Simply because its so darn slow to cast :D
If you need "recovery" in a "rush" then this isn't the way to get it :p
Virindi Clown
03-11-2004, 05:02 PM
Personally I thought stamina to health I was extremely cheap, because there was no restriction on it, and as a melee, I had nothing that quick to save my skin while the mages would pound me for almost 200 or more every shot. After all the effort I would put in to get a mage hurt enough, he would just shrug it off. With the damage melees used to do, it was very disheartening, because a quick jump in health meant they could tank me long enough to fire a war with no danger of me killing them. That meant I had to back off every time I saw a war coming, and no matter how good I was, at that point I just had to start all over.
That was a while back. It was probably necessary with the melee weeping weapon changes, and it didn't seem like such a big deal then.
Mages fighting mages can dodge eachother's shots while they're casting heals, but you can't dodge a melee who is stickying you. Yes, shooting wars will keep them off of you, but eventually, they are going to get in there and there has to be some way to come back from someone just pressing a button to keep from being killed.
And now it is just taken out entirely, with no real alternative?
Pretty soon everyone will just start spin jumping and god moding elixirs non-stop in every fight. I suppose that is an alternative, but that's one big culmination of then nastiest animation breaks there are.
When those are supposed to be being fixed, they are made the main form of quick recovery?!? :confused: That doesn't even begin to make sense.
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