View Full Version : Why does the unenchantable only apply to weapons?
I think since mages can't debuff a melee's weapon, the least turbine should do for mages is let the unenchantable effect apply to the mage's wands so the melee can't debuff that.
Do you have a problem with melees being able to debuff your wand?
The problem is that melees can stand at a distance that makes it improbable that a mage is going to hit them, and do whatever they want, but when a melee is ready to fight the mage better darn sure be ready because the mage has no choice.
The problem isn't that a melee can debuff your wand, the problem is that he can take 5 minutes to debuff you in any way he wants in relative safety.
So what are you saying? At first it seems like you say its a stupid idea, then the paragraph makes it sound like you agree..
I agree with the symptoms that you've observed but not the diagnosis for the cure.
The cure should be that a melee can't stand at distance and have little risk of being hit instead of having the wands unenchantable. However, if Turbine isn't going to fix mages then maybe they should take your suggestion.
Passing_Time
10-14-2007, 08:14 PM
I agree with the symptoms that you've observed but not the diagnosis for the cure.
The cure should be that a melee can't stand at distance and have little risk of being hit instead of having the wands unenchantable. However, if Turbine isn't going to fix mages then maybe they should take your suggestion.
Both are right in some respect...but making wands unenchantable is a bad idea. Making melee weapons unenchantable is even a worse idea. Melees get the aegis to decrease a mages damage...yet a mage has no way of decreasing a melees, EXTREMELY overpowered damage....ahh, ya that makes sense....
Retards...thats in reference to ****ine reps.
Sightblinder
10-14-2007, 08:39 PM
Unenchantable weapons shouldn't be in game.
Rim you shouldn't comment on pvp unless you practice it. Last check as of a few years ago, you didn't. I doubt much has changed.
-EtG
-Kaxak-
10-15-2007, 06:15 AM
I think since mages can't debuff a melee's weapon, the least turbine should do for mages is let the unenchantable effect apply to the mage's wands so the melee can't debuff that.
Because then Turbine would have every known melee in the history of AC knocking on the door of this forum crying about how unfair it is for mage's to have any type of counter to a melee attack!
Melees cant hit you while they're debuffing your weapon. If you can't hit them with your ranged ability, an ability they don't have, then thats on you. If you can't read spell words, get out of combat, and put away your wand, then that's on you. If you can't have a backup melee wand incase your primary gets debuffed, thats on you. If you are unable to effectively place your war spells so that the melee is on the defensive, thats on you. If you can't pull out a shield and chug as a backup alternative to a melee hitting you with a high-damage loot weapon, that's on you.
I don't see any reason why Turbine should cater to the needs of anyone who can't use the tools that are already at their disposal instead.
Sightblinder
10-15-2007, 07:01 AM
remove DT from your sig you don't play there.
Sightblinder
10-15-2007, 07:34 AM
I'm ignorant because I play on DT & comment on PvP & can spot a carebear posing as a DT player from 500 miles away?
You're ignorant because you have no idea who or what characters on Darktide are, or what I know about PVP. You're ignorant because you're trying to call me something I'm not, tell me to do something I shouldn't, and comment on something you know nothing about.
Ignorance is the condition of being uneducated, unaware, or uninformed, is it not? Perhaps you think I'm ignorant over PVP, and that's fine. I think you're ignorant over what you presume to know about me.
I'm fine with agreeing to disagree, as I'm not particularly fond of squabbling. So I'd rather just avoid the conflict. I have nothing to prove to you, or anyone.
My point in posting on this thread is to point out that PVP weapons made unenchantable are loot weapons, which are affected by shields. There's no wands should have the ability to be made unenchantable just because one person can't utilize the dozens of other strategies the game has already provided you.
If you disagree with that, tell me why and maybe I will see your perspective and be inclined to agree. If not, then I hate to disappoint you. I'm not unfair or unyielding, I merely have a perspective and that's what it is.
Sightblinder
10-15-2007, 07:53 AM
You're ignorant because you have no idea who or what characters on Darktide are, or what I know about PVP. You're ignorant because you're trying to call me something I'm not, tell me to do something I shouldn't, and comment on something you know nothing about.
So inform me. Educate me. Who do you play? What level are you? What classes have you pvped on DT? Where do you pvp regularly?
Ignorance is the condition of being uneducated, unaware, or uninformed, is it not? Perhaps you think I'm ignorant over PVP, and that's fine. I think you're ignorant over what you presume to know about me.
