View Full Version : Please give us your feedback on the July event
Frelorn
07-24-2007, 03:58 PM
Please use this thread to discuss the July event, Intelligent Designs.
Xelrash
07-24-2007, 04:00 PM
RollForward!
Tegmentum
07-24-2007, 04:16 PM
The new monouga pit quest is a lot of fun, we managed to get down pretty far before the servers came down.
Frozz
07-24-2007, 04:22 PM
The Colo changes are terrible. It was the only way that I could really make XP, since I don't get a lot of chances to play on a regular basis.
Tegmentum
07-24-2007, 04:39 PM
The changes to the master were necessary and should remain in place. It is the demon matron that needs the reward increased to match the time it takes to kill her.
Frozz
07-24-2007, 04:44 PM
The changes to the master were necessary and should remain in place. It is the demon matron that needs the reward increased to match the time it takes to kill her.
Except for the fact that unless you're a very high level and rich enough to buy tons of rares, it's next to impossible to complete the Colo.
The rich get richer.
Darkened Light
07-24-2007, 04:48 PM
I agree Frozz!
Without rares I would say it is nearly impossible to finish the quest; I myself with other veteran players took a few dry runs and the farthest we got was to the TM's. This run consisted of two melees, two archers and five mages with all their slayer weapons as well as mansion items and tusker potions.
Rares as a requirement to most fellows is how our server runs Coll; no rares no run... period!
Konnir
07-24-2007, 04:51 PM
A change of this magnitude should have been announced to the player base much earlier than the release of the patch notes, a few days before the patch, in any event. It would have been nice to know this well in advance to plan accordingly. The way this was handled irks me much much more than the changes themselves.
Qwerty_Di
07-24-2007, 07:03 PM
Turbine why would you nerf the master flagging w/o announcing? Why would you change it at all? This has been the only quest where I have seen players group together EVERYDAY to complete. Way to alienate 90% of the servers. Way to alienate lower lvl casual players. The master was not giving low players too much xp. The master WAS giving casual players a way to make some decent xp and complete a fun quest. Now you have to complete the entire colo to fight the master? Is this a joke? A mistake? I personally will never be able to fight the master. Why? People require players with all the slayers, spells, maxed stats, rares, etc to go on a full colo run. I simply don't have the time for all of that.
With my complaint, I will give suggestions to fix it.
1. Keep the master flag as is and make the colo easier to complete. By easier I mean no rares and a full fellow of 150+ can finish it.
2. Change the flagging back to the old way and make the robe 180+ or 200+ to wield.
3. Change the flagging back to the old way and make the robe xp lower for lower players.
slaven
07-24-2007, 08:23 PM
We had received many reports that the Ninja were more difficult to kill as a melee or an archer. Some adjustments were made and they should now be easier to kill for these characters.
What ninjas they talking about my friends and my sword char never had any complaints about killing a Ninja and if their talking about master it takes 3mins to kill it with a UA and archer, and 3 mages killing acoyltes(sp). I think melees have more trouble killing degenerate depraved shadows, parfal sleeches,listril sleeches Than anything else ingame. i have a shadow slayer on my melee t hat is a joke if it ever hits a degenerate/depraved it may take away 80 hp w/o imp While a mage can hit with 1 war and kill it more often than not w/o vuln.
Ruhelos
07-24-2007, 09:31 PM
I will try to make this post as coherent and diplomatic as possible, given my current feelings....
I am absolutely dumbfounded that the Master fight requirements were changed without any mention in the release notes. The player base should have been notified in some other way except for a random post by Django in some random thread. This was handled horribly and I feel backstabbed that it was done this way.
The fact that I have to now beat Colloseum to get access to the Master is ludicrus. Make him harder for the risk vs. reward factor is something I can see. But to completely make him off limits to this elite group of people who can actually get a good group together and enough rares to beat the Coll?? Its ridiculous. I don't have much time to be on, I also don't enjoy hunting and grinding. The Master was so helpful and I actually thought you were on the right track for upping exp rewards for quests. Now this?? I cannot get in a group to beat Coll because 1) No one wants a melee and 2) I am not high enough to meet their standards. Its just not right. Another acceptable idea would be to make people who haven't beaten it get the same exp reward with the lesser robe, and the people who HAVE beaten it to get the better exp and the better robe.
