Coped
08-04-2007, 04:10 AM
Just an idea. Tear it apart if you like...
The main thing behind this is the fact that while melees have an "all-around" way of fighting in a group battles with their new AL- aegis shields (isin and asheron shields), archers still are forced to either be melee food or mage food.
While I personally think regardless of this specific idea the Weeping missile weapons all need melee D mod upgrades (to AT LEAST +25% buffed melee, preferrably 30% or more), the main part of this is to have magic absorbing on a shield-hollow (or phantom) bow/xbow/tw.
Anyway, so keep the damage as is, yet just have a new quest that allows for 10% magic absorbing on either weeping or phantom missile weapons. This is the exact same perfect melees get on their isin and asheron shields, which effectively screw archers into using weeping if they are attacking melees, yet while archer is losing his magic absorbing, the melee isn't. Which is ridiculous IMO and reason for this idea.
The damage would remain the same and all that would be done is give an archer a more viable all-around group weapon. Also, it wouldn't hurt if this, like I mentioned above got an increased melee D mod as well... though that's needed regardless.
Any thoughts? Opinions? Ideas?
The main thing behind this is the fact that while melees have an "all-around" way of fighting in a group battles with their new AL- aegis shields (isin and asheron shields), archers still are forced to either be melee food or mage food.
While I personally think regardless of this specific idea the Weeping missile weapons all need melee D mod upgrades (to AT LEAST +25% buffed melee, preferrably 30% or more), the main part of this is to have magic absorbing on a shield-hollow (or phantom) bow/xbow/tw.
Anyway, so keep the damage as is, yet just have a new quest that allows for 10% magic absorbing on either weeping or phantom missile weapons. This is the exact same perfect melees get on their isin and asheron shields, which effectively screw archers into using weeping if they are attacking melees, yet while archer is losing his magic absorbing, the melee isn't. Which is ridiculous IMO and reason for this idea.
The damage would remain the same and all that would be done is give an archer a more viable all-around group weapon. Also, it wouldn't hurt if this, like I mentioned above got an increased melee D mod as well... though that's needed regardless.
Any thoughts? Opinions? Ideas?