View Full Version : Housing Barriers on Darktide
Babaganoosh[Og]
12-10-2003, 03:29 PM
Can we get a show of hands to have all housing barriers removed on the world of Darktide? The game hasnt been the same since Housing was introduced with these barriers on our all PK world.
If barriers were removed it would bring back old school raids and fun. Carebears can still retreat into the mansion / villa interiors. The barriers are heavily abused on our server.
Remove them please. If not on cottages/ghetto apts, at least remove them on Villa's and Mansions.
Ty
DT_Dude007
12-10-2003, 03:55 PM
Um.. NO...
Tis better to add then to take away.
Lets see something New added to AC1 Darktide. Dont take away from it.
Babaganoosh[Og]
12-10-2003, 05:25 PM
Barriers always were and always will be silly for Darktide.
Im sure it wouldnt take much to disable them.
Babaganoosh[Og]
12-10-2003, 05:31 PM
Barriers always were and always will be silly for Darktide.
Im sure it wouldnt take much to disable them.
Genji-Glove
12-10-2003, 07:47 PM
Take them away.
DT was never supposed to have safe zones but now they are abundant, making it impossible to raid other clans and whatnot.
Som|Blood
12-10-2003, 09:14 PM
give them a killable crystal or something outside the barrier that brings down the shields...the bigger the monarchy the more powerful the crystal (its harder to get past a bigger monarchy's defenses) and there should also be bonuses for having a mansion instead of a a villa
MannyCalavera
12-10-2003, 11:49 PM
Let's not promote a bunch of noobs gathering into a huge monarch anymore than we have already, Blood has done just fine already. Just drop Mansion and Villa barriers.
AzulDrakkon
12-11-2003, 11:06 AM
I say remove em all except cottages and apartments, and the portals can only be used by guests...gets rid of barrier hiding and only the active people would recall there...only bad thing is a monarchy could gank at the cov stone...so work something out there and it'd be great
MannyCalavera
12-11-2003, 01:16 PM
I agree, this really only needs to be done for Villas and Mansions.
They may actually not be able to actually "drop" them, but maybe could make PK characters be able to pass through them.
I haven't really seen a dev response to this, I'd like do know their stance on this idea...whether it's something they are considering or all together against.
It would mean a lot to Darktide players and completely change things if this little thing were to go into place ;) It would bring back the old school days of no hiding zones. I think it would actually promote guilds taking over a town or lifestone again.
AzulDrakkon
12-11-2003, 03:20 PM
I see where smaller monarchies would suffer, but they managed to survive even when there was no safe spot, they can survive now.
Genji-Glove
12-11-2003, 06:19 PM
"only bad thing is a monarchy could gank at the cov stone"
People were always able to 'camp' another monarchies life stone and it didn't seem to be a problem back in the days of life stones.
That just created the fun of monarchies having to group a bunch of players together and form a counter raid to take back their life stone or in this case, mansion.
Paraduck
12-11-2003, 06:57 PM
I wonder if any monarchs will boot enemy PKs who get in the house if this is implemented. =P
Genji-Glove
12-11-2003, 07:26 PM
Obviously they would have to do something about the monarchs ability to boot players from the house.
PK players would have to be able to enter into any other mansions where the monarch is PK
Babaganoosh[Og]
12-12-2003, 11:50 AM
Would be nice if turbine would comment on this.... :confused:
Virindi Clown
12-13-2003, 05:16 PM
I think its one of those things they can't do.
If we could fight over towns somehow, that'd be better. I think we can all agree there.
Genji-Glove
12-14-2003, 08:11 PM
I really don't see why they couldn't make housing barriers all go down on dt.
Som|Blood
12-15-2003, 06:31 PM
bah you people are in need of som's expertiese =p
If you just completely drop mansion barriers you make uncounterable gank fests. 12 Antis could hold my mansion for hours (even worse for mansions far from any portals)...
Why? The same reason it was hard to counter the old tusker shrine or the wasp dungeon now...
12 People could gather around drop leaving only enough room for 1-2 defenders to portal in at once...when there isn't any room near drop to portal into people go through the portal animation and go back to the spot they recaled from...
