Unstoppable
12-19-2003, 12:50 PM
This post will compare the PVP between Planetside and Asheron's Call by concentrating on the main strengths and weaknesses of the two. It will be kept as short as possible to maximize reader output.
Asheron's Call
Pros:
1)PVE/Phat loot, Low sys reqs, character customization.
2)Fun pvp with right levels/gear. Gameplay is unique. Enviroment interaction. Cool gear/items that are no drop.
Cons:
1)PVE will eventually get boring. Low sys req but some do not want to play repetitive combat. Customization led to handful of classes being supreme then others. Less player choice because of it.
2)Stupidest leveling concept to date.(Vassal xp)
3)Easily exploited and weak engine. Bad player/cheating base.
4)Lag, graphics, and need to cover death items and no drop items.(Vice versa for the no drop items)
Planetside
Pros:
1)No need to level to compete. High sys req but alot of people play. Easily fine a fight with instant action and shuttle drops. Player customization without punishment(ala ac life magic).
2)Gamplay is unique. Hide in a bunker, hop in a tank etc. Graphics are incredible, and enviroments interactive.
3)Use true player skill to determine outcome of victory. Unlike Ac you aim to shoot, not press a stupid button and sit there. With distraction and common sense I took out a max suit with my combat engineer.
4)Everyone can get access to the items and weapons. No more questing for a simple item that is suppose to balance the whole game. The game is balance because SOE knows what they're doing. For those of you that only played beta they address the strenghts and weaknesses of each empire.
5)Destroyable items/enviroment. Hack enemy vehicles and use them to sabotage their plans. Destroy their generator and make sure no one can spawn. Camp the spawn and destroy your enemies etc.
Cons:
1)High system reqs.
2)Might be some lag if you're on 56k or lower end of machine.
3)Some disc recently because of large player base.
4)I can't think of anything right now but each game has it's pros and cons, not trying to be biased.
To conclude you can see my frustration with Asheron's Call. I won't go into saying how to fix Asheron's Call. It's easily fixable, but Turbine is incompetent.
Anyway concerning Planetside, it's not without it's problems like any other game. There might be a few disconnects since the Gamespot free trial alot of people are playing. The key word though is accesibility. Anyone can literally start fighting after a half hour or hour in the VR training. You compete with skill, not levels. All the useless questing to get the uber item is gone. There are however sort of capture the flag items, in alien caverns, that you can fight for.
It would take the average gamer an hour to understand the Planetside system and compete with skill not levels. Leaving you with many more weapons/items to explore for just the right depth of gameplay. (Like engineers can fix vehicles, turrets, terminals, deployed units etc)
It would take you literally months and boring PVE, macroing or stupid vassal chain xp to be able to compete in AC DT. Not to mention most of the skill is now gone. Or a newbie might quit from utter frustration, who can blame em. All these barriers thrown in before you get to the fun makes for a waste of time.(Take for example the need to make arrows.)
If Turbine got their finger out of there ass, they would of figured this out by now. Put a NPC in the middle of town that sells all the arrows ever made, at a competitive price. (ALA hunt for money/items to get arrows.) No more stupid crafting things.
Anyway thanks for reading. If you haven't tried Planetside and are tired of AC's **** I suggest you waste no time and take advantage of the gamespot free 30 day trial.
Asheron's Call
Pros:
1)PVE/Phat loot, Low sys reqs, character customization.
2)Fun pvp with right levels/gear. Gameplay is unique. Enviroment interaction. Cool gear/items that are no drop.
Cons:
1)PVE will eventually get boring. Low sys req but some do not want to play repetitive combat. Customization led to handful of classes being supreme then others. Less player choice because of it.
2)Stupidest leveling concept to date.(Vassal xp)
3)Easily exploited and weak engine. Bad player/cheating base.
4)Lag, graphics, and need to cover death items and no drop items.(Vice versa for the no drop items)
Planetside
Pros:
1)No need to level to compete. High sys req but alot of people play. Easily fine a fight with instant action and shuttle drops. Player customization without punishment(ala ac life magic).
2)Gamplay is unique. Hide in a bunker, hop in a tank etc. Graphics are incredible, and enviroments interactive.
3)Use true player skill to determine outcome of victory. Unlike Ac you aim to shoot, not press a stupid button and sit there. With distraction and common sense I took out a max suit with my combat engineer.
4)Everyone can get access to the items and weapons. No more questing for a simple item that is suppose to balance the whole game. The game is balance because SOE knows what they're doing. For those of you that only played beta they address the strenghts and weaknesses of each empire.
5)Destroyable items/enviroment. Hack enemy vehicles and use them to sabotage their plans. Destroy their generator and make sure no one can spawn. Camp the spawn and destroy your enemies etc.
Cons:
1)High system reqs.
2)Might be some lag if you're on 56k or lower end of machine.
3)Some disc recently because of large player base.
4)I can't think of anything right now but each game has it's pros and cons, not trying to be biased.
To conclude you can see my frustration with Asheron's Call. I won't go into saying how to fix Asheron's Call. It's easily fixable, but Turbine is incompetent.
Anyway concerning Planetside, it's not without it's problems like any other game. There might be a few disconnects since the Gamespot free trial alot of people are playing. The key word though is accesibility. Anyone can literally start fighting after a half hour or hour in the VR training. You compete with skill, not levels. All the useless questing to get the uber item is gone. There are however sort of capture the flag items, in alien caverns, that you can fight for.
It would take the average gamer an hour to understand the Planetside system and compete with skill not levels. Leaving you with many more weapons/items to explore for just the right depth of gameplay. (Like engineers can fix vehicles, turrets, terminals, deployed units etc)
It would take you literally months and boring PVE, macroing or stupid vassal chain xp to be able to compete in AC DT. Not to mention most of the skill is now gone. Or a newbie might quit from utter frustration, who can blame em. All these barriers thrown in before you get to the fun makes for a waste of time.(Take for example the need to make arrows.)
If Turbine got their finger out of there ass, they would of figured this out by now. Put a NPC in the middle of town that sells all the arrows ever made, at a competitive price. (ALA hunt for money/items to get arrows.) No more stupid crafting things.
Anyway thanks for reading. If you haven't tried Planetside and are tired of AC's **** I suggest you waste no time and take advantage of the gamespot free 30 day trial.