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View Full Version : Does anyone know what the live event is going to be today?


Atarax
12-06-2007, 12:05 PM
Seems like its kept in the dark, as I haven't seen a description of what the event is. Just wondering if anyone knows, or if its supposed to be a surprise ;)

Frelorn
12-06-2007, 12:10 PM
It's a surprise! :cool:

Shen-Mara
12-06-2007, 02:39 PM
I bet it's Cheesyfeet Death Reap!

Sho Is Sassy
12-06-2007, 02:52 PM
We just need to buff everything and be ready for anything!!!!!

Thadda Al-Munik
12-06-2007, 04:13 PM
Asheron needs his laundry done :confused:

Roberto
12-06-2007, 08:37 PM
Make sure you're max level, too :(

Sangria
12-06-2007, 10:48 PM
ON HG we followed a tracker all over the place, Rithwic into Martines and at some point he cast a portal, only a lot of the playters could not move to get to it.

Finally, we ended up in Stonehold - a lot of portal storming made it very hard to follow anything.

So, we kill group after group of monsters - lag was insane and at the end we click a chest and it gives us a token to give to a guy in Candeth Keep for XP ad a title.

Oh - and there is another portal there. You end up in a dungeon and run and run killing a few things here and there.

At the end is a monster everyone has to kill to get the whatever. I left. It was on a 5 minute timer and there were over 50 players there.

For those who are in it for the XP it was great - for those who were expecting a real live event... it was very lackluster at best and the last dungeon thing was just plain ignorant.... if it was indeed part of the live event.

Maybe it's just me expecting too much. But it was a bit disappointing to say the least.

zzsuit
12-06-2007, 10:54 PM
myself and a group of other people after living through all of the high level spawns and fighting our fair share ended up not even being able to enter the final dungeon because we weren't level 150...

Turbine seriously, maybe after the live event if the dungeon is still arond, make it 150+ but during the live event, it shoudl definatly not ahve a level restriction, that's jsut plain unfair for all of those who did there share.

It was really alot of fun lagging for an hour walking through the woods to be uterly disapointed after an entire day of waiting for the awesome surprise lvie event.


Basicly, thanks for nothing.

self_adhesive
12-06-2007, 11:13 PM
myself and a group of other people after living through all of the high level spawns and fighting our fair share ended up not even being able to enter the final dungeon because we weren't level 150...

Turbine seriously, maybe after the live event if the dungeon is still arond, make it 150+ but during the live event, it shoudl definatly not ahve a level restriction, that's jsut plain unfair for all of those who did there share.

It was really alot of fun lagging for an hour walking through the woods to be uterly disapointed after an entire day of waiting for the awesome surprise lvie event.


Basicly, thanks for nothing.

i have the feeling the portal will be around for a while. so when you are strong enough to go in, you can finish that part of the quest.

the live event was intended to be the opening of this portal and have a little fun. i think it succeeded in this.

some might have expected too much from a very short live event.

i do agree, however, that the respawn is a bit of a pain. the only logical reason is that this is meant to be a 1-3 person quest.

Atarax
12-06-2007, 11:14 PM
Uhhhhhhh, who thought it would be a good idea to put a end boss with 5k HP that spawns every 4 minutes and drops 1 reward at the end of the live event dungeon? It was real good up until that last dungeon. There's gotta be 50 people, and me not being a mage, I guess I gotta wait 2 hours to get a turn to loot this thing.... What a let down...

self_adhesive
12-06-2007, 11:20 PM
Uhhhhhhh, who thought it would be a good idea to put a end boss with 5k HP that spawns every 4 minutes and drops 1 reward at the end of the live event dungeon? It was real good up until that last dungeon. There's gotta be 50 people, and me not being a mage, I guess I gotta wait 2 hours to get a turn to loot this thing.... What a let down...

yes, all the content seemed very mage friendly.

my archer/melee had no chance of getting the kill at the end with so many mages in line. 5k health means he falls fairly quickly to the 40 people shooting him and my bow doing only 100 dmg isn't close to what a mage can do.

there's no time for an imp/vuln, so that means come back tomorrow and hope nobody is there and that i'm strong enough to solo it.

i'm not about to wait 3 hours... it's bad enough blowing off RL for 3 hours for the tracker part :P

