View Full Version : Howling Wolf smashes you for 170 points with Crushing Shame.
-Kaxak-
10-03-2007, 10:17 PM
Turbine, good job at giving UA's war magic and not thinking once again
http://i15.photobucket.com/albums/a365/kelppss/ScreenShot00118.jpg
and yea you've totally messed up PvP and insulted everyone who has ever spent the 28 skills and time to get their mage's to do this type of damage :mad:
in the SS , it's 3v1 2 UA's and 1 mage vs me , both the UA's weapons cast on me in a matter of seconds giving me no time to heal or even react
Xenpor
10-03-2007, 10:30 PM
So how many threads does this make so far regarding the new weps? I've lost track.
-Kaxak-
10-04-2007, 06:23 PM
So how many threads does this make so far regarding the new weps? I've lost track.
Not enough, because they still havn't fixed it and removed the spell
melee chars should NEVER be able to cast war magic EVER! unless they spend the skills to get war magic
Gustaive
10-04-2007, 11:06 PM
Not enough, because they still havn't fixed it and removed the spell
melee chars should NEVER be able to cast war magic EVER! unless they spend the skills to get war magic
But they have said they will be changing it. They agree with you in regards to the effects of these weapons in pvp. It just doesn't happen over night.
Kane99
10-04-2007, 11:53 PM
It's on PvP boards for a reason...don't reply since you don't PvP.
Gustaive
10-05-2007, 12:37 AM
If I were here debating his findings or the weapons affect in PvP you might have the slightest ground to stand on. But since I'm replying to his concerns regarding Turbine looking into and fixing this ... I'll reply.
Besides, this isn't a private board.
Gustaive
10-05-2007, 12:41 AM
To the OP:
These are some quotes that may interest you:
Now that I've finished reading the thread to this point, I'll chime in. The War Spell I added to these weapons was for the purpose of adding to Olthoi Fights a bit. The spell's damage was factored into the weapons damage over time, and the chance for the spell proccing on a hit is less than half of most quest weapons chance of critting.
The spell, statistically, doesn't fire often enough to change long-term fight damage, and, even in PK tests, didn't consistently add anything to the fight.
That being said, as it is a method of burst damage for Melees, it seems to have garnered a bit of heat here. Sev and I have been discussing several options when it comes to these weapons, and they will most likely change soon. Some of the better options require Sev to add in new tech, so you may have to get used to them for a bit, but you can expect that they will be changing in the near future, in some form or another.
As for the Item Enchant Spellcraft Debuff, I'll discuss it with the team. I think it may require adding in some tech, but it is a good way to give Mages a counter, or at least some PK defense against Cast on Strike Weapons, so I'll look into it.
Honestly, mathmatically, the double-proc high damage spell in PK is an unlikely edge case, so in that respect, it isn't a huge balance issue. However, it wasn't my intention to chuck a giant screwball into PvP by adding a giant wildcard effect into the game. I knew there would be an impact on PK fights with the spell, but even with all of our testing, we didn't run into the situation where the spell doubled and insta-killed someone.
As is the nature of these things, however, once you introduce something like this into the live game, the players will find some way to break, use or abuse it in ways no Dev considered, even with large debates on the subject. This isn't a bad thing, but it does make things interesting from time to time. Now, since we didn't intend this effect with these weapons, we'll change it in some way.
For those who think these weapons screwed up PvP, rest assured, it'll be changing in the near future. For those who liked the weapon the way it was for PvE, rest assured that we'll keep the weapon balanced in the range that it was intended for when we deal with the issue of the burst damage wildcard in PvP. And lastly, for those who like them in PvP the way that they are, sorry. These ones are changing.
-Kaxak-
10-05-2007, 04:57 AM
To the OP:
These are some quotes that may interest you:
thanks Gustaive
Dread-Vitae
10-05-2007, 10:20 AM
Battlepants
The sword should simply double or triple its Olthoi Slayer % when it procs.
That way it only effects Olthoi, like it is obviously geared towards killing.
Thargos
10-05-2007, 02:15 PM
It's on PvP boards for a reason...don't reply since you don't PvP.
lol.
sir. yes sir.
Passing_Time
10-05-2007, 09:40 PM
I've heard enless whinning about this w/o proof.
Wolf casted 2 wars in 3-4 swings ==> death
Amazing that melees get to cast war magic. WTF happened to AC?
Things need to take a shift back toward mage PvP being the most dominant template IG. Things used to rock, pvp wise, and also in regards to player population when mages were complimented for spending the 28 credits. Mages = skill based game. Melee BS thats going on now = WoW template based cr*p.
WHAT ARE YOU PEOPLE DOING TO THIS GAME!?
Frank The Knife
10-06-2007, 08:06 AM
melee chars should NEVER be able to cast war magic EVER!
I seem to remember melee's saying the same thing about mages with melee D wands.
I admit the spell is lame and poorly executed by turbine.
Xenpor
10-06-2007, 11:57 AM
Things need to take a shift back toward mage PvP being the most dominant template IG.
So, I'm going to try and interpret what you're saying here.
Right now, you believe Mages are the underdog, and Melees are dominant.
You don't think that's fair.
What would be fair, is if Mages were dominant, and Melees were the underdog.
Right, because if that happened, it wouldn't be "template" based anymore.
/end Sarcasm
All classes should be EQUALLY balanced in PvP. There shouldn't be a dominant class.
Hollow katar? Seriously? You've got far more problems than paradox war casting UA weapons if that's what you're using in PK.
terosa
10-08-2007, 12:42 PM
The other day I got hit by 3 war spells from this weapon in a couple of seconds. Sooner or later any melee can get a kill with it.
Midgar
10-08-2007, 01:32 PM
So, I'm going to try and interpret what you're saying here.
Right now, you believe Mages are the underdog, and Melees are dominant.
You don't think that's fair.
What would be fair, is if Mages were dominant, and Melees were the underdog.
Right, because if that happened, it wouldn't be "template" based anymore.
/end Sarcasm
All classes should be EQUALLY balanced in PvP. There shouldn't be a dominant class.
No, that's not what he is saying. How hard is it for some people to understand? Melees got a weapon that shoots wars and I among other mages had to spend 28 credits to shoot wars. Where's the fairness in that? Hell, let's give everyone unlimited credits to have every skill ig since they gave melees the ability to shoot wars and hit for more then I hit them on average.
The first time someone mentioned melee weapons shooting wars I laughed at it thinking it was a joke. Then they told me it was true. I thought..they can't be this stupid can they? Sure proved me wrong.
Xenpor
10-08-2007, 01:46 PM
I agree that there is a problem Midgar. I'm a melee, and I don't think that the weapons should shoot wars. They already said that they're going to change the weapon. And if you read his post, he was implying that mages should be the most dominant class.
I personally would like to see an equal balance between all classes. Where a skilled mage will win 50% of the time vs a skilled melee, etc etc.
spanker76
10-08-2007, 02:07 PM
i am all for balance, but having melee weaps that shoot wars seems like one of the least thought out moves that turbine has ever made (for all of the reasons already stated here).
how about a wand that does maxed out melee dmg? oh, and i can hold a 400 AL shield while i'm using it....
see how stupid that sounds?
-Kaxak-
10-08-2007, 03:19 PM
Hollow katar? Seriously? You've got far more problems than paradox war casting UA weapons if that's what you're using in PK.
My Char is a mage , I just used the kartar to switch from wand to shield
Monster
10-09-2007, 12:12 PM
Yeah that's something an O.o would think. I have my hollow staff hotkeyed just because it's more responsive when trying to shield.
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