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-Kaxak-
10-18-2007, 10:32 AM
Well Turbine I hope you have learned the lesson that weapons should NEVER be able to cast wars, let's not go down this path again, and I'm still not happy that all you've done is reduced the spell to a level four war when it shouldn't cast wars at all! even at a level four war it still gives you no chance to dodge! :mad:

rule of thumb is this

melee's do melee damage = 12 skills

mage's do war spell damage = 28 skills

Jida
10-18-2007, 11:08 AM
It is actually 0-16 for melee.

I tired out my Paradox Sword last night on Gold Island, all on mobs.

Looks like the rend is the same. Not sure about the slayer property since I have yet to go after olthoi.

The level 7 used to hit sharks for 170's or so. The level 4 is averaging around 70.

It is proc'ing more often though. maybe in the realm of 2x as much. There seems to be the same 'dry spells' (no pun) where 3-10 seconds go by and nothing goes off. Then 4-5 in the next 3-4 seconds, then nothing again.

I have also had it not cast 1 spell for a whole kill.

With a vuln I am guessing that the damage on a player is going to be 70's - 90's.

If it goes off 4 times (like what I am seeing now) within 5 seconds and you add the 7-8 swings in that time frame for 10-20 each poke the overall damage output would be in the realm of,

(70-90 * 4 = 280-360) + 10-20 * 8 = 80-160) = 360 to 520

So if a get a string of procs with decent hits and my opponent does not heal for 7-8 seconds then I can kil someone with this weapon.

Rim
10-18-2007, 12:18 PM
It annoys me that the spell craft is higher than max trained war.

Maybe it has to be that high in order to avoid being resisted, but that should tell Turbine something about the balance of magic D on high level content when it takes more than max trained magic to have a good chance of landing.

Jida
10-18-2007, 05:28 PM
It would be worthless if the spelcraft was lower than it is now.

And I mean that with all due respect.

The PR/No Drop aspect would still rock. The slayer property would rock.

Right now I do not care if it casts for PvM,... the cast is just for PvP.

They could have upped the CS or the slayer or the base damage or just about anything else other than have a war spell.

As a level 4 war it has little to no impact on PvM and is solely for PvP.

And, I mean that as, I could always just swing 1-3 more times per monster to kill it without the 30-90 points of war damage it 'might' deal.

I would have preferred that the proc on the weapon casted majors and did it more often.

So instead of a war spell you could of had it cast Major BD/HS/DEF/SK/Str/Coord for a 10-30 second duration.

Could of had it Proc on successful attacks at 2x what it casts wars now.

So basically if you are attacking then you are getting a nice built in boost that may or may not be in there.

That would effect the DoT is a positive manner while still keeping its unique appeal.

The war spell as it is, even though it does do damage in PvM, is really only something I will look for in PvP.

Rim
10-18-2007, 05:56 PM
It would be worthless if the spelcraft was lower than it is now.


You've actually furthered my argument.

Without majors maxed trained war = 413

Without majors maxed spec'd war = 441.

A melee weapon casting wars at a higher skill level than most mages have is just plain wrong.

Max trained magic D without majors = 347

Max spec magic D without majors = 375

A melee weapon for PvP needs +75 over what most players have in magic D to be balanced?

With majors and level 7 buffs max magic D is still only 390, and a melee D weapon needs 450 spell craft to be balanced?

There is no continuity in the way that these dynamics are integrated into the game.

Dread-Vitae
10-18-2007, 06:37 PM
My mages both have 472 war, as do most others on Darktide Rim.

Jida
10-18-2007, 06:59 PM
I am saying 'worthless' from a PvM perspective.

It still gets resisted on higher level content.

Maybe 15%-25% usually with strings of them.

If you lowered it then the war would make no sense to keep on it.

If you lowered it then it would be for PvP only. Which means that you would need to justify why a PvP weapon for melees needs to shoot war spells at all.

That is, if you look at it logically of course.

Rim
10-18-2007, 07:02 PM
If you're talking about something other than the oO beers and mansion items please enlighten me. :D

Jida
10-18-2007, 07:22 PM
+11% war bracelet.

-Kaxak-
10-19-2007, 10:02 AM
The point is, melee weapons should never cast wars no matter what level war they might cast in PvP or PvM

it's a joke and mocks anyone who's ever spent the 28 skills to get war magic

Jida
10-19-2007, 11:03 AM
Actually it doesn't but I can see why a mage would feel that way.

The same arguments were made when people could use life wands to cast stam to mana 1.

Same thing was said when people could use 113mod bows and hit people as well as people with bow trained.

There were more arguments around mages having 10/10 with trained melee and evading maxed melees.

We get used to far more than we remember we do.

Also, always keep in mind, you clicked a triangle 2 times to spec war magic, you did it on 1 or more characters, you did not really spend anything, you chose to have a skill and did it because you wanted to.

AncientDT
10-30-2007, 10:10 AM
+11% war bracelet.

That doesnt stack with majors.

EDIT: Infact, I think it's actually lower than what you'd actually get from majors.

Sw0rdz
10-30-2007, 10:21 AM
That doesnt stack with majors.

EDIT: Infact, I think it's actually lower than what you'd actually get from majors.

Yep. The 11% war bracelet is rather useless unless you don't have war majors. Or if you decided to wear an extremely high AL suit instead of a major suit (although would still be better to obtain major focus, self, & war on jewelery / under armor)

SigmaDarkfist
10-30-2007, 11:13 AM
I agree that war spells on this was a bad idea to begin with and I'm glad they removed the level 7 spell. Yes, it was a mistake, but I think you guys are getting your panties in a bunch slightly too much, remember, 1 pk server. serveral white servers. The sword was not ment for pvp. Thus it wasnt very well thought out. They changed it, give it a rest.

Jida
10-30-2007, 11:30 AM
Hey Post, long time no see.

The spell is still silly in PvP. If someone cannot hit me with their Weeping then they are giving up on me after a bit.

Their tinked weapon does not hit me for anything through a shield and the war spells are hitting for 40-80 with some strings. No one has died to it 1 on 1 if they are buffed and not terrible.

In group fights though (on Dark Island a lot) anyone using a Weeping Wand is going down if they are fighting 1 or more others. I can't hit folks with brass wands but with a Weeping Wand out I can hit them everytime. Once it casts those 40-80 points (especially when it doubles or triples) is enough to take down another player if someone else is also attacking them and landing.

The difference is that the 40-80 is on full speed and not on full power. The damage can come out really fast which can turn the tide in a fight.

I see folks are running the QQ every night on DT. Sometimes in the morning as well. I am assuming that most at UA which means in a group of 2-3 of them they could probably take down just about anyone if the weapons proc within a reasonable time from each other.

Kind of like the new version of LS hollow monkeys.