Atarax
12-06-2007, 11:25 PM
yes, all the content seemed very mage friendly.

my archer/melee had no chance of getting the kill at the end with so many mages in line. 5k health means he falls fairly quickly to the 40 people shooting him and my bow doing only 100 dmg isn't close to what a mage can do.

there's no time for an imp/vuln, so that means come back tomorrow and hope nobody is there and that i'm strong enough to solo it.

i'm not about to wait 3 hours... it's bad enough blowing off RL for 3 hours for the tracker part :P

I was hoping to finally fight Aerbax, after the dev hyped it up and all. It just seems like its not possible that the culmination of an entire live event boils down to a quasi paradox virindi that, aside from being a joke to kill, drops ONE item. Maybe I was expecting too much?

Benny
12-06-2007, 11:25 PM
i brought my lvl 148, got stuck on the side of the hill near the hidden lab for 20 minutes and then after urgent assisstance portaled me so i could move, i couldn't even get in. that was worth the wait and lag.

all the time i waited for it to start i could've hit 150. i thought i would've gotten something out of it other then a headache.

Moxie
12-07-2007, 12:02 AM
Yeah the ending was once again very anti-climactic........ and ta top it off piss poor dynamics used for the rewards.

After sacrifices im sure many made, including yours, 2+ hours, prep, the ever ominous lag and then ta havta wait in that last dungeon was way to much for many of us. A LOT of us just logged out.

Hate being a hater, its just the same mistakes over and over again tho.......

Atarax
12-07-2007, 12:13 AM
At least my question finally got answered....

Q: Does anyone know what the live event is going to be today?
A: A joke.

Easily the worst live event I've been on in a long time. And as I sit here and wait... for hours... everyone now is showing up with alts and vassals... and the line grows... and still, i have nothing...

/portal recall.. screw it.

zzsuit
12-07-2007, 12:30 AM
it seems like turbine's new stratagy is to replace content with exp rewards, but if i remember right, i think i used to have fun B4 quests really gave much of an exp reward... and omg, less fun when content went way down and exp went up... maybe... just maybe... it's because when the point of the game becomes how fast can i level up to 275 instead of, content filled lore rich quests with that sence of discovery and acomplishment, populations start going down, am i the only one that saw this happen?

Rhesus
12-07-2007, 12:43 AM
Me and a few other stuck around and helped those get thier potions and shards until I was the only one left hunting the room.

The only complaint I had was the time between Dojiro Sangi and Demerax the Sculptor. 5 minutes was intolerable for some folks especially after the hour+ tracker quest.

In the end we all got the potions and shards save for one fellow who went UCM and died under a hail of Simulacra fire.

It wasn't a bad event, but the timer dynamics and again, the loot drop, just puzzles me since I thought the developers learned about 5 years ago to stop that mess, especially on quests likely to be run by groups.

TheKnight
12-07-2007, 01:18 AM
I just want to say a few things here,

I. This live event while good on lore was very bad on how it all played out. Such as:

A. Follow the Turbine Controlled Character to, not one, not two, but four different locations until all the mobs are defeated, for them to "track Aerbax's Secret Lab" down.

B. There was no need to have the sheer amount of monster spawns that occurred during this Live Event. Myself and others locked up numerous times during the event, because of the sheer amount of mobs spawned on top of our heads.

B1. Locked up inside Martine's Retreat
B2. Locked up on outside spawn in Stonehold.
B3. Locked up on outside spawn in last location where the Secret Lab is.

C. The new dungeon, while very cool in design and awesome in lore, is a complete joke when it comes to to the following issues:

C1. The boss only drops one potion per spawn. The huge group that was there (and is still there) where waiting for hours on end just to get this potion.


C2. For the sheer amount of work it took to do this, and to only be rewarded with XP & a title is a serious joke.

So here's my suggestions to help improve your future runs, and to fix the issues with this dungeon.


1. Next time you guys have a Live Event, do not, I repeat DO NOT just throw a ton of mobs at the players. This is the same old same old we have been getting for years now, and it's getting really tiresome. Instead of just throwing 744893789 mobs at us, try the following next time:

A. Have a main "mini boss" type spawn and a few minions, but make this mini-boss very difficult, as well as his minions. Like how the Kurth Events where run. This way your not going to have people:

A1. Locking up due to the insane amount of mob spawns on our heads.
A2. People will actually be able to play without the insane amount of graphics lag we get on live events.
A3. People will be much happier that they must defeat one big bad boss, instead of dealing with tons of mobs at once. The sense of accomplishment is much greater then.