You can go to dictionary.com. Congratulations. Shame you can't google 'what it means to play on DT'.
I'm fine with agreeing to disagree, as I'm not particularly fond of squabbling. So I'd rather just avoid the conflict. I have nothing to prove to you, or anyone.
Everytime I hear this, it means "I can't prove what I'm saying so I'm going to pretend like I don't want to prove it & I'm gonna stick with this line no matter what".
If you didn't have anything to prove, you wouldn't post here.
My point in posting on this thread is to point out that PVP weapons made unenchantable are loot weapons, which are affected by shields. There's no wands should have the ability to be made unenchantable just because one person can't utilize the dozens of other strategies the game has already provided you.
Dozens of other strategies? Are you trying to suggest a mage pull a shield or something? Removing his ability of offensive combat completely?
If you disagree with that, tell me why and maybe I will see your perspective and be inclined to agree. If not, then I hate to disappoint you. I'm not unfair or unyielding, I merely have a perspective and that's what it is.
I disagree with unenchantable weapons/shields completely. IMO shields are so outdated they should all be removed from the game. Archers outdamage melees. Why do melees need shields when there are shield hollow (another dumb idea) weapons available?
Aegis should be removed from the game altogether, so that leaves zero purpose for shields.
So, back to weapons - why should they be unenchantable? It negates item debuffs purpose. Wands can be debuffed & are regularly. Turbine made it even easier with auto target item spells.
So inform me. Educate me. Who do you play? What level are you? What classes have you pvped on DT? Where do you pvp regularly?
I used to play Choo Choo Train when I played regularly in 2002, as well as OneHit in 2004. I quit for a year, then went to the white worlds. While I was playing CCT, I had Glaven Elite and My Coffee in the Kama Sutra chain. I sold CCT when I quit, gave OneHit to Ssgoku. CCT is was an Og Archer, OneHit was a Mage, GE is a Mage, and MC is a Grief UA. I also have a 150 Grief Sword on the Glaven Account, which is banned until either when they respond to my appeal, or 2009. My Coffee is on this account and is 145 atm.
I'll be honest, in the last 5 months or so I haven't logged on DT often. I did go on Glaven and faught 3 UAs in one fight, one time, and had successful results with that, and as such posted my opinion on a thread some time ago. Later in the thread, after experiencing the same situation and being completely destroyed by the Proc spells random damage burst, I retracted that statement and said that it was highly unbalanced, but that the Sword was useless and had no real threat.
You can go to dictionary.com. Congratulations. Shame you can't google 'what it means to play on DT'.
Well, the definition wasn't for my understanding, but to clarify which derivitive I was using, so as to be clear on my context.
Everytime I hear this, it means "I can't prove what I'm saying so I'm going to pretend like I don't want to prove it & I'm gonna stick with this line no matter what".
If you didn't have anything to prove, you wouldn't post here.
I'm stating my opinion and perspective on PVP issues based on what I know. That's why I post here. I don't post here to be 'a badass' or whatever you're insinuating. I'm not proving myself, I'm stating my points. So, as I said, I have nothing to prove to anyone other than my perspective, which has nothing to do with whether or not you agree with "DT" in my sig.
Dozens of other strategies? Are you trying to suggest a mage pull a shield or something? Removing his ability of offensive combat completely?
Potentially. In the fights that I was in, when I took a shield out, the melee switched to their weeping. If they didn't vuln for it, they would go into spell casting and vuln for it. Shielding can give you a lapse in combat to allow you to regain your vitals. Chugs, kits, and other options are can and are used as far as I can tell.
Whether or not you use them is your perogitive, but I just haven't been affected, personally, by the unenchantable melee weapon, versus the enchantable wand. The differences aren't that staggering for 1v1, or 1v2, and in most situations that I've seen, and this even contraries what I said in another post because I've been corrected, any more people than that will probably mean that you're kinda screwed either way.
You as a mage, are hoping to fight more than 2 people and be successful, then wonder why you die when you have 3 people smacking you with max weapons. Is your main concern really to debuff all of those weapons?
I disagree with unenchantable weapons/shields completely. IMO shields are so outdated they should all be removed from the game. Archers outdamage melees. Why do melees need shields when there are shield hollow (another dumb idea) weapons available?
Aegis should be removed from the game altogether, so that leaves zero purpose for shields.
So, back to weapons - why should they be unenchantable? It negates item debuffs purpose. Wands can be debuffed & are regularly. Turbine made it even easier with auto target item spells.