I have never, ever been upset with decisions made by the Turbine staff. I have always seen the logic and reason, and been supportive. But this is 100% ridiculous - from the way it was handled to the way it was implemented.
:mad:
Ruhelos
07-24-2007, 10:10 PM
Guess I will go out and do the rest of the patch now, and hope to god its a good one....
SimonPo
07-24-2007, 10:39 PM
In case you haven't heard this like a million times already your decision to nerf the Master quest is kinda dumb. Are you trying to drive people from this game? I dunno - maybe you are. Maybe you want to close up this game and move on.
Look - the quest was relatively easy the way it was, granted. But the amount of xp you need these days at the level the quest was designed for (i.e. 150+) was right in line with what this quest delivered.
Bottom line - your customers liked this quest, were having fun with it and were joining together EVERY DAY to run it. This was a very, very good thing for your game at a time when it is in serious decline. This is a GAME - it's supposed to be FUN - this quest was fun. We liked it like it was - why on earth would you change that? Out of some kind of idealism over what the game SHOULD be?
Nerfing this quest was just plain dumb. What were you thinking?
Dragon-Tide
07-25-2007, 04:40 AM
The live event tokens are on a one day timer. Does this mean we will actually get a much higher number of live events now? (like 4-7 per week on each server?) Have more people been hired to run this many live events? I sure hope so. Im sorry to say but other things in this game have been on the quite lame side as of late. (except for the Col bosses, but....more on that below)
The new Ninja and Monouga quests are pretty good but they went by awful quick and Major Magic D on the mask is not a very good reward. A spell that would stack w/ Major Magic D (which most of us already have now) would have been much more appropriate. (even if just to add 5 or so points to magic D)
Trashing the Ninja Col Boss is one of the worst ideas since eo ninja and nerfing the 2 new servers that we were led to believe we would get a couple years ago. There already was a Col boss for those that had completed Col. should not all the bosses each have a different requirement instead of two which are now the same?
Honestly I don't think any of your staff spends nearly enough time playing the game and testing ideas or they are showing up to work on most days with a negative mindset.
Bartz HG
07-25-2007, 05:28 AM
nerfing of my master robe is bad. u guys smoke bad crack. go to rehab. start a drug free workplace. :mad: :mad: :mad: :mad: ill bet this post get disappeared just as quick as u did my last one right ? thats ok ill keep coming back with my feedback. :mad: :mad: :mad: :mad:
Bartz HG
07-25-2007, 05:55 AM
and btw did u make my robe dyeable now like its supposed to be ? your supposed to fix that not nerf it dam cracker heads. :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:
Bartz HG
07-25-2007, 06:06 AM
i just sent a shortcut to this forum to my desktop so i can just keep coming back here every now and then :mad: :mad: :mad: :mad: :mad: :mad: :mad: and give u some more of my feedback on this unintelligent patch.
Taomagicdragon
07-25-2007, 08:52 AM
Chill out there, the quest was broken, we all knew it. Nightly runs for nearly 300 mill IS too good to be true when it was so easy. Yes, I am displeased about the robes in our inventory being nerfed but it could have been much worse.
I look at it this way, another robe for my robe collection :D
Sangria
07-25-2007, 10:24 AM
I am tired of hearing "the quest was broken and we knew that"
I knew it was broken and I knew they fixed it. They increased the spawn and spawn rate. I assumed when they added those things that was what they intended as a fix.
If it wasn't the fix they should have said so. But they didn't seem to think giving most of the live player base a blackeye was a big deal.
Keep your master - just give us a quest that has decent rewards and don't put a ridiculous timer on it.
Give us a reason not to join the UCM community... the threat of getting banned isn't much of a threat anymore.
Dibbuk of MT
07-25-2007, 10:58 AM
This is just my opinion, based on a single days' play.
1) The changes made to the Master robe in Colo were not well thought out.
2) The changes made to the Master quest in Colo were even less well thought out.