2. The Secret Lab has two main problems, which are:

A1. The end boss only spawns one potion per kill. This is completely unacceptable, as it takes HOURS for players to loot this mob and for everyone to have their turn.

A2. The rewards for completing this Secret Lab are a joke. All you get is XP and a lousy title. That is unacceptable, for the amount of work this takes.

The solution to A1 is simple, just add more drops to the boss. Why you guys constantly do this every time you add a new quest is beyond me. You fully know that one trophy drop per Boss is a VERY BAD IDEA, yet here it is again for the 1000th time. You guys really need to have a rule book when you make quests. And one of them should be: Boss drops more then one lousy trophy, highlighted in Red and in BIG CAPITOL LETTERS.

The solution to A2 is simply add better rewards then just XP & a title. This is after all part of the Prodigal series of quests, and a Human no less. Why you guys just give out XP and a title as a reward for all the effort to complete this quest is beyond me.

I thought you would get to keep that ring, with some very nice spells on it. Maybe a few 7's and minors. But instead all we get is XP and a title for all of that work. Very disappointing indeed!!

The only positive to this was the lore and strong character ties to the lore, as well as the nice dungeon layout for the Secret Lab. It reminded me of Caul Asylum a lot, which is a good thing.

Overall I have to say that this live event, while Strong in lore was very very weak overall.
You have fantastic lore, and awesome dungeon, a very interesting prodigal human in Dojiro, yet it all falls flat on it's face due to those two major issues.

How can you have such an uber quest turn out to be such a disappointment? I just don't get why you guys do this sometimes. You should be able to:

I. Keep the ring.
II. Turn in the ring to an Empyrean Like Harlune, or a Virindi and get a nice quest ring out of it. Something like the rose of celdon. Have a few 7's on it and maybe two majors, or minors for wards.
III. If you don't want the ring, then be able to turn it in for the XP and title.

Having this only give you XP and a title for all that work is pure and utter insanity, plain and simple. To not even have the option given to the players to upgrade the ring, or to get an alternative reward for a quest like this is crazy.

Your current team has put in some amazing things like Colosseum, and some very nice quests like Bonecrunch, Paradox Olthoi Queen etc. And if you don't want the reward from them, you can turn them in for some very nice XP. But this quest does not even give you the option to do so!

Maybe I expected to much from this, considering it was the Prodigal Human and the Humans on Dereth are known to be some of the strongest of all the races on Dereth. To have such a weak reward for something so well done in the lore & dungeon layout department makes me very sad.

Regards

Sangria
12-07-2007, 08:48 AM
I had my graphics turned down to colorbook - no sound and most of th time I could not move and my pc is no slouch.


That said, there was something kinda cool.

On HG most of us ended up in sub hanging out and waiting for the event. It was like old times - we shouted out things we used to hear all the time from days past when it was the hub of our society - before Marketplace and housing.

But, such as it was, it was a live event and I thank you for doing something instead of nothing.

Hizzle410
12-07-2007, 09:38 AM
what was the reward anyway?

Atarax
12-07-2007, 10:10 AM
what was the reward anyway?

The only no-longer obtainable reward was about 198 million and a title "Tracker Guardian".

The other part (which is repeatable) gives you about 160 million and another title.

Shiay
12-07-2007, 11:19 AM
I liked the event.
Think it was a really good solution to spawn chests for the token with an auto-give function at it, so everyone was getting a token and a reminder of the Tracker in General chat, that the chests would stay for a bit.
The dungeon itself was cool.
The only thing i disliked was the Endboss. The respawn timer was too high. Maybe it would have been a better decision to shorten the timer for the first 3 hours or so if possible.
Putting more potions in it would not have helped as the guy you need the potion for disappears when you use the potion on him, so he is also on a respawn timer.

Hizzle410
12-07-2007, 11:29 AM
still don't know what the reward is lol

Zedon
12-07-2007, 12:05 PM
Just xp and a title?

I logged off on the last dungeon, is it still attainable.

