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View Full Version : Bring up the damage on Harm to where it used to be about 2 years ago


Genji-Glove
12-10-2003, 12:34 PM
There was a time when harm 7 was overpowered, but now when everyone has 300-400 health harm 7 should be doing about 60-70 damage instead of a useless 30-60.

Genji-Glove
12-10-2003, 01:43 PM
One more thing to add:

This would give mages the ability to get that finishing shot off on a player before they decide to run away off of the radar until they are fully healed.

AzulDrakkon
12-11-2003, 11:02 AM
Mages need more help I suppose...none of them have anything put into run yet complain when other charcters use it as their only defense against the war that smacks them for 200+

Genji-Glove
12-11-2003, 06:14 PM
Sorry but run has nothing to do with trying to hit a running melee.

The thing is even if a mage is standing right next to a melee, their war spell has no chance of hitting the melee if he decides to run away side stepping.

Harm gives a mage the chance to finish off a melee because it cannot be dodged.

AzulDrakkon
12-11-2003, 08:30 PM
yeah but 60-70 is little high with little variance and add in the human slayer from weeping, and I'd think it'd make harm a little too viable for ganks even...drains and harms are fine were they are at, although I wouldn't object to harm doing at least 50 damage...30 is piddly.

Genji-Glove
12-12-2003, 01:27 AM
Well harms used to do 50-80 damage before they added in drain resistance. Now with 42% resistance it does pathetic damage.

Virindi Clown
12-12-2003, 09:40 AM
You have streaks. They don't charge and the first one rarely misses if the melee was just attacking.

Wtf is that if its not a finishing attack?

AzulDrakkon
12-12-2003, 11:13 AM
Not everyone has 42% resistance...archers have like 10-25% unless they are lvl 170 :(

Genji-Glove
12-12-2003, 06:50 PM
I guess the best way to get around the drain resistance thing is by making harm so it isn't affected by a person's drain resistance

Som|Blood
12-16-2003, 08:15 AM
and un-nerfing its range...it used to cast over a full radar screen


It was nerfed to try to reign in old time drain macros...beleive me if you fix drain you won't see an increase in drain macros...

Jin Saotome
12-16-2003, 04:40 PM
Waitasec, you're talking about Heart Rend, yes? When I get heart rended by a player in PKL, I get 60-75 damage done to me each spell! And I even have resiliant resistance to drains! When I asked the guy why my heart rends only did 30 damage or so, he told me it was based off how much life you had. I'm not sure if he mean his life (which was 400 or so) my life (which is 270) or his life magic skill. But something makes Heart Rend as powerful as you're describing it should be.

TheeAngryOne
12-17-2003, 06:06 AM
"Sorry but run has nothing to do with trying to hit a running melee.

The thing is even if a mage is standing right next to a melee, their war spell has no chance of hitting the melee if he decides to run away side stepping.

Harm gives a mage the chance to finish off a melee because it cannot be dodged."

and you play DT? harms have a range to it so if a melees runs outta range it does nothing what are you talkin about?

Ivanhoe
12-17-2003, 02:59 PM
Mages need no love at this time.

Virindi Clown
12-17-2003, 05:16 PM
They extended harm range and the level 7 goes damn far.

I was harmed 3 times by a guy while I was running once.

Harms dont need to be touched, anyways. Like I said before, there are streaks.

All the arguements of "the melees can just dodge everything" are retarded.

Everyone makes it look like melees spin around people in circles at 100 miles an hour while hitting them non-stop and evading every war.

Like melees are hitting you at the same time they are dodging your spell?

MAGES are the only ones that can actually attack and evade at the same time, and I don't see anyone complain about that.

That's because people who actually do complain are too used to being able to press a button and always win with their mages. Forget that.

smaweet
12-17-2003, 05:33 PM
if exp wasn't so wacked out with the macro/chains then it wouldn't be a problem really

it's hard to balance a 60billion exp difference even if the people have spent the same amount of time actually playing =/

Paraduck
12-17-2003, 07:48 PM
Okay, I hate to change the topic for a second here but...

I have 60 bill total XP and feel that I earned it. *hates generalizations, even though we're all guilty of it at some point or another* XP also has its limits... The last one-two billion don't make THAT much of a difference -- mainly just for bragging rights since the skills are so damn expensive. :)

smaweet
12-17-2003, 08:15 PM
My 1-2 billion I earned by hunting (mind you I haven't played recently and haven't leveld up in VoD much) is what a casual player of a few years earns if they want to have a fun questing life and doesn't use chains or macros to level up.

Virindi Clown
12-20-2003, 09:09 PM
A 60 bil xp difference really isnt much from a 126, who has just a few bil. Everything starts to cost absolutely insane amounts of xp. For example, with an attribute, the last 10 points or so before maxing it out cost as much as the first 180 or so points total.

It really does not take that long to get to 126 if you just hunt all the insane xp spots we have now, so I don't see why people make macros and xp chains a big deal after the game going for four years.

Genji-Glove
12-28-2003, 11:03 AM
**Waitasec, you're talking about Heart Rend, yes? When I get heart rended by a player in PKL, I get 60-75 damage done to me each spell! And I even have resiliant resistance to drains! When I asked the guy why my heart rends only did 30 damage or so, he told me it was based off how much life you had. I'm not sure if he mean his life (which was 400 or so) my life (which is 270) or his life magic skill. But something makes Heart Rend as powerful as you're describing it should be.**

If you have 270 health i can't see your resistance being resiliant

Virindi Clown
12-30-2003, 10:37 PM
Do weeping wands make harms and life bolts do more damage?

HeXt
12-30-2003, 11:06 PM
Originally posted by Paraduck
I have 60 bill total XP and feel that I earned it. *hates generalizations


Can I laugh now or later?

Virindi Clown
12-30-2003, 11:26 PM
It doesn't even matter that much. Put a completely maxed out mage against a mage who just hit 126, or even a little lower of a level, and the amount of xp isn't going to determine the outcome.

HeXt
12-31-2003, 06:18 AM
Originally posted by Virindi Clown
It doesn't even matter that much. Put a completely maxed out mage against a mage who just hit 126, or even a little lower of a level, and the amount of xp isn't going to determine the outcome.


HP will always determine it.

RocDynasty
01-01-2004, 02:50 PM
^ Lies

Hp doesnt determine nothing. A person with 250 hp can beat a person with 360 hp. Its all about the skill. Thats like saying level matters in pk when it doesnt.

Virindi Clown
01-03-2004, 02:05 PM
I suppose Hext, since you don't take constructive comments seriously and others do, you would not be "someone," so by your own logic, I should probably just ignore you. Funny how after I made a point about it, you just made your little come back and didn't even stand up for your opinion. Maybe if you did that, we would take you seriously?

There is only one more point I can make here. My melee has always had 300 health, and I kill mages with even 400 health all the time. He'll die in two wars, guaranteed, and wars do more than I do unless its some guy in store bought armor. I could easily get my health over 350, but I don't find it necessary. If you can figure out a way to keep yourself from getting hurt while you hurt your target, and then make sure you are going to hurt them more than they will you when they get low, you can win any fight. That's like the definition of skill in AC PvP.