I guess I can see your perspective. You want to remove the up and down, wishy-washy environment that damage is dealt in, right? You want damage output to be consistant in the favor of either side? Is that what you're saying?
efoleye
10-15-2007, 08:18 AM
So inform me. Educate me. Who do you play? What level are you? What classes have you pvped on DT? Where do you pvp regularly?
You can go to dictionary.com. Congratulations. Shame you can't google 'what it means to play on DT'.
Everytime I hear this, it means "I can't prove what I'm saying so I'm going to pretend like I don't want to prove it & I'm gonna stick with this line no matter what".
If you didn't have anything to prove, you wouldn't post here.
Dozens of other strategies? Are you trying to suggest a mage pull a shield or something? Removing his ability of offensive combat completely?
I disagree with unenchantable weapons/shields completely. IMO shields are so outdated they should all be removed from the game. Archers outdamage melees. Why do melees need shields when there are shield hollow (another dumb idea) weapons available?
Aegis should be removed from the game altogether, so that leaves zero purpose for shields.
So, back to weapons - why should they be unenchantable? It negates item debuffs purpose. Wands can be debuffed & are regularly. Turbine made it even easier with auto target item spells.
remove shields that is honestly THE worst idea I have ever heard. Why dont we give archers ak-47s and sword people light sabers all at the same time!!!
Sightblinder
10-15-2007, 08:33 AM
I'm primarily a mage player. I think shields are terrible for group combat. Just helps people stay alive.
My ideal pvp server would have no shields, no aegis of any kind, upped war damage variance, no housing barriers, only 1 portal recall tie, no shields, no new frost arrows/bolts.
But keep the damage archers/melees do?
Sightblinder
10-15-2007, 08:48 AM
I used to play Choo Choo Train when I played regularly in 2002, as well as OneHit in 2004. I quit for a year, then went to the white worlds. While I was playing CCT, I had Glaven Elite and My Coffee in the Kama Sutra chain. I sold CCT when I quit, gave OneHit to Ssgoku. CCT is was an Og Archer, OneHit was a Mage, GE is a Mage, and MC is a Grief UA. I also have a 150 Grief Sword on the Glaven Account, which is banned until either when they respond to my appeal, or 2009. My Coffee is on this account and is 145 atm.
This is my point of people like you posting on PvP boards. *I have never heard of ANY of those characters*. I seriously doubt you've even been to DT's hot spots... you know why? because you obviously can't even go to 150 island yet.
Why do you try to impose your opinion on topics you know nothing about? You've obviously never played in the top tier of the server, where the majority of DT players are, so aren't you by your own definition ignorant?
I'll be honest, in the last 5 months or so I haven't logged on DT often. I did go on Glaven and faught 3 UAs in one fight, one time, and had successful results with that, and as such posted my opinion on a thread some time ago. Later in the thread, after experiencing the same situation and being completely destroyed by the Proc spells random damage burst, I retracted that statement and said that it was highly unbalanced, but that the Sword was useless and had no real threat.
I can beat 3 UA's too. If they're level 100 with 350 health. Is that worth noting on PvP discussion boards, that should be concerned with the majority of the pvp player base (any decent player is 200+ easily...). Personally I never had a problem with the olthoi weapons. It's an annoying quest that not many people bothered to do, with a weapon that only comes in handy in group fights. It was incredibly dumb of turbine, but any decent melee who knows how to pvp wasn't going to be using it.
I'm stating my opinion and perspective on PVP issues based on what I know. That's why I post here. I don't post here to be 'a badass' or whatever you're insinuating. I'm not proving myself, I'm stating my points. So, as I said, I have nothing to prove to anyone other than my perspective, which has nothing to do with whether or not you agree with "DT" in my sig.
In other words, you don't play DT... you have never played DT seriously enough for me to have even heard of your name (i.e. you must really be an unknown newb) yet you like posting your opinion here.
Have you ever thought your random hobby of posting on boards you don't have any interest in MIGHT be frustrating to the people who really DO like to pvp & spend time & effort trying to get Turbine to listen to their ideas... only to have somebody who hasn't played DT for 5 months come along & disagree with it because he's bored on his lunch break??
Potentially. In the fights that I was in, when I took a shield out, the melee switched to their weeping. If they didn't vuln for it, they would go into spell casting and vuln for it. Shielding can give you a lapse in combat to allow you to regain your vitals. Chugs, kits, and other options are can and are used as far as I can tell.
