View Full Version : PVP Improvements made...Didn't see Hp addressed
MageofCruor
03-26-2006, 07:23 PM
I just started up a new account recently...just wondering when the advantage that people got from preordering to going to end. I don't think its fair that people get a 40-50 HP advantage from an gem. I do understand that they paid for it and I respect that...but I dont follow the logic in not allowing new players a method of also getting the benefit. Whether it be via quest or...even via some time of package that players need to purchase, like a preorder but obvisously not.
I dunno I would just like to have the 10% gem that most other people have. An even playing field would be great.
Turbine have anything to say on the topic...any plans of this in the furture?
Sizlunt DT
03-26-2006, 07:52 PM
THis is a really good question...
Frank The Knife
03-26-2006, 08:44 PM
I expect it will be in a quest before long.
It really is a powerful piece of equipment for pking.
Cezium
03-26-2006, 09:55 PM
I want it to be made available too. My two accounts have it but I'll never reactivate my others or buy a new one without the gem being available.
Thadda Al-Munik
03-26-2006, 10:13 PM
I agree. People have the advantage already and all the time to use it was quite an advantage. At this point, consider it over. Make it a quest for the people who have not gotten it, and to make it fair, the armor gem as well, even though its really stupid.
Monster
03-27-2006, 01:45 AM
They should also allow players to repeat the Gelidite Library quest to get the bloodstone encrusted jewel. Those 5 points of hp make a difference, not huge one, but still enough that players are semi-gimped without it.
Ftuoil_Xelrash
03-27-2006, 09:28 AM
They should also allow players to repeat the Gelidite Library quest to get the bloodstone encrusted jewel. Those 5 points of hp make a difference, not huge one, but still enough that players are semi-gimped without it.
ChildoftheKoRn
03-28-2006, 12:53 AM
Why not just change that +5 to +10%
anyone who completed it in the past will get the bonus but will be overriden if they pre-ordered.
Ivanhoe
04-02-2006, 12:11 PM
the addtion of items that effect pvp have been one of the major reasons its gone to crap balance wise.
It started with the additon on minors/major items and monthly quest items that were ment to "balance" certain aspects of pvp for whichever class. However they are implemented as "quests" even though you need these new monthly items in order to pvp effectivly.
I havent played in years but thats how it always was.
This 40-50 hp gem or whatever sounds like more of the same.
After 6 months it should be giving to al players.
But look at the recent complaints of people having TOO much health.....
turbine just doesnt understand that adding adding and addng more and more crap to the game isnt helping it. its hurting it.
ChildoftheKoRn
04-02-2006, 02:37 PM
Well, what good is it if only the majority of people have hella health and not others... Either way its a lose lose situation but if everyone has it...easier to balance around, no?
What turbine doesnt understand is how to separate pvp with non pvp. With the exception of the new wands with the Elle bonus on it (Have about 2% max for pvp i think?? correct me if im wrong). They're starting to put effort into it though, lets just hope that they keep on the streak they're doin instead of turning around and nerfing again then doin the same stuff as before. Cmon turbine keep up the love.
prexus5
04-03-2006, 09:41 AM
yes plz turbine dont stop what your doin now, i think the game has and still is coming a long way and we need to keep this game alive for as long as possible man, all my friends quit when they started it a couple years ago and i really cant tell then to come back yet cuz the game is not evened out like it was back then, so once turbine evens it out alot better, they'll be getting some costomers back, and im talkin like 12 people lol, so just keep it up turbine, we all still have faith in ya ;)
MageofCruor
04-03-2006, 12:59 PM
They are obvisously trying to balance the game which is clearly shown in their March patch.
I would just like to have the oppurtunity to have that extra 40-50 HP that other players have. I don't even care if its free. At least give players the option of having this item. Turbine might not think this makes a big difference but it does. New players/returning players should not be put at a disadvantage because they weren't around when the expansion was released. This just doesn't make sense.
Make the 10% (pre-order) HP gem available to everyone via quest...or giving it out for "free" causes problems with people that paid for pre-orders make the gem available for a price via...turbines online shop.
I don't really care how its done...I just want the gem so I can be on a level playing field with the rest of the PvP commmunity.
Thanks
Any rep from turbine have anything to say addressing this topic?
