radius, once in this radius kills on all non guild mates produces X amount of xp depending on level? Also xp decreases with the increase of vp. If i kill someone and they come back with 5% then they are worth less xp than before.
Its just a thought. Ive always had to characters buffed and tied to same town in case of big fights and one dies...i log on next and come right back. With 140+ dungeon, my mage can't help yet. Oh btw..fix melee d wands!
edit another thought is to make it so you can't leave this radius after being attack for 20 secs like the normal portal/recall timer
---Deveraux
Why can there not be a town worth fighting over though. They're are many skilled pvpers under level 140 and they could make for even bigger battles. Why not make one town have a certain radius, once in this radius kills on all non guild mates produces X amount of xp depending on level? Also xp decreases with the increase of vp. If i kill someone and they come back with 5% then they are worth less xp than before.
Its just a thought. Ive always had to characters buffed and tied to same town in case of big fights and one dies...i log on next and come right back. With 140+ dungeon, my mage can't help yet. Oh btw..fix melee d wands!
edit another thought is to make it so you can't leave this radius after being attack for 20 secs like the normal portal/recall timer
---Deveraux