People coming through 1-2-3 at a time against 15 raiders while pinned and unable to dodge = no chance...
if they DO take down housing barriers which other than I just mentioned I have no problems with they need to make sure they move the covanent crystal out of that little corner.
Extinction
12-15-2003, 07:54 PM
Originally posted by Som|Blood
if they DO take down housing barriers which other than I just mentioned I have no problems with they need to make sure they move the covanent crystal out of that little corner.
Or make a few crystals around the mansion, so you portal in randomly to one of them :)
Ivanhoe
12-18-2003, 06:27 AM
Turbine decided to instead of using things like a Bank in town to store items they have housing.
Housing is mainly to store your items and a safe place to mule (store your items)
Muling and tinkering and storage of items should be a safe place
But the barrier fighting is not needed for darktide
A simple timer (you maynot enter this barrier you have been ingaged in a fight to recently) would imo fix everything.
So when someone does come out to fight he canot run right back into safty when he is getting hurt in the fight
The timer would be the same as the recall timer 10-12seconds unless casted upon or hit with melee/arrow it would refresh the timer.
Extinction
12-18-2003, 07:19 AM
Ivanhoe that wouldn't fix anything, sorry..
Ivanhoe
12-18-2003, 08:49 AM
from baba's post above .
"If barriers were removed it would bring back old school raids and fun. Carebears can still retreat into the mansion / villa interiors. The barriers are heavily abused on our server.
Remove them please. If not on cottages/ghetto apts, at least remove them on Villa's and Mansions."
Having a timer like the one i just suggested would fix everything above in a reasonable way/easiest/devs only do easy fixes.
Babaganoosh[Og]
12-18-2003, 11:45 AM
Ivanhoe you bring up a point, however you forget one thing.
There is a housing portal. So if the tinkerers want safety, my assumption would be they are IN the mansion (through the portal).... Recalling back to the crystal would be dangerous, its OUTSIDE the mansion walls. I would think intelligent people would log mules and other non combat characters inside the mansion portal and not up on the surface where they could get killed. This is Darktide, danger is inherited with the world that we chose to play in. There really shouldnt be any safe areas, its all about risk vs reward. The housing portal is a happy medium I think since its a monarchy only portal and the guild monarch could restrict access if he wanted to.
I also like the idea of random drops when recalling in, 3 or 4 crystals could still be camped. I would much rather see the drops randomized. In fact, Id like to see all portal drops randomized instead of having a fixed "portal in" with the exception of dungeon and Cottage portals.
Som, I think your guild is big enough to defend itself from 10-15 raiders no? Just tell your people to shut down their macros for 15 mins and come remove the raiders... Otherwise, what good is it to have 12,500 people in a guild if they are mostly worthless?
smaweet
12-18-2003, 11:49 AM
The idea of having the recall point when recalling to a mansion or villa to be a random spot outside the barrier is a good idea.
but like someone said, have people fight over towns and add benefits for controlling them
Babaganoosh[Og]
12-18-2003, 11:54 AM
Whats wrong with both?
Bring back the carnage.
Ivanhoe
12-18-2003, 12:09 PM
Just think of the easiest possible solution because the devs wont make major changes like the above imo.
I would of rather housing be tied to a HOUSE recall spell that way the landmass wouldnt be filled with housing etc
when your in your "house" your just in a dungeon (like the villa/mansion portals)
But i guess certain people like to SEE their house and put little flowers all around it and such. So i dont think they will ever do that either.
Babaganoosh[Og]
12-18-2003, 04:40 PM
lol ivanhoe, liked the flowers comment.
sadly its true.
Extinction
12-18-2003, 06:17 PM
My house has a flower on the front of it, but it was there when I bought it ;)
Ivanhoe
12-18-2003, 06:33 PM
Originally posted by Extinction
My house has a flower on the front of it, but it was there when I bought it ;)
Thats what they all say
Extinction
12-18-2003, 06:34 PM
My secret has been discovered :D
Som|Blood
12-19-2003, 02:20 AM
Damnit I'm putting the horn of vigilance back out on the blood mansion lawn...
I'll out house item all of you bwha =p
Grunt
01-15-2004, 05:20 PM
Can we get the ball rolling on this.
Darktide needs spots to fight over and mansions look good to me.