3) While I am no longer getting booted for CoC violations when I enter a portal, I am now getting random disconnects without warning (no yellow or red links), and dropping to the "Server has been disconnected" (or whatever) screen.
4) Vissidel Shallows seem to be hollow now: I am finding random shallows that appear to ignore buffs and armor.
5) As yet, I have found no new content, but then, I have only had a few hours in-game so far.
I hope to be able to have a more favorable report once I explored a bit more.
Stabeh
07-25-2007, 07:24 PM
They just want us to all leave AC and unsub! Just like how AC2 died. It's gonna be like how Lineage 2 is being run. Giving love to the over powered and kicking the weak out. Nerfing colo master is the worst decision EVER in all my time of playing AC since it was first released. Not only do the regular places wont be able to beat colo, only the rich UCMers will be able to beat it. Like they say, the rich only gets richer. It's like a plan to forces everyone to UCM for those money to buy rares...
Django
07-25-2007, 07:47 PM
4) Vissidel Shallows seem to be hollow now: I am finding random shallows that appear to ignore buffs and armor.
There was no change to anything on Viss.
Django
07-25-2007, 07:57 PM
Like they say, the rich only gets richer.
I'm not sure how the Colosseum change makes the rich get richer. The reward can't be traded, so it's not worth anything and running Colosseum costs far more money than it makes (seeing there is no loot outside the chest and the rings can't be sold). I've actually had a few people sending me messages (fairly decent names I would assume to be well set in game) informing me that they're running out of pts to buy rares to run the Colosseum. It seems, if anything, the rich get poorer in exchange for items they can't get elsewhere.
Outside that you don't need to be rich to run the Colosseum. To beat the Colosseum once you should really pratice a lot without rares. Once you get to the TMs without using rares then it's time to use some rares on a run and that should push you over the top. Rares are only used at the end of the Colosseum, keep track of the time and if you're running late and don't seem like you can make it make a judgement call to wait on rares until the next run. So, in total you shout need no more than 6-10 rares total to beat the Colosseum 1 time. I'd suggest forming a regular group or at least praticing a lot with the same group, it's the best way to be sure you're going to make it.
The Colosseum has nothing to do with UCMing and as many players have noted they don't UCM and they've done the Colosseum many times and some of them have even defeated it. I'd actually rather run the Colosseum with non-UCMers seeing UCMers arn't often used to fighting like in the Colosseum. Most groups I've talked to actively do not allow people to run LTX in Colosseum.
Konnir
07-25-2007, 08:59 PM
I think the point is that the rich players have a much easier time getting all the needed rares to be able to meet the criteria of the elite groups that are the only ones to successfully complete the Colosseum. The cost of these rares are prohibitive to many casual players due to exceedingly high demand and the remote possibility of actually finding the rares you need.
Moxie
07-25-2007, 10:21 PM
I'm not sure how the Colosseum change makes the rich get richer.
The Colosseum has nothing to do with UCMing
I think Konnir stated a general feeling pretty well. Some may have just expressed that in a different sense of the word, RICH......
Ill agree id rather run with with people that "play" more, rather then ACM/UCM the majority of the time. Also that its not necessarily bad ta have larger, more in demand items ta try ta purchase.
But seriously? With the changes u guys made this month and new requirements how can ucm not be brought up in the matter? UCM is pretty constant, effortless work, that can be VERY rewarding in the end as far as cash flow and steady supply of self found rares are concerned......much more so then the average player.........im sorry ta have anything ta say about the matter cuz ive long told myself ta stay on the fence and not get caught up on the subject or comment...........but seriously???
Your folks stance and under-estimation of the matter seems pretty dumbfounding sometimes.
HikariFangX
07-25-2007, 11:59 PM
Personally, I really do not like the changes made to the master robe, it may have been a great reward for a decent amount of work (Factoring in flagging). Given maybe the people who were just doing it for XP might have been making off like mad with easy xp every night, that could have been changed without changing the robe. I do not think that beating the collesium and the master to get a robe, Which takes up all slots on your armor but two is that uber a reward. But it was a decent reward for those who got it and I don't think it was at all unbalancing, it was just fun thing for all of us that actually acomplished it.