McVigor
04-03-2006, 03:12 PM
They are obvisously trying to balance the game which is clearly shown in their March patch.
I would just like to have the oppurtunity to have that extra 40-50 HP that other players have. I don't even care if its free. At least give players the option of having this item. Turbine might not think this makes a big difference but it does. New players/returning players should not be put at a disadvantage because they weren't around when the expansion was released. This just doesn't make sense.
Make the 10% (pre-order) HP gem available to everyone via quest...or giving it out for "free" causes problems with people that paid for pre-orders make the gem available for a price via...turbines online shop.
I don't really care how its done...I just want the gem so I can be on a level playing field with the rest of the PvP commmunity.
Thanks
Any rep from turbine have anything to say addressing this topic?
I'd say this is one of those things 'For Darktide only'.
they simply have to, to keep a level playing-field. (new and old, etc.)
doesn't matter on the NPK worlds, nescessarily, old-loyal customers deserve their percs too. But on a competitive server...its pretty common sense.
Berzerk
04-03-2006, 08:40 PM
What it all comes down to is a lack of comprehensive design and ego. We all know there're game dynamic problems that Turbine has ignored from the beginning and will not spend time (aka Money) addressing. They're not programmers per se, but more akin to graphic artist that get a jolly from how things look rather than function.
What do players desire? Well, I don't really give a fig about the high-res graphics. Rather than have something pretty we all care about the game play. Most modern games are much more beautiful from a graphics standpoint that AC I.
By game play I mean the actual movement and network communication structure. They've tried to keep an arcade like experience though have sacrificed reality by doing so.
From a programmers perspective they need to address rubberbanding, the basic network design (overly chatty communication), security of the client from hacking and third party unapproved application. The number of game hacks are legendary for ACI and a decent windows coder can enjoy himself on this beastie.
One of more mundane complaints would be the endless knee-jerk fixes. Every year or two turbine bends over backwards to whoever cries the loudest whine. Mainly being the melees who even when given endless bonuses still whine.
The only advantages ever given to mages have been Raven's Fury, which is probably the most idiot spell ever created and melee d on wands.
None of this garbage would have been necessary if they had limited mages to non-metal armor and hadn't gone down the spiral of ever increasing attack and defense on character types.
The most principle knuckheaded game design flaws concern potion chugging and various forms of undetected gear. No I don't mean running sideways as some uninformed person proposed, but rather a means to defeat Turbines detection program.
I'd rather see mage damage and accuracy increase, while defending ability decreased. This won't happen because it would be too much change for an already flawed design, not to mention it would cost money.
B
ChildoftheKoRn
04-04-2006, 03:59 AM
What it all comes down to is a lack of comprehensive design and ego. We all know there're game dynamic problems that Turbine has ignored from the beginning and will not spend time (aka Money) addressing. They're not programmers per se, but more akin to graphic artist that get a jolly from how things look rather than function.
What do players desire? Well, I don't really give a fig about the high-res graphics. Rather than have something pretty we all care about the game play. Most modern games are much more beautiful from a graphics standpoint that AC I.
By game play I mean the actual movement and network communication structure. They've tried to keep an arcade like experience though have sacrificed reality by doing so.
From a programmers perspective they need to address rubberbanding, the basic network design (overly chatty communication), security of the client from hacking and third party unapproved application. The number of game hacks are legendary for ACI and a decent windows coder can enjoy himself on this beastie.
One of more mundane complaints would be the endless knee-jerk fixes. Every year or two turbine bends over backwards to whoever cries the loudest whine. Mainly being the melees who even when given endless bonuses still whine.
The only advantages ever given to mages have been Raven's Fury, which is probably the most idiot spell ever created and melee d on wands.
None of this garbage would have been necessary if they had limited mages to non-metal armor and hadn't gone down the spiral of ever increasing attack and defense on character types.
The most principle knuckheaded game design flaws concern potion chugging and various forms of undetected gear. No I don't mean running sideways as some uninformed person proposed, but rather a means to defeat Turbines detection program.
I'd rather see mage damage and accuracy increase, while defending ability decreased. This won't happen because it would be too much change for an already flawed design, not to mention it would cost money.