HolloTip
01-16-2004, 03:06 PM
Having a pk timer on the barriers would be a great idea.
Chubasco
01-16-2004, 04:22 PM
This was also posted in another thread:
An even simpler "fix" to implement might be to add pk timers to housing/mansion barriers. Timers similar to recall/portals that prevent you from crossing the boundary if you've engaged in pk activity. This should be implemented in a way that prevents players from slide-barrier casting.
This will not force people who don't want to fight or defend their turf to come out, but it will prevent them from hiding while attacking.
Virindi Clown
01-16-2004, 08:32 PM
Removing barrier entirely=bad idea. Unstoppable ganks are not good.
Making some weird form of attacking the villa=bad idea. Way too complicated to ever try to implement.
PK timer for entering barrier=good idea. Simple. Mechanics to apply it to are already in function. Everyone agrees with atleast this much of a change, and it would be a "fix" enough.
Things get done when everyone hates it, so please listen when we have a simple idea, figure it all out, and agree upon it.
Ivanhoe
01-17-2004, 06:14 AM
Since the timer has been added and is already in the code
This is the only change that i can see the devs doing in regards to pvp and housing. It makes since to have a similar timer as we already have for going in/out of portals.
Theirs 10000 ideas that would be cool but gotta be realistic here and limit your ideas with what turbine can do fast,quick and easiest.
camperman-x
01-23-2004, 02:34 PM
Face it, anything short of getting rid of the mansions wont inspire fighting over LS's and towns.
Adding a timer to mansino barrier would prevent hopping in and out of it. Still wouldnt add any incentive to stop o.0'ing around the mansion all day instead of being out and about. Making the basement the only safe area of the mansion would just have people coming in as white dots going down to the basement.
Dropping barriers would inspire fighting over mansion stones or it would cause defense of LS's and kill any desire to even own a mansion.
And not sure they have the tech for a monarchy only portal. The current one can be used by anyone however no one can get to it who isnt in monarchy or a guest.
Personally i wish mansions would just go away.
Ifuritah
01-23-2004, 05:40 PM
Just an idea, take down the all barriers but make it so you must be a monachy member of that clan (or own the place/be a guest) in order to have access to open the doors. That way, attackers can still possibley get insidem but there is some measure of saftey for mules to log when a raid comes. Might also be a way to add in some lockpicking skill there.
To me, it sounds like the tech might already be there for something like this to work.
Hope Ibn/Srand sees this thread.
[edit]
Or put the house crystal inside the mansion and make a switch to open the doors. No barriers though.
Jess The Great
01-24-2004, 11:11 AM
i dont even play dt, but that sounds cool, the crystal of defense thing. that would add alot more fun with pk. they should also make it so clans can "officially" declare wars on each other.
Whisp'r
01-24-2004, 03:01 PM
I dont like the idea of removing housing barriers alltogether. Im too harshly reminded of trying to remember everyones "mule coords" out in the woods by "the big rock on the hill"...LOL.
I do however really like the idea of a barrier timer for people that are in a battle or attacked while standin around outside askin if "anyone has motes". I wonder what the devs think about this as there have been no posts.
Another thing I have been noodling is buffs running out during a fight. What if (OMG here come the flames...lol) buffs had the same timer so that if you are engaged in a fight your buff timers will still count down but not drop until you are either killed or win or escape? Something like "You have been involved in a battle too recently for executors Blessing to expire. WARNING this spell will expire once you are done fighting. Just an idea. What do you think?
Virindi Clown
01-24-2004, 03:11 PM
Whisp'r, that's a good idea in theory, but it sounds too "PKL" to work. It would end up to be some retarded duel thing, and sometimes, you have to win your fights by running the other guy's buffs. People would probably figure out some way to keep hitting eachother so their buffs never expire, as well.
As good as all the ideas there have ever been to make stuff worth fighting over, the only practical solution is still to make the barrier on an allegiance house unpassable with a PK timer. There are simply NO problems and it would completely stop people from hopping in and out.
It doesn't give us anything to fight over and "control", but it gives us something to raid and the ability to focus exclusively on one clan if the desire is there.
Whisp'r
01-25-2004, 12:48 AM
VC
True bud, I didnt think of that...hehe...hit your buddy every 30 seconds and never have to rebuff...lol.