Not to mention alot of people who gave/sold/trade their major suits, are now left with a mediocre robe, and a very bad feeling. Simply put this game, which I started playing in 99, is getting older, and the playerbase dwindles, I don't think nonchelant decisions like this should be made shunning those of us who made decisions based upon our situations, the very least that could've been done is left the PP robes the same.
All be told, I was having alot more fun before this patch, and now Im left with a bad feeling.
Aylett
07-26-2007, 01:21 AM
I am SO upset about the master robe!!!!! I had a VERY nice set of armor, then got a master robe, juggled a few pieces around, gave the rest away to vassals. Now i'm stuck with a robe that I wouldn't use on my lowbie alts.
***Frelorn****, please post some kind of answer here!!!! How could you guys deliberately hose us like that. Are we ever going to be able to count on any quest item again? Do you guys feel free to just jerk the rug out from under us?
As far as the master exp nerf goes:
Aylett is 275, got there the hard way.....dungeon grinding for hours on end. I thought that Turbine had finally gotten smart, and made real-live-at-the-keyboard-gameplay more profitable in terms of experience than parking a toon in a dungeon and mindlessly blasting away. Well, looks like Turbine has told us that boring dungeon grinding is still the only exp reward
Wow, I'm upset!!!! Have no clue what I'm going to do for armor now. Took forever to get a decent set together the first time. Even if I do manage to beat the colosseum, I would never wear the robe...can't count on it being the same item from patch to patch!
Aylett
07-26-2007, 01:30 AM
FRELORN!!
Could you please give us some kind of response about the Master robe nerf?
Thanks.
Frozz
07-26-2007, 02:02 AM
I'm reminded of PPGSx at the moment. But at least back then, the Devs had the sense not to alter already acquired items.
Aylett
07-26-2007, 02:08 AM
Agreed Frozz. I think this is the first time that Turbine has truly jerked the rug out from under players with an existing item.
Stabeh
07-26-2007, 02:50 AM
Thats why I'm not gonna put the new Virindi mask in my armor even though it had major magic resist, who knows, next patch they could be like "Oh we typoed on the armor it's really supposed to be al 60 or something"
Ellysia
07-26-2007, 06:23 AM
Im really disappointed about the changes to the master. Not only was the xp a great alternative to dungeon grinding but it also meant that more pple were doing collo runs to get chars through the flagging stage. If you felt the xp was too much, couldnt you have just increased the timer on the pick up of the token? I cant see anyone doing those boss runs now, as far as i know, no one has completed collo on vt , and the other boss fights are not worth the time, so a dead dungeon, what a waste of your developers time, and our playing time. And you wonder why server populations are dwindling.
Aylett
07-26-2007, 08:10 AM
I just can't believe we were given no warning on this!!!
Just fyi guys, if you haven't taken the robe off since the patch, the major focus is still in your list of active spells. For those of us that used the master robe as part of our armor, we have some time to put together another suit.
Still hoping to hear from frelorn on this:
1. Why no warning?
2. Why nerf existing robes?
3. Why no quests that equal dungeon grinds in terms of exp/hr?
Really bad feeling on this. May be time to take a break, or find another game.
Frelorn
07-26-2007, 09:08 AM
http://forums.ac.turbine.com/showthread.php?t=34969
Dibbuk of MT
07-26-2007, 09:40 AM
Frelorn, I read through your post.
Aside from a tactful and carefully worded version of "Tough Luck Suckers", I don't see any valid response. The reasons given for the change seem, to me at least, to be specious. Whether you realize it or not, I do not think many players will even bother with the Master now, because it simply is not worth it in terms of enjoyment, experience points, or rewards.
I am very disappointed in this.
Tegmentum
07-26-2007, 01:38 PM
Well you can think what you want but we beat the new master with 6 people last night. I thought it was a lot more fun than before. His response is valid if you are on the other side of the fence, if you are a colloseum champion and can still do the quest. It is not valid to you because you do not meet the requirements. It is that simple.
TheKnight
07-26-2007, 03:34 PM
I'll get right into it:
Colosseum Robe & Master Fight
I understand why you guys changed this to it's current version.
You felt the xp was way to easy to get and the reward was far superior
to the risk vs reward, and I have no problem with that.