No mage should have the need to shield 1v1 a melee. If you do, you don't know how to play a mage.
Regaining stats is absolutely useless if you can't finish the melee off.
Whether or not you use them is your perogitive, but I just haven't been affected, personally, by the unenchantable melee weapon, versus the enchantable wand. The differences aren't that staggering for 1v1, or 1v2, and in most situations that I've seen, and this even contraries what I said in another post because I've been corrected, any more people than that will probably mean that you're kinda screwed either way.
By 'personally' you mean on your level 145? Have you even seen a maxed out unenchantable sword/ua before? what about one with minor bt/heart seeker/major bt/heart seeker?
You as a mage, are hoping to fight more than 2 people and be successful, then wonder why you die when you have 3 people smacking you with max weapons. Is your main concern really to debuff all of those weapons?
Imagine the mage damage variance was upped. Then imagine I can debuff any melee weapon I want. Then put me in a fight vs 3 melees. I'd whip my melee wand out to debuff their weapons / magics first off. Once I landed a blood loather on all 3 weapons, I'd switch to weeping & actually have a small chance to win - unless they have war detect all 3 melees would stick on me & take at least 1 war. I'm fairly confident I'd be able to land a 2nd as they break off & if the dmg variance on wars wasn't so terrible, I'd try for a streak. When I needed to regain stats, I'd try to get 2 of the melees off with a war each.
Hard, yet no impossible in my perfect world (if you know how to play).
I guess I can see your perspective. You want to remove the up and down, wishy-washy environment that damage is dealt in, right? You want damage output to be consistant in the favor of either side? Is that what you're saying?
I want people to have a chance to fight odds. I don't want people to be able to stay alive indefinitely. Melee/archer damage is fine, though in my perfect world I'd be able to debuff both.
oh, new arrows are not fine, retarded dmg.
This is my point of people like you posting on PvP boards. *I have never heard of ANY of those characters*. I seriously doubt you've even been to DT's hot spots... you know why? because you obviously can't even go to 150 island yet.
The Grief sword is flagged for Dark Isle, so is the mage.
Why do you try to impose your opinion on topics you know nothing about? You've obviously never played in the top tier of the server, where the majority of DT players are, so aren't you by your own definition ignorant?
Know nothing about? Maybe in the last 5 months I haven't been able to participate on the "top teir of the server" but 5 months doesn't equal a complete and utter lack of knowledge.
I can beat 3 UA's too. If they're level 100 with 350 health. Is that worth noting on PvP discussion boards, that should be concerned with the majority of the pvp player base (any decent player is 200+ easily...). Personally I never had a problem with the olthoi weapons. It's an annoying quest that not many people bothered to do, with a weapon that only comes in handy in group fights. It was incredibly dumb of turbine, but any decent melee who knows how to pvp wasn't going to be using it.
That's great that you can beat them and weren't affected. Other players on DT were, so much so that it was changed because of it. This statement just provides a case in point that your perspective isn't the only one in existence, and you shouldn't treat it that way.
In other words, you don't play DT... you have never played DT seriously enough for me to have even heard of your name (i.e. you must really be an unknown newb) yet you like posting your opinion here.
Or maybe I played Darktide seriously in a time that you didn't. Trying to degrade the validity of my perspective will only succeed in you saying stupid things, and me continuing to say my perspective. Some people agree, some people disagree. Obviously you are the later, which is fine.
Have you ever thought your random hobby of posting on boards you don't have any interest in MIGHT be frustrating to the people who really DO like to pvp & spend time & effort trying to get Turbine to listen to their ideas... only to have somebody who hasn't played DT for 5 months come along & disagree with it because he's bored on his lunch break??
That would be a great point if it were the facts of the situation. You can't make up a situation, place me in it, and call it fact. I understand that you're frustrated that someone disagreed with a topic of discussion you agree with, and thats fine. Instead of bashing integrity, how about you stop being lazy and counter-point the points I made. I'm fine with admiting that I was wrong, misinformed, unaware, or right out ignorant to a problem, fact, or situation I thought I understood. However, my style of PVP utilizes shields not only on Darktide but in the PVP environment on every server I play. While those other environments may not seem valid to you, they have an impact on my perspective. All of my cumulative experiences influence my perspective, just like everyone else's.
And yeah, I can see how a situation from that perspective would be frustrating to someone who has the feeling of superiority over an internet personality they've only ever interacted with via text. I can also understand that everyone prizes their unique experiences more than they prize other people's, and as such, its easy to think that your opinion is greater than someone else's, unless of course their opinion coincides with your's.