Well, I think of it every time someone runs away screamin "My buffs r goin!!!"
Back to the ol drawin board.
Oh. Ill just say again that i LOVE the idea of a housing barrier PK timer.
Haus der Liebe
01-26-2004, 06:21 PM
DT isn't what it used to be because of the barriers .. it's plain and simple ..
Back in the day .. we made treaties/alliances to share LS/towns .. if raiders came .. then the word spread through the alliance .. and a counter was formed ..
back in the day .. we didn't have buff/portal bots .. if we wanted to get somewhere, we RAN there, like real players ..
back in the day .. arcane lore was a necessity for the pieces of jewelry that had lvl II and III and IV spells on them ..
with the advent of barriers .. none of the toughness applies .. none of the "this is my territory, i will defend it beyond reason" does not exist ..
Barriers have made DT'rs soft .. that's all there is too it ..
Haus
Ivanhoe
01-27-2004, 11:00 AM
actually there is still plenty to fight over.
Just now its macro spots/dungeons instead of Towns And dungeons to hunt in.
Barriers(housing) did ruin DT.
A better solution then housing would of been something like a Bank in Towns (like uo)
You run up to the bank npc and ud have 1-2 chests full of **** that u could store stuff in.
OR if they made Houses Just a Recall spell SO when u recalled u were off of dt in your "house" just to mule **** but not able to sit in and hide in it because there would be anything else to do other then mule.
OR just a BANK recall spell that you would recall to (@bank) and was able to mule stuff there.
Without macroing on dt there wouldnt be much to fight over. sad but true.
Virindi Clown
01-28-2004, 09:04 PM
I don't feel like there is much to fight over. There are a few dungeons that pull 20 mil/hr+ or whatever and people are usually using and fighting over them, but other than that, you can just hunt anywhere outside without being bothered for better xp and loot than the far majority of dungeons will get you.
Dungeons were kind of nerfed with the monster rebalancing because there are outside places made into great hunting areas for anyone, regardless of your level, and dungeons were not rebalanced. They still have the same old monsters they always have for the hunting.
Basically we have a zillion low to mid level range dungeons, and a very select few places where you can actually hunt a high level character.
That's why everyone macros, and therefore, everyone wants to fight over macro spots.
VoD was along the right track, but the ability for level 50 and basically sub 90 or so guys to get in doesn't make it terribly desirable. Besides that, the only really good xp dungeons with proper level restrictions are the 80+ matron hive, gauntlet, and lacuna.
Even though it is not a dungeon, the new caul updates look like they will change that a little, because there is a recall for it, much like bobo.
However, dungeons are the easiest ways for people to congregate to a point and have a consistent amount of xp, and the most worthwhile to focus on to take control.
Caul will need dungeons. That is why bobo is useful. It's already a very high level area, so it could stand to have 2 or 3 level 100+ dungeons, and maybe a 90+ one or something.
The game should not be covered in amazing dungeons, but they need to atleast exist. They literally don't right now.
There is no reason to actually kill things in a dungeon yourself right now because a macro can get close to most good dungeons' xp amounts which require endless manual hunting, still hardly helping a high level character.
If there were dungeons capable of xp that would clearly make a difference on a high level character, and had high level restrictions, people would become very active in them. With people actually active in the dungeons, people would start to fight over them.
Spoiled
01-29-2004, 04:55 PM
Originally posted by DT_Dude007
Um.. NO...
Tis better to add then to take away.
Lets see something New added to AC1 Darktide. Dont take away from it.
just had to respond to this one... removing barriers would be adding more space to pvp, adding bariers took away from space and reason to pvp... use your head, you dont desreve to have dt in your name
Virindi Clown
01-29-2004, 05:32 PM
We don't NEED the barrier there, but the stone at a house would be the easiest thing to completely lock down with a gank.
I remember one time some guy broke from Khao and joined a pk clan. They sat there with just a few guys camping their mansion stone and no one could get past. I know removing the barrier is not a good solution because I have seen exactly what would happen.
And DT did eat it with housing, but I don't think its the barriers. I think its the ability to automatically recall to set points that others can never get to in the same way. That's why towns aren't bustling places.