LockeCd
12-07-2007, 12:15 PM
It was a nice event with some mistakes…. Live events use to be special as everyone got to do them if they wanted didn’t matter what level they where. There was always a nice reward waiting at the end. Something you got that was usable in game that you couldn’t get unless you did the live event.

The live event was also the start of new content lasting for days so all could reap the rewards. Not just xp and a title. I was disappointed that was all that was given as a reward. The mobs should have dropped some really nice loot. More potions on the main boss in the dungeon would have been really nice. Being able to keep the ring with some nice spells would have been nice or maybe a recall to the keep.

I also think the trackers speech should be in green as with everyone else talking it was easy to miss something he said.

With new players coming into game all they see is the high level quest being run as that is what is mostly run. 90 % of them don’t even realize there are low-level quest to do and once they find out its too late as they are already level 20 or higher. Plus when there is a live event if you’re not level 150 or higher you have NO chance at the event.

I am hoping this is not the end but leading into something big Martines Retreat comes to mind. Another one was when the statues appeared

My questions is what is all this leading up too?

Atarax
12-07-2007, 12:35 PM
It was a nice event with some mistakes…. Live events use to be special as everyone got to do them if they wanted didn’t matter what level they where. There was always a nice reward waiting at the end. Something you got that was usable in game that you couldn’t get unless you did the live event.

The live event was also the start of new content lasting for days so all could reap the rewards. Not just xp and a title. I was disappointed that was all that was given as a reward. The mobs should have dropped some really nice loot. More potions on the main boss in the dungeon would have been really nice. Being able to keep the ring with some nice spells would have been nice or maybe a recall to the keep.

I also think the trackers speech should be in green as with everyone else talking it was easy to miss something he said.

With new players coming into game all they see is the high level quest being run as that is what is mostly run. 90 % of them don’t even realize there are low-level quest to do and once they find out its too late as they are already level 20 or higher. Plus when there is a live event if you’re not level 150 or higher you have NO chance at the event.

I am hoping this is not the end but leading into something big Martines Retreat comes to mind. Another one was when the statues appeared

My questions is what is all this leading up too?

I agree with you for the most part. The beginning was great. I liked the dev controlling the character, and I liked following him around in near Stonehold in search of the dungeon. The spawns were fun, and it was exciting.

I liked the chests that spawned with event tokens for all. That was well done.

However, once we hit the last dungeon, it sarted to die. The dungeon itself, while it looked very cool (reminds me of Caul), it was not designed for a live event. Everyone just ran to the very end, and then came to a screaching halt as they encountered the end boss... paradox virindi (woot). At that point, I had already dedicated a couple hours online to the live event, and to see that end result was extremely disappointing. The hours that followed were also disappointing, as more and more people (who missed the event) showed up. And as mages, they easily got kills and looted before people who had been there for hours.

All of that is why I was discouraged by this event. It definitely had potential, but it just wasn't all there.

JJC
12-07-2007, 01:43 PM
A live event this early in the patch might mean more to come. Seems a bit early to climax the story.

JJC

An Adventurer
12-07-2007, 02:07 PM
A live event this early in the patch might mean more to come. Seems a bit early to climax the story.

JJC

is this the last patch of this story arc?

----

For info on the live event:
http://asheron.info/~asheron/index.php?title=Children_of_the_Prodigal_Lord#Live _Events

For info on the quest it opened:
http://asheron.info/~asheron/index.php?title=Aerbax%27s_Prodigal_Human

Thargos
12-07-2007, 03:53 PM
let me preface this by saying that usually i am turbines biggest fan.

but after battling though the incredible lag caused by the, oh so very tired, mass mob spawning to get to portal that was 150+ i actually thought about unsubbing i was so pissed. what a disappointment.

did i actually unsub? no i didn't. but to go through that recycling bin of an event to get to a level restricted portal? wow. seriously?

yes, i've had 8+ years to get a char past 150. have i? no. why? because i despise the grind that comes around and after level 100+.

yes, it was just a live event and i'm glad that it was at least "something".

but the only good thing about it was seeing all the people out on the landscape again talking up a storm and the anticipation of the portal storm.

blah.

edit: TheKnight's above post sums it up perfectly. seriously. print that out and give it to everyone on the AC team.

Viatorus
12-07-2007, 05:34 PM
loadfile bowtrackerintro.txt

/e hands the Envoy an /.