In short, disagree if you want, I don't care. That's how I see it, if you give me a situation you were in where oyu used a shield or any other suggestion I mentioned and it backfired, I'll be happy to admit that I am not right or that the situations are completely different now and that I was wrong.
Until then, we can have this "I'm more experienced than you are, so there" arguement all day. It accomplishes nothing.
No mage should have the need to shield 1v1 a melee. If you do, you don't know how to play a mage.
Regaining stats is absolutely useless if you can't finish the melee off.
Regaining stats is useful if you are in a multiple-person situation and need to get your HP up. For example, if 2 melees are on you and they've debuffed your wand, and you are no longer evading them, and notice that, presently, your HP situation is too low to begin dealing damage, why not improve that by shield/chug, they'll either keep swinging for much less damage or switch to a weeping and continue. Both options give you Hp, which is the bottom line. Then you get your prospective wand out and start throwing wars. UAers switch quick but I don't think that's that big of an issue when you switch just as fast in peace mode, which you'll be in if you chug.
It doesn't mean you can't finish the melee off, it means you get to stay alive as long as they do in most situations. To say a shield is completely useless when fighting a melee is like saying Missile Defense is useless when fighting an Archer.
Sometimes it is, sometimes it isn't.
By 'personally' you mean on your level 145? Have you even seen a maxed out unenchantable sword/ua before? what about one with minor bt/heart seeker/major bt/heart seeker?
Imagine the mage damage variance was upped. Then imagine I can debuff any melee weapon I want. Then put me in a fight vs 3 melees. I'd whip my melee wand out to debuff their weapons / magics first off. Once I landed a blood loather on all 3 weapons, I'd switch to weeping & actually have a small chance to win - unless they have war detect all 3 melees would stick on me & take at least 1 war. I'm fairly confident I'd be able to land a 2nd as they break off & if the dmg variance on wars wasn't so terrible, I'd try for a streak. When I needed to regain stats, I'd try to get 2 of the melees off with a war each.
Hard, yet no impossible in my perfect world (if you know how to play).
I want people to have a chance to fight odds. I don't want people to be able to stay alive indefinitely. Melee/archer damage is fine, though in my perfect world I'd be able to debuff both.
oh, new arrows are not fine, retarded dmg.
Edit: Sorry, skipped this one.
By personally, I mean my cumulative PVP Experiences, including those on Darktide on a level 200 Archer, 200+ Mage, 150 Sword and 145 UA.
In the scenario you outlined, I think you're right. Were those situations met, you would have a chance at winning, so really you want 1 mage to have a viable chance against 3+ melees, right? So if you removed shields, how do melees combat Archers without spending more credits than they have to? Without the Aegis, and a big increase in Mage damage, wouldn't we be back to when Mages were overpowered?
Now, I love mages the most of all classes, so I wouldn't mind if mages were 'overpowered', but I know a good deal of other people would. To say that shields are useless isn't addressing the real issue here. That issue is balance, right?
Balancing the damage ratio that mages deal would be the first step. If a mage can 2 hit + streak a melee in wards and Aegis, won't he 2 hit another mage every time? That's alright in 1v1s, but not on Darktide when you have a group of melees and mages together. Get hit once with a war by those standards as any class, and you're as good as dead.
I just don't think that idea is the solution to balancing the PVP system and I think ultimately it would unravel what was already done. And I don't think I'm alone in thinking that, either. Not a knock against you or your opinions, but there's too much variable play in that situation that would make that type of implimentation go wrong.
I think that any weapon that is good for PvP should be debuffable.
Debuffing a weapon requires some skill and keeping your weapon from being debuffed requires a skill.
Sightblinder
10-15-2007, 09:41 AM
I'm not wasting any more time going into depth as to why you're wrong.
You have no concept of what group fighting on DT is like, I seriously doubt you even have a level 145 UAer let alone any character 200+ on DT. You want to prove it to me, let me know within 3 days as thats when my subscription runs out.
Every single change I support is to bring back GROUP PVP. PvP balancing should be centred around this concept - NOT around balancing classes for duels.
But any change you bring to Group PVP is going to affect duels and every other server. Taking out shields is a bold statement, you're not just talking about PVP, et al, Group Pvp, you're talking about every Melee Template in existence.
The point is, there are conciquences of your proposals you haven't addressed and thats why I said I just don't think it'll solve more problems than it'll cause.