Of course, there are other things involved, like all the different vendors with lifestones spread out, much tighter sell rates between vendors, (people flocked to places like Ft. Teth and AB because they had way over 100% sell rates), and easy hunting pretty much anywhere outside in the direlands and even other places like olthoi north.
Bah then they better make maintenence free, or let mules be unattackable while in the basement, cause i am not gonna pay for something then get my mules camped =)
Virindi Clown
01-30-2004, 04:56 PM
No one should ever be allowed IN your house if you don't want them to be there.
That doesn't mean people should be able to ride borders and take advantage of this.
Put the gd timer in already. We all know it can be done, and it completely fixes the problems without creating more.
You cannot find a more perfect fix for anything in AC.
Dougie
02-02-2004, 12:23 AM
I think ALL FORMS OF HOUSING should be destroyed on DT for the following reasons:
1. The obvious lag they create. Before housing was put in the lag was bearable, but after they first introduced housing the lag was tremendous. Today they have tried to optimise the server to deal with houses but they still remain an incredible source of the lag problem.
2. I do not think there should be any safe zones in DT. The whole fun of DT compared to other MMORPGs is that there used to be no safe zones, giving a feeling of excitement and tension often - in my opinion - misinterpreted as unnecessary fear or paranoia.
3. Having mules in some odd areas of Dereth was a fun thing in DT. I remember claiming ownership of this small drudge-inhabited building in the swamps near the SE Yanshi lifestone. If someone were to have beef with me, they would try to find me there and take over my 'home'. This gave me the fun of fighting over something that isn't even considered 'uber' as it had nothing in value for xp or loot.
For those that would argue about the risks of muling simply because of decal detection programs (I would understand as i used to use 6th sense to find stuff people muled), the simple fix would be to ban decal (assuming it is possible to enforce - if I am wrong here please enlighten me). Decal, along with macroing was the final blow that made DT the level 126 pumping machine it is today. Especially with AL and all the monsters giving insane amounts of xp compared to the old days (a drudge ravener gives 2x the amount of XP it used to). Lastly buffbots are also a big disease (Yes I use them too these days but I would be much happier if they didn't exist.
If these two changes are made along with your allegiance xp revision, then all thats left to be done is a) wipe out all character data from DT and let it start fresh, or make another pk server; b) decrease monster xp - this is especially true for tuskers.
I understand these changes are rather extreme but they would be necessary on DT if we are to bring it back to the server that contained players that PvPed for the thrill and were also responsible for their actions (as they had no safe zones and could be hunted down). The old DT, as tough as it first appeared, was a lot friendlier to even newbies as people developed tight bonds in an effort to survive against higher levels; and higher levels sometimes gave newbies respite and even became helpful, knowing that someday that same newbie could grow to become stronger than they are.
Phat-DT
02-02-2004, 08:52 AM
i really doubt they will remove housing completely..although i wouldnt object to it bieng done...
Ideas in this thread:
Pk timer that stopped you from going into mansion/villa barrier: I like the idea, however, removing barriers 100% i would like more, and bieng able to kill the cov crystal would be the koolest thing.
Make mansion and villa basements safezones, and allow guilds to plant a lifestone on mansion balconys, or in the case of villas, put a lifestone in the middle of the settlements.
Spoiled
02-02-2004, 07:56 PM
i think that a command that can toggle housing decorations on and off would be beneficial for everyone.... if you wanna see someones how large someones carebear penis is by the quests the have complete dont do anything... if you feel you dont want to lag everytime you come near to a housing settlement simply type /house_off fixes lag for those that dont care and lets those who care keep the lag,,,
I personally think it would be pretty durn rude to gank someone who was peacefully chillin at his/her crib...But I don't think gettin rid of house barriers would be such a bad thing...Just as long as I could lock the front door...And I mean major lockpick resistant locked too! (Strengthen lock IX)
Now don't get me started not being able to use portals just because some gimp has cast imperil on me. Now THAT still chaps my rear something fierce.
Pimpinsins
03-28-2007, 03:30 PM
again just showing why I always say nothing will ever happen about housing
Pimpinsins
03-28-2007, 05:17 PM
just incase anyone didnt notice the post date on this its
12-10-2003, 01:29 PM
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