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View Full Version : Can slayer properties be added to spells?


Fenping-pong
10-25-2007, 06:38 AM
Why not make a set of spells that are say 75 - 90 damage, but a 100% human slayer property on them makes it basically 150-180? Of course the low end could be adjusted to a reasonable level. But this would in a sense create a set of "pk only" spells with the variance that we need to end all the ridiculous tanking that occurs now.

This would keep it from leaking over and unbalancing PvM, which is the main reason that the war variance on all level 7 spells isnt being increased correct?

Also put them in arena type pk only dungeons to make it more interesting and give people something to fight over.

telepwnsauce
10-25-2007, 08:12 AM
My knowledge they are working on newer stuff (so they told me) mostly i think going to be with new content my guess is

Quest to give magic absorb penetration to lootable wands. CB/Magic penetrating wand sounds like could hurt a melee. Esp if the pvp dam up'd to like 10%

Xeo
10-25-2007, 10:44 AM
Mages are supposed to be the weakest class. Don't try and compare your strength against archers and melees - they're out of your league. Keep throwing your snowballs and fireballs at each other and everything will be fine.

Paul_Muadib_HG
10-25-2007, 12:16 PM
I see this making mages WAY overpowered in group fights. Just my 2p on the idea.

I think it does look like a potentially good idea though, if it's pulled off right and the %'s are reasonable.

telepwnsauce
10-25-2007, 12:18 PM
Dude you have to be kidding me.

right now a melee and archer can tank 3 wars no problem. Then probably 2 streaks being a melee getting hit for 110 is retarded (I'm a melee saying this). 25% aegis is ridiculoius they either need to drop aegis shield down to 12% like shield of perfect light/golden flame.. or introduce magic absorb penetration.

Fenping-pong
10-25-2007, 05:08 PM
I was under the impression from all the support of the original post about war variance that this would be a good alternative. I dont see how it makes mages overpowered in group fights, they wont be doing any more damage than before on the high end, just consistantly better. And you can still dodge wars.

Sizlunt DT
10-25-2007, 05:23 PM
I was under the impression from all the support of the original post about war variance that this would be a good alternative. I dont see how it makes mages overpowered in group fights, they wont be doing any more damage than before on the high end, just consistantly better. And you can still dodge wars.

Both of those guys are carebears. There is still plenty of support.

Fenping-pong
10-28-2007, 06:55 PM
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