View Full Version : more GREAT ideas by Tossing
Tossing
10-24-2007, 05:35 AM
Ok here are my ideas.
First...
Lets make ALL WARS FASTER!!! bam now mages won't have a problem killing people because it is harder for people to dodge.
hmmm while we are at it
Lets lower mage dmg... BUT MAKE EVERY WAR HOMING. YOU CAN'T DODGE THE SPELL its brilliant. mages would then be a mix between archers and melees you can shoot from range but you can't dodge them. brilliant
ok... that idea kinda out there... how bout
an aug that gives a .5 % change to instantly kill anything you hit.
heres another...
lets make a spell that whoever its casted on has a 25% chance to get stuck inplace for 5 secs!!! briliant.
hmm not good enough?
ooo how bout channeling spells were you gota stay channeling the spell(staying still) to keep the effect but you can drain/steal life or mana or stamina from the target.
another?
its stupid people can hide behind stuff lets make it so missle/war goes through object ssuch as houses, rocks and trees.
hmm...
ooo area effect spells (aoe's) these can be target at a certain area and deal dmg to stuff in the area
hmmmmmmm
ooo a mind control spell. you can mind contol target player/monster and control them from their point of veiw.
ok... heres another idea
lets increase health to around 6000 and raise dmg a whole lot
HOW BOUT !!!
Fixing all the bugs in the game including strafing and all that.... then making new classes. hmmmmm how bout dwarf human night elf gnome orc undead torren and mabye some others... Make 2 sides humans and such against the orcs and such... you can only kill people on the other side. then we up the graphics a bunch, and add mounts! and then FLYING MOUNTS and then lower the lvl cap to 70 and make pvp not have to do anything with skill and all about what gear you have and how much you crit and resist... pretty much how lucky you are. oh no dodging aloud either. And then some how make the abreviation of the game W.O.W.
BRILLIANT
plz I need some constructive oppinions on my ideas. I was just throwing stuff out there. I don't know if they'll work or not. I think they'll help if they are put into the game after some discussion... what you guys think?
Dread-Vitae
10-24-2007, 06:17 AM
Brilliant, finally someone who has a clue is speaking up
telepwnsauce
10-24-2007, 07:59 AM
Wow
this is just being dumb/annoying and will not help us getting there attention on pvp.
Tossing
10-24-2007, 08:04 AM
I believe my post makes a valid point
telepwnsauce
10-24-2007, 08:08 AM
Point that the spell shouldn't move faster.. (thats 1 small issue) somthing they actually at least added.
Lets forget about that and try to get other fixes put in instead. Aegis absorb reduced to 12%
a weeping wand buff that increases the lower end damage of spells by 20. this way does not effect PVE. or 25 (the number can be tinkered with)
i don't agree with making CB more powerful. They are lame in the sence if you don't crit it's useless but with max CB wand now i took off my ward got hit for 330+ meaning if u increase the % to PVP to 10-15% u might be able to crit for like 350-370 (which if that is what ppl want fine).
I have a ward so i won't get hit for that much.
Tossing
10-24-2007, 08:17 AM
Like I said in one of my first posts on these forums... Less luck(crits, resists, dmg varience) = more skill
Like I said in my first ever post on these forums... Less luck(crits resists) = more skill
I agree with that statement.
Having kills in PvP crit based actually means in large part having kills being based on luck.
Tossing
10-24-2007, 08:28 AM
And why do people play this game? Becuase they believe that this game takes the most skill out of all mmos
but when I told less crits it better to a dev... he said that less crits would make the game alot more statistical making it more like wow...
uh hello?
The biggest difference between AC1 and any other MMORPG games that I've played is the ability to mitigate damage through movement.
That is what makes AC1 pvp unique.
Tossing
10-24-2007, 08:33 AM
but that exploiting mmmmm
but that exploiting mmmmm
Normal strafing allows mitigation of damage from bolt/arrow attacks.
Power strafing allows for almost complete immunity from bolt/arrow attacks. However, it seems that too many players that are left in game are dependent on being immune to attack so I'm not going to carry that torch alone. :P
Tossing
10-24-2007, 08:58 AM
wow you really believe yourself... thought you were just kiding at first
Dread_Og
10-24-2007, 09:23 AM
Tossing, is this post about the new bolt? I dodge it like any other bolt. Why should players be rewarded for using an arc-only strafe? Just because bolts are slow enough that you can react to them at the last second? If anything this makes it so you have to diversify your dodging technique. What you're doing right now is over loading your strafe for dodging arcs.
Tossing
10-24-2007, 09:26 AM
its not about the bolt...