However, what I do have a problem with is:
A. You have to now beat the Colosseum in order to fight the master.
B. The master has been made much harder then his updated version last month with the hot fix.
C. The reward is what the original robe was, pre-fix/hot fix.
D. The players that played according to the rules got shafted, by you guys going in and changing the robe without any warning whatsoever.
A1.
It's hard enough to get a full fellow going in AC for a Col run as is.
1. You have to have some good timing with people being on during peak hours. IE: Enough people have to be interested in running this to form a full fellow.
2. You need high level players who know how to play.
3. Everyone and I mean Everyone must have a full set of max tinkered weapons, slayer weapons, and maxed out equipment in order to have a real chance at beating Col.
3. Have plenty of rares.
4. Can use strategy effectively.
The variables are huge, and it may take months to get the right group of people together, if you ever get a group together.
The fact that some of the servers have not completed a single Col run should speak volumes. Then add in this change to where now you have to beat it, in order to fight an already super upgraded master, and the robe change and you guys seriously wonder why people are flipping out.
You guys just:
A. Took away one of the best alt ways to level a character up, that does not involve sitting inside a dungeon all day.
B. Made accessing the master available to only those who have beaten Col. (An elite group of people)
C. Did not increase the reward required for the new master.
D. Changed the robe stats without telling anyone.
So what I would suggest doing is this:
I. Increase the XP from all the other boss fights across the board. (To make up for the missing master)
II. Keep the master as is, but increase the XP reward significantly. Risk vs Reward.
III. Allow the robe to be turned in for 4 rares. (One for each major on the robe)
And later perhaps to be used as ticket currency.
IV. Thunder chicken and The Very Mad Cow, should net a very high XP reward. Say 100% of level, but restricted to a 30day timer. This would definitely get these running again.
This way you lessen the impact of players losing the master. Because you took away something, but improved something else.
Leaving it as is right now is what is ticking people off. Because there was no give/take mechanic going on here, just take take and more taking.
You guys can't do these kinds of things, not when the population is where it is. Not when it's hard enough to get a good group together for a decent col run, and not when this effects everyone across the board.
Remember it's a give/take dynamic. When you guys just take things away from players, without offering any viable alternative...well this is what happens.
Regards
Hamlit
07-26-2007, 04:05 PM
I am also very upset with the changes made to the Master quest. Perhaps you haven't noticed, but there has been quite a bit of community building going on helping lower levels get flagged so that they can join in on the Master runs. This had the added benefit of getting more people interested in trying to complete the Colosseum and training them for future runs.
As it stands, now only super high level mages and archers are even being welcomed to go on Colosseum runs (a VERY sore spot for me as a melee). Also, it seems like only those who partake in UCM activities and have stockpiles of rares and $ to buy them are going to be getting the rewards.
Not well thought out, terribly implemented, and -1 for not formally announcing the changes in the Patch Notes. :mad:
DrewtheEnforcer
07-26-2007, 05:46 PM
After defeating the "new" Master in colo, I turned in my token ... got a reply that the token was accepted.. then got nothing back.:eek:
This happened at about 7:45 CST Wed night. In game name is Drew the Enforcer. So I didnt get the robe or any XP cause I didnt get a robe to turn back in.
Can you check your logs on this and see if I can be rewarded the XP by you guys?:D
NapinGakki
07-27-2007, 01:50 PM
I've already expressed my opinion about the change to the Master Robe. I think it's unfair because there was a hotfix saying it had been fixed on July 2nd.
That will be all on that item.
The next item is the new Aerbax's Notes quest. It contains DI Shadows and VoD virindi that are just about unkillable by any melee, let alone large groups of these monsters.
I had posted a request for a shadowslayer stone or improved shadowfire weapon here: http://forums.ac.turbine.com/showthread.php?t=34828
Many people posted saying that these shadows are only on DI and in Colo, and that the mages handle them fine so the melees need not worry. Django said that melees are not supposed to be able to kill the DI shadows even though I believe we can kill them if we could hit them.
I would like to expand that original request to include an improved Virindi slayer weapon for melees. One which would do an equal amount of damage as a mage does to the VoD Virindi. The Ultimate Singulatory Sword is a joke and the mods are for babies.
