View Full Version : Why doesnt....
ChildoftheKoRn
08-14-2005, 05:44 PM
The defense and offense skills as well as vulnerability skills (creature magic debuffs and the such) Raise when used against players. Shouldnt this be added? For every succesffull hit/land you gain a great bunch of exp than normal and for every evade you gain more in defenses. Doesnt that sound like the way it should be? Even if you dont get like 30k a kill i mean why shouldnt we have anything at all? I already know this isnt going to be implimented but hey got something to talk about.
Death on Arival
08-17-2005, 03:52 PM
The answer to that is actually simple. Becouse people would set up a macro to keep vulning eachother and the skills would just keep riseing, they would log on with 400 in all of there skills. I figured the same thing one time, why doesnt someone just keep hitting the other person? like a lvl 1 hit a lvl 200 and just keep hitting him. Go to bed and wake up with 200 base UA skill or sword skill or whatever.
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