View Full Version : Darktide is about group fighting. Not 1 v 1ing/dueling.
Zifadel
08-23-2005, 12:52 PM
Can you people not understand this simple concept?
No, melees cannot kill a good mage 1 v 1. This is fact. But I would much rather, in a group fight, have 8 mages shooting at me rather than having 2 melees stuck on my ass.
Mages dominate the 1 v 1 and dueling aspect of pvp, but a fellow of PKs with 4 melees/rest mages vs a fellow with all mages; the fellow with melees should win everytime.
Protostar
08-23-2005, 01:34 PM
I agree. Mages can be dodged, but melees can't. I hate when melees say things like... "You hit me for 100+ per hit and I only hit for 40." I've always said that melees are support characters, and that's mainly what they are used as on DT.
Ethan Hunt'_DT
08-23-2005, 02:02 PM
Heh do what most of you guys do jump spin. It's not that hard if you havent learned already. The only way melees get kills in group fights is if a mage hit the target and the melee will finish him off. I'd take a full fellow of mages over half melee/mages anyday. In group fights people jump spin from me everytime i target them. You would have to be a fool to die to melees if no mage shot you first. With how many roofs/trees/ and just a regular jump spin i don't see how you would die to just melees.
ChildoftheKoRn
08-23-2005, 04:02 PM
You gotta remember though you can hit for 100 faster (taking in account if there was no dodging) more than melees can hit for 40. Thast only sword thats hitting for 40 its not like every melee is. Also mages have the movement and such. Also they can get melees stuck which causes them to lose more stam. what do melees have? Wow. ganks... Good thing if they were hunting alone or something they wouldnt stand a chance. Thats my beef cause what if someone doesnt have their little ac gang of like 10 peeps and its only him and maybe someone else. This isnt a huge game where 100's of thousands of people are playing, this is a dieing game.
Also having hte restore mages wont always do the job, not everyone will be 100edur strength and focus or whatever the hell people use to tank mages. There are also some extremes ou tthere, and in case you didnt know they mainly protect themselves vs other melees and archers, which means almost no majors and such which ALSO means low aegis absorb, WHICH ALSO MEANS 190-220 a hit if landed. Thats if they can buff themselves with at elast 6's
Monster
08-23-2005, 05:09 PM
What a load of crap. I thought Darktide was about pvp which are 1v1s, group fights whatever you find. There are no support classes in AC stop trying to turn it into a game like EQ or DAOC. I mostly play a melee and I hate group fights. In a group fight a mage will just jump spin when they get targetted. Pre-ToD I could kill good mages just fine and if I couldn't they couldn't kill me either. You just need to beat down a mage to the point that they think they can tank you and let your template do the rest. You guys are also full of crap if you think melees can't manipulate movement. They get alot of flexibilitly in movement while powering up a swing. I can delay swing just fine. The only thing they can't do is fast swing. It's not until everyone is running around with 450 hp and high al major wards that mages are becoming unkillable 1v1. You guys act like this has always been the case but this is actually a pretty new concept.
ChildoftheKoRn
08-23-2005, 06:22 PM
What a load of crap. I thought Darktide was about pvp which are 1v1s, group fights whatever you find. There are no support classes in AC stop trying to turn it into a game like EQ or DAOC. I mostly play a melee and I hate group fights. In a group fight a mage will just jump spin when they get targetted. Pre-ToD I could kill good mages just fine and if I couldn't they couldn't kill me either. You just need to beat down a mage to the point that they think they can tank you and let your template do the rest. You guys are also full of crap if you think melees can't manipulate movement. They get alot of flexibilitly in movement while powering up a swing. I can delay swing just fine. The only thing they can't do is fast swing. It's not until everyone is running around with 450 hp and high al major wards that mages are becoming unkillable 1v1. You guys act like this has always been the case but this is actually a pretty new concept.
About your movement while powering up. Im pre-tod i quit cause i dont liek the fact of allt he things that were released with tod, especially the ability for all mages to get melee d, I know now they have a movement while powering up, which is a good addition cause before if for some reason while i was powering up i had to move and it would keep powering up and if it hit hte top it would auto attack and make me run right into a war, so that helps. But i dont like the idea or thought of tod, especially since they did almost NOTHING for pvp.
Monster
08-23-2005, 06:59 PM
About your movement while powering up. Im pre-tod i quit cause i dont liek the fact of allt he things that were released with tod, especially the ability for all mages to get melee d, I know now they have a movement while powering up, which is a good addition cause before if for some reason while i was powering up i had to move and it would keep powering up and if it hit hte top it would auto attack and make me run right into a war, so that helps. But i dont like the idea or thought of tod, especially since they did almost NOTHING for pvp.