Sorry atm I don't relly on my cast to dodge for me.
telepwnsauce
10-24-2007, 10:12 AM
Tossing i don't think AC is a crit based game. Even though they help, a lot of ppl die without crits, but when you have 2 skilled fighters fighting, crit will decide the fight. But it's still skill if you get crit then up to you to recover and if your skilled you can.
before you mention melee/Archer double crit. I know working on trying to get magic absorb lowered on bows/aegis down to perfect shield of light/golden flame. 13% magic absorb removed is extra 10-20 damage + to each of ur wars then if mages get a weeping wand buff that ups the lower end of damage by 20,25,30 thats basically allowing you guys to do 50+ more damage per war to an archer/melee.
so instead of 107,120,110
you'll be able to hit for 140,150,160's (on the low end) your high end without crits probably be 170-180 and crits probably 200+ (i'd like to see mages be able to crit melee's for 240ish.) Since we can do that to them.
which is fair.
Grimfell-DT-FF
10-24-2007, 12:02 PM
I think I should be able to crit melees for 300.
telepwnsauce
10-24-2007, 12:10 PM
Breezin i think u should be able to crit for 250 maybe 270.
300 is tiny bit crazy unless they aren't warded then sure.
Tossing
10-24-2007, 05:17 PM
makes sense to me if they can crit for 280.
haha I had some sleep and I can think now... I get wierd when I don't sleep
Any ways. I just think we need to not mess with the original game... like war speed and such
Grimfell-DT-FF
10-24-2007, 05:27 PM
No I should crit you through your aegis and ward for 300. Why can you guys wait until we have 240 hp then 1 shot us but our skill costs way more and we never have that ability?
Gorash
10-24-2007, 06:06 PM
And why do people play this game? Becuase they believe that this game takes the most skill out of all mmos
but when I told less crits it better to a dev... he said that less crits would make the game alot more statistical making it more like wow...
uh hello?
Too many, or too strong crits and its all luck. Too few crits and it turns into a math problem.
Imagine if there was no crits at all. It'd be really easy to figure out how much you will be hit for. If you have 400 health, and know for a fact that a spell is only going to hit you for about 100, there's not much incentive to try and dodge. Only once you're at low health and in risk of dying would it really be worth trying to dodge using some player skill. Or for people who want to play it really safe, they just heal after every hit and don't bother dodging.
Tossing
10-24-2007, 11:58 PM
I don't agree that it would be a math problem. it would just take less luck. I think if you upped all war melee and missle dmg but lowered the ammount of crits and how much they do the game would take alot more skill then just waiting for crits. also lower ammount people resist wars to a minimal. people would actualy have to dodge. Mabye for melee v melee would suck but those kind of fights is not what is keeping the game alive.
examples...
Mage v Mage
crits (when they do more then 240(rare for me)) make the mage 2 shotable... why not make it so mages always die in 2 wars. So people have to dodge instead of hoping they don't get crit and resist. Less hoping/luck in mage v mage = better imo
Mage v Melee
up melee dmg a bit but lower crit chance to minimal. there really should never be double crits. would make it so melees have to keep dodging and slowly lower the mages stats. Melees atm suck. They give tons of time for the mage to get thier stats up. Good melees stay close and slowly lowers the mages stats so they can't keep up with the dmg being delt with them the mage wil eventualy die. But those kind of melees are rare. Melees now can let mages get stats up because all they need to do is wait for their outrageous burst of crits that kills the mage instantly.
Mages have no kind of burst dmg against melees. right now a crit doesn't even mean anything on a melee from a war. what max of 200 dmg and that is super rare. thats not even half of their health. if you make mages even less dependent on crits and raise their dmg so melees always die in 3 wars mabye 2 and a streak (rare mabye if the mage crits(which should be super rare imo)) it would make the melee actualy need to dodge. Making the melees that are actualy good kill mages and crappy melees (all melees atm except a few) not have a chance against good mages. Getting hit every war and backing up and healing will never kill a good mage because they'll just get stats up while you back up.
Mage v Archer
pretty much the same. Raise archer dmg... Lower the ammount they crit by a bunch. Archers should die to 2 wars and a streak every time becuase they don't have sticky attack to worry about. Archer should have to slowly lower the mages stats. Not sit back and wait for the double crits.
WHAT now archers and melees have to play like they should? skillfully against a mage?
Too bad all this is too much to ask.
Melee v Melee and Archer v Archer and Archcer v Melee is a math problem atm any ways... who crits more and has better armor and weapon wins
-Kaxak-
10-28-2007, 03:13 AM
Brilliant, finally someone who has a clue is speaking up
QFT !!!
vBulletin® v3.7.1, Copyright ©2000-2010, Jelsoft Enterprises Ltd.