It's ridiculous to put in new quests with creatures that maxed out melees don't even stand a chance at hitting let alone killing (DI shadows).
If my two maxed out melee toons cannot participate in killing things in the new
1 billion XP (33% of level) Aerbax's Notes quest, I will be cancelling my subscription shortly. It's not fair that mages can do this every 13 days,
and I cannot because I have melee characters.
That will be all.
Have a nice day.
slaven
07-27-2007, 07:25 PM
The Colosseum has nothing to do with UCMing and as many players have noted they don't UCM and they've done the Colosseum many times and some of them have even defeated it. I'd actually rather run the Colosseum with non-UCMers seeing UCMers arn't often used to fighting like in the Colosseum. Most groups I've talked to actively do not allow people to run LTX in Colosseum.
1. i dunno why u say that. a UCMer has more money than a non ucmer as 90% of ucmers UCM a place to get good majors to sell them, Hence they can buy rares easier.
2. I think you would be hard pressed to find a ucmer w/o all al 240+ base major armor pieces covering their hole body so that helps them on coll as well since mobs hit for t hat little bit less of damage.
3. Ucmers find more rares than Non Ucmers so that is just ignorance in itself.
If Money/rares/good equipment Has nothing to do with collesium then you are right in saying UCMing has nothing to do with Collesium But if u think that then 9 lvl 250's in society armor should be able to do colesium with a academy weapon.
Midgar
07-27-2007, 08:26 PM
1. i dunno why u say that. a UCMer has more money than a non ucmer as 90% of ucmers UCM a place to get good majors to sell them, Hence they can buy rares easier.
2. I think you would be hard pressed to find a ucmer w/o all al 240+ base major armor pieces covering their hole body so that helps them on coll as well since mobs hit for t hat little bit less of damage.
3. Ucmers find more rares than Non Ucmers so that is just ignorance in itself.
If Money/rares/good equipment Has nothing to do with collesium then you are right in saying UCMing has nothing to do with Collesium But if u think that then 9 lvl 250's in society armor should be able to do colesium with a academy weapon.
Agreed. I don't even know how Django could not have seen that difference.
Person A - Macros 24 hours
Person B - Plays only 6 hours during the course of the day.
Django don't you think it's more likely that Person A would get more majors, rares, weapons, and armor then Person B? Person A has that many more items to use towards helping him in the colusseum and that many more to sell and then use the profit to buy more rares to use towards the col.
NapinGakki
07-28-2007, 08:55 AM
I know on my server the fellows beating Colo are made up of level 250+ UCMers.
These are the same people who repeatedly ask on general chat things like:
1. How do I get to Subway?
2. What changes race to Sho?
3. Anybody know how to get to Yanshi?
And, I'm certain they deserve to be the ones beating the Colosseum. :rolleyes:
Frank The Knife
07-28-2007, 10:29 AM
Your July event is one of the worst ever.
This will be the last turbine product I ever buy and doubt I will continue my subscriptions any longer.
Overdrive
07-29-2007, 10:59 AM
Good thing I have no use for that robe, and I just turned the damn thing in for a bit o' XP.
Same T'ing
07-29-2007, 02:41 PM
Does anyone at Turbine REALLY play this game? If so, it
is stone cold obvious that the developers are not listening
to them.
When the last 50 people playing get as mad as they have
over this latest debacle, you know "lights out" is not far beyond.
How you can take a fabulous MMO and run it into the dirt is beyond me.
PS ... Oh, and could SOMEONE update the ToD install with the latest Patches ...
at least the Downloadable one ...
Bartz HG
07-30-2007, 08:57 AM
http://forums.ac.turbine.com/showthread.php?t=34969
- CAN YOU SAY " MAJOR BOGUS ?"
:mad: :mad: :mad: :mad:
Gaetano
07-31-2007, 02:36 PM
Turbine:
I think the verdict is in. You cannot continue to make such poor choices and secure future sustainability. The new Olthoi seem to be progressing alright (tons of questions) , but all else has been a catostrophic failure.
I also now wonder if you actually play test your content before adding it to game. Who is responsible for maintaining continuity of the story line? What group trouble shoots for bugs?