Geuss what I'm pre-ToD also.
Don't believe that crap. The only one spewing that bs is VC because he is confused, hasn't played for a year, and was never that great at pvp. Did you you people seriously not know that you could move while charging up? IT IS EXACTLY THE SAME AS BEFORE. NOTHING HAS CHANGED. MOVEMENT IS EXACTLY THE SAME. Sorry for the caps but some people have a hard time getting that concept into their head. During the ToD stress test when that rumor started I switched between normal AC and ToD testing it out and geuss what? It was exactly the same. Did you not know that you could move while charging up an attack? Seriously mages are mashing the keyboard, strafing around, breaking animation but god forbid a melee move while charging up an attack. Did you ever even try it? I'm geussing the reason is 90% of melees are UA and just poke or just flat out suck. I'm so sick of hearing this crap.
Overall it's worse for melees after ToD because of other problems.
Dread-Vitae
08-24-2005, 02:23 AM
Heh do what most of you guys do jump spin. It's not that hard if you havent learned already. The only way melees get kills in group fights is if a mage hit the target and the melee will finish him off. I'd take a full fellow of mages over half melee/mages anyday. In group fights people jump spin from me everytime i target them. You would have to be a fool to die to melees if no mage shot you first. With how many roofs/trees/ and just a regular jump spin i don't see how you would die to just melees.
Not everyone spends their time running away from fights, some of us actually fight back.
Ethan Hunt'_DT
08-24-2005, 01:13 PM
I don't know where you are playing Dread Vitae but in DT damn near nobody will fight since they don't want to lose vitae. Plus i'm talking more along the line of fighting tactics not just plain out running. If you don't know there is a differance. The only people i see die in the game now are in dungeons because you can get them stuck in there. Outside people run for days.
Khael
08-24-2005, 06:19 PM
I would rather have 2 melees on me than 2 mages shooting wars, being melee i have to stand still when i attack so 2 mages do more damage than 2 melees, which i can evade alot of the time... mages are superior in every aspect, they can even heal with spells, so compared to other games, they are both mage and healers.
Only scenario a melee is more scary than a mage is when you are lvl 80 mage - because its harder to run from a melee than from a mage. But hey, spent 3 more days and get to lvl 100 or 120, as long as you are pretty good at fastcasting you shouldnt have too many problems vs a lvl 200+ melee if you are lvl 100+ mage though, and melee is not a mage killer template with 100/100 focus/self and resist spec (which imo is not a melee).
Face the truth, melees are not meant for pvp in this game, they are pretty balanced on frostfell i hear though. But mages don't worry, you don't have to cry alot over this statement, not like the devs have time or will to change anything that will eff up their precious pve balance, god forbid they would have to spend time balancing pvp in this old game...
Demonic_Melee
08-26-2005, 05:28 AM
thank god someone finally made a post about this <3 for zifidel his post says it all
McVigor
08-26-2005, 07:44 AM
thank god someone finally made a post about this <3 for zifidel his post says it all
Too bad none of those advocating/lawding those stupid ideas know anything about real PVP (group or otherwise)
noone wants to spend 5 years leveling a character to be told he's a gimp, and can't 1 vs 1 any equal level opponent.
Equal levels should be equally able. Period.
This means - Mages 'drain spells' should be worked to allow them to stand toe-to-toe with a Melee (rather than having to jumpspin.) This also, incidently means - Removing Natural Resistance (the most bogus of all band-aids.) This also means some consideration must be taken into account that AC is not 'Class-based' and as a result, is impossible to try and balance in such a way. (The idea of trying to impose class-restrictions in a skill-based game is flawed, short-sighted, and frankly demonstrates ignorance of the game and the way people build their characters.)
If 1 vs 1 combat is relatively 'balanced' the only part that will make a difference in the outcome is the skill/dexterity/coordination of the player. Which is as it should be.
A skilled mage should be able to kill 2 melees that lack such abilities.
a Skilled melee shouldbe able to kill 2 mages that lack such abilities.
When PLAYER SKILL is taken into account, then Group PVP-balance speaks for itself, and falls imediately in-line.
Now, unfortunately, Zifidels statement does not express the current state of the game with any accuracy whatsoever.
8 melee's vs 8 mages = 8 dead melee's. 1-2 dead mages.
...and thats the optimistic outlook, with the melee's knowing to focus their attacks. (mages knowing how to focus/coordinate their attacks will divide their targets, 2mages vs one melee, until none are left standing. Mages getting whacked on will stand and heal, as is usual, while their buddies remove the melees like leeches.)
Anyone with any amount of PVP experience has SEEN THIS FIRSTHAND, and should absolutely know better than to come here stating such bullchip.
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