Sightblinder
10-15-2007, 11:00 AM
lol i'm not gonna even bother going into why getting rid of all shields would be excellent for group pvp - suffice to say it would be. It'll never happen of course.
PvP should NEVER be balanced around duels, or what white servers think of pvp. There is a pvp dedicated server for a good reason in my mind - & that's what the pvp changes should be moulded around.
What ever your reasons are for removing all shields for the purpose of group PVP, they aren't conclusive to the big picture. Maybe in Group PVP you will be happy. But when someone on DT goes to hunt any dungeon, and isn't a mage, he's instantly affected by the lack of a shield. I don't see how this is balancing even in the slightest. Removing key aspects of the PVP system for the purpose that mages need the advantage isn't balancing in everyone's favor, its balancing in the mage's favor.
How can you say it will be excellent when an archer can plug a melee with a tinked up CS bow, doesn't have to be any of the new stuff, just a CS bow with max damage, for 3 times as much as a melee can hit at full swing OR on speed. That means that not only does the archer have the advantage over the melee, other melees won't be able to adjust their fights at all.
Every fight involving melees and archers on any number scale versing each other will boil down to stats of weapons and characters and not on PVP ability. I have a better sword, you have a lesser sword, we're both maxed out -- I win because my sword is better. Not because you knew to throw up a shield and regulate the weapon playing field (weepings).
There's hundreds of possibilities that simply removing shields from PVP would spring up. Hundreds of ways it will unbalance the game in Mages/Archers favor.
Sightblinder
10-15-2007, 12:19 PM
so you pull a shield in a melee fight & it never ends?
Archers already out damage melees.
i couldn't be bothered going into it more...
as for pvm... who really needs a shield? melees/archers evade everything the majority of the time
It isn't that it never ends, its that your given the ability to defend yourself against a type of attack. Everything in this game so far has its counter-balancer. Buffs have Inepts and debuffs, Shields have Weepings, Fast Missiles have Missile Defense, High damage melee weapons have shields and melee defense
Are there other people that support the removal of all shields in the game? I can't think of anyone on these boards that has proposed this idea with supporters.
Sightblinder
10-15-2007, 12:40 PM
I never claimed no shields would be popular, however it'd be a god send to pvp.
have you ever tried to kill somebody with a weeping? it's a joke...
Well, to be honest with you, you're right .. its a lot harder. But no shields isn't the answer. Maybe a slight upgrade to the weepings would be a more viable solution.
Grimfell-DT-FF
10-15-2007, 04:54 PM
nobody on dt has ever heard of those chars raui.
let's be honest here.
you play mt.
you write stories about asherons call.
you don't play dt.
I talked to a few people who remember them, Grim. Just because you don't remember them, thus proving your memory isn't as omnipotent as you think it is, doesn't mean they don't exist.
Instead of trying to sound like a badass, why don't you say something that furthers the topic of the thread? Otherwise, the ego trip gets old real quick.
Sightblinder
10-16-2007, 08:18 AM
a couple of people?
Who rofl?
Mostly people that come over from DT to MT. I'm logging in tonight or tomorrow night for patch stuff and to do my aug quest, so I'll try to see if I can catch a few of them to get their DT names.
Few of them are in Farquad's allegiance on MT, so presumably in the same allegiance on DT since they came over at the same time. Not sure if they post here.
Grimfell-DT-FF
10-16-2007, 01:13 PM
Yeah so what you're saying is you're gonna logon tonight to get your MT buddies to back you up on a message board about something you can't prove because you're 100% making it up.
I remeber Choo Choo from way way back. Only reason why is that I thought the name was funny. If I am remembering correctly he wa sin AB during the wars however I might be doing some fuzzy remembering there.
Keep in mind that I have been on DT since the beginning and remember quite a bit of unimportant things :(
Just because I have been here a long time does not mean I know everything though. Just because you played on DT for short bursts does not mean you know anything either.
Time does not = knowledge.
Also, there is a middle ground between group fights and small fights. Gearing everything towards group fights really means overpowering mages again.
It also means nerfing melees,... again.
So the outcome will be that 1 on 1 a melee will have little chance of taking a mage but say 4 melees on a mage will take the mage down.
Don't know about you but I don't have the luxury of having 3 of my budies with me every time I login.
Balancing out for 1 on 1 is silly. Balancing out for 10 on 10 is just as silly.
Somewhere in the middle makes good sense.
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