When you did the fist hot-fix, you lead us to believe that noted changes were all that was needed. This was decietful, since your true intent was to make the Master a Col Champion adventure. Players looking for a viable robe to quest and hunt in were wrongfully punished. Even if you had every intention of changing the Master's Room, why nerf the already in game robes? Even with this, you failed to fix them. Now that they are attuned and bonded, who is going to dye them? My archer can not dye his, nor can he give it to my main to dye?
I really am dismayed at all of this. The total amount of new content is laughable. Adso dies yet again while scounting...can he not have one successful mission without visiting his lifestone. There was no follow up on the grenades. The storylines seems to just jump around with loose connections.
Question: Your new Shadow-Hollow bugs.....huh? Olthoi that breathe fire, are hollow, and have a shadow-based essense. Great to look at, but umm....why? how?
How can we get into the storyline if we do not understand it. Maybe it is just me, but Virindi and Shadows working together to create such Olthoi is silly. This new Olthoi is a bane to both Shadow and virindi...the things breathe fire, in addition to their acid. Hollow just makes the bugs more dangerous. I understand Virindi have always had hollow servants, but they are pretty much mindless puppets save one or two. The bugs as not mindless, they are hive minded. Is this queen the new living Singularity? I have found very little information in game (storyline).
^^^^^
That post is great.
I haven't played AC in a while and have been looking for a place to look up where the story has gone. Know I know:
Turbine CEO: We need something new.
Employee: Well with monthly updates and almost a decade of production, I'm all out, save one.
Turbine CEO: Let's hear it.
Employee: A merger.
Turbine CEO: With who?
Employee: Not who. What! Take all monsters and stickem together into one mega Ultra thingy magiger! Which will turn into Baelzaeron Gaelarn Hallow Olthoi BEASTY!!!!
Turbine:
I think the verdict is in....
QFT
Bartz HG
08-01-2007, 05:17 PM
bah i was going to post something but why bother. it would be pretty much the same negative stuff everyone else has already posted that will never be read by anyone who would do something. but yet i feel compelled to do so because it just weighs so on my mind day after day and nothing is done about it. yet just about an all day shut down to fix a problem with some obscure content that most probly cant get into anyway takes presidence. good job turdine. way to listen to the players. while your at it ban me a few more days why dont you.
Paul_Muadib_HG
08-02-2007, 03:18 PM
I still want to hear the verdict from Turbine on a potential for Un-Spec Tink Aug gems. I've been on "patch hold" for months on this idea. Even the "potential to make these possible" is not posted in the LTTP with the future possibilites section. Am I holding out hope for somehting I've just been getting jerked around on in my other talks w/ Devs?
The robes really dont bother me... It wasnt exactly a top rate robe compaired to even a starter major suit.
Kyo_DT
08-13-2007, 09:01 AM
i think they should sell asherons benediction gems for real cash they would make a killing
Dibbuk of MT
08-13-2007, 09:23 AM
Same T'ing: IMO, probably not. Turbine can custom create their characters, giving them the skills, attributes, levels, and XP they want. I have yet to meet a Turbine employee who has brought up a character from creation.
Kyo_DT: Turbine already did so. It was called Pre-Order, and was quite successful.
NapinGakki
08-14-2007, 07:26 PM
Now that I've had some time to do July event things the main thing I've tried is Monouga Pit (Aerbax's Notes) a couple times. Went in with a couple level ~275 mages and myself ~270 melee, and everyone got killed. Though someone on the forum said he just ran to the end with no problem. I still think melees need a way to kill the DI shadows since they are appearing in more places now.
I did the paradox touched olthoi quest, got an egg turned it in and got 18 million xp... hmmm ok, thx for that.
I didn't try the new Ninja quest... the thought of black water frightens me.
The July event was pretty uneventful for me, and I have not found anything beneficial from it. I would like to suggest working on quality not quantity for the events. I'd rather have one great event than 3 or 4 not so great events.
In the mean time I've taken up killing rabbits as a hobby.
vBulletin® v3.6.8, Copyright ©2000-2008, Jelsoft Enterprises Ltd.