B
Ok, at first you ahd me interested in your technical talk, but then you wetn again and talked about endless melee bonuses. Like what? Because some melese sacrifice their offensive power and defenses in order to be able to obsorb damage (everyone can have wards dont even bring those in). Come on man get off that boat i didnt hear anything about melees being over powered by anyone that knew how to use a mage properly on this board untill they were actaully able to get a kill, you see amage drop to a melee then BOOM THEY'RE WAY OVERPOWERED.
Sure we got aegis. But that basicaly just cancels out the weeping usually seeing how you need max magic d in order to get that and not everyones OG, I myself am an extreme, iget jack **** bonus from aegis so stop tryin to act like ALL melees are safe while hiding behind that object. How many mages have to actauly drop endurance for quickness and coord, or hell ho wmany dont start out focus/self 100 in order to get an effective dodging # into melee d, beisdes the ones that dont have their 43% melee d wands.
Sensay-Ssj
04-10-2006, 03:08 PM
Your first mistake was actually making an extreme melee. 100 innate quick is just stupid. I myself will use whatevers in the game to kill you, including LIFE INEPT, because I chose100 innate focus over quick, by not inepting I give you the advantage with your 100 quick. One Life Inept = Cry me a river you cant vuln.
OldSchoolACPVP
04-10-2006, 04:38 PM
Instead of giving the gem out, they should get rid of the gem because it's unbalancing.
No one will quit. Sure they will whine, but only for about a week.
ChildoftheKoRn
04-10-2006, 05:12 PM
Actually melees with 100 quick arent too shabby, cant really say that the run spell is so good since its soft cap is like 450 or 550 i dont remember exactly bu tthats ez to get w/o 100 quick even close but now extreme doesnt mean that you cant kill and stuff.
Berzerk
04-11-2006, 04:53 AM
Actually melees with 100 quick arent too shabby, cant really say that the run spell is so good since its soft cap is like 450 or 550 i dont remember exactly bu tthats ez to get w/o 100 quick even close but now extreme doesnt mean that you cant kill and stuff.
What the point of discussing run skill? Turbine has screwed this up from day one, because they allow people gear or other speed hacking programs. Additionally, the advantage is given to better connections and faster user equipment. If they had a wit of common sense they equalize the playing field by using their servers as the judge of speed. Alot of this has to do with the overly chatty protocol and design of the game. I don't think they're willing alter anything given the expense and shrinking player base.
B
ChildoftheKoRn
04-11-2006, 03:50 PM
What the point of discussing run skill? Turbine has screwed this up from day one, because they allow people gear or other speed hacking programs. Additionally, the advantage is given to better connections and faster user equipment. If they had a wit of common sense they equalize the playing field by using their servers as the judge of speed. Alot of this has to do with the overly chatty protocol and design of the game. I don't think they're willing alter anything given the expense and shrinking player base.
B
Well the run skill was one of the +'s to having high quick to begin with but since the exp has been upped so many times since release its not really that high of a concern and having 700+ buffed run doesnt do nothing since it has a soft cap as what i posted before. Faster user equipment doesnt matter so much as long as you can run the game, internet sure does but of course the design of the game i horrible. And besides the mechanics of the game are also what is causing the lack of being able to detect hacks and such. They should make a more stable core with more security that would relieve the tension of many of the bugs that are known as well making a more reliable game as well as funner gameplay............NO MORE BANDAIDS!!!!!
Berzerk
04-13-2006, 05:49 AM
WFaster user equipment doesnt matter so much as long as you can run the game, internet sure does but of course the design of the game i horrible. And besides the mechanics of the game are also what is causing the lack of being able to detect hacks and such. They should make a more stable core with more security that would relieve the tension of many of the bugs that are known as well making a more reliable game as well as funner gameplay............NO MORE BANDAIDS!!!!!
I disagree. There's a big difference when I play on an old 1.5 Ghz Pentium and my maxed out box.
The primary problem with the design has to do with not having a valid design in the first place. Additionally, they've always employed hacks or bandaids to address problems without input from the player community. Instead of giving us what we want they give us what they think we should have. Hubris is the domain of poor management, and Turbanic is no different than any other company excepting the degree of denial.
Where are fun trade skills like mining, clothing, farming or others?
What dunce put that 33% imbue chance? Plain stupid from my perspective.
Why does this game rubberband so much? (Design issue)
B
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